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- Tue Jul 03, 2018 1:31 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Too dramatic of a word, perhaps, but simply my work here is done.
- Tue Jul 03, 2018 12:53 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Alright then, think that's about it, but if you have any other questions, thoughts or complaints, I'll be around another day or two before departing.
Thanks again for playing, everyone. Thanks to Golden and Dom for subbing. Thanks to Epignosis for modding.
Thanks again for playing, everyone. Thanks to Golden and Dom for subbing. Thanks to Epignosis for modding.
- Tue Jul 03, 2018 1:33 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Glue and paper?
I converted the show video fragment into frames (I don't have a Mac, hence don't have Final Pro, hence Sony Vegas) and then gif'd the frames with GIMP. The title logo was available and I just added some title animations. So I manage these in pretty pedestrian ways.
I converted the show video fragment into frames (I don't have a Mac, hence don't have Final Pro, hence Sony Vegas) and then gif'd the frames with GIMP. The title logo was available and I just added some title animations. So I manage these in pretty pedestrian ways.
- Tue Jul 03, 2018 12:52 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Mon Jul 02, 2018 7:48 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Mon Jul 02, 2018 4:52 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Barely remember myself, tbh, but I think it was a sort of safe pick - nothing to trace back to D1 convo sort of thing.
Once Golden subbed, it switched to slaying supatowns and power roles.
- Mon Jul 02, 2018 11:01 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Finally, few Host comments at length:
• This game had a lot more in store than what surfaced, its big idea, inspired from the cartoon, being for weird, absurd even things to occur at all time. Vote manipulations were a serious possibility, yet every lynch went smoothly. Lynch and kill fails were on the table (due to survivals, protections, blocks, etc), yet all phases ended up with a clean victim, save for Night 6 (which didn't matter much, simply extending the endgame). Insanifications and posting challenges could have flown around a lot, but Shirley didn't target that much, Ramses's plagues boiled down to just music cues every three phases and people didn't sign up for Computer's challenges. Them's the breaks.
• From a creative perspective, I feel that I somewhat left this game in a half-assed state. This was created years ago and I sort of reheated it now, when its time finally arrived, adding a few more touches, but without truly fine tuning it. I also made a few derps along the way, once the game started, like due to having had in mind two different interpretations for certain roles, yet having written (or left written) just one. A few glaring examples I could think of on the spot:
- On Night 1, I derped with Luna's role and told her she could also choose the second target for her redirecting, instead of it being randomized. Had to roll with this version afterwards, of course.
- Floyd needed to cumulate votes/actions in order to blow up, yet on Day 1 I informed Marmot that he became a ticking bomb and would blow up end of Day 4. I set this right on Day 4, reverting to the original interpretation of the role. I thank Marmot once again for his understanding.
- I had in mind for Ramses to be an odd-phase 3P killer, but then realized I had worded this poorly in his role description, making it possible for him only to target with a kill the owner of the Slab or the past owner of it (the 50% kill), should Ramses have guessed correctly (which, in itself, was always meant to be a difficult task). So I had to stick with Ramses being a somewhat blander, less threatening force. And even so, out of his choices, a D2 kill on nijuu would have failed (her own survival not-even-withstanding), a D4 kill on nutella would have succeeded and afterwards I didn't even roll the dice anymore.
- I probably could have done more in terms of Ramses' plagues having an impact in the game, instead of just jukebox shenanigans. Maybe have the flood victims post in blue, maybe have the final candidates insanified during the Locusts stage, I dunno. But all these thoughts for improvement came in hindsight, whilst the game had started, so, again, had to leave it at that.
- Courage's Parents assuming Courage's identity was likely a remnant of a first draft, in which Courage dying was the only winning requirement for mafia - I scraped that once realizing it would be rather mad for the game to require basically just three deaths (lynches or kills) in order to conclude. So in retrospect I don't think the Parents' "seeming" ability had any practicality left.
- If civs would have pulled it off, considering they still had a shot at winning collectively (since Dom was the last protagonist left and had the Slab to protect him from all things except Ramses), I figure Muriel's Extra Wincon would have been needlessly cruel, as she did lose both Courage and Eustace and rather quickly, too.
