Search found 88 matches

by DFaraday
Sun Jan 22, 2017 3:59 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Metalmarsh89 wrote:
insertnamehere wrote:
Dragon D. Luffy wrote:So... the Nextlix show for this is pretty fucking great.
I concur. I'm really excited to see how they handle the later books in the series, as I think books 11, 12, and 13 are all stone-cold classics. If they can maintain the level of quality, while gradually becoming more dark and complicated, I'll be happy.

I'm not kidding about the dark and complicated part too, the last few books are basically Thomas Pynchon for kids.
Excellent news.

I don't watch shows at all. But I did read the books as a kid/teenager and enjoyed them, so my main goal is to see it for the nostalgia. But the fact that it's pretty fucking great is a nice bonus. :beer:
You should find someone who has Netflix and watch it with them. :noble:
by DFaraday
Sun Jan 22, 2017 11:56 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Here is the winners' banner!

Image

Also, the show is now on Netflix. I recommend that everyone go watch it. :srsnod:
by DFaraday
Thu Jan 12, 2017 3:54 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

"I am sorry to say that Mr. Poe had not done a very good job so far, and that the Baudelaires had learned that the only thing they could rely on with Mr. Poe was that he always had a cough." - The Ersatz Elevator, pg. 4

Lemony Snicket didn't recognize Mr. Poe's rampaging potential.
by DFaraday
Tue Jan 10, 2017 1:10 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Long Con wrote:You protected Epignosis, which stopped my rolecheck?

:ponder: That doesn't jive, my rolecheck would have helped Epi.
Sorsha blocked you.
by DFaraday
Tue Jan 10, 2017 12:25 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Just pointing out that the Sugar Bowl was introduced late in the game, caused a lot of pandemonium, and had nothing at all to do with endgame. Just like in the books. :ninja:
by DFaraday
Tue Jan 10, 2017 12:24 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Long Con wrote:DF, you want banners made?
If you could, thank you kind sir. :noble:
by DFaraday
Mon Jan 09, 2017 2:40 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Scotty wrote:
DFaraday wrote:I do think I had too much potential for BTSC and role knowledge in this game. Something I'll try to avoid in future games.
Oh no DF you do you. That's just the baby of the beast. :shrug2:

I'm just saying it's like ordering a coffee and receiving a Venti Mint-Jive mocha chai tea latte with added whip, chocolate drizzle and coconut shavings for "Garth". My name ain't Garth, ms. barista, but I'll still drink it.
Well I mean, the last few days of the game had a lot of, "I'm just really really sure about him, you guys," which is something I don't like to experience when I'm playing, especially when someone ends up lynched just because nobody is vouching for them. Less BTSC and role checking would help with that, I think.
by DFaraday
Mon Jan 09, 2017 1:38 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

I do think I had too much potential for BTSC and role knowledge in this game. Something I'll try to avoid in future games.
by DFaraday
Mon Jan 09, 2017 1:05 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

On even nights, Olaf could submit the name of a player. If that player was a Baudelaire, they would die.

If Esme was the last surviving member of her team, she had the option of joining the Troupe.

Nothing earth-shattering, and neither secret ended up coming into play.
by DFaraday
Mon Jan 09, 2017 12:57 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Epignosis wrote:DF, what roles did INH choose?
Olaf and Nero.
by DFaraday
Mon Jan 09, 2017 12:27 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Also, I'm never going to create a role with such vague guidelines as Violet's in the future. I had to keep holding Sig back from just steamrolling this game. :D No doubt he was essential to the civ win.
by DFaraday
Mon Jan 09, 2017 12:24 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

MovingPictures07 wrote:Aghhhhh, this was a really tough game for me. The flip of the coin ruined me because my recruit attempts kept failing, and I tried to recruit Nacho the same Night he died. Town just zoomed too quickly to victory.

