Search found 44 matches

by Epignosis
Sat Mar 02, 2024 12:42 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

LanMisa wrote: Fri Mar 01, 2024 4:08 am A few thoughts about the game:

1) In general I don't feel like I/Jack did a lot of things here. Town just never managed to find enough cohesion to get to the right conclusions. There was a lot of infighting, some players who became easy misyeets due to not playing as much as others expected them to... I do think that my Day 1 especially helped a lot here by staying outside the POE for the whole six days, but Jack especially just got ignored by most of the game most of the time for some weird reason.

2) Regarding the balance...I agree that I am used to an MU environment where any PR claim usually gets you at LEAST another day - even with fake claims being available, fake claiming a role usually ends your life sooner rather than later. Still... in total three PRs got yeeted, which is NOT something you should see on a regular iteration of the game, with two of them never claiming and Epi claiming in a way even we (wolves) completely missed, which makes this three unclaimed roles. At the very least Sig and NANOOK I feel are kills we should have never gotten... and at some point we simply run out of potential misyeets/my late survival becomes a matter of contention. Six PRs should mean that at LEAST four or five of them are now very hard to misyeet, and if you then also have a handful of extremely solid VTs like Dunnstral...TLDR: Town would have had massively improved chances had they played around their PRs better, even if they just massclaim D1.

3) Not sure if this will become a matter of scrutiny or not, but there are some things I always told the truth about during the whole game, which you can also confirm in wolf chat:
- when I said I was sick and I had a horrid headache I was very sick and had a horrid headache and was taking a COVID test for good measure
- when I said I was busy with school-related stuff I was busy with school related stuff; this first week has NOT been kind to me (admittedly, I was too lazy/sick around Friday the week before so that's partially on me)
- when I said that I enjoy playing with you peeps I really mean it. Scotty and Dunn were beacons of townyness and I hard enjoyed playing with Scotty especially. I also feel REALLY bad for how I forced Brad over, seeing his laments on this last day really hurt my motivation and made me feel really bad about what I was doing... and it was at that time where I really wished we had hammer/early yeet, just to shorten his torment.
- when I said that Mac pissed me off I was absolutely pissed and if not for being a wolf I would have abandoned the conversation even earlier. As someone who does not enjoy riling up others and doesn't see this as a strategy that should be condoned I also loathe being scrutinised to it. Regardless of your alignment this is a sure-fire way to make me not want to work with you again.

4) My own play... I said it in Discord chat already but this was a breakout performance. I always suck hard as a wolf, I get found out immediately and usually die during the first two or three phases. When I saw how MU-heavy this game was I fully expected that to happen here as well. But... for reasons I cannot explain myself I managed to break my own ceiling, HARD, to an extent I never have before. Well, maybe in my one other outstanding wolf game back from.... Fall 2018.
I could also say it in this way: Not a single person in the game (maybe Mac?) has ever seen me wolf on this level before, including myself, and I didn't think it was even remotely possible either.
I also believe that this was a one-time thing and that if/when I have time to play again (not before June...) and I rand wolf again you all will be hard disappointed, but that's the issue with these games: Expectations rise to levels one can usually not reach. Oh well, better only rand town from here on and disappoint people by making them realise how badly my reads are as town!

5) Our nightkills... were indeed led by me and I saw a bit of flak in DVC. Fair point, I am a very conservative person in choosing NKs but we had one underlying philosophy when picking our kills which I think IS the right philosophy: Kill people during the night that you cannot kill during the day.
* N1 we killed Abigail and Michelle, two widely townread and hard to misyeet players who (Abigail) also had the benefit of being a very active and thus influential voice in the thread. With either of them we simply didn't want to risk them changing their minds on us and running us over.
* N2 we killed Sean for two reasons: Sean being a PR was one of them; we did fully realise that this could potentially out Falcon (although we expected Falcon to play more active on D3 and were fully ready to hard bus if needed). Another one was to keep all the town fights/conflicts unresolved though: Brad had OMGUS'd several people, I think Mac and Chelsea had started to bicker, Long Con and Scotty were at odds I believe... and by killing Sean (who was ALSO widely townread at the time) we simply didn't want to disturb that equilibrium
* N3 it was the same: Long Con we had the role information on, but so we did on Manny... but Long Con felt difficult to push in the game and was less pocketed/influenced by us than Manny. Likewise removing Long Con would not change anything to the town infighting dynamics that had been going on for a long time. Staring at 5/4 Mac/Chelsea wagons in early D4 kinda agrees with us here, and if not for me getting seriously sick during D4 (to a point I was actively thinking about subbing out if things didn't improve) I would have pounced on that a lot harder than we did.
* N4 killing Mac... We wanted to keep Manny in D5 since Manny was on Chelsea and not on us. Ultimately we were debating Mac or Dunn and Jack preferred Mac from what I remember. If we kill Dunn here the strategy is to force through any yeet in F6, kill Manny, use Jack's vote decider to double stack/kill anyone in F4 and then my remaining RB deals with the 3P in case the 3P survives longest. Considering Mac's standing in the game this may ultimately even have been the route of less resistance but we couldn't realistically expect Creature and Tony to die there. If not for these extra kills we hoped that Tony would help Jack push against Chelsea with Mac's death semi implicating her and Chelsea pushing against Tony instead of Jack, and then clearing out the game with a Creature misyeet (or anyone else if someone came up for grabs).
* N5 not killing Manny there outs me since if neither Manny nor I die... well

People may disagree with them, people may call them "bad" or "conservative" or "not playing towards the setup" which are all valid points, but... we did have a reason for all of them.

