Search found 15 matches

by Tangrowth
Sun Jun 14, 2015 4:43 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Ricochet wrote:Agreed with temporary BTSC, but again, this only concerns civ - civ BTSC. Civs gaining BTSC with baddies falls under recruitement, alignment switches, etc.

I don't see why the civs with BTSC would need to be de-powered. Usually their only ability is having BTSC itself. If it's more complicated than that, then yes, it's more debateable - EDIT: but not by much, because, again, the mafia can usually have BTSC and have individual powers and it's seen as fair for them to still win together. Balance would be kept in case of civs BTSC with extra powers as well.
Regarding BTSC, I echo this sentiment.

And to provide some more context, G-Man, I think I recall many of the games I played on LP, TP, etc. having disallowed BTSC once you're dead, but I began allowing dead BTSC in my games, and others I brought here from ProgArchives (such as Epi, Llama) did the same, so it started becoming more commonplace as time went on.
by Tangrowth
Sun Jun 14, 2015 4:29 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Re: dead BTSC
Spoiler: show
Black Rock wrote:
MovingPictures07 wrote:Alright, so inspired by Rico's recent BTSC Civ Win thread, what do you guys think of implementing dead player BTSC in games to keep deadies more involved?

It seems this is much more common at other sites, since I've never played a game here with an official deadie chat. It was so much fun to participate in the Champs Game 3 spectator chat (which was spoiler-free), so I'm hoping to start incorporating this into some of my games going forward.

Of course, one has to keep in mind mechanics that could affect this (resurrections, etc.). Thoughts?
I have seen it done. If you have a rez in the game then the rules should be strict. By strict I mean no role outing roles that have not been revealed or no rez. That way the game can be discussed without compromising the players.
Spoiler: show
timmer wrote:At awardswatch, where I've run two games, the mods have often created a deadie btsc thread, but it almost never gets used. Keep in mind that awardswatch is predominantly a website devoted to rabid film discussion and following the festival and awards circuits (and apparently looking at pics of hot guys), so mafia isn't really why most people are there.

On an actual mafia site, I think a deadie btsc room could not only be fun, but it would get heavily perused. Two problems, though.

1. A dead mafioso could only be a part of a general dead thread if there is no info allowed to be mentioned in it, OR, if he renounces his btsc with his living baddie teammates.

2. A dead room has to have a rule about info sharing if there is ANY chance of a player being rezzed.

Other than that, yay-uh!
Thanks for the input, BR and timmer!

I definitely think it'd help give dead players more investment in the game and would be fun.
by Tangrowth
Sun Jun 14, 2015 4:27 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Ricochet wrote:Sure thing!
So the result was a bit messy, since I started a conversation in here simultaneously :P but voila!
by Tangrowth
Sun Jun 14, 2015 4:25 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: BTSC Civ Team Win

Rico, do you mind if I merge this with the Mafia Theory thread? Seems fitting, especially since the conversation is developing in a way that I think fits that thread perfectly.

I heavily encourage such discussion. :srsnod:
by Tangrowth
Sun Jun 14, 2015 4:21 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: BTSC Civ Team Win

G-Man wrote:When Epi told me I could still communicate with Golden via BTSC after I died, I was shocked. I had never played in a game before where BTSC continued after death. Is this a relatively recent development or was I just not paying attention back in the day?
Depends on the host, for sure.
by Tangrowth
Sun Jun 14, 2015 4:06 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Alright, so inspired by Rico's recent BTSC Civ Win thread, what do you guys think of implementing dead player BTSC in games to keep deadies more involved?

It seems this is much more common at other sites, since I've never played a game here with an official deadie chat. It was so much fun to participate in the Champs Game 3 spectator chat (which was spoiler-free), so I'm hoping to start incorporating this into some of my games going forward.

Of course, one has to keep in mind mechanics that could affect this (resurrections, etc.). Thoughts?
by Tangrowth
Sun Jun 14, 2015 3:58 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: BTSC Civ Team Win

Long Con wrote:I am comfortable with the idea. OF course, it's up to individual Hosts to decide if it makes sense for their own game, but I dig it.
I echo this sentiment completely. I think it's a neat idea, Rico!

I think Hosts should definitely feel creative in awarding wins out to players in whatever way they feel fit.
by Tangrowth
Wed Jun 10, 2015 11:24 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Dom wrote:
JaggedJimmyJay wrote:I dig it. And I don't dislike open setups. I have much less experience with them, but they're just as fun. The obvious cultural differences were probably what drew me here the most. The only standard here that I think I'd genuinely struggle with (and haven't seen yet) is the one that doesn't allow dead players to win the game.
Win conditions are totally up to the host.

I've been debating whether I should let the last 10 civilians alive win instead of just the surviving ones (or some number...). This would allow more talkative, but killed, civilians to win.
This is an interesting twist, I like it.

Addressing MM's concern, what about the 10 civilians with the most posts? I suppose that could encourage more quantity than quality though.
by Tangrowth
Sat Jun 06, 2015 6:14 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Epignosis wrote:Normally, dead civilians do not win, but dead Mafia do.
I never understood this.

