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by Ricochet
Tue Jul 03, 2018 1:31 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Too dramatic of a word, perhaps, but simply my work here is done.
by Ricochet
Tue Jul 03, 2018 12:53 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Alright then, think that's about it, but if you have any other questions, thoughts or complaints, I'll be around another day or two before departing.

Thanks again for playing, everyone. Thanks to Golden and Dom for subbing. Thanks to Epignosis for modding.
by Ricochet
Tue Jul 03, 2018 1:33 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Glue and paper? :grin:

I converted the show video fragment into frames (I don't have a Mac, hence don't have Final Pro, hence Sony Vegas) and then gif'd the frames with GIMP. The title logo was available and I just added some title animations. So I manage these in pretty pedestrian ways.
by Ricochet
Tue Jul 03, 2018 12:52 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Epignosis wrote: Mon Jul 02, 2018 7:58 pmNah.
If it needs adjustments, I can let the official team do it, but this would be the concept I had in mind.
by Ricochet
Mon Jul 02, 2018 4:52 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Dragon D. Luffy wrote: Mon Jul 02, 2018 3:03 pm Why was I killed on n1 btw?
Barely remember myself, tbh, but I think it was a sort of safe pick - nothing to trace back to D1 convo sort of thing.

Once Golden subbed, it switched to slaying supatowns and power roles.
by Ricochet
Mon Jul 02, 2018 11:01 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]


Finally, few Host comments at length:

• This game had a lot more in store than what surfaced, its big idea, inspired from the cartoon, being for weird, absurd even things to occur at all time. Vote manipulations were a serious possibility, yet every lynch went smoothly. Lynch and kill fails were on the table (due to survivals, protections, blocks, etc), yet all phases ended up with a clean victim, save for Night 6 (which didn't matter much, simply extending the endgame). Insanifications and posting challenges could have flown around a lot, but Shirley didn't target that much, Ramses's plagues boiled down to just music cues every three phases and people didn't sign up for Computer's challenges. Them's the breaks.

• From a creative perspective, I feel that I somewhat left this game in a half-assed state. This was created years ago and I sort of reheated it now, when its time finally arrived, adding a few more touches, but without truly fine tuning it. I also made a few derps along the way, once the game started, like due to having had in mind two different interpretations for certain roles, yet having written (or left written) just one. A few glaring examples I could think of on the spot:

  • On Night 1, I derped with Luna's role and told her she could also choose the second target for her redirecting, instead of it being randomized. Had to roll with this version afterwards, of course.
  • Floyd needed to cumulate votes/actions in order to blow up, yet on Day 1 I informed Marmot that he became a ticking bomb and would blow up end of Day 4. I set this right on Day 4, reverting to the original interpretation of the role. I thank Marmot once again for his understanding.
  • I had in mind for Ramses to be an odd-phase 3P killer, but then realized I had worded this poorly in his role description, making it possible for him only to target with a kill the owner of the Slab or the past owner of it (the 50% kill), should Ramses have guessed correctly (which, in itself, was always meant to be a difficult task). So I had to stick with Ramses being a somewhat blander, less threatening force. And even so, out of his choices, a D2 kill on nijuu would have failed (her own survival not-even-withstanding), a D4 kill on nutella would have succeeded and afterwards I didn't even roll the dice anymore.
  • I probably could have done more in terms of Ramses' plagues having an impact in the game, instead of just jukebox shenanigans. Maybe have the flood victims post in blue, maybe have the final candidates insanified during the Locusts stage, I dunno. But all these thoughts for improvement came in hindsight, whilst the game had started, so, again, had to leave it at that.
  • Courage's Parents assuming Courage's identity was likely a remnant of a first draft, in which Courage dying was the only winning requirement for mafia - I scraped that once realizing it would be rather mad for the game to require basically just three deaths (lynches or kills) in order to conclude. So in retrospect I don't think the Parents' "seeming" ability had any practicality left.
  • If civs would have pulled it off, considering they still had a shot at winning collectively (since Dom was the last protagonist left and had the Slab to protect him from all things except Ramses), I figure Muriel's Extra Wincon would have been needlessly cruel, as she did lose both Courage and Eustace and rather quickly, too.


• With regards to using the Ramses sock account, I want to acknowledge that I did step a few minor boundaries. The idea of guessing Ramses' identity based on timing was likely perturbed, since I had agreed to cover sig's afk/sleep periods. There were also attempts to narrow the list based on the music choices or which players had been/were SAW contributors, which might have painted a target on other players. Anyway, this was not a fully impartial use of the role and the account and I admit some personal affinity for the character that drew me in to mess around with it myself. On the other hand, I do want to stress that, apart from posting those benign catchphrases, I did ask of sig to give me specific posting cues at all times, so I'd say my interference level remained low overall. I apologize in advance to anyone who would raise objections to how this was handled.

• I think it was already addressed how cursed players did not seek out help or proved indifferent / ignorant of such options, so don't have much to add there. Computer was designed as a healer, but required people to come forth and take up on a challenge. Cursed players would have even had priority over reward-seekers, so, really, this wasn't that hard of a process for the afflicted. Can't say I expected too much from Vompatti, but Kyle not paying any attention (or missing the cues, including soft ones from me) made it far too easy for Snow(o)man to accomplish her goals. Ironically, nijuu was one Day shy from completion with Vompatti, until Fractal derped and lead a successful lynch switch on her subject.

