insertnamehere wrote: ↑Sun Apr 15, 2018 9:42 pm This is fully optional, but I thought it would be interesting to try and include some “role-playing” opportunities in this thing. I’d like to offer the ability to send me updates on your experience in the game after each match. It’s a well-worn trope of the genre of shows that The Genius hails from, along with stuff like Survivor and The Mole, to have “confessionals” from each player explaining their gameplay and their point of view. You can be as curt or wordy as you want. For those in the Star Trek sim, this is highly similar to logs. After the winner is decided, I’ll compile a masterlist of everyone’s confessionals charting the course of the game.
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Return to “ROUND FOUR ~ TWELVE JANGGI”
- Wed May 16, 2018 10:38 pm
- Forum: Death Matches
- Topic: ROUND FOUR ~ TWELVE JANGGI
- Replies: 13
- Views: 1455
Re: ROUND FOUR ~ TWELVE JANGGI
- Wed May 16, 2018 10:15 pm
- Forum: Death Matches
- Topic: ROUND FOUR ~ TWELVE JANGGI
- Replies: 13
- Views: 1455
- Wed May 16, 2018 9:56 pm
- Forum: Death Matches
- Topic: ROUND FOUR ~ TWELVE JANGGI
- Replies: 13
- Views: 1455
Re: ROUND FOUR ~ TWELVE JANGGI
SPEEDCHUCK WINS
Congratulations Speedchuck, you will advance to Round 5 of The Genius. DisgruntledPorcupine, I'm sorry, but you are eliminated from the competition. You are, however, able to serve as a Surrogate in future games for players unable to be present, and you will get the opportunity to aid one of the two Finalists in Round Twelve.
BTSC is now completely open for all nine remaining players.
If you wish to send me a confessional/log/whatever for this round, feel free to do so.
Round Five's Main Match, Scamming Horse Race, will begin shortly.
- Tue May 15, 2018 11:43 pm
- Forum: Death Matches
- Topic: ROUND FOUR ~ TWELVE JANGGI
- Replies: 13
- Views: 1455
Re: ROUND FOUR ~ TWELVE JANGGI
As this is a chatroom game, I'll need to work with [mention]speedchuck[/mention] and [mention]DisgruntledPorcupine[/mention] to find the earliest possible time that works for all three of us. I'd ask them to PM me with what times would work for them tomorrow.
I'm going to be busy until about Noon CST tomorrow, so I'd prefer to do it in my version of the afternoon, but I understand that some leniency on all of our parts will be needed to make this work.
I'd expect this game to last about 40 to 70 minutes.
I'm going to be busy until about Noon CST tomorrow, so I'd prefer to do it in my version of the afternoon, but I understand that some leniency on all of our parts will be needed to make this work.
I'd expect this game to last about 40 to 70 minutes.
- Sat May 12, 2018 8:46 pm
- Forum: Death Matches
- Topic: ROUND FOUR ~ TWELVE JANGGI
- Replies: 13
- Views: 1455
ROUND FOUR ~ TWELVE JANGGI
CHATROOM GAME - CLOSED BTSC
Twelve Janggi is won by capturing the opponent’s King. The playing board has 4 columns and 3 rows, for a total of 12 squares. The 3 sqaures closest to you will be your “territory.” Both players will receive 4 different game pieces, and each piece will start in their designated positions. Each piece may only move in their labeled directions. The first piece is the General. The General starts on the right side of your territory, and can move forward, back, left, and right. The second piece is the Minister. The Minister starts on the left side of your territory, and can move in any diagonal direction. The third piece is the King. The King starts in the middle of your territory and can move in any direction. The fourth piece is the Man. The Man starts in front of the King, and can only move forward. When the Man enters the opponent’s territory, it will become a Feudal Lord. The Feudal Lord can move in all directions, except for diagonally backwards.
When the game begins, the randomly-chosen starting player may move 1 piece by 1 square. When a piece is captured, that piece will become a captive, and captives may be used as your own piece starting from the next turn. However, placing a captive on the board will use up a turn. Captives may not be placed in an occupied square, or the opponent’s territory. When you capture an opponent’s Feudal Lord, and use it as your own, it must be used as a Man. The game will end when a player captures the opponent’s King. However, there is another means of victory other than capturing the opponent’s King. If your King enters the opponent’s territory and survives one turn, you will win. The winner will advance to the next Round, and the loser will be eliminated.
When each player’s turn begins, they have 1 minute to move a piece on the board. These 60 seconds begin immediately after the other player moves their piece. If a player doesn’t make a move within these 60 seconds, their turn is skipped.
Here’s a visual representation of the board and the pieces in their initial placings:
Twelve Janggi is won by capturing the opponent’s King. The playing board has 4 columns and 3 rows, for a total of 12 squares. The 3 sqaures closest to you will be your “territory.” Both players will receive 4 different game pieces, and each piece will start in their designated positions. Each piece may only move in their labeled directions. The first piece is the General. The General starts on the right side of your territory, and can move forward, back, left, and right. The second piece is the Minister. The Minister starts on the left side of your territory, and can move in any diagonal direction. The third piece is the King. The King starts in the middle of your territory and can move in any direction. The fourth piece is the Man. The Man starts in front of the King, and can only move forward. When the Man enters the opponent’s territory, it will become a Feudal Lord. The Feudal Lord can move in all directions, except for diagonally backwards.
When the game begins, the randomly-chosen starting player may move 1 piece by 1 square. When a piece is captured, that piece will become a captive, and captives may be used as your own piece starting from the next turn. However, placing a captive on the board will use up a turn. Captives may not be placed in an occupied square, or the opponent’s territory. When you capture an opponent’s Feudal Lord, and use it as your own, it must be used as a Man. The game will end when a player captures the opponent’s King. However, there is another means of victory other than capturing the opponent’s King. If your King enters the opponent’s territory and survives one turn, you will win. The winner will advance to the next Round, and the loser will be eliminated.
When each player’s turn begins, they have 1 minute to move a piece on the board. These 60 seconds begin immediately after the other player moves their piece. If a player doesn’t make a move within these 60 seconds, their turn is skipped.
Here’s a visual representation of the board and the pieces in their initial placings: