How about this idea... after death, a player gets to stick around for two phases as a ghost. The ghost still can claim its win condition if it comes about while they exist.Epignosis wrote: ↑Wed Jul 20, 2016 6:01 pm What has colored a lot of Syndicate modus operandi is that, traditionally, civilians had to be alive to win. The trick was in hunting mafia while at the same time trying not to be too much of a danger (or look bad enough yourself) that you could survive to the end and eliminate mafia.
It was very frustrating to have an exceptional civilian game only to be killed two or three Nights before Endgame. I've been there a few times.
The advent of people from other Mafia communities, in which the norm is winning dead or alive, has altered my perception greatly, both as a host and a player. Removing the fear of automatically losing upon death incentivizes the civilians to give their very best effort, and by extension, give the mafia a challenge in blending in. Or at least it should.
This would eliminate early deaths from qualifying for a win, but someone who really helped the cause along, only to die near the end, gets their due.