Jackofhearts2005 wrote:Sun Feb 11, 2018 11:27 am
Your promotion roles and backstory safeclaims.
Iron_Dwarf/Thumb - Great Knight (now mounted, now able to use swords, axes or lances)
Firm Rescue - Each night, you can push yourself in front of another player, misdirecting anyone who targets that player into targeting you instead.
Tough - You have two lives.
An Honorable Veteran - You cop as town/Allyia and track as having targeted the player of your choice. (PM me each night.)
Experienced - You cannot be misdirected. This includes busdrives, forces, pushes, etc.
Fakeclaim - Count on Me - A long time member of the Allyia army, you are known by all to be an example of selflessness and professionalism. If you target a townie with the same nationality as yours and nobody targets them with an offensive or investigative action, you will automatically fail.
Lapluie/Pointer - Rogue (still on foot, still swords only)
Sneaking and Stealing - Each night, you may target a player to learn their nationality and steal their vote.
A Rising Star - Instead of using your night power, you may kidnap a player. For the next two nights, that player is untargetable but NOT silenced. Anyone attempting to target your victim will be caught in a trap and lose their vote the next day. If anyone targets you with an offensive action during the next two nights, your victim will be freed. (There will be no clues that the player targeting you is responsible.) If your captive is not freed by the end of the second night (third, counting the night you kidnap them), you will kill them. This does not count as the mafia kill and does not require you to give up your night action or target your victim a second time. You may only have one captive at a time.
Silent - When making the mafia kill, trackers will fail to target you and each player targeting your target other than you will have a 50% chance to fail their night action.
Fakeclaim - Defector - You are a reluctant member of the Badguyia army but have decided to defect to the town. You have secret knowledge. The Badguyia army is made up of players chosen by the mafia. Their night actions are under mafia control except for the vigilante. They will flip bad regardless of their actual alignment. You start as part of the Badguyia army but you can choose your own night action.
Quin/MIddle - Swordmaster (still on foot, still swords only)
Threaten With Death - Each night, you may misdirect another player into the player of your choice.
Crits for Days, Brah - You have a 45% chance of killing your target.
A Mad Dog - When making the nightkill, you have a 50% chance to roleblock your target and anyone targeting you. The chance to roleblock each player is determined separately.
Wounding Strike - During the day, you may target another player to add one to their vote total for the rest of the game as if an additional player was voting for them. Each time this player ends the day without voting or without anyone voting for the same player they are and every time this player survives or prevents a nightkill by any means, they gain another permanent vote. You may not use this power again until the wounded player is dead.
Fake claim - Challenger - You are obsessed with becoming the greatest warrior in the world and will not back down from a fight no matter the cost. Instead of randomly misdirecting, you are a magnet, causing your target to target you. Your chance to nightkill is increased by 15%.
Dunya/Ring - Assassin (still on foot, still swords only)
Stealing Lives - At night, you may target a player to steal their vote.
Silence - You have a 30% chance of killing your target.
A Tragic Loyalist - If you are lynched, all townies will be roleblocked the following night.
Managing The Army - Each day phase, you may recruit someone from the player list (not Roy's army) into the Badguyia army up to a maximum of five players. Secretly, you pick their night target from now on. Publicly, they will appear as a reluctant recruit in the writeup, will flip bad if lynched and will show as part of the Badguyia army on the front page. If you use this on a teammate, their safeclaim character will be recruited in the writeup. Players may leave the Badguyia army through the night poll. If your recruit has a nightkill, you may not choose their action for them. If they have a chance to nightkill and succeed, they will target the player of their choice instead of the one you used.
Fakeclaim - Allyian Spy - Though you appear to be a mere thief, you’re actually a spy working for lord Sloonei. If you target an Allyian player, you will watch them instead of copping them or stealing their vote.
Nutella - Wyvern Knight (still flying, still lances only)
Threaten With Death - Each night, you may misdirect another player into the player of your choice.
Slayer - You have a 30% chance of killing your target.
A Mysterious Evil - You are immune to nightkill. You may not make a nightkill unless you are the last member of the mafia.
Pulling Strings - Each day you may preemptively busdrive two players. During the following night, all players targeting one of those players will target the other instead. The mafia may not nightkill either of these players.
Fakeclaim - Mercenary Sister - Though your sisters Elsie and Bunny disapprove, your tomboyish nature caused you to go off and join a mercenary company. You may not cast the first vote against another player. Once per game, you may steal another player's vote in addition to your normal night action.