I was definitely RL-busy and laying low for most of the game for that reason, but if I had a different alignment/role, I would have made more of an effort to play harder -- I specifically was trying to lay low so that if I could use my lynch protection rather than NK protection first, since I wasn't really a threat to anyone so long as the game went on long enough. It was kinda nice not going balls to the wall for once too without replacing out of the game.

Sorry for ruining your chances to win, Daisy and Quin. I appreciate your assistance!

Thanks for the game nonetheless, DF! It was a lot of fun!
You were actually blocked twice. This game might have played out very differently had that not been the case.
by DFaraday
Mon Jan 09, 2017 3:14 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

All roles are now on the front page.
by DFaraday
Mon Jan 09, 2017 3:10 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [END GAME]

Quin wrote:But why end it early? We figured we could force a tie. Or was our math wrong?
Dom's vote was worth 4 at this point, so there were 7 votes on Sorsha.
by DFaraday
Mon Jan 09, 2017 3:00 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 7]

Day 7 - The End

To the beachgoers, it seemed like just yesterday that they had come so close to meeting fiery ends on the beach. In actuality, it was six days earlier, and their journey had since taken them from the shores of Lake Lachrymose to the heart of The City. The final stage of their journey was approaching with all the speed of the submarine which currently housed them.

"Aye! Land ahead! Batten down the hatches! All hands on deck! Thar she blows!" the captain excitedly gestured. The beachgoers, as part of his crew, helped steer the vessel onto the beach of a lush (a word here meaning "containing many trees and assorted other foliage [a word here meaning "lush vegetation]") island. Several friendly-looking people stepped forward to greet the beachgoers.

"Welcome home, Ishmael," said one of them. "We feared you had left us forever."

"Call me Ish," said MP. "And I would never leave you. I simply ventured to the mainland to encourage others in joining our community. I didn't force them, but I found two more who wanted to come along." At that, Daisy crawled forward alongside Quin, each smiling the smile of true believers.

"Sunny, how could you?" asked Sig tearfully. "What would Klaus think? Or our parents?"

"Quin, how could YOU?" asked Jack irritatedly. "Joining cults is against the Village rules!"

"They're with me now," said MP calmly. Now, I suggest you all leave the Island if you won't join us. I don't want to force you, but I would advise not posing a nuisance."

"Hey!" shouted Dom, finally making his presence felt. "We still haven't found the last killer. I'm not leaving until I do!"

"I say, that's a very good point," agreed Golden, coughing into his handkerchief. "The killer must be brought to justice!"

"And I want revenge for my sister!" said DDL, grabbing Sorsha and dragging her to the water. Sorsha flailed and fought back, running inland and finding a grove of apple trees. Sig, DDL, Golden, and Dom found her and moved in to end this debacle (a word I assume you are familiar with).

"At least let me eat an apple before I go," she pleaded, grabbing an apple. Before she could take a bite, however, Sorsha began choking and fell to the ground.

"I poisoned you on the submarine," said Dom. "Everyone always says I need to stand up for myself, so I figured poisoning was a good first step."

Sorsha reached for the apple, which would cure a certain illness but not the one she currently had. This proved irrelevant, as she collapsed before reaching it anyway. Her androgynous frame landed with a crash on the floor of the grove, ending the Troupe's era of villainy once and for all.

The quartet returned to the beach solemnly.

"Captain, take us home," said DDL. Widdershins started up the Queequeg, and the four headed for home. For DDL, home meant finding his long lost brother. For Golden, this meant returning to the bank in the City. For Dom, this meant moving on after finding out that his wife had been a villain, and had then been dead. And for Sig, this meant finding somewhere to belong, without his siblings for support.

In other news, Daisy and Quin remained on the Island with MP, who continues to advise (a word by which MP here means "boss around") them in his "happy" "community" "."

Finally, Jack decided that it was time to go back to the Village of Fowl Devotees. After spending several months stuck on the Island with the community, he noticed a passing shadow in the water, resembling a question mark. Jack decided to swim out to it, but was intercepted by a stray flying machine, which coincidentally was set on a default course to the Village of Fowl Devotees. Jack returned safely and celebrated with the rest of the villagers.

