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- Sun Jun 30, 2019 10:59 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (END)
I thought it was really good when you said you didn't want to be let off the hook due to your unfortunate tendency to die early. I get that it was just true, but it felt Civ to me.
- Sun Jun 30, 2019 11:16 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (END)
Great turnaround there, gentlemen. Thanks for bringing that win home. When I died, I was convinced enough that Tony was civ, but I was going to come in against Mac the next day. His "Welp, I'm dead" after the Sabie flip pinged me.
The night I was killed, I bought Leather Armor and Mentats, and used them, but it wasn't enough to save me.
The night I was killed, I bought Leather Armor and Mentats, and used them, but it wasn't enough to save me.
- Wed Jun 26, 2019 2:05 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
No, who was sabie most afraid of?
- Tue Jun 25, 2019 11:33 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)
Ok, did you ever respond to this:Jackofhearts2005 wrote: ↑Tue Jun 25, 2019 11:13 pmExcept the part where I almost got lynched without realizing it. Whoopsie.
Or did you just like it? Does it mean anything?
- Tue Jun 25, 2019 10:36 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Stay strong Sabes!sabie12 wrote: ↑Tue Jun 25, 2019 10:25 pm ]my performance was terrible because my life is currently terrible. I was at work from 8 am to 9 PM today so I literally had no way of being here to participate last night I was at urgent care forever. I just can't do this so that's why I sucked if you must knowGlorfindel wrote: ↑Tue Jun 25, 2019 6:26 pm I don’t know that this is appropriate but I’m very disappointed in Sabie for this performance
- Tue Jun 25, 2019 8:00 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
- Tue Jun 25, 2019 7:01 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Oops. My bad. Ok. You're Civ, sir. Sorry.
- Tue Jun 25, 2019 6:56 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
I was there at lynch's end, and I almost voted Creature to break the tie. Then I saw sprityo switch to sabie last-second, and saw it was a) unnecessary and b) ineffectual.
- Tue Jun 25, 2019 6:51 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Good job guys. This gives us some great stuff to look at.
- Tue Jun 25, 2019 6:14 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I really hope sabie12 is scum.
- Tue Jun 25, 2019 6:08 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Yes. When they're faking.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 6:06 pm Is mafia ever that unaware of how their powers work? Maybe I guess but I wouldn’t bet on it.
- Tue Jun 25, 2019 6:02 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 5:59 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Still a chance for a Sloonei lynch folks!
- Tue Jun 25, 2019 5:58 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Exciting times. 3 minutes left!
- Tue Jun 25, 2019 4:48 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 4:40 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 4:39 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I'd consider support for that lynch if Sloonei is not a candidate in the final minutes.
- Tue Jun 25, 2019 4:38 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Also, because I do love it: I appreciate that people think I'd do that to Epi (with the just before he died thing), and I have to agree that the idea of doing it appeals to me greatly, BUT I did not do that this time.
I've been waiting for someone to come forward with the idea that, in my last game, I kept Epi around until the very end before winning as mafia... so killing him early would be an obvious intentional skew of the freshly established meta-data. Right? LOL, but again, it wasn't me. I was hoping that someone was going to come forward with it so I could accuse them of orchestrating the whole thing, but no one did.
I've been waiting for someone to come forward with the idea that, in my last game, I kept Epi around until the very end before winning as mafia... so killing him early would be an obvious intentional skew of the freshly established meta-data. Right? LOL, but again, it wasn't me. I was hoping that someone was going to come forward with it so I could accuse them of orchestrating the whole thing, but no one did.
- Tue Jun 25, 2019 4:31 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 4:29 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 4:27 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)
Quick note, this post was during Night 1, hence the "I'll most likely vote you in the morning". So my vote didn't "stay on Epi" unless you mean that the past will never change and he will always be my Fallout Day 1 vote. And we'll just see about that.
