First time I've ever been in three games simultaneously. T-minus x days until brain-melting burnout. :P
I've never played Transistor, so the theme is lost on me. Should I play it? What's the platform?
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- Sat May 14, 2016 9:27 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
- Sat May 14, 2016 9:42 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Night 0]
I sense a correlation between MM making blue-font posts in a Mafia game and that game bearing a standard against self-voting.
- Sat May 14, 2016 9:52 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Night 0]
I voted for clucker. Because it rhymes with
- Mon May 16, 2016 12:24 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Night 0]
What is the proposed gain with this suggestion?DrumBeats wrote:Anybody want to trade votes tomorrow to loophole this self-voting thing? /s
- Mon May 16, 2016 12:26 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Night 0]
Yes. The Process has to serve as the 17th role in the game and with 17 people signed up, it seems safe to assume it's a human being behind it. I have no idea what its terms refer to or how it might function though, and I'm not certain how anyone could -- unless there's meaningful thematic information that could lend clues.Elohcin wrote:Okay, yes reading over the roles again, this does make sense. There are 17 players and there are 17 roles including The Process, so I assume the role is being controlled by a person. Sounds like an interesting role with a lot of power.
- Mon May 16, 2016 12:30 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
There was a moment in the early goings of the scrimmage game in which you pressed another player and then quickly abandoned it. I remember it was something that Silverwolf picked up on [accurately] in that game. This example shows you establishing a pressure scenario for Boardwalk and then leaving it behind rather quickly -- I would assert this is represents a parallel. What pleased you about the content he provided?MovingPictures07 wrote:Consider my "vote" rescinded.
reywaS, come out to play!
- Mon May 16, 2016 12:35 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
That would seem to be an impossible task. That'd require quite a few lynches and they'd all take the place of a player lynch, seriously decreasing the number of opportunities to lynch baddies.DrumBeats wrote:Also, in regards to the process, I'm wondering if we have to eliminate every element of the process to destroy it. Hence why Cell is an option to lynch.
- Mon May 16, 2016 12:38 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I would imagine "Cell" is in the tally for a reason and that it should be considered "lynchable", but I struggle to imagine wanting to do that in the place of lynching an actual person. Playing with unknown game mechanics instead of pursuing baddies strikes me as a great way to fall behind. It's even worse without vote changes, because any decision to lynch "Cell" or anything else like it cannot come in a single group motion but would have to happen gradually over the course of a day as people show up and vote. That's a very tall order.
- Mon May 16, 2016 12:42 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Very good eye. I like your attention to detail, there's a good chance I wouldn't have seen that update at all.AllAlongTheBoardwalk wrote:Was this revealed before? Or did it pop up after Night 0?
Farrah Yon-Dale
Switch ( )- Others might fear The Process, but you have something for that. Switch one element of The Process each Night, and you will have control over it the next Day.
- Mon May 16, 2016 12:49 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Wouldn't it be much more efficient to just try to lynch the player with the role? We have no idea how the game will progress from this starting point and what information or circumstances we might encounter to facilitate that hunt. It's a four man scum team, and this kind of significant Process-oriented focus is the opposite of how to pursue their elimination. Pending ability strength variables, I think town starts this game behind the eight ball in the numbers as it is.DrumBeats wrote:Maybe a combo of lynches and scum kills/vigilante kills.JaggedJimmyJay wrote:That would seem to be an impossible task. That'd require quite a few lynches and they'd all take the place of a player lynch, seriously decreasing the number of opportunities to lynch baddies.DrumBeats wrote:Also, in regards to the process, I'm wondering if we have to eliminate every element of the process to destroy it. Hence why Cell is an option to lynch.
How about we make a deal with scum here, since we both need the Process dead.
If scum kills a process element tonight, we will as a town lynch one tomorrow.