• I will express some disappointment over how little of Computer's role and those flavored challenges were quantified - not just from the perspective of all that game design now gone down the drain (which can sometimes prove inevitable), but also because it begs the question: if players won't do it freely, is coercing them (via targets / curses) the preferable solution? The Naughty challenge unfolded brilliantly, but there could have been so much more fun with the other formats as well. I opted to integrate the challenges (and their thematic flavor) into Computer's role, instead of, say, creating Night Polls. I didn't wish the players to feel compelled (or cursed) with performing in challenges, yet to still see the potential in gaining an extra bonus (not to mention getting healed, if necessary, see above). Anyway, my sole gripe would be that players reacted passively when the task was not mandatory. It was a general "meh" I sensed from everyone, save for a few. Don't know if there's a moral to this, but I don't think I'll create again roles requiring volunteering in the future.

• Onto actual gameplay, even though the stats show civilians having consistently screwed the pooch (even more so, if you consider that the one wolf lynch, Long Con, was a result of Golden maneuvering a cold bus move for cred), I would say that there was a core of four-five civilians (Colin, speedchuck, Lunalee, nutella, surely juliets had she survived long enough) who put a solid hunting performance. Add in Turnip suddenly having had great gut calls or Colin ISO'ing the entire mafia trio in one go and, with a bit less waffling or vote moodswinging, the mafia could have faced a much tougher challenge. Civs clearly lost the game on Day 6, but up to that point, it could have still gone down the wire, even towards a 2 vs 1 endgame.

• Even more solid was the night game, from key players on both side, if you look at the chart closely. nutella's reads were on wolves twice (potentially thrice) throughout four phases; even Luna's redirects could have impacted the civs' reads positively (Night 3) - but all these proved equally well countered by the opposing team. Night 2 could have been quite the spectacle, since nutella initially wanted to check Golden and Golden initially wanted to steal nutella's power; even one of them going forward with it would have definitely shifted the balance of the hunt in one side's favor. Fractal's Night 3 block also saved the mafia (and made up for killing nijuu's human subject lol). As for Scotty's or speed's protections, I'd say they merely missed the right timing to make any impact (Scotty protected Muriel a Night too early and speed protected himself too prematurely as well) - can happen, c'est la vie, nevertheless I still think they made serious night action moves overall.

• When it comes to what happened on Day 6, though, however impartial and understanding I should try to be, I can only say that Fractal was a dead wolf for 23 hours and 30 minutes, until two civilians - rather inactive themselves throughout that phase - came in and said "hey, let's mix it up, a single wagon is boring" (paraphrasing, of course). The rest, then, had disaster written all over, since Fractal had been given space to wiggle out. I'm sorry, but whenever I might hear that familiar "civilians are a team" tune again, I'll point out to this game's Day 6 EoD as counterexample.

• Epignosis's old adage that "rolehinting may in fact get your further in trouble" (paraphrasing, of course) seems to have held up in this game. Nutella rolehinted under lynch pressure and then most of her night checks got affected. Kylemii probably didn't hint, but wasn't subtle with his news bulletin format either. Scotty started barking under lynch pressure and then didn't make it back online during the last 20 minutes to safely save himself from the lynch tiebreak. Bummerz.

• It would be overstating the obvious to point out Golden's dangerous skill at picking up hints, guessing roles, profiling his victims and thus converting all that into strong kills or targeting or point out nijuu's ability to coast as a low-poster, when mafia, so my shout out would go to Fractal for a well executed and earned mafia (and mafioso) debut on this site. Strong hunt mode / townsheeping during early phases and pulled off surviving his own lynch in an impressive way. Not perfect in all details (but when is it ever?), such as having almost blown a teammate's survival chances - plus at one point he even outed nijuu by townreading her as "pure as SNOW", which was hysterical - or having grown suspicious by the hour, still... a very fine performance overall, great way to score a first win (reminds me of another debutant, back a few years ago... *nostalgic tear*).
by Ricochet
Mon Jul 02, 2018 11:00 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Dumping the other video material I had prepared, in case certain lynches would have ended differently.

If nutella would have died D2 (and she would have lost the tie with Long Con fwiw):



If Fractal would have gotten caught D6:



by Ricochet
Mon Jul 02, 2018 10:58 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

My sprawling diary notes throughout most of the game. Day 7 was a matter of sig not entering his forced vote, which he didn't do, hence game over. Turnip would have lost the coin toss vs Fractal, anyhow.

Spoiler: show

~ Day 0 was created to determine who gets hold of the Slab and who also receives coins (3 in total, useful if trading with Shirley). Turnip Head received the Slab, while juliets, lapluie and Scotty received coins. King sig was just two spots apart from the Slab slot, even though, of course, he would not have been able to instantly receive his Slab. Everyone else in the poll received some of Muriel's cooking, which amounted to nothing.