And so, as all good stories must, this one ends with the eating of ice cream sundaes.

Sorsha has been lynched. She was the Person of Indeterminate Gender.
The Troupe has been eliminated.
Congratulations to the civvies and the Village of Fowl Devotees!
by DFaraday
Mon Jan 09, 2017 12:46 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 7]

Golden wrote:DF, I think Quin is asking about order of blocking. If two blockers blocked each other, who wins?
Then it would come down to first block sent in.
by DFaraday
Mon Jan 09, 2017 12:40 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 7]

Quin wrote:
Dom wrote:DFaraday, two questions before I vote....


1) If a team only has one member left, can that member use their role power (like a block) + a kill at the same time?

2) If yes, then can that block be used to block the kill?
Repeat of my earlier question as well:

If a role blocker were to role block the PoIG, what would be the result if that person tried to kill somebody but also role blocked the initial role blocker first?
If someone tried to block the PoIG, PoIG's actions for the night would fail. If that's what you're trying to say. :confused:
by DFaraday
Mon Jan 09, 2017 12:39 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 7]

Dom wrote:DFaraday, two questions before I vote....


1) If a team only has one member left, can that member use their role power (like a block) + a kill at the same time?

2) If yes, then can that block be used to block the kill?
Yes and yes.
by DFaraday
Sun Jan 08, 2017 3:28 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 7]

All failed kill attempts will be written the same way.
by DFaraday
Sun Jan 08, 2017 2:09 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 7]

Golden wrote:
Jackofhearts2005 wrote:
Golden wrote:
Jackofhearts2005 wrote:So let's say we eliminate the Troupe today.

Game continues, right? Unless the cult already has majority, in which case everybody wins?
Game would end
Are you saying you think the cult outnumbers the town/vfd?

Or that the game would end and cult just loses.
My understanding is game ends, and cult loses if they have not at any point had 50% or more of the people. But if cult gets to 50%, the game continues anyway. Like, the cult meeting their win condition or not meeting it has no bearing on the game ending.
This is correct.
by DFaraday
Sun Jan 08, 2017 12:08 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

Night 6 - The Subaquatic Slaying

Angry mobs have a long and storied history; their early days of clubs and rocks gradually developed into the sophisticated system of torches and pitchforks which lead the field today. I myself am writing to you while hiding in a carnival tent from an angry mob who seem to have mistaken me for a pirate (a word which here means "buccaneer").

Angry mobs are generally found in areas containing people, and few places fit the bill more closely than the City. An angry mob wielding torches and pitchforks chased the beachgoers from the City, angry at the distress and annoyance the multiple deaths had caused. The beachgoers fled the city limits, and soon found themselves in a familiar location - Briny Beach.

Unsure of what to do, they decided to eat the remaining contents of the picnic basket which had accompanied the group this far. As they finished dessert (a lovely lemon meringue pie), a loud rushing sound came from the water. They looked to see that a shiny submarine had emerged, and the hatch opened, revealing a large man with a large mustache and a large voice.

"Aye!" he boomed. "I was right! There are people on the beach! Aye! Picnickers! Aye! Loiterers! Aye! A corpse! Aye! Well, don't just stand there, get on board! Not the corpse, we can't wait for him to get over here! Aye! He who hesitates is lost! Come on! In! Aboard! Down! Lengthwise! Adjacent to! Aye!"

The group, confused by what the captain meant, looked around to see that Epi had been killed, deep teeth marks enveloping his throat.

As they got on board, Count Olaf crept up behind Sorsha and pulled out a knife. He raised it to stab her, but Captain Widdershins slapped the knife out of his hand and into the water.

"No weapons aboard the Queequeg! Aye! That means no knives! Or swords! Or guns! Or rope! Rope is allowed! We could use rope! Aye!"

Epi has been killed by Sunny.
Sorsha has not been killed by Olaf.