- Mon May 16, 2016 1:04 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
It's a unique proposition to be sure to openly bargain with a baddie team, but the point you make is sound enough. I am inherently hesitant to any lynch that doesn't land squarely on an actual player given my interactive and hunting-oriented nature. It probably wouldn't be wise to entirely ignore the Process either though, I can't argue that. It'd be rather similar to what happened in Turf Wars -- the civilian teams focused too much just on finding the baddies and overlooked a mechanical disparity that ended up losing them both the game.DrumBeats wrote:Hence why we make it a deal with the scum. We do not get behind if scum shoots the process instead of us. However, if both factions allow the process to go unimpeded for the bulk of the game, I bet it will take both of us down in endgame easily. It seems to have a lot of roles. I think it is very reasonable to be proactive in getting rid of it early, as long as the scumteam proves their cooperation by shooting first. Only person who should be opposed to this arrangement is the process itself.JaggedJimmyJay wrote:Wouldn't it be much more efficient to just try to lynch the player with the role? We have no idea how the game will progress from this starting point and what information or circumstances we might encounter to facilitate that hunt. It's a four man scum team, and this kind of significant Process-oriented focus is the opposite of how to pursue their elimination. Pending ability strength variables, I think town starts this game behind the eight ball in the numbers as it is.DrumBeats wrote:Maybe a combo of lynches and scum kills/vigilante kills.JaggedJimmyJay wrote:That would seem to be an impossible task. That'd require quite a few lynches and they'd all take the place of a player lynch, seriously decreasing the number of opportunities to lynch baddies.DrumBeats wrote:Also, in regards to the process, I'm wondering if we have to eliminate every element of the process to destroy it. Hence why Cell is an option to lynch.
How about we make a deal with scum here, since we both need the Process dead.
If scum kills a process element tonight, we will as a town lynch one tomorrow.
- Mon May 16, 2016 1:05 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
EBWOP
JaggedJimmyJay wrote:It's a unique proposition to be sure to openly bargain with a baddie team, but the point you make is sound enough. I am inherently hesitant to pursue any lynch that doesn't land squarely on an actual player given my interactive and hunting-oriented nature. It probably wouldn't be wise to entirely ignore the Process either though, I can't argue that. It'd be rather similar to what happened in Turf Wars -- the civilian teams focused too much just on finding the baddies and overlooked a mechanical disparity that ended up losing them both the game.
- Mon May 16, 2016 4:01 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
My question about this stems from the specific time of day you placed your vote. If it's a 24 hour day phase, the day would have ended hours before your vote. If it's a 48 hour day phase, it ends when it actually ends tonight. When exactly did you think the day was supposed to end?a2thezebra wrote:Wait, wasn't the day supposed to end?
- Mon May 16, 2016 4:05 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
How much commitment would you be willing to offer to this notion of consistently lynching Process terms rather than players? You seem to be fully on board in your language here without must hesitance or consideration, which is a curious thing in the face of any suggestion that town and baddies openly coordinate on anything.Elohcin wrote:I think this is crazy interesting. If we all decided to work together, civ and scum, and get rid of the process by voting his element each day, we could rid ourselves of him completely (or at least make him vanilla) so we don't have to deal with him at all really.
- Mon May 16, 2016 4:14 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
1. I said earlier that I liked his attention to detail regarding the role update in the thread OP. It's a small point as are most at this point in the game, but I don't find him suspicious.MovingPictures07 wrote:I liked this post because I wanted unique content from him, which he hadn't yet provided. He provided it posthaste, and then he was on the same level as everyone else who has provided content so far. So I dropped my pressure. That's it.
What I want to know is:
1) What did you think of AATB's content?
2) What makes you think that my pressure and swift abandoning is a mafia tell? You imply it based on your wording above, where you say Silverwolf [accurately] called me out for it in the scrimmage game. I think that's nonsense. This is something I do. Why do you think there is a mafia motivation to this behavior?
2. I didn't say it was a "mafia tell". I said it was a "parallel". It recalled something you did in a very recent baddie performance and that alone is reason enough to raise the point and engage the conversation. This is a rather standard meta point. I'm not a stranger to the notion of throwing mud votes around early on Day 1 to encourage the generation of content, but I noted that you established the relative pressure scenario and then let it go without asking for terribly much. If a baddie behaves this way, then the motive is likely to situate oneself into an effortful interactive image despite having no real reason to provide effort. Ask yourself the same question: what was your motivation when you behaved in a similar way in the scrimmage game?
- Mon May 16, 2016 4:18 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
thellama73:
I just underlined it to get your attention. What do you think of sig right this moment?
I just underlined it to get your attention. What do you think of sig right this moment?
- Mon May 16, 2016 4:19 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
In fairness to Zebra, it appears I was wrong too. I'm all out of sorts with cycles in games right now.JaggedJimmyJay wrote:My question about this stems from the specific time of day you placed your vote. If it's a 24 hour day phase, the day would have ended hours before your vote. If it's a 48 hour day phase, it ends when it actually ends tonight. When exactly did you think the day was supposed to end?a2thezebra wrote:Wait, wasn't the day supposed to end?
