I actually wrote that into the story! He's not that powerful. Most of his greatest feats came from trinkets and magical items (which were lost in attack). Mind you, the kids were trying to fuck him up WHILE his own boat (which they were on) was under attack. Kids...S~V~S wrote: ↑Sat Dec 30, 2023 8:01 amI want to know this as well; if he’s powerful enough to have created those storms, wouldn’t he have also been powerful enough to shield his own boat from them?
But then, if he were powerful enough to create them, he would surely be powerful enough to find easier ways to make alot of money?
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- Mon Jan 01, 2024 6:53 pm
- Forum: Park Place
- Topic: Dungeons and Dragons
- Replies: 71
- Views: 20011
Re: Dungeons and Dragons
- Sat Dec 30, 2023 12:18 am
- Forum: Park Place
- Topic: Dungeons and Dragons
- Replies: 71
- Views: 20011
Re: Dungeons and Dragons
Jobhril, the greedy ferryman, is now MY character in the campaign.
- Sat Dec 30, 2023 12:17 am
- Forum: Park Place
- Topic: Dungeons and Dragons
- Replies: 71
- Views: 20011
Re: Dungeons and Dragons
We host D&D for kids twice a month here at home.
The last campaign I hosted had everyone wash up on shore after a nasty storm took out all the ships in the area. There was only one ferryman left to take them elsewhere, and given the recent events, his fare got expensive.
The kids could do all sorts of things for money (work, beg, gamble, etc.). Eventually they all paid Jobrhil his fare and off they went.
The ferry was attacked by sea devils, which the kids fought off.
Upon reaching Crowold, the city guard made an attempt to arrest Jobrhil for the supernatural storms, claiming he was the only one in the area powerful enough to cause them. My players had a choice to defend Jobrhil or attack him. They (mostly) defended him.
After besting the guards, they took the boat back out but were assailed by pirates with fire archers. MULTIPLE players were mostly interested in just robbing Jobrhil. Greedy asses.
They escaped the boat after destroying the assaulting ship and ended up on a shore unknown.
And that is where a new host took over. He just finished HIS four week turn, so now it's Simon's time to spin the tale...
The last campaign I hosted had everyone wash up on shore after a nasty storm took out all the ships in the area. There was only one ferryman left to take them elsewhere, and given the recent events, his fare got expensive.
The kids could do all sorts of things for money (work, beg, gamble, etc.). Eventually they all paid Jobrhil his fare and off they went.
The ferry was attacked by sea devils, which the kids fought off.
Upon reaching Crowold, the city guard made an attempt to arrest Jobrhil for the supernatural storms, claiming he was the only one in the area powerful enough to cause them. My players had a choice to defend Jobrhil or attack him. They (mostly) defended him.
After besting the guards, they took the boat back out but were assailed by pirates with fire archers. MULTIPLE players were mostly interested in just robbing Jobrhil. Greedy asses.
They escaped the boat after destroying the assaulting ship and ended up on a shore unknown.
And that is where a new host took over. He just finished HIS four week turn, so now it's Simon's time to spin the tale...
- Fri Dec 29, 2023 12:17 am
- Forum: Park Place
- Topic: Dungeons and Dragons
- Replies: 71
- Views: 20011