Day 1


~ slow start. King sig launches a WIFOM gambit with mixed results in terms of getting attention on him. I mean, I always make the players do something at the start of a game (Esbjorn, Triskaidekaphobia), but interesting how players use that to push for a first hunt narrative.
~ nijuu's answer to the meta inquiry satisfies King sig, but gets an eyeball out of Lunalee. King sig "bros" with the Slab owner (Turnip Head) lol.
~ Self-votes and other votes thrown early for close to little reason. Lunalee weirdly jumps on board the "randomization" gimmick, despite having come up with better pokes thus far.
~ Fractal gets good points for early activity and opinions.
~ something something didn't follow all that much during the evening. nijuu susstrain dies, lapluie wagoned for low activity, Dom wagoned for weaksuss (+ Scotty's misconception that he would be Ramses)
~ a lot of EoD swapping, lapluie's wagon dies out, nutella one created out of the blue (and with little substance). Ultimately, Dom loses the toss coin and his shot at a special wingrab by being lynched.


Night 1


~ lol my reputation has gone so far down the drain that players actively think I created sock accounts just so I can mess around with them myself
(~ ...I mean, they're half right, but still)
~ my involvement in managing the Ramses curse (recommending IDM music to sig, bringing my own free jazz ideas, etc.) is creating some imbalance as far as total impartiality goes, nevertheless interesting attempts to use the music list both as WIFOM weapon ("I'd never say I like this music") and townleaning on the victims (not the case or at least of no official relevancy). Curious if the fact that I didn't add sig to his own lists (for potential self-targeting / smokescreen) will become a detriment to Ramses being identified, but so far I doubt we're even close to that stage
~ nijuu got spooked in BTSC that, since three of the four mafia were marked by it, the music curse was a "Canuck" maneuver to draw baddies out in the open; fortunately, even without me being asked to clarify, she figured out some civilians (DDL) were also marked

~ Full list of actions:
Scotty protected Muriel (juliets). Accuracy at 80%, went through, though proved unnecessary
juliets blocked nutella
nutella rolechecked speedchuck. Accuracy at 80%, would have been a true read, but juliets smacked it away.
speedchuck protected King sig
insertnamehere tracked Marmot and searched Long Con for the Slab. Came out empty handed, but became a Floyd potential victim.
Colin chose the "Freaky Fred" treatment and "power boost" as a reward, but only nutella signed up for the challenge
Lunalee would have redirected anything targeting INH to Marmot, but was blocked by Fractal

nova killed Dragon D. Luffy as a parting gesture
Fractal blocked Lunalee
nijuu locked on to a human (Vompatti)

Floyd victims pool: Turnip Head [ineligible, since protected by the Slab] (for voting D1) and INH (for targeting Night 1)



Day 2


~ Long Con seems to still think that reactions to Ramses videos (the locust one) are required, which is just too damn funny, bless him
~ scrappy recap, mostly because I've been quite busy myself; Scotty's search for Ramses (Dom D1) continues to be way off, in his belief that Ramses might have faked the music curse himself; meanwhile, King sig doing his best to poke at others; the fact that Ramses' activity and curses identify so much with myself risks going off rails (people PoE'ing down to SAW listeners for instance), but the minute after it seems to go nowhere, so dunno
~ Kyle's reads are pretty much centered on civilians, but he also isn't reading a lot of villains either, except Fractal
~ nutella again taking heat for fringe reads and for scouts-honor-townclaiming too hard; Long Con wagon builds based on his low activity
~ good townreads (of various degree) from speedchuck, except of course on nutella; later also gets lapluie wrong; Colin returns with only one scum read on Long Con, no wait, Golden too, out of very little in fact, nice
~ King sig ultimately seems to have missed out on Turnip's blatant N1 come-at-me-bro taunt and picks nijuu for a locust attack. She would have survived the kill attempt anyway, yet the attack falls on the "fail" half side.
~ wait, Lunalee switched from Long Con why; later she seem to take her foot off the pedal due to hunting inactives misgivings; heavily prompts the Mafia team to coattail her good reads
~ Vompatti is just beyond hope
~ Fractal is setting his LCbus fairly smoothly, methinks; mafia savewagon on nutella rather laying it thick otherwise
~ Busman award goes in the end to Golden. nutella would have otherwise lost the toin coss, in case of a draw (or even ended up ahead with Kyle's late vote)

~ Actions:
King sig launches a kill attempt on nijuu. She does not possess the Slab and the attack fails.
Turnip Head [ineligible, since protected by the Slab] and INH remain potential victims of Floyd's ticking bomb



Night 2


~ Rollercoaster of a Night [could have been even crazier, see nutella - Golden dynamic]:
Scotty blocks King sig, delaying his new sequence of plagues; quite an unknowingly fitting confrontation, given that it's Courage fighting against Ramses
juliets blocks Colin, effectively blocking the challenge set for Day 1 (for which nutella and King sig had signed up); inadvertedly also turns up further messing with nutella's activity, on which juliets seems set to distrust
Night 2 could have been a stunning development in the civs vs mafia fight, as nutella first asked to check Golden - and her check would have been 100% accurate - after which Golden pondered in BTSC whether to use his power steal instead of killing and to target... on nutella! Then, however, nutella switched her target to Turnip Head and Golden resorted to kill
Turnip Head relinquished the Slab and targeted nijuukyugou, who will get insanified
speed opted to protect himself, except Luna then chose to redirect anything targeting speed towards INH

Golden killed juliets
Fractal targeted speedchuck, which got redirected to INH being forced to vote for Golden
nijuu targeted Scotty, not human