It is now Day 7. You have 48 hours to lynch someone.
by DFaraday
Sun Jan 08, 2017 12:05 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

Unless anyone wants to make last minute PM changes, I'm going to put up the night post shortly.
by DFaraday
Sat Jan 07, 2017 12:49 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

Epignosis wrote:
DFaraday wrote:Day 6 - The Beastly Backfire

There is a saying which goes, "The best laid plans of mice and men so often go awry." However, this is an inaccurate saying, as most mice are incapable of planning, and most plans of men that go awry are not the best ones. A very irresponsible man named Aesop was responsible for this and many other befuddling aphorisms (two words here meaning "confusing phrases"), sayings which continue to mislead young minds even to this day.

The best laid plans of the beachgoers so often went awry that they decided that the best course of action was to stop planning altogether. They decided to spend the day constructing a wheel containing the names of all the surviving beachgoers, then to spin it at random to decide whom to kill. Round, round, round, round, and round it went, finally landing on Quin. They circled him slowly, eyeing his frame with a vicious intensity. Ever so slowly the circle closed in around poor Quin, the bloodlust in the air truly and frighteningly palpable.

Suddenly, there was a loud crash behind them, and the group saw that Dom and Sig had pushed a bookcase on top of LC, crushing him.


LC has been lynched. He was Olivia Caliban, and a member of the Village of Fowl Devotees.

It is now Night 6. You have 24 hours to send in your PMs.
This is outrageous. I can't believe you would allow that. Truthfully, I've never before seen anything so disgraceful! What were you thinking? Does anybody ever pay attention to anything anymore? I mean my God. You should be ashamed.

Aesop never said that. Robert Burns did.
Lemony Snicket doesn't know that. :D
by DFaraday
Sat Jan 07, 2017 1:56 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

Day 6 - The Beastly Backfire

There is a saying which goes, "The best laid plans of mice and men so often go awry." However, this is an inaccurate saying, as most mice are incapable of planning, and most plans of men that go awry are not the best ones. A very irresponsible man named Aesop was responsible for this and many other befuddling aphorisms (two words here meaning "confusing phrases"), sayings which continue to mislead young minds even to this day.

The best laid plans of the beachgoers so often went awry that they decided that the best course of action was to stop planning altogether. They decided to spend the day constructing a wheel containing the names of all the surviving beachgoers, then to spin it at random to decide whom to kill. Round, round, round, round, and round it went, finally landing on Quin. They circled him slowly, eyeing his frame with a vicious intensity. Ever so slowly the circle closed in around poor Quin, the bloodlust in the air truly and frighteningly palpable.

Suddenly, there was a loud crash behind them, and the group saw that Dom and Sig had pushed a bookcase on top of LC, crushing him.


LC has been lynched. He was Olivia Caliban, and a member of the Village of Fowl Devotees.

It is now Night 6. You have 24 hours to send in your PMs.
by DFaraday
Sat Jan 07, 2017 12:25 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

And here I thought I was running a comparatively no-frills game compared to what you lot put out. :sigh:
by DFaraday
Fri Jan 06, 2017 7:51 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

sig wrote:@DF QUESTION! Is the Guardian's kill given to anyone?
The Troupe now kill every night. I feel this is balanced given other factors in the game.
by DFaraday
Fri Jan 06, 2017 7:36 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

I only consider the original 151 canon.
by DFaraday
Fri Jan 06, 2017 12:33 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

I would rather players don't discuss PMs. However, I can say that there were no missing PMs on Night 5.
by DFaraday
Thu Jan 05, 2017 2:25 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 6]

Metalmarsh89 wrote:Mr. Poe is on fire. :eek:
I really wasn't anticipating Mr. Poe turning into Rambo. :D
by DFaraday
Thu Jan 05, 2017 1:52 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Dom wrote:
Long Con wrote:
Dom wrote:Hey LC.... olaf is alive. :grin:
No no no - DFaraday said Olaf is the killer in the posts because story. Or something like that. Maybe it was clarified during your brief hiatus. :)
:sigh:

