I don't blame you, I would think the same. In fact, I usually spend my time fighting with the other mafia when I'm bad. Like I said, this was the first time I did that. It's almost never worth it. For example, at the end of the game, Epi looked at the people Glorfindel listed as highly civ, assuming Glorf was bad, and it made him more suspicious of MM. That's usually how people react. Especially on this site, but in other places as well. If I were in his place, I would think it's unlikely they were both in the same team, and would look at those Glorfindel rated medium or low. That is why I usually go head to head with those on my team. The thing that worked in our favour was the fact K4J was NK by something we didn't really get, and not lynched. No one was interested in his connections. That, and I think almost no one suspected him, so it was easy to defend him.Dragon D. Luffy wrote:Seriously though, as soon as I found out K4J was mafia I was like "FZ has to be civ then, no way two mafias would defend each other like that".
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I've seen people say the civvies had better odds at winning this, and lost anyway. While the mafia-town ratio really took me by surprise at first, I'm not sure it didn't work in our favour. If you have more night kill options, or other potential deaths, it's easier to hide in the shadows. When you have a big group of baddies and you're trying to prevent being associated later on, while at the same time trying to make sure they don't get lynched, you're more likely to be caught at some point. In this case, it was like looking for a needle in a haystack. Likelihood of lynching a civvie was so much higher than lynching a baddie, that when I was involved in so many civvie lynches, it wasn't really suspicious.
In conclusion, as much as I'd like to give ourselves all the credit for this win, and I think we did play a good game, civvies shouldn't be hard on themselves, because the odds are more complicated than they appear.