Turnip Head now eligible to die from Marmot's asplosion
Vompatti doesn't seem to mind dying, made no attempt to sign up for the cure contest
lapluie randed to receive the Slab [since King sig was blocked from initiating a new sequence of plagues, all players were randed to receive the Slab]




Day 3



~ Colin draws heat for post LC lynch messy posts. speedchuck generates a fairly promising PoE, with just Golden sneaking in among civilian townreads.
~ utterly lazy lynch Day, that had even the mafia whistling along to get a free lynch, that almost killed Colin, until Fractal pushes for a counterwagon/CFD on Vompatti - which, bafflingly, ruined nijuu's survival one Day shy from accomplishment



Night 3



~ Colin's nighttime ISO'ing gets a T and A for effort, meaning Towny, but also Awry

Actions:
~ Scotty made himself untargetable, with 75% odds, succeeded.
~ nutella searched Colin, but Luna redirected that to Golden. Accuracy at 80%, would have gotten a real read, but Fractal managed to block her
~ speedchuck protected Fractal
~ INH opted to track Scotty, who is untargetable, and to search King sig for the Slab, which doesn't even make sense as a choice, since sig's name was not on the flood group intel INH received
~ Colin's third attempt at a challenge (Freaky Fred theme again, with power boost set as prize) finally kicks off [no, Lunalee's redirect does not apply, since the contestants didn't target Colin specifically, they reached out to the "Computer" role]; nutella, Scotty and King sig all allowed to participate (exception from the two-candidate rule)
~ Lunalee redirected all targeting on Colin towards Golden. Would have been a major event, if not for Fractal's crucial block.

Golden killed Lunalee
Fractal blocked nutella
nijuu successfully targets Kylemii, can now survive if Kyle melts Day 6

Going into Day 4, Turnip Head and INH remain Marmot's bomb victims.



Day 4


~ The Naughty challenge turned out pretty darn awesome.
~ No notes taken in real time, but ultimately a bad town vs town EoD situation for the civs and they lynch their third protagonist. The only favourable scenario would have been for nijuu's survival to be used (and then nutella would have known it can't be Shirley). Scotty hinted under pressure, but then couldn't make it back in time to move his vote and save himself, odd.
~ To be noted that Turnip Head, in the midst of picking up the pace, had an amazing early, out of the blue, gut call bark on Fractal.



Night 4


~ Post Courage disaster, town people still seem to suspect one another. Meanwhile, the Mafia are preparing a semi-coup de grace.

Actions:
Naughtylla won the challenge, got a power used and boosted her read accuracy (from 60% to 80%). Excellent pick on nijuu, but unfortunately she seems finally destined to be eliminated.
speedchuck goes back to protecting himself - decent move, since he was on the mafia's shortlist, unfortunately not the right call toNight.
Colin will issue the "DrWilgy" licking challenge, with again a power up for a prize. Only speed signed up.
Turnip targets and thus insanifies Golden

Golden to kill nutella.
Fractal forgets to send his (vote force) action
nijuu checks Turnip Head without getting an extra human target



Day 5


~ another free, town-v-town lynch; so easy, that Fractal even openly clears nijuu as "pure as snow" without anyone even picking up on the slip
~ Kyle's vote on Marmot pushes his bomb timer at 2 cycles, even though it's probably too late in the game for it to matter anymore



Night 5


~ Colin suddenly names all three mafiosos in one ISO go
~ Golden and Fractal do an incredible amount of role conjecturing and tactical nightmoves backstage, basically pinning correctly players such as speedchuck or Dom, even if not quite sure who to tag as Ramses between sig or TH (avoiding them nonetheless with the kill)

Actions:
speedchuck protects Kylemii, which is both the last person the mafia would want to get rid of and speed gets blocked and killed, anyway
Colin re-upped the Wilgy challenge and yet again not enough customers.
Turnip uses a NK save on himself, of no purpose for the night, and becomes lynchable in the process

Golden and Fractal kill and block speedchuck respectively

King sig still quite not perceptive enough to figure that the Slab might have stayed in someone's possession for some time now. Out of the three names received, happens to pick the one player different from the previous shortlist (Fractal), instead of the two recurrent ones. Sad!



Day 6


For 23 hours and 30 minutes, Fractal was a goner and town would have had its shot at turning things around. Then Marmot and Kyle started switching votes and breaking the main wagon. GG. Colin was doomed as soon as Kyle switched on him and King sig was nowhere around to even vote, let alone reconsider his stance on Colin being bad. Didn't help either that Dom was also absent, with his vote being the only swing one remaining.


Night 6


Game is 99% over, except that two actions need to be submitted (by the mafia) and processed, in order for that to happen, plus even perhaps then Day 7 will need to unfold:
A. Golden to kill a target that's not bulletproof
B. Fractal to send a vote force

If A occurs, game concludes.
If A doesn't occur (kill fails on a bulletproof player - Dom or King sig), but Fractal does force a vote, the forced voter would then need to abstain on Day 7 and the lynch would have to end up a toss coin and swing on mafia - both variables for which I cannot call it game over beforehand, nevertheless quite the long shot.

Actions:
Turnip targeted and insanified King sig.