The phase ends tomorrow night, not tonight.
- Mon May 16, 2016 4:42 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I think this creates a unique situation that has the capacity to yield uniquely telling data.
Everyone who hasn't already commented on it: I'd like to know where you stand on this proposal made by DrumBeats:
Everyone who hasn't already commented on it: I'd like to know where you stand on this proposal made by DrumBeats:
Spoiler: show
- Mon May 16, 2016 4:46 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
If it's unclear, I'm referring to all of the posts made by DrumBeats in that exchange, not just the last one. It's a progressive description, it's all necessary context.
- Tue May 17, 2016 1:39 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
This is what I find interesting about DrumBeats's proposal. If his suggestion is followed to the letter, then I don't see how these concerns you've expressed here can apply -- even under the guise of anonymity, there's no means of the baddie team screwing the civs over via a broken arrangement if the ball is in their court to act first. Given a scenario in which they don't act first, town responds in kind. This means that town would lynch freely on Day 1 and the dynamic would develop only thereafter. It's a sort of Cold War standoff after that in which the two standard opposing factions of a Mafia game would either have to work together at least some of the time or refuse the attempt at their mutual risks.agleaminranks wrote:Elohcin, I don't think this is the right strategy to take. I'm thinking the Process is a single lynchable person with formes. I'll explain in a bit.JaggedJimmyJay wrote:How much commitment would you be willing to offer to this notion of consistently lynching Process terms rather than players? You seem to be fully on board in your language here without must hesitance or consideration, which is a curious thing in the face of any suggestion that town and baddies openly coordinate on anything.Elohcin wrote:I think this is crazy interesting. If we all decided to work together, civ and scum, and get rid of the process by voting his element each day, we could rid ourselves of him completely (or at least make him vanilla) so we don't have to deal with him at all really.
Catching up, DrumBeats, I am extremely against this idea of the scum and the civilians secretly teaming up. Roles are scarce but given that it's a side mission it's probably safe to assume that mafia has some nightkill ability. What the hell is there in the promise of not killing civilians? Ring of Gyges, folks. Even if given the opportunity to act in unison with the whole group, they have the option of completely screwing over the civilians with a nightkill from the anonymity of this arrangement. Civs could pretty easily be getting themselves into a bind. It sounds like an inherently bad situation where the civilians are going to get the short end of the stick.
The caveat here is that we have no idea what's involved with destroying the Process beyond just lynching the associated player, assuming that's plausible. I don't know if there's a way to improve our state of information in this thread right now, but perhaps more will be known following night 1. Until then, I will table discussion of this strategic wrinkle and focus solely on getting reads.
- Tue May 17, 2016 1:52 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
To make an assertion in one game based upon the content present in another game is the nature of metagaming.MovingPictures07 wrote:"Rather standard meta point": What does that mean?
My motivation was to pressure AATB to provide content, hopefully meaningful. I think it accomplished that, so I moved it. I don't understand why that would be seen as mafia compatible instead of town compatible.
I didn't say that it has to be mafia compatible and cannot be town compatible. I said that it was a parallel to an incident I remembered from you in the scrimmage game. I had the thought, I brought it into the thread, and I left you to answer to it. I make specific references to specific moments in other games quite frequently, it's one of my favorite analytic methods and it often reveals at least something about a player's play style whether the assertion being made is correct or incorrect.
- Tue May 17, 2016 1:57 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I am inclined to agree. The viability and safety of DrumBeat's proposal can be debated, but I don't think it bears the appearance of a manipulation or a gambit. I think a rather small minority of baddies would be willing to produce this kind of proposal on Day 1 of a game in which general suspicions hadn't really developed yet -- he invited the spotlight squarely upon himself and shared an inherently controversial idea. I don't know much about DrumBeats as a player yet, but I don't get the impression he is the type to favor gigantic WIFOMburger strategies like this would be if he's bad.MovingPictures07 wrote:Thanks DB, I feel better about you now that you've expanded your thoughts on it, and I think your insistence in getting people to comprehend and consider your idea is town-minded, even if I'm still not personally sold on it.
- Tue May 17, 2016 2:04 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
The highlighted portion would imply that you have disagreed with me on things I have asserted in this game. Obviously we're not going to mindmeld in the discussion we've had about your own content, so I assume you don't mean that. What else have I said that you've found disagreeable and what state of "mindmelding" would you consider to be of the expected degree for this point in the game?MovingPictures07 wrote:I don't know what to think of JJJ just yet; I know he's busier right now and in three games so I'll try not to judge him harshly for lack of supatown, but it's inevitable to hold high expectations for him. I've found his light interrogation of me to be a bit peculiar, and I don't really understand where he's coming from at all this game. I'd like to engage with him about this game in real time because we have zero mindmeld going on right now and that's just not right.
