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by TonyStarkPrime
Sun Jul 19, 2020 7:59 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Philosophers' Mafia [ENDGAME]

WELCOME TO PHILOSOPHERS MAFIA: A game for 17 players.

Host ISO

Alive players (4/17):

Long Con
NANOOK
Scirrus --> Hally
Tutuu

Dead players (12/17):

KZA, chopped day 1:
Spoiler: show
Aristotle, Mafia
Master Radishes killed night 1:
Spoiler: show
????????????
Colonialbob killed day 2:
Spoiler: show
Plato, Mafia
Alison chopped day 2:
Spoiler: show
Descartes, Town
Timsup2nothin killed night 2:
Spoiler: show
Nietzsche, Town
Dyslexicon killed day 3:
Spoiler: show
Kierererekkagegrd, Town
Benson killed day 3:
Spoiler: show
Marcus Aurelius, Town
coliniscool killed night 3:
Spoiler: show
Camus, Town


Protocultures quickhammered day 4:
Spoiler: show
Lao-Tzu, Town
WerewolfHunter killed night 4:
Spoiler: show
Sartre, Town
iaafr modkilled day 5:
Spoiler: show
Rousseau, town


nutella killed night 5:
Spoiler: show
Bonhoffer, town
Amy chopped day 6:
Spoiler: show
Aquinas, Town


Polls:
Day 1:
Spoiler: show
Image
Day 2:
Spoiler: show
Image
by TonyStarkPrime
Sun Jul 19, 2020 8:18 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

Standard Rules:

1) Don't talk about the game outside of the game thread if you are not given permission to do so. I will modkill you.

2) Don't quote your role PM or try to discuss with wording or grammar. I will modkill you.

3) Days are 48 hours, nights are 24 hours.

4) This is a light game, so players have post counts. Players may post 60 times during the day and 30 times during the night. This restriction is lifted one hour before end of day. There may be roles that can exceed or lower these caps. If you go over your post count, I will probably be lenient and only make your action fail. But I might modkill you. Don't do it on purpose or repeatedly or I will modkill you.

5) You may character claim, role claim, and infodump with relative impunity. There may be roles that makes this disadvantaged, but this is also a fun game so roleplaying is encouraged. There is one exception. Do not talk about your decisions ability. See below for more details. If you have questions about this, ask me. I will be very forthcoming and will try to make these guidelines as clear as possible. I do not want to have to modkill anyone.

6) There are two factions in this game at the start.

7) Where applicable, non-town members get fake claims.

8) This isn't a rule per se, but don't try to match up flavor with roles. The flavor is flavor.

9) If you try anything angleshooty, I will warn you once. Then I will modkill you. Don't try to break the game.

10) Because of the busier season and tumultuous times in real life, there might be reasons for players to sub out. If this happens, I will request that subs are not discussed.

11) Mechanics:
a) Double targeting is allowed.
b) Self targeting is not allowed where roles don't allow otherwise, but it doesn't hurt to ask.
c) All names submitted by a player are considered to be targets of that player.
d) You will not be told if your action fails or is altered.
e) Ties in day polls will kill the weakest mind.
f) Majority is enabled starting day 2.
g) If you have questions, direct them to me via pm.
h) All actions are night actions unless obviously not night actions or as otherwise specified.
i) TSP order of operations: JK>[guided action]>busdrive/teleporter>controlled md>random md>roleblock>push>other actions, with time stamp being the determining factor should any other paradoxes occur. This only applies when the intuitive action solve doesn't exist or in any other way I am confused about why actions are broken.

12) SPECIAL MECHANIC: Every player in this game has a decision to make. That decision is listed in the role pm after the words "Decisions, decisions". Unless specified otherwise, these decisions must be made by the end of day zero.
IMPORTANT: these decisions may not be discussed in game. This serves two reasons. The first is that some cannot be easily falsified and thus would present the opportunity for clears. The second is that one of the purposes of this game is to force people to think about mechanics individually and privately. I don't want a big mass claim on day zero and then someone figures out what's optimal for everything.

