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by Draconus
Fri Oct 02, 2015 1:21 pm
Forum: Previous Sit Downs
Topic: [DAY 0] Syndicate Schemes Gaming Co.
Replies: 128
Views: 3703

Re: [DAY 0] Syndicate Schemes Gaming Co.

Sorry for the triple post. Back to work now. Be back later.
by Draconus
Fri Oct 02, 2015 1:20 pm
Forum: Previous Sit Downs
Topic: [DAY 0] Syndicate Schemes Gaming Co.
Replies: 128
Views: 3703

Re: [DAY 0] Syndicate Schemes Gaming Co.

Went with 2 and 3. They seem like the safest choices of the other options.
by Draconus
Fri Oct 02, 2015 1:16 pm
Forum: Previous Sit Downs
Topic: [DAY 0] Syndicate Schemes Gaming Co.
Replies: 128
Views: 3703

Re: [DAY 0] Syndicate Schemes Gaming Co.

Checking in! Yay game!

First:
MovingPictures07 wrote:Thankfully for him, the elevator's speed was swift, as he was particularly impatient this morning.[/i]

He anxiously watched as the numbers ascended. When he reached the 90th floor, MP rushed out of the elevator, and headed down the corridor until he reached the large conference room.

MP opened the door with force

When are you not impatient? :p
Also, the "opened the door with force" comment made me think that you should have included a revolving door, and how it looks like a turbine after you've gone through it, in your post. ;)

Anyways, Right now option 5 stands out to me the most. It will be nice to have some block rocks in play. I will vote there now and consider the other options.

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