- Tue Jun 25, 2019 3:54 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 3:53 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Sabie's civ game clearly gets read as scum, so I'm putting her down as civ right now due to the number of people scum-reading her. Also, she has posts that I like, and read as civ, and talked about.
Glorf is to schticky for me to town-clear.
- Tue Jun 25, 2019 3:52 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 7:58 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Tue Jun 25, 2019 7:35 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Me, after I just came off a big baddie victory? Nope.
I'm in every rainbow list I ever made.
I'm in every rainbow list I ever made.
- Tue Jun 25, 2019 12:45 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Don't worry, I won't follow up on that kind of thing until after you are lynched.Sloonei wrote: ↑Tue Jun 25, 2019 12:43 amI suppose so, but the Day 1 team would have only been 2-deep. But this is just semantics: I dislike the strategy of looking for connections before we know anyone is actually bad.Long Con wrote: ↑Tue Jun 25, 2019 12:35 amNot complete... there's a third recruited member now, right?Sloonei wrote: ↑Tue Jun 25, 2019 12:27 amI continue to dislike the approach which looks for the complete scum team before anyone has actually heen caught. It leads to reads like this.Long Con wrote: ↑Tue Jun 25, 2019 12:21 amThat's the flavour of why I like sprityo as w/w there.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 12:17 am That is the correct response from Sloonei though at that time Spirtyo had a solid 7? posts so the counting is off
- Tue Jun 25, 2019 12:43 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Long Con
TonyStarkPrime
MacDougall
sabie12
Jackofhearts2005
Creature
Birdwithteeth
Glorfindel
Oreki
ColinIsCool
sprityo
Sloonei
There ya go.
TonyStarkPrime
MacDougall
sabie12
Jackofhearts2005
Creature
Birdwithteeth
Glorfindel
Oreki
ColinIsCool
sprityo
Sloonei
There ya go.
- Tue Jun 25, 2019 12:36 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
No, that's not really a long con, but actually I haven't started yet. I'm also having some drinks and watching The Society, and frankly I forgot I said I'd make one. It's not a trick.MacDougall wrote: ↑Tue Jun 25, 2019 12:23 am Taking a while to get that rainbow Long Con? You wouldn't happen to be giving us the long con would you?
- Tue Jun 25, 2019 12:35 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Not complete... there's a third recruited member now, right?Sloonei wrote: ↑Tue Jun 25, 2019 12:27 amI continue to dislike the approach which looks for the complete scum team before anyone has actually heen caught. It leads to reads like this.Long Con wrote: ↑Tue Jun 25, 2019 12:21 amThat's the flavour of why I like sprityo as w/w there.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 12:17 am That is the correct response from Sloonei though at that time Spirtyo had a solid 7? posts so the counting is off
- Tue Jun 25, 2019 12:21 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
That's the flavour of why I like sprityo as w/w there.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 12:17 am That is the correct response from Sloonei though at that time Spirtyo had a solid 7? posts so the counting is off
- Tue Jun 25, 2019 12:20 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Yeah, and they comprised your whole suspicion list. Except for tinfoil-Creature. And sabie.Sloonei wrote: ↑Tue Jun 25, 2019 12:14 amI just meant the explanations in my rainbow post.
The oranges are orange because they haven’t done shit this game. How much analysis am I supposed to put into the like 3 posts they had between them?
- Tue Jun 25, 2019 12:02 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
You explained the greens. You glossed over the oranges. F this response, I am analyzing you, and you just made me go through your ISO and it only supports the theory.
Linki: this was supposed to be at the start of my last post, but I forgot it in tab-land.
- Mon Jun 24, 2019 11:59 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
MacDougall wrote: ↑Mon Jun 24, 2019 11:52 pmLong Con wrote: ↑Mon Jun 24, 2019 11:23 pmSloonei wrote: ↑Sun Jun 23, 2019 4:41 pm Somewhat impulsive rainbow
TonyStarkPrime
Epignosis
Glorfindel
Long Con
Macdougall
Jackofhearts
ColinIsCool
sabie
Dragomir
Oreki
sprityo
Creature
My general impression from yesterday was that a lot of people did things which indicated Not Mafia to me, hence the big green tier. For Colin and Jack, their "Not Mafia" activities were simply seeming to not be all that bothered by the lynch. I think each of them would have had more to say during the lynch if they were bad. Jack especially.