- Tue May 17, 2016 2:13 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
- Tue May 17, 2016 2:24 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I would theorize that if DrumBeats is town, then his proposal posed a unique challenge to the baddie team. It isn't common for a public proposal to be made that town and mafia cooperate on any task, and that suggestion is inherently bound to draw some eyeballs with that in mind. Because of this, the baddies have to decide how to approach the DrumBeats proposal in the thread and also how to deal with the controversy it causes. This also applies to whichever player is the Process itself I find it mildly suspicious that some players were present in the thread after the proposal but did not provide any response to it at all.
I think this assertion applies to the following people: Nerolunar, Matt, Wilgy, llama
I think this assertion applies to the following people: Nerolunar, Matt, Wilgy, llama
- Tue May 17, 2016 5:05 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
What schedule had you been thinking this game is on?a2thezebra wrote:You all should be embarrassed for me for making so many errors.
- Tue May 17, 2016 5:17 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I think Zebra is a valid candidate to be the Process, but not really any more than anyone else from a mechanical standpoint. I know nothing about this theme and anyone who does can contest this if they feel it prudent, but I am not sure I see Epignosis putting that kind of wrinkle into one of his roles (forcing a player to spell out a word like that because cheerleaders spell things). He seems like a serious host and that'd be more about humor than utility. I don't know, it's an incredibly speculative notion either way as is often the case in the realm of Mattmania.Matt wrote:Everyone discuss my idea on Zebra being the Process or being controlled by the Process!!
- Tue May 17, 2016 5:18 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Matt, what do you think of DrumBeats's proposal?
- Tue May 17, 2016 5:25 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
That's not really what he proposed. What aren't you a fan of, and why aren't you entirely against in despite that?Matt wrote:The "just vote for the elements" thing?JaggedJimmyJay wrote:Matt, what do you think of DrumBeats's proposal?
G2H not a fan. But I'm not entirely against it either.
I'll review the exchanges you're referring to and report back.Matt wrote:I'd like to lynch Elo.
Give me your take on Elo complaining about my method of going after the baddies, but not saying jack about Wilgy drooling in the corner.
- Tue May 17, 2016 5:34 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I assume this is what you're referring to, Matt:
As for the comparison to DrWilgy's content, I don't know that that is so meaningful. He is renown for his nonsense and he loves it. People let him go in every game at this point because he has joined the school of Vompatti.
If you're town Matt then it'd appear you were reaction-baiting by espousing a read on nijuu with a degree of confidence that you didn't really boast. That's something I like to do often myself. With that in mind, I would say that Elohcin doesn't appear to be considering your maneuver from a town perspective, which is a rather restrictive mindset. If her assertion about your maneuver is accurate, then that'd mean you believed you could motivate an actual mislynch merely by crying out a baddie read and calling it obvious. That wouldn't seem to be a terribly well-reasoned strategy on your part which would make me wonder why Eloh's first instinct was to associate you with that strategy. I could see that being a smear job by her.Elohcin wrote:Exactly. Which means you have nothing. You just want to throw a name out there and see what happens. So no. No "obvi" here.Matt wrote:I would like Bloops to respond to my interrogation before I go any further.Elohcin wrote:Please share for those of us that its not "obvi" to.Matt wrote:What's wrong with my post?
It's totally obvi niju needs to be destroyed.
So Say We All
As for the comparison to DrWilgy's content, I don't know that that is so meaningful. He is renown for his nonsense and he loves it. People let him go in every game at this point because he has joined the school of Vompatti.
- Tue May 17, 2016 5:36 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
This question was posed publicly and I think Epi's response would imply that such targeting is plausible.Matt wrote:I think the baddies should be the primary focus, and if we hit the Process in the mean time, great.
How would the baddies "target" the Process at night? Some of you seem to be under the assumption the mafia can just say "Target Cell tonight for NK". What? Wouldn't the mafia still have to guess who the Process is, target that player, and hope they landed a correct hit? I don't think it'd be just as simple as "target Cell", do you? And if that's the case, then there's no reason to call a truce with the mafia, because they wouldn't be able to hold up their end even if they wanted to.