While your arguments are fair, don't civilians have to sometimes make sacrifices for their team just as mafia, and thus deserve to win if they have died?

My problem is allowing civilians who died early and contributed very little to win, so I can understand the hesitation, but I've also seen mafia contribute little, die, and then win.
by Tangrowth
Sat Jun 06, 2015 6:11 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

fingersplints wrote:I don't like winning a game if I am not alive at the end :shrug2:

Is no lynch an option at RYM?
Personally, I don't like winning a game that I don't feel I deserved. Typically that means I died, but not always. Sometimes I die and I feel I still deserve to win because I put in 110% while I was alive. On the flipside, there have been a couple of occasions where I was alive and won at endgame and I didn't feel I played that well.
by Tangrowth
Sat Jun 06, 2015 6:09 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Turnip Head wrote:
MovingPictures07 wrote:
JaggedJimmyJay wrote:I dig it. And I don't dislike open setups. I have much less experience with them, but they're just as fun. The obvious cultural differences were probably what drew me here the most. The only standard here that I think I'd genuinely struggle with (and haven't seen yet) is the one that doesn't allow dead players to win the game.
You want to talk about this rule? Let's talk about this rule.

Where's Golden when you need him? :P
I've never been a fan of this either, but I always assumed it was just something that was up to the host. Most civilian win conditions require surviving to the end. Something like the "Epic Challenges" from BR and LC's recruitment game could see play as alternative win conditions for each role, perhaps only requiring that you play your role well to win... which requires a different kind of skill than just surviving.
It is definitely up to the host. In earlier games where I didn't allow dead players to win, I only did so because I was under the impression it was the norm, and never considered otherwise.

I think achieving the right balance between individual effort and team effort is key here, and I'm incredibly excited to see how the "Cygnus Coins" system works in RUSH Mafia, since I think that system's success (or failure) will determine how often I use similar systems for awarding wins in the future. To summarize how I'm approaching win cons in that game, wins can be achieved individually, regardless of whether your faction wins, but you get halfway there automatically if your faction does win, retaining incentive.

In Death Note, I'm incredibly glad I allowed a dead win, but only under the conditions of achieving one's win con, which wasn't always straightforward. It was a good experiment, even if I made a few of the win cons pretty tough, hence why I gave boo his win even though he technically failed his win con (since Daisy had to kill Mata for her to win, thereby destroying boo's win con, since Mata needed to be alive).

I think the reason "dead wins" were never too typical, from what I would surmise, is due to the fact that it fails to actively encourage players to try their best and survive, especially since we've had problems with inactivity. On the flip side, the argument that civilians must look out for themselves at the expense of their team in order to secure the win ("I have to look suspicious enough not to die!") is a good argument, since such behavior is counterproductive.
by Tangrowth
Sat Jun 06, 2015 5:59 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

JaggedJimmyJay wrote:I dig it. And I don't dislike open setups. I have much less experience with them, but they're just as fun. The obvious cultural differences were probably what drew me here the most. The only standard here that I think I'd genuinely struggle with (and haven't seen yet) is the one that doesn't allow dead players to win the game.
You want to talk about this rule? Let's talk about this rule.

Where's Golden when you need him? :P
by Tangrowth
Sat Jun 06, 2015 5:59 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

DharmaHelper wrote:
MovingPictures07 wrote:
Turnip Head wrote: I'm of the belief that role claiming can be an essential strategy but it relies a lot upon the host's game design. As such, each game is different. I think that's part of the appeal of The Syndicate, we're not afraid to experiment with our own standards.
I echo this sentiment completely.
Rolecclaim in one of my games and see if this holds up. :P
Considering I know how you feel about it... no. :P
by Tangrowth
Sat Jun 06, 2015 5:49 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Turnip Head wrote: I'm of the belief that role claiming can be an essential strategy but it relies a lot upon the host's game design. As such, each game is different. I think that's part of the appeal of The Syndicate, we're not afraid to experiment with our own standards.
I echo this sentiment completely.
by Tangrowth
Sat Jun 06, 2015 5:10 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2813

Re: Mafia Theory

Great thread, Jay! Look forward to this discussion.

For now, I'll just answer your question to say that, to date, there has only been one closed setup game here, Monty Python and the Holy Grail hosted by Roxy and DisgruntledPorcupine. It had no role listing. However, I don't believe info dumping was particularly encouraged. In terms of games submitted to the next queue, I will be hosting RUSH Mafia as a closed setup, timmer and I are hosting Wheel of Time as a closed setup, and Spacedaisy is hosting Stargate SG-1 as a closed setup. There may be others as well, but if so, they don't immediately come to mind. It'll be intriguing to see an increasing mix of both setups over the next few queues. I plan to continue utilizing open setups, but closed setups provide a completely new backdrop for me to experiment with mafia games, and I love experimenting with new ideas, so naturally I plan on making use of them.

Ah, I've been ninja'd by Epi.

Return to “Mafia Theory”