That said, I am willing to lend my services as a mechanical thinker as necessary and can provide some gentle assistance in thinking through decisions if requested. And even if I choose not to provide assistance, it might be nice just to type up a few thoughts and recieve an answer of "hmm" back just to have a space to go over your thoughts.

13) Off topic in green, dead players may post one "aw shucks" post in red and then may continue VERY off topic conversations in red. Please don't push it.

14) The town wins by eliminating all threats to the town. The mafia win by reaching parity with the town.

15) I think that's all, but if you have any questions please pm me. Do not discuss mod communication.

16) It may be cliched, but this is supposed to be a fun game. These are site rules, but I will be policing a little harder on getting overly toxic in the thread. If you have a difficulty, contact the moderator on duty.

17) reserved for more rules
by TonyStarkPrime
Sun Jul 19, 2020 8:19 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

Reserved for day 0 flavor
by TonyStarkPrime
Sun Jul 19, 2020 9:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

The game starts now.
Day 0 will end when everyone has checked in and has made their decision or on Monday, July 20, at 9:00 PM Eastern.

Day 0 has a post cap of 30.
[mention]Alison[/mention]
[mention]Amy[/mention]
[mention]Benson[/mention]
[mention]ColinIsCool[/mention]
[mention]colonialbob[/mention]
[mention]Dyslexicon[/mention]
[mention]iaafr[/mention]
[mention]KZA[/mention]
[mention]Long Con[/mention]
[mention]Master Radishes[/mention]
[mention]NANOOKTHEGREATANDFEARSOME[/mention]
[mention]nutella[/mention]
[mention]protocultures[/mention]
[mention]Scirrus[/mention]
[mention]Timsup2nothin[/mention]
[mention]tutuu[/mention]
[mention]WerewolfHunter[/mention]
by TonyStarkPrime
Sun Jul 19, 2020 9:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

The thread is unlocked.
by TonyStarkPrime
Mon Jul 20, 2020 8:20 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

Timsup2nothin wrote: Mon Jul 20, 2020 8:18 pm Soooooo.....

45 minutes to EoD 0, give or take.

Hope everyone answered their questions.

Night 0, or straight into day one? Anyone got any experience in this sort of thing?
Straight to day 1. I will be starting day 1 at precisely 9 pm. Post limits are technically removed at this time as it is within one hour from the end of the phase.
by TonyStarkPrime
Mon Jul 20, 2020 8:59 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

Reserved for day 1 flavor (it's real guys it's real).
by TonyStarkPrime
Mon Jul 20, 2020 9:03 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

Day 1 has begun. You have 48 hours. Majority isn't an instant chop. You have 60 posts.

Limit:
Alison: 80
Amy: 68
Benson: 101
coliniscool: 65
Colonialbob: 61
Dyslexicon: 61
iaafr: 101
Long Con
Master Radishes: 82
NANOOK: 68
nutella: 84
Protocultures: 65
Scirrus: 62
Timsup2nothin: 96
Tutuu: 90
WerewolfHunter: 77

by TonyStarkPrime
Mon Jul 20, 2020 9:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

I reset the poll. If you already voted, please revote.
by TonyStarkPrime
Tue Jul 21, 2020 2:08 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

Host note: if any of you are flow alts (except Alison), please turn yourself over to the mod team for further questioning. This has been your secret police warning.
by TonyStarkPrime
Tue Jul 21, 2020 10:49 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

Hally has subbed in for Scirrus, effective immediately. Hey hey! Hee ho! Discussing replacements has got to go!
by TonyStarkPrime
Wed Jul 22, 2020 1:18 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

In case it wasn't clear, a vote for Scirrus will count as a vote for Hally today. Additionally, the intro has been updated with Hally's ISO.
by TonyStarkPrime
Wed Jul 22, 2020 8:03 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

Day ends when the poll ends. You can post now though.
by TonyStarkPrime
Wed Jul 22, 2020 9:06 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

locked
by TonyStarkPrime
Wed Jul 22, 2020 9:08 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

*reserved for flavor*



Alexander the Great has died!