Mac and Long Con are both in similar positions. Nothing they've done really screams "Town" at me, except that I feel they might be playing a more cautious or calculated game if they were bad. I took a glance at LC's recent scum performance in Zootopia, and I felt as though I could see a player (with my retrospective goggles on) who was very conscious of how his posts would be received before he posted them. Long Con in this game seems like he's just firing from the hip. I'm less confident when it comes to reading Mac than any other prominent Syndicate regular, but I'm gonna lean town in him for now because he brings good energy to the game.
I didn't ultimately vote for sabie and I still feel like the case against her is built on stuff that resembles Regular Sabie, but I've not seen enough to tell me that Regular Sabie and Mafia Sabie are really that far apart. The three names below her have combined to do zilch.
Creature is the name I'm tinfoiling right now. I'm gonna sleep on that a bit before I really dig into him. I've only played with Creature once, very recently. He was town and not drastically different than he has been here. He's had a bolder presence in this game, but I don't know that I feel he's really made anything happen in the game, which is my primary concern.
Ok, so this rainbow. Let's look at everyone who is not green.
We have Drago and Oreki, the two no-shows. Whoop-de-doo. We have sabie12, the most-discussed and most-suspected person in the game, right? Creature as the Proclaimed Tinfoil (so who can judge, and come on, he's rankling everyone with his harsh criticism anyway!)... ad also sprityo. Everyone else green, placated Civs.
Is sprityo your teammate? [VOTE: Sloonei] aubergine
Show me your rainbow?
Oh, hey dude. Didn't see this until I went back to the last page. Ok, I'll do it. Gimme a sec.
- Mon Jun 24, 2019 11:57 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Like this... much consistency, Colin-was-green-and-all-others-were-orange/red in the rainbow. Easy answer, literally says nothing new besides a promise of, frankly, a keep-busy "exercise" that will be great at some point to keep you Civ-participation points high. Nah. You bad.Sloonei wrote: ↑Sun Jun 23, 2019 8:26 pmI’d put Colin as my top town read in the bunch. I think I’ll do a trustfall later when I have more mental energy.TonyStarkPrime wrote: ↑Sun Jun 23, 2019 8:10 pm Okay we’ve got 40some hours here here are the avenues that I think we should be pursuing
Creature
Colin
Sabie
sprityo
As you’ll note I sorted them by the letters their names start with.
To these four — who’s mafia? Give me names.
As far as everyone else goes, out of these four who is the most likely to be town?
I don’t have much time tonight to talk but if anyone has ideas I’ll take em.
- Mon Jun 24, 2019 11:30 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
ALSO I meant to say that he didn't even mention sprityo at all, despite him being second from the bottom, frankly the MOST suspicious location if you eliminate "tinfoiling", which is as easy as you like.
- Mon Jun 24, 2019 11:27 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
It's completely formulaic.Jackofhearts2005 wrote: ↑Mon Jun 24, 2019 11:26 pmYeah that's about the most basic rainbow you could ever have. Not my favorite reaction either.
- Mon Jun 24, 2019 11:26 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Mon Jun 24, 2019 11:23 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
Sloonei wrote: ↑Sun Jun 23, 2019 4:41 pm Somewhat impulsive rainbow
TonyStarkPrime
Epignosis
Glorfindel
Long Con
Macdougall
Jackofhearts
ColinIsCool
sabie
Dragomir
Oreki
sprityo
Creature
My general impression from yesterday was that a lot of people did things which indicated Not Mafia to me, hence the big green tier. For Colin and Jack, their "Not Mafia" activities were simply seeming to not be all that bothered by the lynch. I think each of them would have had more to say during the lynch if they were bad. Jack especially.
