This is very true, but depending on game mechanics, serial killers, kill blocks, lynch stops, etc. an odd number of civilians at the start of the game doesn't necessarily mean an odd number of civilians at the endgame.Epignosis wrote:So why does an odd number of civilians give the Mafia a better chance of winning?
Using the rules above, where a random player gets lynched in the Day and civilian gets killed at Night, consider:
With four players at an endgame scenario, a civilian is lynched, a civilian is Night killed. That leaves two players voting for each other.
With five players at an endgame scenario, a civilian is lynched, a civilian is Night killed, and a civilian is lynched and then the last civilian can be Night killed.
With the first scenario, there's a 50% chance the Mafia member will be lynched.
With the second scenario, there's a 33% chance the Mafia member will be lynched.
This is why having an odd number of civilians benefits the Mafia.
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Return to “Hosting: Game Design & Execution”
- Sun Aug 03, 2014 8:55 am
- Forum: The Drawing Board
- Topic: Hosting: Game Design & Execution
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Re: Hosting: Game Design & Execution
- Wed Jul 30, 2014 8:08 pm
- Forum: The Drawing Board
- Topic: Hosting: Game Design & Execution
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Re: Hosting: Game Design & Execution
I say it there, it comes out here.