Then again, maybe it is just as easy as saying "target Cell" or whatever. We'll see after Night 1 what they do.
Spoiler: show
- Tue May 17, 2016 5:42 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I would consider Elohcin a candidate for my final vote. I do think her treatment of Matt was rather restrictive and it didn't really indicate that she was trying to figure him out -- rather it looked like she took an immediate stance and perhaps even Matt's bait. I'm also not convinced by her response to my assertion that she was a little overzealously interested in DrumBeats's proposal. I've said that this was a unique circumstance which poses a unique reactive challenge to the baddie team. I think it's more believable for people to express at least a little bit of honest paranoia/doubt before easing into the idea. She's responded to that accusation, but I'm not entirely inspired.
- Tue May 17, 2016 5:44 am
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
That's where I'm at as well. I'd like to know everyone's perspective before we "see what they do" though, so anyone who hasn't spoken up about it please do. This is a good opportunity to challenge players.Matt wrote:Let's see what they do and we can go from there.
- Tue May 17, 2016 5:17 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
If you don't think he's a baddie then I don't understand what would compel you to interfere with what he was doing:Elohcin wrote:And lastly, @JJJ - I just don't see zany behavior from Matt as productive and it makes me think he doesn't care about the game. I don;t think Matt is BAD. I never said that. I also don;t think I ever said that his tactics were baddie-like or un-civ. I just think they are unproductive and uncaring. That is all.
Spoiler: show
- Tue May 17, 2016 5:21 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Based on what?thellama73 wrote:I also think JJJ might be mafia. Discuss.
- Tue May 17, 2016 5:27 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
This is suspicious at face value. You've discredited Elo's ability to make reads based upon her being wrong about you once. The comparison being drawn would also appear inaccurate given that Elo has insisted she doesn't read Matt as a baddie.Illyria wrote:Matt, I think you and Elo have very different playstyles which can be problematic. I am reminded that you and I do as well, and you were like a damn dog with a bone decrying I was bad for what.. Four Mafia days?? I was not. I do not trust your instincts. So I am not following an Elo vote.
- Tue May 17, 2016 5:34 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I don't think I can confidently endorse a Zebra lynch. She's elected to play the game in such a way that any read demands total WIFOM, and without mechanical or interactive evidence it feels like a coin flip. The same goes for DrWilgy perhaps to a greater extent.
I'll likely be voting within a lynch-capable wagon, but there are still enough votes on the table to go elsewhere here.
I'll likely be voting within a lynch-capable wagon, but there are still enough votes on the table to go elsewhere here.
- Tue May 17, 2016 5:41 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I have been known to hurl accusations with reckless abandon, even accusations I don't believe in as a townie. I don't think that kind of thing is good enough to lynch someone, but it can serve as a springboard for new content that might lead to a more substantive read. llama can explain his accusation or not, I'll judge further after he's had time to do so.Elohcin wrote:@JJJ, how does it feel to have your name thrown out there with no real accusations to follow? Do you think this is okay behavior in a mafia game or do you think this is laziness?
If that's the case then I definitely misunderstood her. I thought she was suggesting your reads shouldn't be trusted not Matt's ("I'm not following an Elo vote"). You're right though, she did address Matt to start the post. She meant she's not following him by voting for Elo as opposed to not following Elo on whatever vote she places.Elohcin wrote:linki again @ JJJ - please reread illyria's post. I don't think you are understanding it correctly. I was the host, Illyria was civ, and Mat was civ in the game she is talking about. He went after her, tunneled her for 4 days with no real accusations. He was wrong.
- Tue May 17, 2016 5:47 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Please identify the specific criticisms Matt has made that make you feel this way.agleaminranks wrote:As an aside: DrumBeats' plan is a terrible idea, but I don't think it's because he's bad.
I have to dash off to work and will be gone for the voting period.
Matt. I think your criticisms of zebra and Elo are both crazy and misplaced and I dislike your actions so far. Zebra has been posting nonsense that indicates nothing and I'm reading Elo as a helpful civilian right now. You get my vote today.
- Tue May 17, 2016 6:41 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Pretty much just that you don't think the parallel is meaningful and that you seem to harbor doubts about me as a result of my talking about it. You should understand that you've asserted yourself in this game with a meteoric post count compared to other players including me, and especially after seeing what you did in the scrimmage it is imperative that you be critically assessed in whatever ways possible. Before the scrimmage, I might have genuinely been inclined to just hand you a town read given the degree of effort and interaction. I know now that I cannot do that anymore with you and that means I'm going to poke and prod wherever I must to try to distinguish your play.MovingPictures07 wrote:So what have you uncovered from this?JaggedJimmyJay wrote:To make an assertion in one game based upon the content present in another game is the nature of metagaming.MovingPictures07 wrote:"Rather standard meta point": What does that mean?