Mac and Long Con are both in similar positions. Nothing they've done really screams "Town" at me, except that I feel they might be playing a more cautious or calculated game if they were bad. I took a glance at LC's recent scum performance in Zootopia, and I felt as though I could see a player (with my retrospective goggles on) who was very conscious of how his posts would be received before he posted them. Long Con in this game seems like he's just firing from the hip. I'm less confident when it comes to reading Mac than any other prominent Syndicate regular, but I'm gonna lean town in him for now because he brings good energy to the game.
I didn't ultimately vote for sabie and I still feel like the case against her is built on stuff that resembles Regular Sabie, but I've not seen enough to tell me that Regular Sabie and Mafia Sabie are really that far apart. The three names below her have combined to do zilch.
Creature is the name I'm tinfoiling right now. I'm gonna sleep on that a bit before I really dig into him. I've only played with Creature once, very recently. He was town and not drastically different than he has been here. He's had a bolder presence in this game, but I don't know that I feel he's really made anything happen in the game, which is my primary concern.
Ok, so this rainbow. Let's look at everyone who is not green.
We have Drago and Oreki, the two no-shows. Whoop-de-doo. We have sabie12, the most-discussed and most-suspected person in the game, right? Creature as the Proclaimed Tinfoil (so who can judge, and come on, he's rankling everyone with his harsh criticism anyway!)... ad also sprityo. Everyone else green, placated Civs.
Is sprityo your teammate? [VOTE: Sloonei] aubergine
- Mon Jun 24, 2019 10:43 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Mon Jun 24, 2019 10:41 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
Jaaaack, I know this is a blatant smirk, but come on.
- Mon Jun 24, 2019 10:14 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I'm not going to "claim Town" if I get accused. I mean, the rules specifically state that the only alignment anyone can claim is Town, so it's truly meaningless by design.Jackofhearts2005 wrote: ↑Mon Jun 24, 2019 10:04 pmI'm afraid to even talk about Glor's alignment for fear he'll claim town.Long Con wrote: ↑Mon Jun 24, 2019 9:53 pmI would lynch Glorfindel if I suspected he were Mafia. I could lynch Glorf actually. Today. He's operating within a charming schtick that I assume is supported by some sort of JJJ instructional video that I have yet to watch. What a way to keep to the tight and narrow as a baddie. Schtick-and-roadmap, all in one.Jackofhearts2005 wrote: ↑Mon Jun 24, 2019 7:26 pm The number of people here that wouldn’t lynch Glor if he said “I am town” but who are voting Creature is interesting.
I think Tony is town though.
- Mon Jun 24, 2019 10:10 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
I'ma admit that I skimmed sabie's block of text the first time around. This time I took the time to read it, and I like it. Also, TSP's response looks very Civ.TonyStarkPrime wrote: ↑Sun Jun 23, 2019 10:27 amFair and I can understand it.sabie12 wrote: ↑Sun Jun 23, 2019 9:01 amI wasn't thinking he was bad just that his suspicion of me is incorrect. I figured he was trying to push me to post reads or something since I only had a couple posts at that point but I suck at trying to make day 1 reads. I at least try to though. Whoever is bad though would just have to plant a seed of doubt about me and I'm a really easy target for a mislynch but any of the people suspecting me could be doing that. In the borderlands game mac was a civ and led a mislynch on me based on him misinterpreting information. Obviously I don't want to continue to be night killed or lynched day 1 or 2 but I also don't want people to not play the game how they want to because they feel bad for me as TSP was suggesting. I just point out that a lot of times people misinterpret or misunderstand me. Epi pointing out that I get killed off quickly so often did make me upset (at the situation) but all I can do is keep trying to get better and not let it bother me. I don't want people feeling bad for me I just want people to take the time to try to understand where I'm coming from or what I'm trying to say. Such as I've been criticized before for putting all my thoughts into one long post but I dont have a computer and I'm typically pretty busy IRL so that's what works for me.Epignosis wrote: ↑Sat Jun 22, 2019 7:13 pmThat isn't helpful. I know the answer to that question. What's more important is this: Is Mac bad here?sabie12 wrote: ↑Sat Jun 22, 2019 6:49 pm I'm sorry BWT RIP! I agree this lynch was difficult because I felt I had some town reads but I was unsure about some of the less active players. I felt like it was out of character of Jack and spirityo to not be as involved as they usually are hopefully they'll come in and participate more. I'm still iffy on them. I think the shorter than usual day phase may have also caught some people off guard.