As I said before, with school picking up again I will be busy for the next few months, so this will have been a one-time foray into the Syndicate. I did enjoy the general atmosphere, so if I get time on my hands I may well come back in the future!
You played well. Very well.

I always goof off in Fallout Mafia. This is the third game, I believe. Goofing off isn't my standard procedure. I was a tourist trap town, so I tried to play that up. I did billboards, fliers, a radio show.

Unfortunately life got in the way, and I wasn't able to participate in the way I would have enjoyed.

I think mafia would have won regardless. I wouldn't have gone after you, and the best thing I said was Jack was a busser.
by Epignosis
Fri Feb 23, 2024 9:40 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]

Jackofhearts2005 wrote: Fri Feb 23, 2024 9:39 pm
Epignosis wrote: Fri Feb 23, 2024 9:38 pm [VOTE: Chelsea] aubergine
Let’s vote out Creature.
[VOTE: Creature] aubergine
by Epignosis
Thu Feb 22, 2024 12:11 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]

Anyway, I've placed my vote. I will revisit later.
by Epignosis
Thu Feb 22, 2024 12:01 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]

I want to apologize to Mac. I should not have posted that picture- that was not in good taste whatsoever.
by Epignosis
Wed Feb 21, 2024 11:49 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 4]

MacDougall wrote: Wed Feb 21, 2024 11:44 pm I am now near mathematically confirmed town. Thanks y'all.
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by Epignosis
Sun Feb 18, 2024 11:35 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Long Con wrote: Sun Feb 18, 2024 11:30 pm He needs to be putting more concise and specific information on his signs. His language skills are strong and he can figure out efficient ways to convey more complex thoughts about the game. Also, let's see more signs, more interactively
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by Epignosis
Sun Feb 18, 2024 11:34 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Scotty wrote: Sun Feb 18, 2024 11:27 pm
Long Con wrote: Sun Feb 18, 2024 11:19 pm
Scotty wrote: Sun Feb 18, 2024 11:17 pm
Epignosis wrote: Sun Feb 18, 2024 11:16 pm
Scotty wrote: Sun Feb 18, 2024 11:10 pm
Long Con wrote: Sun Feb 18, 2024 10:47 pm
Scotty wrote: Sun Feb 18, 2024 10:44 pm (Coming from the guy that comes out today making accusations and leading the thread)
Oh, are you leading the thread?
I’m sure throwing a lot of shit at the wall in a short period of time, aren’t I?

I know, I know, leadings a tough job, but someone has to do it
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If you think I’m teammates with Long Con, you haven’t been paying attention.

Really? This is the direction you’re going today?
Is that what that meant? Hard bussing from the get-go for us this time, I guess.
That’s how I interpret it. The unfortunate aspect of Epi cosplaying as an inanimate object is I can interpret anything and all he can do is be a surly sign.
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by Epignosis
Sun Feb 18, 2024 11:16 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Scotty wrote: Sun Feb 18, 2024 11:10 pm
Long Con wrote: Sun Feb 18, 2024 10:47 pm
Scotty wrote: Sun Feb 18, 2024 10:44 pm (Coming from the guy that comes out today making accusations and leading the thread)
Oh, are you leading the thread?
I’m sure throwing a lot of shit at the wall in a short period of time, aren’t I?

I know, I know, leadings a tough job, but someone has to do it
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by Epignosis
Sun Feb 18, 2024 11:00 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 3]

Dunnstral wrote: Sun Feb 18, 2024 10:50 pm I don't want to vote Scotty because they accused 3 people at the same time, and I associate that as coming from town. I think that is less likely to come from mafia or third party. With that said I'm not sure how they got from a to b to c to d here, their post makes no sense as I've pointed out because we were talking about falcon and manny's result and they said it was meant to get Lime Coke yeeted.
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by Epignosis
Sat Feb 17, 2024 8:42 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

TonyStarkPrime wrote: Sat Feb 17, 2024 8:37 pm Ok Epi some people who are unaware of the circumstances in life think that we are wolves and I think the best way to prove them wrong is to vote for chelsea who I think is a wolf because I read three of their posts and they seemed wolfy to me and also I think voting for nanook on day 2 is bad but he can be a wolf here for sure
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by Epignosis
Sat Feb 17, 2024 8:29 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Lime Coke wrote: Sat Feb 17, 2024 8:26 pm
Epignosis wrote: Sat Feb 17, 2024 8:25 pm [VOTE: Chelsea] aubergine
Come on dude please go with Nanook.
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by Epignosis
Sat Feb 17, 2024 7:57 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