*reserved for more flavor*

KZA has been forced out of town following a renewal of anti-Macedonian sentiment in Athens!
He was Aristotle, member of the School of Athens (MAFIA).

*reserved for a rant about the Neo-Aristotelians*

*reserved for a rant about Rhetoric*

*reserved for a rant about really bad physics*

Night 1 begins now! You have roughly 23 hours to submit actions and 30 posts to use if you want to.
by TonyStarkPrime
Thu Jul 23, 2020 8:49 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

Thread locked. Mods no posting.
by TonyStarkPrime
Thu Jul 23, 2020 9:03 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

*reserved for flavor*

Master Radishes has died! He was ????????????? !

Day 2 begins now. You have 48 hours.
by TonyStarkPrime
Thu Jul 23, 2020 9:18 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

*insert flavor here*

ColonialBob has been killed! He was Plato (MAFIA), a member of the School of Athens!
by TonyStarkPrime
Thu Jul 23, 2020 11:55 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 0]

TonyStarkPrime wrote: Sun Jul 19, 2020 8:18 pm Standard Rules:


11) Mechanics:
a) Double targeting is allowed.
b) Self targeting is not allowed where roles don't allow otherwise, but it doesn't hurt to ask.
c) You will not be told if your action fails or is altered.
d) Ties in day polls will kill the weakest mind.
e) Majority is enabled starting day 2.
f) If you have questions, direct them to me via pm.
g) All actions are night actions unless obviously not night actions or as otherwise specified.


With 14 players, 8 is majority.

Image


*flavor*

Alison has been chopped. She was René Descartes, Town.
by TonyStarkPrime
Fri Jul 24, 2020 12:22 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 2]

If it's good with all y'all, I'm going to try to open for Day 3 at 9 pm tomorrow. If there are any complaints, let me know. Please get actions in before then.

Image

post counts as of a little bit after hammer. 30 from this.
by TonyStarkPrime
Fri Jul 24, 2020 9:37 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 2]

oops locked
by TonyStarkPrime
Fri Jul 24, 2020 9:52 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 2]

*reserved for flavor*

Image

Timsup2nothin has suffered a mental breakdown and cannot continue with his work! He was Friedrich Nietzsche, (TOWN). Day 3 begins now(ish). You have 60 posts and 48 hours. Use them as you will.

Image
by TonyStarkPrime
Sat Jul 25, 2020 8:07 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 3]

Dyslexicon has been modkilled for discussing decisions. This sucks, it was completely accidental and a minor error, but the decisions rule is important to game integrity. He was Søren Kierkegaard - TOWN.

This is not ideal. Please do not discuss modkills. With 11 players left, 6 is majority. If anyone wants to discuss this further, please message me or the MoD for the game.
by TonyStarkPrime
Sun Jul 26, 2020 6:36 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 3]

I’m on my phone. Will spruce this up.

BENSON WAS MARCUS AURELIUS, TOWN.

additionally,

IAAFR HAS BEEN LOCKED IN MOD JAIL. HE ONLY HAS 5 POSTS FOR NIGHT 3.

Night 3 ends hopefully when I get all the actions in, if I get everything in I’ll cycle it at 9.
by TonyStarkPrime
Sun Jul 26, 2020 8:53 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 3]

NIGHT 3:

*reserved for flavor I swear I'll add this at some point*

ColinIsCool has died! He was Albert Camus, TOWN.


Thread will be locked as I finish night clean up. When it opens, y'all will have 48 hours.

Image
by TonyStarkPrime
Sun Jul 26, 2020 9:01 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 3]

You may post.
by TonyStarkPrime
Sun Jul 26, 2020 9:40 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 4]

you're killing me. should we just make this a turbo?

Protocultures has been killed! He was Lao-Tzu (TOWN)!

I'll wait until the next 9 to force start the day, but if I get actions in early and get around to it I'll start sooner rather than later.
by TonyStarkPrime
Mon Jul 27, 2020 9:06 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 5]

the syndicate is acting up for me, stand by for a bit on actions and post edit.