My motivation was to pressure AATB to provide content, hopefully meaningful. I think it accomplished that, so I moved it. I don't understand why that would be seen as mafia compatible instead of town compatible.
I didn't say that it has to be mafia compatible and cannot be town compatible. I said that it was a parallel to an incident I remembered from you in the scrimmage game. I had the thought, I brought it into the thread, and I left you to answer to it. I make specific references to specific moments in other games quite frequently, it's one of my favorite analytic methods and it often reveals at least something about a player's play style whether the assertion being made is correct or incorrect.
- Tue May 17, 2016 6:49 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Of the two people currently with votes, I would prefer a Zebra lynch over a Matt lynch. I don't really find Matt suspicious and I think at least some of his points against Elohcin are valid. Zebra has gone into full enigma mode which isn't any easier to read than a lurker would be. It strikes me as an uninspired lynch, but it's better than Matt.
- Tue May 17, 2016 6:52 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Matt threw out the rather arbitrary "nijuu is obviously the Process" bit. There's clearly not going to be a substantive case to support this assertion on Day 1 and I am sure Matt is well aware of that. I don't think it's terribly difficult to find a town mindset behind that move -- it'd be a reaction-baiting read. I do that sort of thing often in games too, especially early. With that in mind, I don't see much evidence that Elohcin was considering the dynamic of what Matt might be doing with an objective or broad enough mindset. I had thought she was outright accusing him for it on the basis that he was just "throwing names out there", though she has since claimed that this was more about playstyle and not an actual baddie read on him. That can be believed or not believed at face value. I do think it's dubious.MovingPictures07 wrote:Can you somehow reword or elaborate upon this? I'm not coming to the same conclusion.
- Tue May 17, 2016 6:53 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Please show me the treatment you've given Matt that you're referring to and I will judge whether there's a meaningful parallel.MovingPictures07 wrote:How is Elo's treatment of Matt different than mine? I'm genuinely curious as to your train of thought here.JaggedJimmyJay wrote:I would consider Elohcin a candidate for my final vote. I do think her treatment of Matt was rather restrictive and it didn't really indicate that she was trying to figure him out -- rather it looked like she took an immediate stance and perhaps even Matt's bait. I'm also not convinced by her response to my assertion that she was a little overzealously interested in DrumBeats's proposal. I've said that this was a unique circumstance which poses a unique reactive challenge to the baddie team. I think it's more believable for people to express at least a little bit of honest paranoia/doubt before easing into the idea. She's responded to that accusation, but I'm not entirely inspired.
- Tue May 17, 2016 8:26 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
I would assert that the difference between your treatment of Matt and Elohcin's treatment of Matt is that you asked questions that stood some chance of yielding a reasoned conclusion. Conversely, Elohcin was more critical and seemed less invested in understanding Matt's motivations.
- Tue May 17, 2016 8:31 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
MP: is your read on nutella impacted by the shift in your read on Elohcin?
- Tue May 17, 2016 8:32 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
GTH town. Now you.DrWilgy wrote:JJJ plz GTH Niju for me.
- Tue May 17, 2016 8:33 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
Town. Now you.DrWilgy wrote:Same.JaggedJimmyJay wrote:GTH town. Now you.DrWilgy wrote:JJJ plz GTH Niju for me.
I wanted to validate my gut feeling.
GTH Matt?
*forehands ping pong ball back towards DrWilgy's side of the table*
- Tue May 17, 2016 8:37 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
*eats ping pong ball*DrWilgy wrote:Same,
*catches the ping pong ball, draws a face on it and tosses it back*
I think the spookiest part is my GTH of you is scum.
Pleas try to describe that read, even if it's just your gut.
- Tue May 17, 2016 8:38 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
We have one hour. We need to determine who hasn't voted yet and is present in the thread if there's going to be any real chance of lynching someone other than Zebra. With no vote changes the chance of a "CFD" type event is significantly lower.
- Tue May 17, 2016 8:39 pm
- Forum: Previous Side Missions
- Topic: Transistor [ENDGAME]
- Replies: 1404
- Views: 61545
Re: Transistor [Day 1]
My preferred lynch is Elohcin.