I don't understand why he'd reveal MM's role like that, then, but okay.
No dead roles have been revealed.
by DFaraday
Thu Jan 05, 2017 1:42 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Golden wrote:The story suggests Esme tried to kill me. Why she had an extra kill... I don't know.
That was actually a ridiculously major oversight on my part. The GGs tried to submit a kill for some reason, and I completely forgot that they shouldn't be killing tonight. :keys: :keys: :keys:
by DFaraday
Thu Jan 05, 2017 1:33 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

The Ghastly Guardians have been eliminated.
by DFaraday
Thu Jan 05, 2017 1:31 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Night 5 - The Deluxe Defenestration

Having left the auction with a plethora of items (a word here meaning "memorabilia"), a sudden thought struck the beachgoers like a runaway luge sled. They realized with a shock that they had nowhere to stay, as they had all been declared legally dead during the time they wandered the countryside.

Finally the group decided that staying at a hotel would have to do until they resolved their housing woes. They checked into the finest hotel in town, the Hotel Denouement, and were greeted by either Frank or Ernest at the front desk. Either Ernest or Frank led the beachgoers to their rooms, and all was peaceful for a moment.

The moment having passed, Zebra and MM walked down to the lobby, searching for the ice machine. What they found instead was a death machine. "Death machine" is the term which certain regions use to refer to harpoons, one of which was currently being held by Count Olaf. He had it aimed squarely at the third hotel manager, Dewey Denouement.

"Hee hee hee!" Olaf cackled. "You think you can resist giving me the room numbers of all the beachgoers? Well, think again!"

"Don't you know harpoons are out?" Esme strolled in, wielding a crossbow.

"This is entirely unacceptable!" declared Mr. Poe, who had been polishing his hat in the lobby. "I insist that you lay down your arms at once."

In response, Olaf simply fired his harpoon wildly, impaling and killing Zebra instantly. Esme took a wild shot at Golden, who was also nearby, but he ducked behind a potted plant. Esme glanced in MM's direction, but in response Mr. Poe rushed forward to save MM by throwing him through the glass window. a stray shard severed MM's carotid artery, and he died on the sidewalk moments later.

As Mr. Poe turned back inside, he found the harpoon lodged in Esme's chest. It was a dreadfully sad day for Esme Squalor, as death by impalement was one of the least fashionable methods of passing on at the time. With her dying breath, Esme grabbed a bust and dropped it on her own head. Bludgeonings were in, but Esme was out forever.

MM has been killed by Mr. Poe.
Zebra has been killed by Count Olaf.
Golden has not been killed.

It is now Day 6. You have 48 hours to lynch someone.
by DFaraday
Thu Jan 05, 2017 1:06 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Long Con wrote: I really hope that your enjoyment at having me as part of your game exceeds the level of annoyance. I am having fun!
You are a gentleman and a scholar. :noble:
by DFaraday
Thu Jan 05, 2017 12:48 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

The host will once again give his word, which he hopes is good enough for the players to accept, that there is no balance issue. Furthermore, he does not understand why lie detectors are treated as nigh omniscient game breakers.

The host will not speak again on this issue.

Players have 20 minutes to submit any PMs.
by DFaraday
Wed Jan 04, 2017 2:00 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

sig wrote:Starting bid is 25 from Sig. :mafia:
any bids in thread will be disregarded. :noble:
by DFaraday
Wed Jan 04, 2017 1:37 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Feeling triumphant at their enforcement of smoking bans earlier in the day, the group decided to spend their evening at an auction in Dark Avenue's most luxurious locale, Veblen Hall. Various items went up to auction, including my own jewel encrusted hearing aid; thankfully, my friend the Duchess of Winnipeg purchased it and returned it to me for Hanukkah.

One item in particular caught the attention of the beachgoers; a mysterious Sugar Bowl, the contents of which had long been rumored to be a treasure beyond comprehension. Some of the beachgoers decided that they must have the bowl, regardless of the needs of the group.