Golden targets Dom, so the kill fails, due to the Slab's protection
Fractal, however, forces King sig's vote on Turnip.
by Ricochet
Sun Jul 01, 2018 7:24 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

The thread keeps locking why? Maybe try not replying to any of my posts written while locked.
by Ricochet
Sun Jul 01, 2018 7:19 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Fractal wrote: Sun Jul 01, 2018 7:17 pm Just looking at the night actions, i can't see what saved Dom from dying last night, what was it?
The Slab.
by Ricochet
Sun Jul 01, 2018 7:17 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Ok, you may resume posting. I just wanted to post these without getting linki'd 300 times for the next half an hour.

And don't skip on my final videos yeh? :fist:
by Ricochet
Sun Jul 01, 2018 7:16 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Night Actions

Image


Ramses plagues


Image
by Ricochet
Sun Jul 01, 2018 7:15 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

The Slab.

Image
As long as it is in your possession, you are untargetable, except by King Ramses, but you also will not be able to use your abilities.

You can choose to discard the Slab at any point, during any phase.
~~~

Coins (3)
It may prove useful in certain circumstances.
Unbeknownst to any owner (and Shirley), the coins would have been traded automatically to Shirley, in exchange for any normal bargain (having to give Shirley their vote or getting insanified).
by Ricochet
Sun Jul 01, 2018 7:14 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

Courage
He just knows something bad is going to happen, or his name is Quad Rabbitpunch. And it's not.

Courage can choose during each Night one of four actions:
⦁ Protect Muriel throughout the respective Night and subsequent Day from being lynched or being targetted with any night action.
⦁ Flee in fear instead during the respective Night, making himself untargettable during that phase.
⦁ Heal himself or another player of his choice of any curse or affliction he or that player might currently suffer from.
⦁ Sling his yoyo until it slips off his finger and randomly hits a non-civ-alligned player, blocking its action during that Night. Courage will not be informed which player it hit or what power was blocked.
Courage must use all these powers once before he can use them again in a new sequence.

Courage's chances of activating any of his night powers will be affected throughout the game. With every civ-alligned lynch, the rate of success will worsen by 20%, whilst every non-civ alligned lynch will improve it by the same percentage (maxing at 100%). If Muriel dies, the rate's variation will increase to 25%.

Optionally, he can appear as himself in the thread during a Day phase, but his writing will be limited to several, unintelligible patterns - in the style of his dialogue in the cartoon (screaming, trying to say something, but coming off incoherent [click on links] etc.)

If Courage votes for Muriel during a lynch phase, his vote is worth 0.

EXTRA WINCON: While the Dead-or-Alive wincon is in effect, an extra win condition of yours will be for Muriel to survive the game OR, if she doesn't, for Eustace to be also dead by the end of the game.


~~~

Muriel
Muriel can use her rolling pin each Night to smack a player and block that player from targeting anyone. She knows Courage's identity. If she does ever choose to vote for Courage during a lynch phase, her vote will be worth 0.

EXTRA WINCON: While the Dead-or-Alive wincon is in effect, an extra win condition of yours will be for either Courage or Eustace to have survived the game.

~~~

Eustace Bagge
This stubborn, grumpy farmer is always a quick, easy target whenever bad things happen. Eustace will randomly absorb any non-kill night power with which a player in his vicinity (meaning above or below him in a current poll) is targeted by a Mafia team member. The range will increase by 1 with every civilian mislynch and decrease by 1 with every mafia death (with the chance to drop to 0), regardless if he absorbs any power or not throughout a Night phase.

You have a weird fate of surviving even the most gruesome, mangling attacks imaginable. As long as civilians accomplish their overall wincon, should you be nightkilled by a non-civilian force, you may earn a win.

~~~

Computer
Has the answer to all your problems and the remedy to all your needs...you twits.
Each Night, Computer can help a player that has been afflicted or reward someone with a prize, but it will also challenge them first. The first players from each category (in need / seeking a prize) to PM the host with their requests, starting with the beginning of the Night phase, will get selected. Computer will give them a challenge to perform in the thread during the next Day phase; at the end of that phase, a winner will be declared. Winners cannot return with a new request on consecutive Nights. Computer will not be told the nature of the request from any participant involved.

Computer can, nonetheless, decide beforehand (on the Night he issues the challenge) the nature of the prize, in case it will be issued, such as:
⦁ an extra vote
⦁ a negative vote to start with
⦁ a power boost
⦁ a coin [powers unknown]
⦁ something else the Computer itself can invent (but it cannot be a lynch or kill immunity, a lynch or kill stop, any info-receiving powers, etc.)

Challenges will be theme-related. Computer can choose each Night between one of these, with the sole requirement not to choose the same challenge on consecutive phases:

