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by Ricochet
Sat May 21, 2016 1:13 pm
Forum: The Lounge
Topic: Win rates by faction on The Syndicate
Replies: 118
Views: 3787

Re: Win rates by faction on The Syndicate

MovingPictures07 wrote:
Dragon D. Luffy wrote:I think a lot of it has to do with specific game design style. A lot of SYndicate traditions, while not bad by themselves, tend to be pro-scum, and combined they seem to make the game unbalanced on scum's side.

Example:

- Allowing scum players to talk and send actions after death: pro-mafia
- Banning info dumping: pro mafia
- Civilians don't win if they are dead: VERY pro-mafia
- Unchangable votes: pro-mafia
- Not flipping roles that are killed in the night: pro-mafia.

Some things I see are are pro-town, like allowing posts in the night, but they don't seem to compensate.
Re: the bolded/underlined, I don't think I've ever seen this allowed.

Regarding allowing scum players to talk, not sure how much of an impact this has, but I've eliminated it in my games. I also think civilians not winning if they are dead is not exactly the source of the problem -- the real problem is individualistic/independent-minded town play. I don't plan on ever hosting a game with those conditions again; I much prefer less black/white win conditions, or just allowing all dead to win, but typically if they have some other obstacle to overcome (such as in Turf Wars).

Also, unchangeable votes are horrid. There are plenty of scumhunting methods that can be employed utilizing changeable votes; I was never exposed to them until playing on RYM, but they do exist and they can be very effective. As a host and player I always allow changeable votes now, unless I have game-specific reasons for disallowing them.
All I'm reading into this is that MP has been converted by outside mafia forces. :srsnod:

I'd say yes to after-death baddie BTSC, gradually meh to all town winning (I'm more on rabbit's side on what meaning a post-death town win has) and no to hating unchangeable votes. Hunt in the thread, vote at the end. Throwing votes around is far more trivial and inconsequential.

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