LanMisa wrote: Sat Feb 17, 2024 7:49 pm Regardless, we really need to get more out of Epi and TSP or else we are going to lose this. We can't play a game with two unreadable low-posters and expect to win here (unless both are wolves/malign 3Ps but I'm skeptic that we got that lucky).
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by Epignosis
Sat Feb 17, 2024 7:37 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Lime Coke wrote: Sat Feb 17, 2024 7:30 pm
LanMisa wrote: Sat Feb 17, 2024 7:25 pm and if that's wrong
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by Epignosis
Sat Feb 17, 2024 7:27 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Manny wrote: Sat Feb 17, 2024 12:19 pm
Jackofhearts2005 wrote: Sat Feb 17, 2024 12:17 pm Epi (not gonna explain this one til it matters for reasons)
hey having randomly unexplained tr's on LHF slots is my thing
thief!
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by Epignosis
Fri Feb 16, 2024 1:45 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Seanzie wrote: Wed Feb 14, 2024 2:35 pm While I am voting Mac, I really don't like how the wagons today have become me/Mac.

Very bad D1 wagons, lemme tell you.

Can we do Lime instead? I'd also consider Scotty, or maybe even Epi.
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by Epignosis
Fri Feb 16, 2024 1:44 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

Manny wrote: Fri Feb 16, 2024 11:16 am
Chelsea wrote: Fri Feb 16, 2024 11:14 am Refresh me on your Epi wolfread Manny?
They have a grand total of 0 townie or productive posts.
ngl i wouldnt be shocked if they still flip town anyways but i see no point in not resolving the slot.
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by Epignosis
Wed Feb 14, 2024 1:06 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Long Con wrote: Wed Feb 14, 2024 1:02 am Is that a read regarding the post you quoted, or is it based on more of their posts?
Epignosis wrote: Tue Feb 13, 2024 10:40 pm
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Epignosis wrote: Wed Feb 14, 2024 1:00 am
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by Epignosis
Wed Feb 14, 2024 1:00 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

LanMisa wrote: Tue Feb 13, 2024 4:00 pm If I may make a post about something unrelated:

Earlier today I was at school to get some stuff done and for no good reason apart from "I felt like it" I went into the room where in two weeks my students will write a big exam and that had been prepared last Friday by other teachers since the exam will be in the morning straight after the school reopens.

Only to notice that two desks and two chairs were missing, which would have ended up with two students not having a place to sit during the exam. And/or frantic re-arrangement of stuff in a hurry directly before the exam was supposed to take place.


...I obviously took care of that immediately. Damn, what a lucky break for us, this could have gotten nasty otherwise.
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by Epignosis
Tue Feb 13, 2024 6:25 pm
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

LanMisa wrote: Tue Feb 13, 2024 4:24 pm Back to topic, for some reason I thought that Epignosis lurked in the forum and had no-posted (definitely misunderstood Scotty there) but then I saw that this was indeed the three gif player and yeah, please join the game in a more meaningful way.

[VOTE: Epignosis ] aubergine
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by Epignosis
Tue Feb 13, 2024 3:18 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Scotty wrote: Mon Feb 12, 2024 10:38 pm Ok real talk right quick.
I don’t know how many of you jumnajis have played this game or are familiar wit the source material. I certainly have never played Fallout in any capacity- I just know they have vaults. Is this the one with the large bulbous looking dude with the conical hands that is the guardian of the little girl with the teddy bear?

Anyway, I’m probably not th best person to analyze mech but it’s what I do. It’s what I do.

Mech notes at a glance
18 player game with 3 guaranteed mafia and 2 indies is,..odd. A lot hinges on the secret mambo courier #5. If there’s one definite aggro 3p, it would make sense that there is a more benign one here with this player count. It’s too early to speculate on how many mafia. 3 mafia sounds a slightly town sided, and 4 sounds wolf sided, but that should be easier to speculate if the courier role is revealed in any way.

Town has a guaranteed 1x tracker/1x jailer, and then fuckin more chaff than a bucket of spuds. 12-13/23 is hard to manage, considering 12 of the possible roles are VT. This gurauntees at least someone is VT. Probably 4-5 is my guess. If there’s 4 mafia, we’ve probably got more town PRs to compensate.



Why am I sayin talk this, you may ask? Well, because I’m drunk and sometimes I just talk about shit.
I want to kill the evil 3p. @Mafia, if you wanna team up, I’ll promise not to go after you this game too early if we can find and eliminate the mean arsonist/poisoner/mushroom menace. Sound good?
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by Epignosis
Tue Feb 13, 2024 3:01 am
Forum: Previous Rackets
Topic: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Replies: 3085
Views: 21323

Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 1]

Scotty wrote: Mon Feb 12, 2024 10:08 pm This is the 3rd day I have day drunk in a row.

Must be the start of the apocalypse. *raises glass*

@Dunnstral hi there- we haven’t played together, don’t think. How many fingers do you have
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