• With regards to using the Ramses sock account, I want to acknowledge that I did step a few minor boundaries. The idea of guessing Ramses' identity based on timing was likely perturbed, since I had agreed to cover sig's afk/sleep periods. There were also attempts to narrow the list based on the music choices or which players had been/were SAW contributors, which might have painted a target on other players. Anyway, this was not a fully impartial use of the role and the account and I admit some personal affinity for the character that drew me in to mess around with it myself. On the other hand, I do want to stress that, apart from posting those benign catchphrases, I did ask of sig to give me specific posting cues at all times, so I'd say my interference level remained low overall. I apologize in advance to anyone who would raise objections to how this was handled.
• I think it was already addressed how cursed players did not seek out help or proved indifferent / ignorant of such options, so don't have much to add there. Computer was designed as a healer, but required people to come forth and take up on a challenge. Cursed players would have even had priority over reward-seekers, so, really, this wasn't that hard of a process for the afflicted. Can't say I expected too much from Vompatti, but Kyle not paying any attention (or missing the cues, including soft ones from me) made it far too easy for Snow(o)man to accomplish her goals. Ironically, nijuu was one Day shy from completion with Vompatti, until Fractal derped and lead a successful lynch switch on her subject.
• I will express some disappointment over how little of Computer's role and those flavored challenges were quantified - not just from the perspective of all that game design now gone down the drain (which can sometimes prove inevitable), but also because it begs the question: if players won't do it freely, is coercing them (via targets / curses) the preferable solution? The Naughty challenge unfolded brilliantly, but there could have been so much more fun with the other formats as well. I opted to integrate the challenges (and their thematic flavor) into Computer's role, instead of, say, creating Night Polls. I didn't wish the players to feel compelled (or cursed) with performing in challenges, yet to still see the potential in gaining an extra bonus (not to mention getting healed, if necessary, see above). Anyway, my sole gripe would be that players reacted passively when the task was not mandatory. It was a general "meh" I sensed from everyone, save for a few. Don't know if there's a moral to this, but I don't think I'll create again roles requiring volunteering in the future.
• Onto actual gameplay, even though the stats show civilians having consistently screwed the pooch (even more so, if you consider that the one wolf lynch, Long Con, was a result of Golden maneuvering a cold bus move for cred), I would say that there was a core of four-five civilians (Colin, speedchuck, Lunalee, nutella, surely juliets had she survived long enough) who put a solid hunting performance. Add in Turnip suddenly having had great gut calls or Colin ISO'ing the entire mafia trio in one go and, with a bit less waffling or vote moodswinging, the mafia could have faced a much tougher challenge. Civs clearly lost the game on Day 6, but up to that point, it could have still gone down the wire, even towards a 2 vs 1 endgame.
• Even more solid was the night game, from key players on both side, if you look at the chart closely. nutella's reads were on wolves twice (potentially thrice) throughout four phases; even Luna's redirects could have impacted the civs' reads positively (Night 3) - but all these proved equally well countered by the opposing team. Night 2 could have been quite the spectacle, since nutella initially wanted to check Golden and Golden initially wanted to steal nutella's power; even one of them going forward with it would have definitely shifted the balance of the hunt in one side's favor. Fractal's Night 3 block also saved the mafia (and made up for killing nijuu's human subject lol). As for Scotty's or speed's protections, I'd say they merely missed the right timing to make any impact (Scotty protected Muriel a Night too early and speed protected himself too prematurely as well) - can happen, c'est la vie, nevertheless I still think they made serious night action moves overall.
• When it comes to what happened on Day 6, though, however impartial and understanding I should try to be, I can only say that Fractal was a dead wolf for 23 hours and 30 minutes, until two civilians - rather inactive themselves throughout that phase - came in and said "hey, let's mix it up, a single wagon is boring" (paraphrasing, of course). The rest, then, had disaster written all over, since Fractal had been given space to wiggle out. I'm sorry, but whenever I might hear that familiar "civilians are a team" tune again, I'll point out to this game's Day 6 EoD as counterexample.
• Epignosis's old adage that "rolehinting may in fact get your further in trouble" (paraphrasing, of course) seems to have held up in this game. Nutella rolehinted under lynch pressure and then most of her night checks got affected. Kylemii probably didn't hint, but wasn't subtle with his news bulletin format either. Scotty started barking under lynch pressure and then didn't make it back online during the last 20 minutes to safely save himself from the lynch tiebreak. Bummerz.
