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by Epignosis
Tue Oct 20, 2015 8:57 am
Forum: The Drawing Board
Topic: Team-less (BTSC-less) Mafia?
Replies: 7
Views: 838

Re: Team-less (BTSC-less) Mafia?

Ricochet wrote:Is a regular game design (civs - mafia - indy) possible, in which the mafia "team" doesn't actually get BTSC priviledges? They'd rather be three or four villains that need to be hunted down. They would not be SKs, because only one would have the kill and it would be inherited by another one of them and so on, until total elimination.

Or would it be too damaging for the civ cause, by robbing them of some hunting tools such as judging interactions between potential or confirmed baddies, defending, distancing, bussing, etc.?

Alternative variant: a mafia team in which the villains know each other's identity, but still don't get to have BTSC. This would avoid the villain with the kill to develop SK-like qualities, by potentially affecting both factions (killing both civs and baddies).

I have no personal vision on this matter as of yet, I'm just asking and hoping for some feedback if it'd be doable.
Damaging to the civilians? It would cripple the Mafia and ultimately make it a game of luck.

I've basically seen examples of your alternative variant, simply because the mafia hardly ever used their BTSC. The biggest advantage to BTSC is knowing your team's identity, not necessarily scheming.

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