Search found 9 matches

by Marmot
Fri May 20, 2016 1:47 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

rabbit8 wrote:Because civs don't sacrifice themselves for the team. Let's change that...
What do you think I've been doing this whole time?

Then again, there's been a recent increase in banning of self-voting. :sigh:
by Marmot
Thu May 19, 2016 8:14 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

The Syndicate is basically the Beta Version of Mafia.
by Marmot
Thu May 19, 2016 12:09 am
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

ika wrote:On the meta issue: i agree if people use it too much that they will get overtaken one game. Funny enough as much as i say i use meta, i only use it very little. If anything i use it as a baseline to start a read. Even with silver, i dont like to think when it comes ot reading her its not about meta, but about her as a person

On the trust issue: i have already touched on that and how town doesn't find town and just paranoias themselves to a conspiracy theory of the impossible scum teams

on silencer/restrictions: it should be a scum aligned role. Frankly there is literally no town utility to removing a town voice, right or not. The moment you remove a town's power to vote and speak you have basically removed an entire town player for that 48 hrs. Me and silver have talked about it extensively on other sites and after downtown abbey. It does nobody any real favors in long run. If the role is scum aligned i can 100% understand its utility but for town to not only remove speaking powers but voting powers seems like you have a negative utility role that should never be used.
I'm with you. I think meta can supplement a solid read, but I don't like to let it determine a read.
by Marmot
Wed May 18, 2016 2:43 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

Here's another addition to role-use: silencer, post-restriction, and/or insanifier roles or mechanics.

As a civilian, it is extremely disheartening to be told you can't post for 48 hours. When a civilian gets such a role, they should be careful how they use it. For example, these two roles were in Downton, and LoRab and Dom used them effectively. They targeted players that they suspected, but sometimes didn't use their abilities if they weren't feeling strongly about their suspicions.

On the other hand, in Turf Wars, I was post-restricted for two consecutive days before being nightkilled thereafter. I did enjoy that game otherwise, but that is my one complaint about that one.
by Marmot
Wed May 18, 2016 12:04 am
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

Golden wrote:
S~V~S wrote:I think case building is better play than info dumping, and as Epi says, better sportsmanship. Baddies are not vermin to be caught; they are respected adversaries to be outwitted.
This brings a couple of notable spars with SVS to mind. RM Mafia. A World Reborn. Good times.
I haven't sparred with SVS in a while. :ponder: We had some heated ones a ways back.
by Marmot
Tue May 17, 2016 11:18 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

Speaking of strong FEB's, Sorsha and I both won the inaugural mafia game on PWIW.

She was mafia, and I was Indy. :P
by Marmot
Tue May 17, 2016 10:09 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

JaggedJimmyJay wrote:I think a no info-dumping rule is a necessity in open setup games with a large number of special roles, especially when everyone has a special role. I don't think there's any way to arrange a game like that with roleclaiming and info-dumping without it being broken. That's a unique appeal to this culture because open setup role madness genuinely isn't even a thing in many other places.

I don't think it's a necessity in a closed setup or in a vanilla-heavy open setup. It can still be employed though under certain circumstances. Any host who embraces that philosophy is fine by me. I do think that it might mean certain other tweaks will be needed though elsewhere in the rules or design to rebalance the game -- perhaps one less mafia member, or stronger town roles; the possibilities are endless.
I've pointed this out before, but (until Turf Wars), a mafia team of more than 4 players has never won on the Syndicate. The big teams always end up losing. It's the games where there's two mafia teams, or one mafia team and an Indy team, or several Indy roles and a mafia team, where the mafia usually wins. But such games are very common here.

Games with two mafia teams give mafia a legitimate chance to act like a civilian. They don't have to fake their scumhunting, because they do truly want to lynch players that civilians also want to lynch. I think this is another reason why mafia tend to win more here, since this format is very common.

I wonder about this though. I wonder if revealing alignments of nightkilled players in such games would offer some counterbalance to that. Not roles, just alignments. :ponder:
by Marmot
Tue May 17, 2016 1:57 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

Civilians have been dominating the Heists here on the Syndicate though. That makes for an interesting counter-study.
by Marmot
Tue May 17, 2016 1:54 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3867

Re: Win rates by faction on The Syndicate

I would argue role usage. Considering that every civilian in Syndicate games often has a power role, they should often be able to use the abilities to their advantage.

There were a couple examples of this in Downton Mafia. The civilians did win, but a couple abysmal plays by the civilian players due to their role use almost threw the game for them. (I'm looking at you llama).

I don't think lack of participation has as much to do with it. It might be worth looking into, but I believe that civilians on the Syndicate tend to be more active than mafia anyway.



Then there are some players (I'd put myself in that category) that are just better at being any role that isn't civilian-aligned. :P

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