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by Marmot
Wed Aug 03, 2016 10:48 am
Forum: Previous Heists
Topic: [ENDGAME] Triskaidekaphobia Mafia
Replies: 1412
Views: 41479

Re: [ENDGAME] Triskaidekaphobia Mafia

Ricochet wrote:
Metalmarsh89 wrote:
Tisk tisk. :disappoint:
What's that for?
It was a joke, since Golden and I hosted a heist game with 6 power roles. :P
by Marmot
Tue Aug 02, 2016 7:28 pm
Forum: Previous Heists
Topic: [ENDGAME] Triskaidekaphobia Mafia
Replies: 1412
Views: 41479

Re: [ENDGAME] Triskaidekaphobia Mafia

Ricochet wrote:So, upon having all the data, would you say this game had 3 power roles or 4? To be honest, once I introduced the Reaper/indy into the design, I settled for the idea that I'm expanding it past the 3 PR rule, but during the game, Day 4 mostly, when asked, I had to imply that the game stays grounded, as to not drive the civs paranoid (I think Quin had come up with up to 5 or 6 roles in total :huh:). Still, I stand by what I replied to G-Man, actually: I don't see how "surviving the game" or "needing to achieve a win con" is a literal ability/power role, despite that the Survivor is a traditional third party "role". Then again, if you count The Reaper as a power role, Elohcin was basically vanilla as long as she did not send any action, so, in a way, it was still closer to not exceeding the limit.
Tisk tisk. :disappoint:

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