Cajun Fox Recipes - The contestants must present in thread ideas for the most bizarre, absurd or disgusting food recipes. Computer will evaluate the best recipe or the best overall effort throughout the challenge.
"Freaky" Fred - The contestants must constantly post in rhyme throughout the phase, in a format in which the first three sentences [Host: tweaked to be at least three, but possibly more] must rhyme and the fourth [or last] is required to always end with "...naughty". Computer will evaluate the best poem or the best overall effort throughout the challenge.
Weremole - The contestants must alternate in poking ("tag"-style) via posts other players in the game until they find their respective "it" designated player. Once one of the contestant tags the right player, that contestant will earn a point, the other will earn none, and a new round will ensue. Game will unfold in a first-to-five-points format. If this result is not reached before the end of the phase, the contestant ahead in points will still be declared the winner. Computer will not actually be required to assess anything else during this challenge.
King Ramses' Music Box - The contestans must post samples of awful, cringeworthy or vexing music. Computer will evaluate the best choice or best overall effort throughout the challenge. NOTE: Under certain conditions, you may be informed by the Host when you cannot issue this challenge.
King of Flan - The contestants must spam the thread with advertisements to Fantasy Flan (or any other wacky product they can think of, if they want). The Host will periodically (three or four times during the phase) inquire the players if they want to buy the product. Contestants will earn a point for each successful purchase. If this challenge is decided based on earned points, then Computer will not actually be required to assess anything further. If the challenge ends with a tie or cannot be decided based on points, then Computer will evaluate the best overall effort.
Perfect - The contestants must make no mistakes during this challenge's phase. This would include criterias such as making no grammatical errors in their posts, behaving exemplary in the game, carrying through with any other non-challenge tasks or curses they might have to or landing their final vote on a non-civilian player (Computer can add further criterias, if it considers anything else to fit the theme of the challenge). The contestants' progress will be jointly monitored by the Host, Facilitator and Computer, inasmuch as the latter can do so in an informed manner (e.g. proofread the contestants' posts). At the end of the phase, the contestant with the least amount of penalties incurred for imperfections will be declared the winner. Computer will not actually be required to assess anything else.
DrWilgy - The contestants are required to thoroughly lick other players in the thread. They will each earn points in case any player openly expresses enjoyment over having been licked. Otherwise, Computer will assess the best effort throughout the challenge.


~~~

Shirley the Medium
Cannot be lynched. Can curse or aid a player during every Night.


Shirley's curses or aids will depend on the role of the player she targets. She will not be informed which role she targeted. She can only target a player once in the game. In terms of receiving an aid, any player with the exception of Courage will be required to pay a small fee and sell their vote to Shirley during the subsequent Lynch phase.

⦁ Courage: Power boost.
⦁ Muriel: Cumulative negative vote at the start of each subsequent Lynch phase, until Muriel happens to vote on a civilian mislynch. The extra votes will disappear thereafter.
⦁ Eustace: Cumulative extra vote at the start of every subsequent Lynch phase, until Eustace happens to vote on a mafia lynch. The extra votes will disappear thereafter.
⦁ Policeman: Double use of his power, but with the second use having only 50% accuracy (in correspondence to the Policeman's general rate of success during the respective phase).
⦁ Dr. Vindaloo: Double use of his power, but with the second use having only 50% rate of success.
⦁ Professor Frith: Double use of his search power.
⦁ Courage's Parents: One lynch pardon or one early Night end (one time uses). However, the Parent using either of these at any time will start the subsequent Day phase with 3 votes.
⦁ Shirley: She can target herself and choose one of two aids, to be used at any time of her choice: one time use of a Night Kill immunity or one time use of a kill, vigilante style. After using either of these, however, she will make herself vulnerable to lynches during the next three Lynch phases.

Any other role not mentioned will simply get insanified starting with the subsequent Day phase. Unbeknownst to any player with which a trade will be involved, any player refusing to pay the fee will also get insanified starting with the subsequent Day phase.


EXTRA WINCON: You count towards the civilians' numbers, but you do NOT share any faction's wincon and you do not need to be alive to win. In order to win, any surviving player at the end of the game needs to have been targeted by you. You do NOT have to target yourself, in order to achive this win condition.


~~~

Snowman

Snowman must target a human target to extract its anti-melting gene and cure his melting condition. He can target nightly and afflict multiple subjects, if successful in doing so. If any target of his is not cured by the end of the third Day after it has been afflicted, it will melt and Snowman's condition will be cured (only one victim will melt; any other potential subject will no longer be cursed afterwards). Otherwise, if Snowman is repeatedly unsuccessful, he will melt at the end of Night 5. If by Night 5, a remaining victim of his is still in the process of melting, Snowman will be granted a lifeline to complete his cure - for this, however, the process must have started on Night 4 at the latest. Past Night 5, if the remaining victim is cured at any point, Snowman will die right away.

Snowman will be made aware if his target was a successful lock on a human or if and when a victim has been cured.
Snowman will survive one attempt on his life until he is cured of his condition. The one-time survival will not longer be in effect afterwards.
Snowman will be fourth in line to inherit the kill, if he'll ever be able to.


