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by Tangrowth
Sat Mar 17, 2018 10:46 am
Forum: The Drawing Board
Topic: JJJ's Hosting Balance Worksheet
Replies: 116
Views: 4745

Re: JJJ's Hosting Balance Worksheet

Otherwise, as for my two-cents on the matter, there are obviously pros/cons to replacements vs. modkills, especially when those replacements are dead players because none other are available. Each host will find his or her own preference on the matter; like DDL said, it's a lesser of evils kind of situation, and I don't think there's a clear cut solution.

I do think modkills over time have become less used around here though, and while I understand why, I think perhaps there are some games where players are living way too long as inactives and should have been modkilled. IMO the negative consequences as a result of modkilling a player suck, but they suck less than the negative consequences of an inactive player sticking around and mucking the game up.

Just ask people who've played my games (especially in the early ages of this site and even before it), as a host I'm certainly not afraid of modkills. :mafia:
by Tangrowth
Sat Mar 17, 2018 10:43 am
Forum: The Drawing Board
Topic: JJJ's Hosting Balance Worksheet
Replies: 116
Views: 4745

Re: JJJ's Hosting Balance Worksheet

I think on the topic of the inevitable replace/modkill/etc. discussion, Jack makes a really good point regarding trying to balance for it. In our role madness games, perhaps
hosts should make a concerted effort to include at least one role that can deal with low/no posters, such as a town vig that is restricted to low-posters. I've experimented with that off and on but not as much as I'd like, so I plan on doing so much more with my future non-Heist games.

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