Setup walkthrough
Role PM & Game phase
Every player in this game would receive an extra individual win condition. Even among Mafia ranks, this win condition would be strictly personal. Every player, except the independent, were meant to craft their own win condition i.e. decide on a gameplay event, meant to affect them, that they'd fear the most. The independent received a win con crafted by the Host, but was also meant to make his own projections. Each player's fate was his own doing.
All 14 players were also asked (but not required) to write up a personal phobia story, which would have been incorporated in the Host Posts.
Civilian Roles
Patient 1.
Vanilla civilian.
Patient 2.
Vanilla civilian.
Patient 3.
Vanilla civilian.
Patient 5.
Vanilla civilian.
Patient 6.
Paranoid cop (stylised, odds). Every Night, can check a player to determine his alignment, but there is a 10% chance he will get a distorted read (a random role from a different faction) compared to the actual alignment. Odds will worsen (increase) with each civilian death during the game, maxing at 60%, yet improve (decrease) for every mafia death. Receives one free ID on another civilian at the end of D0, but it too will fall within the 10% chance of being a distorted read. The cop will not be self-aware of his sanity during the game - receives a role card that informs him of traditional cop duties, but with a slight questioning of this fact.
Patient 7.
Paranoid doctor. Every Night, can choose to protect a player from being nightkilled, but his target will also be roleblocked. The doc will not be self-aware of his sanity - receives a role card that informs him of traditional doc duties, but with a slight questioning of the fact.
Patient 8.
Vanilla civilian.
Patient 10.
Vanilla civilian.
Patient 11.
Vanilla civilian.
Patient 12.
Vanilla civilian.
Mafia Roles
Patient 4.
Vanilla mafia.
Patient 9.
Vanilla mafia.
Patient 13.
Paranoid mafia leader. Receives a role card that informs him of his sanity and that one of his teammates may be plotting against him. Can secretly override the team's decision for a nightkill (by sending his own choice via PM to the Host) and can target
any player whatsoever, but is restricted to one successful kill per faction. [Unbeknownst to him, his paranoia is unfounded and there is no adversity within the mafia ranks. His kill move will still go through, however, if he chooses to send it.]
Independent
The Reaper.
Win grabber. Must submit via PM, at the start of the game (until the end of Day 0), the names of three players it predicts will be lynched, three players that will be nightkilled and three players that will end up winless (will not be told what this implies). Cannot include itself in any of these guesses. If any three of these predictions happen, achieves win and exits the game. Must also survive the game until win condition is fulfilled.
Roles distribution
All 14 roles were randomly distributed, as seen in
this link.
Role | Player | Phobia | Power role | Game fear | Status |
Patient 1 | Vompatti | Odontopiptophobe (fear of teeth falling) | Vanilla civilian | Being nightkilled on Night 2 | Died before it could happen. |
Patient 2 | sig | Asthenophobe (approx*: fear of chronic weakness) | Vanilla civilian | Being nightkilled on Night 1 | Succumbed. |
Patient 3 | insertnamehere | Mafiaphobe (ad lib**: fear of mafia) | Vanilla civilian | Being voted by JJJ on Day 1 | Did not happen. |
Patient 5 | JaggedJimmyJay | Cnidophobe (approx: fear of flying insect stings) | Vanilla civilian | Being lynched on Day 1 | Did not happen. |
Patient 6 | G-Man | Vehochtypóphobe (ad lib**: fear of hitting someone with the car) | Paranoid cop (stylised, odds) | Being voted by Epignosis or Polo
on Day 2 | Did not happen. |
Patient 7 | DrWilgy | Isolophobe (fear of loneliness) | Paranoid doctor | Receiving final votes from any player 3 distinct times by Day 4 | Voted only one time, never fulfilled. |
Patient 8 | S~V~S | Taphophobe (fear of being buried alive) | Vanilla civilian | Leading a mislynch on Day 1 (being followed by a majority of the mislynch voters) | Did not happen. |
Patient 10 | Epignosis | Enochlophobe (fear of crowds) | Vanilla civilian | Being nightkilled on Night 1 | Did not happen. |
Patient 11 | Polo | Nycteggizophobe (ad lib**: fear of something approaching in the dark) | Vanilla civilian | Being lynched on Day 2 | Did not happen. |
Patient 12 | Quin | Clausophobe (fear of Santa Claus) | Vanilla civilian | Being nightkilled on Night 1 | Did not happen. |
Role | Player | Phobia | Power role | Game fear | Status |
Patient 4 | Scotty | Automatonocibophobe (ad lib**: fear of food turning sentient inside his stomatch) | Vanilla mafia | Being nightkilled! | Did not happen. |
Patient 9 | rabbit8 | Astrophobe (ad lib**: fear of the stars, outer space) | Vanilla mafia | [designated]Being checked as mafia on Night 3 | Did not happen. |
Patient 13 | Elohcin | Unknown | Paranoid mafia leader | Being lynched on Day 2 | Did not happen. |
Role | Player | Phobia | Power role | Game fear | Status |
The Reaper | Spacedaisy | Fears nothing | Independent | - | - |
*approximate term for how the player described his fear
**fully or partially made up term for the player's chosen fear