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by Marmot
Thu Nov 19, 2015 10:39 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2634

Re: Mafia Theory

Ricochet wrote:What's the logic behind locking the game thread during the Night, in classic games? I mean, is there one, relating to game balance, or it is just a traditional "at Night, the town sleeps and the mafia schemes/executes" flavour?

If I am to allow the mafia team only Night-time BTSC, is it then absolutely necessary for town to be allowed only Day-time gaming?
It's a traditional part of the original mafia game. After the townie's lynched somebody during the day, they all go home to sleep at night while mafia congregates secretly and discusses who to nightkill. Same reason mafia doesn't have daytime BTSC in this game, the civilians are watching.
by Marmot
Sun Jun 14, 2015 4:17 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2634

Re: BTSC Civ Team Win

G-Man wrote:When Epi told me I could still communicate with Golden via BTSC after I died, I was shocked. I had never played in a game before where BTSC continued after death. Is this a relatively recent development or was I just not paying attention back in the day?
That's pretty common around these parts. Every game I've played allowed players to keep BTSC after death, assuming they would normally.
by Marmot
Sun Jun 14, 2015 4:15 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2634

Re: BTSC Civ Team Win

There are some roles that allow a civilian to gain temporary BTSC with a player each night. I had that role in Economics (before the reassignment).

If three players start the game with BTSC together, that is essentially 6 total role checks (2 for each player) plus the game-long BTSC. That is an incredibly powerful combination, albeit split among 3 players. But if each of the players had a power on top of that, they have the option of conversing amongst themselves how to use them (something a solo civilian would struggle with), and having the knowledge of how those actions were used.

I'm not saying they should be vanilla, but the most powerful civilian players should generally not have BTSC. Of course, this depends on what kind of other balancing factors there are in the game, so obviously a blanket statement would be inaccurate.
by Marmot
Sun Jun 14, 2015 4:04 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2634

Re: BTSC Civ Team Win

Temporary BTSC - I don't think this should allow players to win together, especially if a civilian role gains BTSC with a member of the baddie team. It wouldn't make sense.

Extended or Permanent BTSC - I think it makes sense for these teams to win together. They generally work together as a team. In fact, the only difference between a civilian BTSC team and a mafia BTSC team is the alignment. But since it is easier to win this way, I think some hosts will either de-power these teams since the BTSC itself gives each member the knowledge of others' roles, or they will include special win conditions for these teams to acheive.
by Marmot
Sun Jun 14, 2015 4:00 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2634

Re: BTSC Civ Team Win

What about BTSC after death?

This is the second Epignosis game I've played this year where I gained BTSC after I died, but did not have it before. In the Championship game, I was entirely dead, but SVS had a role that allowed her to gain temporary BTSC with me for a full day. In this Biblical Mafia game, I did actually get to play a part in the game, even though I was still dead.

I realize this sort of thing is quite rare though. One just needs to have a knack for getting themselves killed early on as a civilian. :blush:
by Marmot
Thu Jun 11, 2015 12:15 am
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2634

Re: Mafia Theory

Dom wrote:
Metalmarsh89 wrote:
Dom wrote:
JaggedJimmyJay wrote:I dig it. And I don't dislike open setups. I have much less experience with them, but they're just as fun. The obvious cultural differences were probably what drew me here the most. The only standard here that I think I'd genuinely struggle with (and haven't seen yet) is the one that doesn't allow dead players to win the game.
Win conditions are totally up to the host.

I've been debating whether I should let the last 10 civilians alive win instead of just the surviving ones (or some number...). This would allow more talkative, but killed, civilians to win.
What about that civilian who does everything right, and gets NK'd on Night 1 as a result? :grin:
Did you do everything right, then?
Of course I did! :nicenod:
by Marmot
Tue Jun 09, 2015 1:55 am
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 2634

Re: Mafia Theory

Dom wrote:
JaggedJimmyJay wrote:I dig it. And I don't dislike open setups. I have much less experience with them, but they're just as fun. The obvious cultural differences were probably what drew me here the most. The only standard here that I think I'd genuinely struggle with (and haven't seen yet) is the one that doesn't allow dead players to win the game.
Win conditions are totally up to the host.

I've been debating whether I should let the last 10 civilians alive win instead of just the surviving ones (or some number...). This would allow more talkative, but killed, civilians to win.
What about that civilian who does everything right, and gets NK'd on Night 1 as a result? :grin:

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