EXTRA WINCON: The civilians must be defeated, but you must also cure your melting condition. If you die from melting, you cannot win together with the rest of the villains.


~~~

King Ramses
Cannot be night killed.

King Ramses will search for the player who holds his slab using his three plagues. The sequence of plagues can be initiated on any given phase (Day or Night) and thus unfold and conclude on any given phase (Day or Night)

Flood - on the first phase in the sequence, Ramses creates a flood which randomly splits the current field in two (rounded up, if necessary); Ramses will receive a list of the potential candidates

Obnoxious music - on the second phase in the sequence, Ramses starts playing loud music which will drive two thirds of the players from his first list of potential candidates - rounded up if necessary (but no less than 3, if late stages of the game are reached) - visibly insane (i.e. they'll be forced to temporarily react to any such musical cues); Ramses will thus have a second list of potential candidates

Locusts - on the third phase in the sequence, Ramses will summon a locusts swarm to devour one potential candidate (from the second list) of his choice

If Ramses' chosen victim held the slab at that time (i.e. without having discarded it on the very Night of his death), Ramses receives the slab back and exits the game, victorious. If not, he must start over with its search, going again through all three stages of plagues.

If the player holding the slab discards it at any point during the first and second stage, the slab will be randomly sent to another person within the potential candidates list. Ramses will not be informed of any such ownership changes. On the Night of the Locusts, however, if Ramses' chosen victim discards the slab, it will be randomly sent to any player currently alive. Furthermore, Ramses's chosen victim, should it have discarded the slab, then has a 50% chance to evade the kill.

Additionally, Ramses can appear as himself in the thread, but his writing will be strictly limited to posting warnings (the character's two catchphrases in the show: "Return the slab..." / "Return the slab... or suffer my curse.") and giving musical cues throughout the second cycle of his plagues. Alternatively, he can delegate the Host to do this and inform him when or how often should he post the cues.

If Professor Frith happens to find, successfully hold on to the slab and meet his own specified win condition, King Ramses will become afterwards an SK with nightly kills and an LMS wincon.


WINCON: Find the slaaaab. Or suffer the curse of the LMS wincon.
by Ricochet
Sun Jul 01, 2018 7:14 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]


Scotty - Courage
juliets - Muriel Bagge
Dom - Eustace Bagge
nutella - Policeman
speedchuck - Dr. Vindaloo
Kylemii - Nowhere Newsman
insertnamehere - Professor Frith
Vompatti - Ma Bagge
lapluie Dom 2.0 - Courage's Mother
Dragon D. Luffy - Courage's Father
Marmot - Floyd
ColinIsCool - Computer
Turnip Head - Shirley the Medium
Lunalee - Space Dino

Long Con - Katz
novaselinenever Golden - Chicken from Outer Space
Fractal - Dr. Le Quack
nijuukyugou - Snowman

sig - King Ramses

Sock accounts:
Courage - Scotty
King Ramses - sig / Ricochet (Ghost Writer, Music Consultant)
by Ricochet
Sun Jul 01, 2018 7:12 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: Courage the Cowardly Dog Mafia [THE END]

I have an early wake up, so I'll post the facts and stats shortly and leave other comments for tomorrow.
by Ricochet
Sun Jul 01, 2018 7:07 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Courage the Cowardly Dog Mafia [THE END]


Image


[mention]Fractal[/mention], [mention]Golden[/mention], [mention]Long Con[/mention], [mention]nijuukyugou[/mention],
congratulations!

Thanks for playing!


by Ricochet
Fri Jun 29, 2018 7:26 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [NIGHT 6] Courage the Cowardly Dog Mafia

Image*
22h and a half (6pm EST*)
by Ricochet
Fri Jun 29, 2018 7:07 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [DAY 6] Courage the Cowardly Dog Mafia

Technical difficulties, please hold.
by Ricochet
Thu Jun 28, 2018 7:01 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [DAY 6] Courage the Cowardly Dog Mafia

Nowhere Newsman wrote: bing bong ding dong!

welcome to the season finale of The News!

the game may be closer to ending than you think. treat every single lynch like it's mylo. establish a town core. do your best. eat something with fried onions in it.

lynch marmot. lynch epignosis.

goodnight and i love you
by Ricochet
Thu Jun 28, 2018 4:42 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [NIGHT 5] Courage the Cowardly Dog Mafia

Ricochet wrote: Thu Jun 28, 2018 3:09 pm
Hello-oo-oo-oo
Ricochet wrote: Thu Jun 28, 2018 5:32 am
Image

Image
by Ricochet
Thu Jun 28, 2018 3:09 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [NIGHT 5] Courage the Cowardly Dog Mafia

Hello-oo-oo-oo
Ricochet wrote: Thu Jun 28, 2018 5:32 am
Image

Image
by Ricochet
Wed Jun 27, 2018 9:05 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [Day 5] Courage the Cowardly Dog Mafia

Attention thread. Some of you are not complying with a certain task you've received. Consider this a warning, next time there will be sanctions applied.
by Ricochet
Tue Jun 26, 2018 7:01 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [DAY 5] Courage the Cowardly Dog Mafia

Nowhere Newsman wrote: *bing bong DING DONG* what's up? it's News! thank you for joining us for our penultimate episode!

the greatest burden in life is never knowing when or where you're going to die. how can you make plans if you could get killed by the mafia at any moment? it's absurd. it's stupid. i want to always live like im dying, and do all the things I know I'd regret never doing if I didn't get to do them. right now lynching marmot is near the top of that list.

see ya later, News fans
by Ricochet
Tue Jun 26, 2018 3:30 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [NIGHT 4] Courage the Cowardly Dog Mafia

Image
*two and a half