WWH has died! They were Sartre, town.

Also Nutella loses 3 posts for posting after thread closed.

Y'all will have 48 hours when this starts working.
by TonyStarkPrime
Mon Jul 27, 2020 9:11 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 5]

Image

Y'all may post.
by TonyStarkPrime
Mon Jul 27, 2020 9:20 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 5]

As a reminder, please avoid discussing host communications. But yes, if your post count is changed in any way, you are informed.
by TonyStarkPrime
Wed Jul 29, 2020 1:08 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 1]

Epignosis wrote: Tue Jul 21, 2020 12:40 pm Good day, scholars, sages, and scribes.

If you find yourself frustrated at any time during your deliberations, whether you are angry with another participant or you have a grievance with your host, please direct any of that displeasure to my inbox privately and we can engage in friendly discourse over your concerns.

May your time here be intellectually stimulating and civil.
:)
hey guys, please keep this in mind and keep personal attacks to a minimum. Tensions can run high, but please remain civil in the thread. I'm sure Epi would love to hear from you if you have complaints, or you can direct them directly at me.

also rabbit you're at 61 posts
linki now you're at like 65
by TonyStarkPrime
Wed Jul 29, 2020 1:38 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [DAY 5]

iaafr has been modkilled for trying to get modkilled. :P.

He was some town dude i don't know. Rousseau. His role was he decides ties and can't say anything about it but it gets revealed upon death and some other stuff, I'll update this when I get home. Or I won't.

Don't talk about modkills.

etc. etc.

Additionally, the day ends immediately. I don't know what I'll do about night length, I'll try to adjust back to 9pm if I get actions in by then. The poll will be closed.


linki: nutella is locked in mod jail for posting in a locked thread. She will have five posts in the night phase.
by TonyStarkPrime
Wed Jul 29, 2020 10:23 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 5]

Fell asleep. Going to start the day expediently. Thread is locked (@nutella)
by TonyStarkPrime
Wed Jul 29, 2020 10:31 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 5]

The night is over. Nutella has died! She was Dietrich Bonhoffer, Town. You all have 48 hours.
by TonyStarkPrime
Thu Jul 30, 2020 8:46 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 6]

*reserved for flavor*

Day 6 has ended! Amy has been chopped! She was
Spoiler: show
Spoiler: show
Spoiler: show
Thomas Aquinas, town
.

Night 6 has begun! Please submit actions expediently:

[mention]Hally[/mention]
[mention]Long Con[/mention]
[mention]NANOOKTHEGREATANDFEARSOME[/mention]
[mention]tutuu[/mention]
by TonyStarkPrime
Thu Jul 30, 2020 10:01 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 6]

The rules have been updated with an order of operations. Please do not refer to this post or discuss mod communications.
by TonyStarkPrime
Thu Jul 30, 2020 10:26 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 6]

recall that this is, in fact, a light game. By my count Hally is out of posts, tutuu has one left, and nanook has seven left. please hold to this
by TonyStarkPrime
Thu Jul 30, 2020 11:29 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [NIGHT 6]

*reserved for flavor*

Hally has been killed! They were Confucius - TOWN!

Tutuu has been killed! She was Bertrand Russell - TOWN!

game's over wolves win smh

I mean

Nanook has achieved his win condition! He was Socrates of the School of Athens.

Additionally, Long Con has achieved his win condition! Well actually he didn't but he wins anyways for reasons I'll explain when I post the full post-game mod write up. He was Late Wittgenstein, Neutral Self-Aligned.

CONGRATULATIONS TO THE WINNERS! [mention]colonialbob[/mention] [mention]NANOOKTHEGREATANDFEARSOME[/mention] [mention]KZA[/mention] [mention]Master Radishes[/mention] [mention]Long Con[/mention]

And consolations to the losers of course as well!

Please post your memes at this time and direct all questions comments and complaints to the host. Please refrain from flaming others for their poor play. Instead flame the host for light role madness ha ha mafia self day vig etc.


