Game Dynamics
The Civvies must eliminate both baddie teams to win. Civvies who are not alive at the game's end will be able to claim this particular Win Condition.
Each baddie team must eliminate the other baddies, and have sufficient control of the game to ensure that no other faction can win, in order to achieve their Win Condition. Normally, this will occur when their team outnumbers the living Civvies.
Independent roles have their own unique Win Condition, which may evolve during the game.
There are Win Conditions for individuals that may be achieved during the game, separate from these Main Win Conditions. These Quest Win Conditions are quite rare.
General Rules
1. No illegal BTSC. This means communicating outside designated areas without permission, or communicating with players with whom you do not have host-allowed BTSC. If you need to communicate outside designated areas then you may ask the hosts for permission. Violators will be mod-killed without prejudice.
2. Dead players may not speak on-topic in the thread. Don't toe this line.
3. All official PM's need to be sent to both hosts. We both need to know what is going on as we are working around our work schedules and our own business. If you don't follow this rule and your PM gets missed that's your fault.
4. Keep it real. It's a game, check your emotions. Don't get personal. If someone else is upsetting you with the way they are acting, contact the Mod On Duty instead of taking down the general mood of the thread.
5. You may not discuss in-thread who you have had BTSC with, or discuss openly or in detail what was said in BTSC.
6. You may not discuss specific map coordinates in-thread, but you may generally speak of map locations.
7. No reproducing the host PMs in thread..... Or in Map BTSC!
Special Game Dynamic Rules
Poison Rules: A player who is poisoned will have votes against them multiplied by their poison counters. Normal poison increases counters at a rate of one per day.
Movement Rules: Default movement range is 3 squares. PMs must be in three hours before the night is over. Land movement in jungle is halved, range decreased by 1.
Baddie Kill Rules: If a baddie team has their original number of members, then each member has a nightkill radius of 2. Each member fewer that a team has than its original total increases the kill radius by one.
Square BTSC Rules: Most players who share a square will gain BTSC. You may only sign into BTSC under your forum name. The identity of the player you share a square with will not be revealed unless they enter BTSC. A player may call out once, revealing their identity, through the Host with a PM.
Days will last 48 hours, and Nights will last 24 hours, generally. Due to Host schedules, these times may be altered in order to make running the game doable. Mostly, we will adjust the Night times in order to aim for between 10pm and midnight, EST, for phase transitions. Some Nights, for instance, may be 21 or 22 hours instead of the full 24, for convenience. You will always be fully informed of the length of a phase.
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Return to “Mafia: A World Asunder - GAME THREAD [Day 13]”
- Fri Dec 07, 2018 12:45 am
- Forum: Previous Jobs
- Topic: Mafia: A World Asunder - GAME THREAD [Day 13]
- Replies: 7222
- Views: 264560
- Fri Dec 07, 2018 12:52 am
- Forum: Previous Jobs
- Topic: Mafia: A World Asunder - GAME THREAD [Day 13]
- Replies: 7222
- Views: 264560
Re: Mafia: A World Asunder - GAME THREAD [Night 0]
Roles
Aubergine - Hands out extra votes, one each night, to be used in the next lynch. Has three extra votes of her own to use. *secrets*
Blind Seer - Knows who is within a two-square range at all times. Each night, the Blind Seer can choose a player and know who is within two squares of that player. The range increases by 1 for every four Civilian deaths.
Chevuschade Voidwing - Flight, range of 5. Cannot be nightkilled conventionally, but certain magics can kill the dragon.
D’Abrutsi - A wanderer, searching for clues about his past, seeking the path of destiny. *Secrets*
Daisy - Can give out different flowers to players she meets. Some flowers are protective, some offer guidance, some can heal. The recipient of any flower will have -1 applied to their next vote for Daisy, and their next action against her has a 50% chance of failing. *secrets*
Dark Worshipper - Can sacrifice another player three times in the game. Each kill will grant him extra, permanent powers. The role that he kills determines what the gained powers are. *secrets*
Darth Malignus - Can publicly silence someone at any point during the day, for the rest of the lynch. That person may not post or vote, but a cast vote will stand if made before the silencing. Darth Malignus can use the Force to feel who is within a four-square radius, and where they are. Each night, his chance increases by 10% to feel someone targeting him, and if he succeeds, he can use the Force to roleblock them.
Dream Splicer - Two holographic decoys follow the Dream Splicer around, forcing map-based targeting to be difficult. The decoys are always in separate squares, and the three squares must always be adjacent. The decoys may participate in square-based BTSC. Starts each lynch with -1 vote.
Frost Knight - Brings winter down with a range of 2 each night, roleblocking anyone in those squares. Does not block kills. Frost Knight may travel across water as if it were land, freezing it under his feet as he goes.
Gentle Shepherd - Anyone within one square of the Gentle Shepherd has -1 applied to their lynch votes, and a 25% chance to avoid negative night actions against them. *secrets*
Glint Viper - Glint Viper can sacrifice their life to resurrect the player of their choice. *secrets*
Grimlock Wolverson - Treasure hunter, grizzled woodsman, generally unpleasant. Begins the game with the Devil’s Compass. Can remove himself from the lynch poll three times in the game.
Hollow Man - All targeting will fail when targeting Hollow Man. Hollow Man will appear as a random Civilian role if rolechecked or lynched. *secrets*
Kraken - Movement rate of 6 in the water, and 1 on land. Can still move 1 land square after 4 water squares. Knows who is in any square containing water, and has -5 votes while he is in the water.
Lycantha - Can tell who was in the square she’s in, when they were there, and what direction they went in. May discover other information. Keen sense of smell lets her detect who is in adjacent squares. Movement rate of 4.
