Search found 6 matches

by Epignosis
Tue Jun 09, 2015 12:03 am
Forum: The Lounge
Topic: Day 0?
Replies: 33
Views: 1117

Re: Day 0?

Dom wrote:I think P-Score will prove to be an effective tool to incentivize participation and cause players to only sign up for games they want to actually sign up for and play.

Modkilling en masse is one way to get the baddies to win quickly.
This.
by Epignosis
Sat Jun 06, 2015 11:17 pm
Forum: The Lounge
Topic: Day 0?
Replies: 33
Views: 1117

Re: Day 0?

Metalmarsh89 wrote:Gamerguy doesn't even have a participation score. Maybe that's why he doesn't know what he's missing out on. :grin:
He hasn't played a game yet.
by Epignosis
Sat Jun 06, 2015 11:06 pm
Forum: The Lounge
Topic: Day 0?
Replies: 33
Views: 1117

Re: Day 0?

Metalmarsh89 wrote:
XthAtGAm3RGuYX wrote:I'm telling you Epi. Missing Person's rule of getting DQ'd when you miss two votes? It does wonders for participation. Of course it doesnt count when you arent allowed to vote such as when you get silenced. You get a pardon for that.

In your bible mafia game for instance, at least a fourth of your players wouldve gotten kicked out.
I think the point of the Participation System is to penalize players over the long term course over their mafia careers, rather than forcing hosts to throw their game's balance out of order via the modkill (or DQ as you call it).
Precisely.

Eventually, only players of a certain caliber will be permitted into certain games.

Most of my speed games will be open to anyone, however, so that anyone can increase their participation scores.
by Epignosis
Sat Jun 06, 2015 7:42 pm
Forum: The Lounge
Topic: Day 0?
Replies: 33
Views: 1117

Re: Day 0?

XthAtGAm3RGuYX wrote:
Epignosis wrote:
XthAtGAm3RGuYX wrote:I'm telling you Epi. Missing Person's rule of getting DQ'd when you miss two votes? It does wonders for participation. Of course it doesnt count when you arent allowed to vote such as when you get silenced. You get a pardon for that.

In your bible mafia game for instance, at least a fourth of your players wouldve gotten kicked out.
There's a reason I don't modkill. I don't do the job of the Mafia as a Host. Modkilling players who don't participate does NOTHING because they aren't participating anyway, so why do they care if they get disqualified? All that does is hurt the civilians when you could replace the non-participant. I've been hosting a while. I think the P-score will (ultimately) fix the problem without modkilling. ;)
It's not mafia friendly. Mafia players who miss votes get the boot too, and it isnt an uncommon occurrence.

Anyway though peopel who miss votes are detrimental because
1. It keeps all players from getting a read on them at all
2. A mafia could wallflower and appear inactive entirely, and win the game by not participating which has happened in the past. Hence my disdain and bloodlust for hunting down wallflowers.
3. Desperate civs often look to wallflowers when they have nowhere else to turn, essentialyl wasting a day phase if they hit a civ like that
4. Yes you should try to replace somebody first, but what happens when you have no replacements? You just have a fucking dead body in the middle of the game distracting everybody involved. Civs lynch them out of desperation, mafia blow a night kill on them thinking they are hiding as role.

We take the liberal stance of "If you arent gonna play, dont sign up.". We also issue x amount of game bans for being disqualified, on top of a significant loss in points on our leaderboard on JTM. So if somebody DQ's they have to sit out the next 1 or 2 games.

If a player sends a message to the Host beforehand though that they cannot continue playing, a punishment normally isnt given out, but that will only work so many times. People who miss votes and dont play waste the time of everyone involved, including the host. As such severe punishments should be handed out to those who do so.

Once you've had enough of people abusing the system, you wont be so nice about it lol.
Abusing the system? We've only just started a system. One I have confidence in when it's fully in play.
by Epignosis
Sat Jun 06, 2015 6:55 pm
Forum: The Lounge
Topic: Day 0?
Replies: 33
Views: 1117

Re: Day 0?

XthAtGAm3RGuYX wrote:I'm telling you Epi. Missing Person's rule of getting DQ'd when you miss two votes? It does wonders for participation. Of course it doesnt count when you arent allowed to vote such as when you get silenced. You get a pardon for that.

In your bible mafia game for instance, at least a fourth of your players wouldve gotten kicked out.
There's a reason I don't modkill. I don't do the job of the Mafia as a Host. Modkilling players who don't participate does NOTHING because they aren't participating anyway, so why do they care if they get disqualified? All that does is hurt the civilians when you could replace the non-participant. I've been hosting a while. I think the P-score will (ultimately) fix the problem without modkilling. ;)
by Epignosis
Sat Jun 06, 2015 3:50 pm
Forum: The Lounge
Topic: Day 0?
Replies: 33
Views: 1117

Re: Day 0?

XthAtGAm3RGuYX wrote:
DharmaHelper wrote:
XthAtGAm3RGuYX wrote:Screw giving people time to check in. Start the game, day 1. If you dont check in on day one you get to deal with looking bad for it.

I'm not a fan of pre-game meta as it has almost gotten me disqualified on multiple occasions.
If that were true, 75% of the Syndicate would be considered bad.
Potentially. I normally keep track of when people check in, and then compare it against whether or not they are wallflowering. Wallflowers are detrimental to the game especially when they are actully a mafia. I can't stand it.

Gotten pretty good at catchign them though.
For full games I host, I plan to make the participation score guidelines a lot stricter and less forgiving.

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