Search found 8 matches

by A Person
Fri May 20, 2016 1:52 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

Metalmarsh89 wrote:Then again, there's been a recent increase in banning of self-voting. :sigh:
:omg: :overreact: :wtf: :why: :faint:
How am I supposed to play mafia like that?
by A Person
Fri May 20, 2016 1:47 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

rabbit8 wrote:Because civs don't sacrifice themselves for the team. Let's change that...
What do you think all my Day 1 lynches were? :P
by A Person
Wed May 18, 2016 11:50 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

ika wrote:
A Person wrote: I am mostly amusing myself by pointing out one of the problems one has as a civ player.
Well, if you want to be tecnical all maifa (outside of PR reulsts and mod info) is WIFOM in itself.
I was amusing myself by trying to demonstrate that, if I were to host again I'd try to think of a way to create group cohesion with the civs. It is difficult, very often one finds themselves innocent victim of a miss-aimed lynch or civ power or the goose in a wild goose chase. I guess my point is that there is a psychological disadvantage when playing civ, and it can cause a lot of different problems.
by A Person
Wed May 18, 2016 3:49 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

ika wrote:
A Person wrote:
ika wrote:
A Person wrote: What if yours, or others, posts in this thread are a part of your meta game meant to influence future mafia games?
Then we are not having a discussion and are going into a WIFOM argument.
Ah, I predicted this, to call something a WIFOM argument is the oldest meta game of all!
I edited my post to respond more. Im not really caring about the WIFOM argument or if this thread does make change, im here for the discussion. IF it makes change more power to the thread. If not, well we had a nice dicussion
I am mostly amusing myself by pointing out one of the problems one has as a civ player.
by A Person
Wed May 18, 2016 3:45 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

ika wrote:
A Person wrote: What if yours, or others, posts in this thread are a part of your meta game meant to influence future mafia games?
Then we are not having a discussion and are going into a WIFOM argument.
Ah, I predicted this, to call something a WIFOM argument is the oldest meta game of all!
by A Person
Wed May 18, 2016 3:37 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

ika wrote:
A Person wrote:
ika wrote:On the meta issue: i agree if people use it too much that they will get overtaken one game. Funny enough as much as i say i use meta, i only use it very little. If anything i use it as a baseline to start a read. Even with silver, i dont like to think when it comes ot reading her its not about meta, but about her as a person
What if this is part of your meta game? :mafia:
Clarify?
What if yours, or others, posts in this thread are a part of your meta game meant to influence future mafia games?
by A Person
Wed May 18, 2016 3:29 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

ika wrote:On the meta issue: i agree if people use it too much that they will get overtaken one game. Funny enough as much as i say i use meta, i only use it very little. If anything i use it as a baseline to start a read. Even with silver, i dont like to think when it comes ot reading her its not about meta, but about her as a person
What if this is part of your meta game? :mafia:
by A Person
Tue May 17, 2016 6:46 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3844

Re: Win rates by faction on The Syndicate

Epignosis wrote:One thing that is a major reason is that, traditionally here, civilians only won if they were alive and eliminated the Mafia. If civilians won dead or alive, I would have a lot more banners down there. However, the prevailing mindset among many has been, "As long as the lynch isn't me, everything is okay." This would lead to less than optimal play.
I was thinking about this the other day actually. Civs only winning if they are alive means that self interest (or perceived self interest) seems like the most optimal way to play, if your goal is to win as an individual. On the other hand being a baddie rewards a group effort by allowing you to win even when dead, and there is also, I think, a psychological aspect to it as well. I have often seen people express concern about not having wanted to disappoint their team when bad, whereas the self-interested play of a civvie doesn't reward that type of group cohesion.

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