And to answer epis question mac has definitely been wrong about me before.
1. Yes.
2. No.
Im at least participating and trying to figure things out as much as I can. It would be nice to hear some thoughts from some of the other people who haven't been around as much or discussed thoughts on the game so far.
If you don’t think Mac is bad who do you think is? Let’s assume Jack and Sprityo are both town.
- Mon Jun 24, 2019 10:00 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
Mac, Mac, Mac... are you doing real Civ behaviour, or tryhard baddie cover behaviour? Either way, I like thread-stimulation, but I don't like conflict. I should work on that, instead of being vaguely uncomfortable whenever someone admits they have feelings. It might be a protective fear that people will get too upset and stop playing, which I've seen too many times.
Is it weird that I'm somehow tempted to break JJJ's unwritten rule in all his nonexistent posts?
I don't think sabie12 is bad. Clearly her Civ game attracts suspicion, verified with 100%Civ® EpiFacts. People don't seem to be taking that into account.
- Mon Jun 24, 2019 9:53 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I would lynch Glorfindel if I suspected he were Mafia. I could lynch Glorf actually. Today. He's operating within a charming schtick that I assume is supported by some sort of JJJ instructional video that I have yet to watch. What a way to keep to the tight and narrow as a baddie. Schtick-and-roadmap, all in one.Jackofhearts2005 wrote: ↑Mon Jun 24, 2019 7:26 pm The number of people here that wouldn’t lynch Glor if he said “I am town” but who are voting Creature is interesting.
- Mon Jun 24, 2019 9:51 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
TonyStarkPrime is looking pretty Civ. As Glorf said:
... following a series of posts by Tony just before the Glorf post. I clicked page 8 to start a reread catchup. I'll post as I go, whatever I think.Glorfindel wrote: ↑Sun Jun 23, 2019 3:03 amWhat can I say, Tony? I am walking in the footsteps of the Master this game...
Also, if you’re Mafioso here, your most recent posts are deserving of an Academy Award!
- Mon Jun 24, 2019 9:26 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Creature's style is like his avatar. It's a great choice, really.
Sorry I've been away for the last day. Weekend stuff. I'll spend some time getting my mind back in here.
Sorry I've been away for the last day. Weekend stuff. I'll spend some time getting my mind back in here.
- Sun Jun 23, 2019 6:41 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
- Sun Jun 23, 2019 5:18 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
4. You'll find out in the morning!Epignosis wrote: ↑Sun Jun 23, 2019 5:01 pmDid you pick me LC?Long Con wrote: ↑Sun Jun 23, 2019 4:57 pmEpignosis...Epignosis wrote: ↑Sun Jun 23, 2019 4:54 pmI know the person I would pick for this little surprise.Sloonei wrote: ↑Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:
Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
[End Dialogue]
1. If I'm bad and picked you, voting you might expose you, which would be counterproductive.
2. Maybe...
3. You'd be a liability! Anyway, I think it would be prudent to consider the way the votes moved around Day 1 to see if any clues can be found on this matter.
- Sun Jun 23, 2019 4:57 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 32549
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
Epignosis...Epignosis wrote: ↑Sun Jun 23, 2019 4:54 pmI know the person I would pick for this little surprise.Sloonei wrote: ↑Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:
Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
[End Dialogue]