Throughout the night phase any player may bid on the Sugar Bowl. The winner of the Bowl will be immune to all night actions for the next three night phases. Bids are measured in the number of additional votes the bidder is willing to begin Day 6 with. Only send bids to the host; any bids in thread will be disregarded.
by DFaraday
Wed Jan 04, 2017 1:14 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Day 5 - The Vaporous Vivisection

As anyone who makes a living out of creating signposts can tell you, the world is full of cities, each more unique than the last. Perhaps no city is more unique than the city which concerns our story. This city needs no introduction, for its name is known throughout the land. The city in question has never been confused with any other, for it is unquestionably memorable and distinct in every way.

I am, of course, talking about The City.

As the beachgoers left the concert at Prufrock Preparatory, they realized that the reason for the incessant (a word here meaning "once a day and one or more times at night") killings which plagued the group was that they were out in the open. The secluded estate of Dr. Montgomery, the small town of Paltryville, the bathroom of a prep school. These were all places one would expect murder to happen. Where one would not expect it was in The City.

Taking the first taxis they could find, the group returned to The City in late afternoon, eager to find somewhere to relax amid the hustle and possibly bustle of urban life.

The group entered the most expensive restaurant on Dark Avenue and enjoyed a 13-course dinner, the contents of which are too delicious to describe. As they leaned back to let dinner settle, Elohcin pulled out celebratory cigar to replace the one already in her mouth, which she gave to Epi. A waiter came over and addressed the pair.

"I didn't know this was a sad occasion," he said. "Cigars are a sign of mourning in my country."

"We're probably not in Canada," said Eloh.

"Then I must ask you to put the cigars out," the waiter said. "Smoking is bad for your health."

"I know it's bad for my health! I'm not an idiot!" exclaimed Eloh.

The group, enraged that Epi and Eloh would endanger them with secondhand smoke, got up and circled the pair. Epi immediately threw his cigar out a conveniently open window, but Elohcin refused to budge. The group descended upon the cloud of smoke surrounding her face and shoved the cigar down her throat. Eloh choked for several seconds before falling face first into her plate of roasted Armenian truffles.

Elohcin has been lynched. She was Sir.

It is now Night 5. You have 24 hours to get your PMs in.
by DFaraday
Mon Jan 02, 2017 10:19 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Dom wrote:I also feel it is very unfair for me to talk about that past life. That is a turkey of another feather.
This is correct. Everyone should treat Dom as a different character from the one who was Josephine. People shouldn't be asking Dom about anything he did in his past life.
by DFaraday
Mon Jan 02, 2017 1:05 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Dead people, here is that link again:

http://us23.chatzy.com/46793931232873
by DFaraday
Mon Jan 02, 2017 12:57 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 5]

Epignosis wrote:
Jackofhearts2005 wrote:
Epignosis wrote:
DFaraday wrote:Esme Squalor – Esme is obsessed with fashion and high society. She won't allow herself to be lynched unless she gets at least two-thirds of the votes. SECRET
I don't have a big problem with runaway trains.
In general or because of this specific role?

Part of the reasoning against Dom 1.0 was his response to the Glor train, meaning he was not suspected of being Esme.
I mean because of that role.

Hey DF, do missing votes count in the two-thirds equation or not? For example, if there are fifteen people alive, and Esme gets three votes and somebody else gets one, does Esme get lynched?
It's two-thirds of the votes cast. So in your scenario, she would be lynched.
by DFaraday
Mon Jan 02, 2017 12:53 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 4]

Night 4 - The Contentious Concert

Fleeing Paltryville's excessive number of evil hypnotist eye doctors (that number being one), the beachgoers found themselves without a roof over their heads. They resolved as a group to take shelter under the nearest roof they could find. The first place the group came across loomed before them, sprawling across well-kept grounds. Prufrock Preparatory School, much like most schools, had one or more roofs, and as such was just what the doctor ordered (not Doctor Orwell, who would likely have ordered the opposite).