[mention]insertnamehere[/mention], you are again within hours of missing the Participation Score posting requirement
by Ricochet
Tue Jun 26, 2018 11:18 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [NIGHT 3] Courage the Cowardly Dog Mafia

Ricochet wrote: Mon Jun 25, 2018 7:11 pm
Image

Image
by Ricochet
Mon Jun 25, 2018 7:30 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [NIGHT 4] Courage the Cowardly Dog Mafia

speedchuck wrote: Mon Jun 25, 2018 7:22 pm @Ricochet Will we be told if/when we enter "Survival Mode"?
Image
by Ricochet
Mon Jun 25, 2018 3:00 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [Day 4] Courage the Cowardly Dog Mafia

nijuukyugou wrote: Mon Jun 25, 2018 2:44 pm
nutella wrote: Mon Jun 25, 2018 2:37 pm Guys I'm starting to think in rhyme talk, this game has ruined my brain stalk, I can't help but make verse like a word doc, I kinda don't want the day end clock cause I feel like a talented word jock. My meter's so on point it's a cake walk and I think that I really do rock. Don't like NAUGHTY
LOL I'm both amused reading the thread but also imagining everyone taking the mike from everyone else, except I don't have a good idea of what anyone looks like so I just imagine an ice cream sandwich taking the mike from Scotty and handing it off to a wildcat :haha:
Socky'd
by Ricochet
Sun Jun 24, 2018 7:05 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [DAY 4] Courage the Cowardly Dog Mafia

Nowhere Newsman wrote: *bing bong bang BONG* it's the news, daddy.

speedchuck is town
fractal is town
kyle is... town
golden is..... town?
lunalee is town.
i think nutella is town too probably
inh is town I think?
sig seems good, tone read
nijuu seems..... okay?
turnip head seems maybe possibly good

colin looks better than he used to. his efforts seem real to me. maybe that's his goal maybe he sees the potentiality of his lynch and is working to prevent it by big-towning but also maybe not. I don't know, there's a lot of meat here to chew on.

Marmot and Turnip Head are in similar boats where their physical contributions are less than their fluff contributions, but what they've posted when they've posted has looked good. I think marmot looks a little worse than turnip head though. despite his star system most of his observations could be made by any alignment.

i could see Scotty as being a mafia team member who might have bussed long con, based on the way his vote rolled out. I guess a lot depends on whether or not nutella was also mafia during that lynch. a few people im seeing only really look good because of their votes for long con

Lapluie's posting history is a desert. This is me, the news, calling you out. please say some words. someone please @ Lapluie so she sees this.

Colin.
Marmot.
Scotty.
Lapluie.
I think there's at least one baddie in that list of 4. It's probable there's a mistake in my townreads but I think this list is a decent jumping off point.

Anyway, this has been The News. Bye.
by Ricochet
Sun Jun 24, 2018 2:55 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: ♫♫♫ [Night 3] Courage the Cowardly Dog Mafia

sig wrote: Sun Jun 24, 2018 2:41 pm
Kylemii wrote: Sun Jun 24, 2018 2:29 pm
Ricochet wrote: Sun Jun 24, 2018 2:11 pm
Kylemii wrote: Sun Jun 24, 2018 2:02 pm @Ricochet I didn't know there were videos in your posts? are the images links
All my EoD posts (lynches and kills) have a YouTube video embedded in them.
I thought those were just pictures :0 they're great
I thought they were just the courage theme song. :rip

Image
by Ricochet
Sun Jun 24, 2018 2:11 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: ♫♫♫ [Night 3] Courage the Cowardly Dog Mafia

Kylemii wrote: Sun Jun 24, 2018 2:02 pm @Ricochet I didn't know there were videos in your posts? are the images links
All my EoD posts (lynches and kills) have a YouTube video embedded in them.
by Ricochet
Sun Jun 24, 2018 8:44 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [Night 3] Courage the Cowardly Dog Mafia

Image

My Host Post Videos over the past two cycles have had no views (except by me when previewing them before posting). Each one is two minutes long tops.

Should I not bother anymore?
by Ricochet
Sun Jun 24, 2018 8:41 am
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [Night 3] Courage the Cowardly Dog Mafia

Image

[mention]insertnamehere[/mention] & [mention]lapluie[/mention]: You are in danger of missing your one-post-per-Cycle minimum for the Participation Score / win acknowledgement. Contact me in private if there are extraneous circumstances for your absence, otherwise please try to post by end of Night 3.
by Ricochet
Sat Jun 23, 2018 7:11 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

[NIGHT 3] Courage the Cowardly Dog Mafia

Well woopty doo, I didn't prepare a video for a final-30-minute vote switch on Vompatti, either. Enjoy this shitty short YouTube clip, instead.

Linki: No I don't Scotty!! :meany:



Image



Spoiler: show
Image
by Ricochet
Fri Jun 22, 2018 7:10 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [Day 3] Courage the Cowardly Dog Mafia

Ricochet wrote: Wed Jun 20, 2018 7:09 pm
Ricochet wrote: Mon Jun 18, 2018 7:19 pm
Image


Image
by Ricochet
Fri Jun 22, 2018 7:09 pm
Forum: Previous Side Missions
Topic: Courage the Cowardly Dog Mafia [THE END]
Replies: 2710
Views: 67094

Re: [Day 3] Courage the Cowardly Dog Mafia

Nowhere Newsman wrote: *DING ding bing BONG* it's the morning news, baby!!!

long con was bad, so nice work.

i want juliet, colin, nijuu, sig, and inh to get looked at tomorrow, please.

i don't think they're *all* mafia or anything but i think it would be important to analyze the motive behind their votes.

i don't think nutella should be completely let off the hook either. she kept the focus on her and long con, instead of introducing or pursuing alternative suspicions. that may have been her way to deal with being on the block with a teammate, so that way no matter who gets lynched one of them survives with civ credit. just something to think about

that's all folks, see you tomorrow.

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