I will post all 17 roles and all hidden secrets as soon as I find the time, and I will additionally share my own thoughts, or at least the ones that cannot be found in the spec chat:

https://discord.gg/QuBRen
by TonyStarkPrime
Thu Jul 30, 2020 11:43 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:42 pm i correctly figured out amy’s peek on nanook wasn’t clearing at least and that tutuu actually was peeked clear by amy

and also that nanook Knew Too Much

but then i doubted myself after i ran out of posts and redirected tutuu to nanook instead of the other way, which is potentially what ended the game?

idk man
nanook to LC gives you a chance.
by TonyStarkPrime
Thu Jul 30, 2020 11:49 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

iaafr wrote: Thu Jul 30, 2020 11:46 pm even if we won i'd think that; i guarantee it

just completely unfun to play with this much mech and postcap and maj enabled
yeah you're definitely right on postcap / maj. That was an error. I couldn't change it midgame but it's something to keep in mind for future light games.
by TonyStarkPrime
Thu Jul 30, 2020 11:50 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:48 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:45 pm
Hally wrote: Thu Jul 30, 2020 11:39 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:31 pm Gg guys and gals

The day vig could only be used on mafia kek
what happened the night before? i redirected tutuu to amy, so she got italian

but then amy was blocked? so no jailkeep, just a roleblocker plus day vig?

and you just blocked amy and let me redirect tutuu?
I was a two shot JK, I got a third shot as compensation for the modkill
but who did you target? how did tutuu peek you but get amy’s result? the reason i doubted myself and thought it could be her again was because i didn’t think it was possible she was being truthful about her result if she targeted you like she said. or that it actually cleared you to her. idk
this'll be explained when I post the roles. Short answer: nanook was actually copped and had a semi-godfather role. I was glad that this didn't come up based on claims, because town had managed to confuse itself on mechanics too much already
by TonyStarkPrime
Thu Jul 30, 2020 11:52 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

I like alien better tbh gonna use that now
by TonyStarkPrime
Thu Jul 30, 2020 11:57 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:55 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
technically the assignable semi-godfather and dayvig were both team abilities
by TonyStarkPrime
Fri Jul 31, 2020 12:00 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
by TonyStarkPrime
Fri Jul 31, 2020 12:20 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

Timsup2nothin wrote: Fri Jul 31, 2020 12:18 am
iaafr wrote: Fri Jul 31, 2020 12:17 am maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
I think we all agreed on this already.
yeah. we had it enabled on a previous light game with no problems, but here town decided that utilizing the mechanic as much as possible was a great idea. That option should not have been granted to them, it's against the spirit of what is ostensibly the format.
by TonyStarkPrime
Fri Jul 31, 2020 12:21 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

but we live and learn. And even the fact that majority should not have been put into place does not excuse town for using it recklessly and repeatedly imo - benson being the worst case.
by TonyStarkPrime
Fri Jul 31, 2020 12:22 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

Long Con's role also doesn't work well in a majority game for reasons that were discovered pretty quickly
by TonyStarkPrime
Fri Jul 31, 2020 12:36 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Fri Jul 31, 2020 12:30 am for me i think it was the combo of the post cap and majority being enabled that really stunted discussion a ton especially at the end

there was so much dense mech stuff to talk about and not actually being able to work through it at the end there was rough

but it’s ok. it wasn’t a huge deal. just not something i’d suggest again for a setup like this
iaafr wrote: Fri Jul 31, 2020 12:31 am never fucking host role madness with postcap ever again
the two sides of the same coin lol

I liked the experiment, I think I liked how it played out, I think it was a good learning moment. I agree with this general sentiment per denser games with post caps

Though Nanook recently hosted a more dense mechanical setup with a lower post cap and actually it also went very confusingly for town now that I think about it
by TonyStarkPrime
Fri Jul 31, 2020 1:20 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

all games should be mountainous from now on. role madness has been CANCELLED
by TonyStarkPrime
Fri Jul 31, 2020 1:24 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 44895

Re: Philosophers' Mafia [ENDGAME]

A return to open or semi-open no claim setups might be welcome as well, traditional syndicate hosts take note.

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