Hi, wasn't expecting this game to start so soon. Now I'm playing two games simultaneously. But I see so far it's mainly jokes.
Enrique wrote:Okay, guys. I'm still kinda finding my feet on this whole new back-to-basics Mafia dealio but I couldn't help but notice we have a fancy new No Lynch option? Is it me or does that sound completely amazing? Has this become like the norm in new games? Because I totally dig it as an option.
Day 1 is usually a bit of a crapshoot, and the odds are really not in or favor if it's just picking someone at random. So if the day goes by and we still have no idea what we're doing, would it be smart to just not lynch anyone? Has this been a working strategy before in other games? Or would it be better to make assessments based on who was riding certain lynch trains?
Either way it's kinda neat to have there.
Hi, I don't believe we've played together before
On my home site, having a no lynch option was a regular thing. It's a good option to have on day 1 because 1 it's easy to lynch a civvie that day, and if you're really not sure, I think the better option would be to let everyone live instead of ending up lynching a townie. So if there's a person who's getting many votes when you think they shouldn't, but you can't decide with the rest of the town on who to lynch instead, I'd try to persuade others to go for the "no lynch" option.
That said, relying on it is a waste of day 1. We've caught baddies plenty of times on day 1, so I think we should always aspire to lynch and use it as a last resort. It's easier for baddies to blend in that way because they don't have to account for their vote.