Search found 15 matches

by Tangrowth
Sun May 01, 2016 12:27 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

All role PMs have now been sent. Respond to your PM if you have questions; if I somehow missed you (though I triple checked being the crazy host that I am), let me know ASAP.

The game will begin tomorrow, Monday, May 2nd at roughly 7:00PM EST. Thanks for playing! I look forward to hosting this for you all.
by Tangrowth
Tue Apr 26, 2016 10:30 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Whimmy wham wham wozzle!!

And with that, we're full! 0 player spots now remain. Thanks to my awesome players for signing up! I'm incredibly looking forward to hosting this game for you.

Here's the thing. My schedule is pretty packed for the rest of the week due to end of the semester stuff, so the earliest I will start the game will be the evening of Monday, May 2nd. Before then I'll be sure to give you all your sockpuppet accounts as well as your roles. If you have questions or concerns or just want to talk about how excited you are for the game, PM me.

Meanwhile, as you wait for the game to start, my advice to all of you is this:

Party on, players. Party on.

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by Tangrowth
Tue Apr 26, 2016 8:02 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Players have been signing up like swarms of robots hunting to kill all humans!

Only 1 player spot remains! Those who want it will have to fight to the death in Claw-Plach!! Only 1 player can take that last player spot... the others will die! Or just not get to play. Your choice.

by Tangrowth
Tue Apr 26, 2016 7:41 am
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

7 spots remain! Be sure to sign up and play; don't miss out and be a crying Zoidberg!

by Tangrowth
Mon Apr 25, 2016 8:34 am
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

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9 player spots remain! Grab one while you can!
by Tangrowth
Sun Apr 24, 2016 7:57 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

thellama73 wrote:I really want to play this, but I probably can't if it starts before next Monday. I am moving into a new apartment next weekend and won't have time to play.
Well, it won't be starting before May 1st for sure, and I doubt it'll start before the 5th or so unless we fill up super quickly. I'll be sure to keep you all updated.
by Tangrowth
Sun Apr 24, 2016 2:07 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

12 player spots remain! Sign up to get an ink pouch to help you escape your enemies!

by Tangrowth
Sun Apr 24, 2016 12:56 am
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Metalmarsh89 wrote:I can't, probably. I just signed up for the inaugural game on PWYW. :disappoint:
Well, even if you were going to play, no one would know. :mafia:
by Tangrowth
Sat Apr 23, 2016 8:58 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

FYI I'll be updating the player spots remaining in the OP as often as possible, so anyone thinking about playing this will know how many players are still needed at any given time.

We now need 14 more.
by Tangrowth
Sat Apr 23, 2016 8:52 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Sloonei wrote:I really shouldn't, but on the other hand I really should.
by Tangrowth
Sat Apr 23, 2016 7:06 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Calling all roleplayers and Futurama fans!

You need to play this game.
by Tangrowth
Sat Apr 23, 2016 7:00 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Golden wrote:
MovingPictures07 wrote:
Golden wrote:
MovingPictures07 wrote:Please note that this game will not start until I receive 15 sign-ups PMs or May 1st, whichever comes sooner.
So, what are you doing with your free week, MP?
You mean from now until May 1st? Free is definitely not a good word to use, as I still have two term papers to write. :sigh:
No, from May 1st to May 8th?
Ah, you mean when Annie's gone and I'm still here? :p

My semester doesn't end until May 5th, so I'll be busy with finishing off that stuff; specifically for those last couple of days, I hope I'll be hosting this game, at least. Other than that... good question. TBD.
by Tangrowth
Sat Apr 23, 2016 6:57 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Golden wrote:
MovingPictures07 wrote:Please note that this game will not start until I receive 15 sign-ups PMs or May 1st, whichever comes sooner.
So, what are you doing with your free week, MP?
You mean from now until May 1st? Free is definitely not a good word to use, as I still have two term papers to write. :sigh:
by Tangrowth
Sat Apr 23, 2016 6:54 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Re: Futurama [SIGN-UPs]

Please note that this game will not start until I receive 15 sign-ups PMs or May 1st, whichever comes sooner.
by Tangrowth
Sat Apr 23, 2016 6:52 pm
Forum: Previous Heist Sign-Ups
Topic: Futurama [SIGN-UPs]
Replies: 20
Views: 1489

Futurama [SIGN-UPs]

[center]Futurama Mafia[/center]
Image
The first in a series of six TV sitcom themed games hosted by yours truly

A game for 15 players with 48/24 cycles


NOTE: If you wish to play this game, sign up by PMing me. Do not post whether you are playing or not in the thread. This game will be a sockpuppet game, so sign ups are anonymous. Please also be sure you PM me your top 5 Futurama character choices. Role play is incredibly encouraged.