The party burst into the first building they spotted, the school auditorium. To their surprise, the entire student body was present for a violin concert by the vice principal. The beachgoers rejoiced, certain that none of their group would die during a concert.

Some of their group would die during the concert.

Soneji and Sig slipped out to look for the restrooms. Finding a sign that read "RESTROOMS ------------> <------------------BATHROOMS", the pair decided to wander in opposite directions, figuring that at least one would be correct. As Soneji followed the seemingly endless hallway, he heard a voice call from where he began.

"I say, it isn't safe to wander so far afield," said Mr. Poe. "'Afield' means 'out in a field', which is where you'll be if you keep strolling every which way."

Just then, one of the school's teachers turned the corner, holding two incriminating sacks filled with money from the school's treasury. She pulled a gun on Poe and Soneji.

"Now see here," said Poe. "This is a citizen's arrest!"

He lunged at the teacher, and in the melee accidentally pulled the trigger, blasting Soneji into oblivion. Mrs. Bass knocked the banker out and fled with her ill-gotten gains.

*********************************************************

Meanwhile, back at the ranch (the ranch here meaning "other side of the hallway"), Sig opened a bathroom door and washed his face, blissfully unaware of Esme Squalor sneaking up behind him.

"These restrooms are for the in crowd only," she said. "Show me proof that you belong here. If you can't, I will drown you in the toilet."

Sig frantically tried to think of any excuse to save his life. In his terror, he began to tremble violently, eventually falling to the ground repeatedly while catching himself and leaping to his feet, avoiding injury.

"Well done, break dancing is very de rigeur," said Esme. "Carry on."

***************************************************************

Sunny crawled along, desperate to find the villains who threatened her family. She climbed a chandelier which hung from the center of the auditorium for special occasions, scanning the crowd for suspicious behavior. Seeing her next victim, Sunny screamed, "Leroux!" which probably meant something like, "There is the vile fiend!" She bit the suspension cables holding the chandelier in place, and it swung on a collision course with her victim. Sunny jumped off at the last second, and Nacho died in the second after that.

*****************************************************************

Soneji has been killed by Mr. Poe.
Sig has not been nightkilled.
Nacho has been killed by Sunny.

It is now Day 5. You have 48 hours to lynch someone.
by DFaraday
Mon Jan 02, 2017 12:19 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 4]

Night post should be up within the next 10-15 minutes. No more PMs are being accepted at this time.
by DFaraday
Sun Jan 01, 2017 3:57 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 4]

Day 4 - The Terse Termination

Snow Dog was Uncle Monty.

It's now Night 4. You have 20 hours to get your PMs in.
by DFaraday
Sun Jan 01, 2017 1:48 am
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 4]

Post coming later.
by DFaraday
Fri Dec 30, 2016 11:39 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 4]

Nachomamma8 wrote:
Spacedaisy wrote:Elo frequently gets overwhelmed and behind in games, it's why she usually says she likes Heists better than full games. But in all this time playing with her I have never felt like she specifically was sheeping Epi. It's a new move for her and I can't see a good reason for it that looks civ to me. I could see her being Indy, after her response to the Dom lynch though.

Still reading through DDL at the moment.
That makes sense; I agree with your conclusion that what you've found is probably more of an Indy tell.

DFaraday, do people that are recruited by Ishmael flip as Cult of Ishmael or do they flip their original role and nothing more?
The lynch post will indicate whether they were recruited.
by DFaraday
Fri Dec 30, 2016 4:18 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 4]

I don't believe there is any balance issue.
by DFaraday
Fri Dec 30, 2016 2:16 pm
Forum: Previous Jobs
Topic: A Mafia of Unfortunate Events [END GAME]
Replies: 3863
Views: 72314

Re: A Mafia of Unfortunate Events [DAY 4]

Effective immediately, Dom is replacing Marco.

Return to “A Mafia of Unfortunate Events [END GAME]”