Portalman - Each night, he creates a portal from his current square to another square. He may travel through this portal during his movement if he wishes. The portal lasts through the following phase unless he closes it.
Psionic Ninja - Can lie-detect one post per phase, but must send in the PM within a half hour of the post being made. Can survive one nightkill. Movement rate of 4. *secrets*
Quantum Key - Each night, the Quantum Key will choose a game secret to broadcast to the various terminals she has installed, in Otherdimensional code. The Quantum Key will know the uncoded secret. The Quantum Key knows the locations of the terminals on the map, and can open portals between them.
Quintessential Cat - Nine lives. Lynches appear stopped; nightkills appear blocked, but the Cat will run four squares in a random direction if targeted. Must visit Seven Points of Curiosity to achieve Win Condition.
Random Animal - Randomly becomes a copy of another role each phase, and assumes that role’s Win Condition at the time. *secrets*
Sakana Sashimi - Can move through water and land squares, and can swim beneath the water. Movement rate of 5 in the water. One-time kill of someone on the same water square.
Savage Pixie - Can see who is within a one-square radius, and can kill someone within that radius once in the game. Undetectable from an outside square, and can only be seen on her square if she chooses. Once in the game, she can inspect a dead body and find out who targeted them on their last night alive.
Spirit of the Living Statue - Wanders the the realm, incorporeal. Cannot be night-targeted. Those who find the missing parts of the Living Statue's body can gain a powerful ally.
Spirit Wrangler - Spirits roam the map, invisible to most. The Spirit Wrangler summons spirits in the area to do her bidding. Some examples include:
Warding Spirit - Reduces the value of votes cast against the Spirit Wrangler by half.
Message Spirit - Can send a short message to another player.
Scout Spirit - See limited info about squares within your range before moving
Truth Spirit - Lie-detect one post.
Thaddeus Mechaspark - Inventor, son of Gladius.
Can create and use/keep one invention per night, give it to somebody, or leave it behind. Each invention contains only one charge.
Subaqueous Apparatus - User can breathe and move at a rate of 5 underwater.
Icarus Contraption - User can fly, range of 3.
Sonic Pulserator - Instantly propels all players within a range of 2 away from user.
Aegis Proton Field - Protects the user’s square from ranged targeting and area effects for the night.
Mercurion Thrust - Movement rate is doubled this phase.
Toxic Frog - Can travel underwater. Poisonous. Undetectable in water squares, except by the Kraken. Anyone targeting the Toxic Frog will become poisoned.
Trickster - Has an aura of three squares, within which any info that is given or received will be corrupted in the Trickster’s favour. When the Trickster kills, that kill can be forged. When the Trickster enters BTSC, it may be under any name.
Waresman - Has various items for sale, for the right price. Any information sold to the Waresman will be truth-verified. He cannot use his own wares. *secrets*
Yin - BTSC with Yang. At any point, may bring Yang to his square. Yin can take votes from Yang onto himself.
Yang - BTSC with Yin. At any point, may bring Yin to his square. Yang can take votes from Yin onto himself.
Secret Role #1
Secret Role #2
- Fri Dec 07, 2018 4:12 am
- Forum: Previous Jobs
- Topic: Mafia: A World Asunder - GAME THREAD [Day 13]
- Replies: 7222
- Views: 264560
Re: Mafia: A World Asunder - GAME THREAD [Night 0]
Make sure you read all the rules, we'll not be responsible for anyone who hasn't. The rules are important, if you break them we will kill you without prejudice. Cause we care.
- Fri Dec 07, 2018 12:33 pm
- Forum: Previous Jobs
- Topic: Mafia: A World Asunder - GAME THREAD [Day 13]
- Replies: 7222
- Views: 264560
Re: Mafia: A World Asunder - GAME THREAD [Night 0]
Ah crap, we were supposed to fix that. We were up to the wee hours of the morning getting our ducks in a row and we missed that.Tranq wrote: ↑Fri Dec 07, 2018 11:50 amThe map in the 1st post doesn't show the squares. Where is this B6, for example?Long Con wrote: ↑Fri Dec 07, 2018 11:30 amAre there roles that say that?Dragon D. Luffy wrote: ↑Fri Dec 07, 2018 10:32 am Heya.
So how does movement work? I trtied to find something in the rules saying how many squares we can normally move but I didn't.
I'm assuming it's too squares per night since some roles say allowed to move 3.
Default movement range is three squares. Some roles, such as Lycantha, have a different movement range, and it is generally noted in the role.
This means that an average player on, say, B6, has the option to move to A4, A5, A6, A7, A8, B3, B4, B5, B7, B8, B9, C4, C5, C6, C7, C8, D5, D6, D7, or E6.
Players will start with a movement. Please PM your movement by the end of Night 0 so you can begin Day 1 on a new square.
Also, today is very busy for us, so I will not be back here to post, except very briefly, until later tonight. Night 0 is going to be flexibly timed as we ease into this complicated game.
- Fri Dec 07, 2018 12:38 pm
- Forum: Previous Jobs
- Topic: Mafia: A World Asunder - GAME THREAD [Day 13]
- Replies: 7222
- Views: 264560
Re: Mafia: A World Asunder - GAME THREAD [Night 0]
The map in the first post has been updated
- Fri Dec 21, 2018 11:38 pm
- Forum: Previous Jobs
- Topic: Mafia: A World Asunder - GAME THREAD [Day 13]
- Replies: 7222
- Views: 264560
Re: Mafia: A World Asunder - GAME THREAD [Day 5]
LC just arrived home. Post asap.