This game will be the first in a series of six (6) TV sitcom themed Heist games that I will be hosting over a long period of time.

The themes are as follows: Futurama, Seinfeld, Friends, Parks and Recreation, Scrubs, and Malcolm in the Middle.

At the end of each TV sitcom game, players and non-players will vote on which one I will next submit to the Heist queue; the entry with the most votes will win.

All TV sitcom games are closed setup, with role outing and infodumping permitted and encouraged.

Following JJJ's Arrested Development Mafia, all TV sitcom games will be U-Pick. Before the start of the game, every player will PM me a list of five characters from Futurama they would like to be; if they fail to do so, their character will be selected by the host or MoD.

Roleplaying is heavily encouraged. At the end of the game, I will be presenting an award for Best Roleplay in addition to MVP.

Some of these games may employ sockpuppets. I am employing them for this first game, so everyone will post as their Futurama character. Depending on how that progresses, as well as player demand, the other games in the series may or may not feature sockpuppets in lieu of regular accounts.

Inspired by Thingyman's Matrix 12 setup for the Mafia Championship Season 3 on Mafia Universe, I have developed my own TV Sitcom Matrix (nicknamed the "What-If Machine" after the device in Futurama) for this series of games. Each game will use one (1) of the following setups, chosen randomly at the start of the game. The setup will not be revealed during the game.

TV Sitcom Mafia Matrix (What-If Machine)
A
B
C
D
1
Town Cop
Mafia Jack of All Trades
Town Miller
Vanilla Townie
2
Mafia Jack of All Trades
1-Shot Town Vigilante
Vanilla Townie
Town Jailkeeper
3
Town Masons (2)
Vanilla Townie
Mafia Godfather
Town Cop (Odd nights)
4
Vanilla Townie
Town Sick Innocent Child (d1-4 reveal)
Town Cop w/ n0 town check
1-Shot Mafia Vigilante
Thus, there are 8 possible setups: 1, 2, 3, 4, A, B, C, and D.

Each setup specifies only 4 roles, so the remaining 11 roles will always be split between 9 vanilla townies and 2 mafia goons.

Each setup has exactly 3 power roles, since that is the maximum per Heist rules.


Role Index:

1-Shot Town Vigilante - During one night of this player's choice, he or she may night kill any one player. One-time use.
Town Cop - Every night, this player selects a player of his or her choice to ID (alignment check).
Town Cop (Odd nights) - Every odd night, this player selects a player of his or her choice to ID (alignment check).
Town Cop w/ n0 town check - This player receives an alignment check on a randomly selected town player to start the game. Every night, this player selects a player of his or her choice to ID (alignment check).
Town Sick Innocent Child (d1-4 reveal) - This role will be confirmed by the host to be town publicly at the start of either day 1, 2, 3, or 4. However, that player will die at the start of the following day. At the start of the game, the host will randomize which of the four days will apply to the game; the role will be unaware of which day has been selected.
Town Jailkeeper - Every night, this player selects a player of his or her choice to both protect from all night kills and role block.
Town Masons (2) - These two roles have BTSC and may communicate privately outside of the game thread.
Town Miller - If targeted with an ID (alignment) check, this player will appear as mafia.
Vanilla Townie - This player has no role power.
1-Shot Mafia Vigilante - During one night of this player's choice, he or she may night kill any one player. One-time use.
Mafia Godfather - If targeted with an ID (alignment) check, this player will appear as town.
Mafia Goon - This player has no role power.
Mafia Jack of All Trades - This player has three one-time use role abilities; however, these abilities will differ based on the setup randomized. The abilities could be any of the following combinations.
Setup A: 1-shot roleblock, 1-shot silence, and 1-shot frame (targeted townie will appear mafia if ID'd by the cop that night).
Setup B: 1-shot roleblock, 1-shot protection, and 1-shot role cop.
Setup 1: 1-shot roleblock, 1-shot role cop, and 1-shot frame (targeted townie will appear mafia if ID'd by the cop that night).
Setup 2: 1-shot night kill, 1-shot role cop, and 1-shot silence.

Lastly, I want to specify that, as I explained in the game's submission thread, I owe JaggedJimmyJay and his incredible, meticulous mafia game balancing skills, as I consulted him multiple times in developing my matrix to make sure every possible setup was as balanced as possible.

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