• It would be overstating the obvious to point out Golden's dangerous skill at picking up hints, guessing roles, profiling his victims and thus converting all that into strong kills or targeting or point out nijuu's ability to coast as a low-poster, when mafia, so my shout out would go to Fractal for a well executed and earned mafia (and mafioso) debut on this site. Strong hunt mode / townsheeping during early phases and pulled off surviving his own lynch in an impressive way. Not perfect in all details (but when is it ever?), such as having almost blown a teammate's survival chances - plus at one point he even outed nijuu by townreading her as "pure as SNOW", which was hysterical - or having grown suspicious by the hour, still... a very fine performance overall, great way to score a first win (reminds me of another debutant, back a few years ago... *nostalgic tear*).
- Mon Jul 02, 2018 11:00 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Dumping the other video material I had prepared, in case certain lynches would have ended differently.
If nutella would have died D2 (and she would have lost the tie with Long Con fwiw):
If Fractal would have gotten caught D6:
If nutella would have died D2 (and she would have lost the tie with Long Con fwiw):
If Fractal would have gotten caught D6:
- Mon Jul 02, 2018 10:58 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
My sprawling diary notes throughout most of the game. Day 7 was a matter of sig not entering his forced vote, which he didn't do, hence game over. Turnip would have lost the coin toss vs Fractal, anyhow.
Spoiler: show
- Sun Jul 01, 2018 7:24 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
The thread keeps locking why? Maybe try not replying to any of my posts written while locked.
- Sun Jul 01, 2018 7:19 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Sun Jul 01, 2018 7:17 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Ok, you may resume posting. I just wanted to post these without getting linki'd 300 times for the next half an hour.
And don't skip on my final videos yeh?
And don't skip on my final videos yeh?
- Sun Jul 01, 2018 7:16 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Night Actions
Ramses plagues
Ramses plagues
- Sun Jul 01, 2018 7:15 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
The Slab.
Coins (3)
~~~As long as it is in your possession, you are untargetable, except by King Ramses, but you also will not be able to use your abilities.
You can choose to discard the Slab at any point, during any phase.
Coins (3)
Unbeknownst to any owner (and Shirley), the coins would have been traded automatically to Shirley, in exchange for any normal bargain (having to give Shirley their vote or getting insanified).It may prove useful in certain circumstances.
- Sun Jul 01, 2018 7:14 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Courage
He just knows something bad is going to happen, or his name is Quad Rabbitpunch. And it's not.
Courage can choose during each Night one of four actions:
⦁ Protect Muriel throughout the respective Night and subsequent Day from being lynched or being targetted with any night action.
⦁ Flee in fear instead during the respective Night, making himself untargettable during that phase.
⦁ Heal himself or another player of his choice of any curse or affliction he or that player might currently suffer from.
⦁ Sling his yoyo until it slips off his finger and randomly hits a non-civ-alligned player, blocking its action during that Night. Courage will not be informed which player it hit or what power was blocked.
Courage must use all these powers once before he can use them again in a new sequence.
Courage's chances of activating any of his night powers will be affected throughout the game. With every civ-alligned lynch, the rate of success will worsen by 20%, whilst every non-civ alligned lynch will improve it by the same percentage (maxing at 100%). If Muriel dies, the rate's variation will increase to 25%.
Optionally, he can appear as himself in the thread during a Day phase, but his writing will be limited to several, unintelligible patterns - in the style of his dialogue in the cartoon (screaming, trying to say something, but coming off incoherent [click on links] etc.)
If Courage votes for Muriel during a lynch phase, his vote is worth 0.
EXTRA WINCON: While the Dead-or-Alive wincon is in effect, an extra win condition of yours will be for Muriel to survive the game OR, if she doesn't, for Eustace to be also dead by the end of the game.
~~~
Muriel
Muriel can use her rolling pin each Night to smack a player and block that player from targeting anyone. She knows Courage's identity. If she does ever choose to vote for Courage during a lynch phase, her vote will be worth 0.
EXTRA WINCON: While the Dead-or-Alive wincon is in effect, an extra win condition of yours will be for either Courage or Eustace to have survived the game.
~~~
Eustace Bagge
This stubborn, grumpy farmer is always a quick, easy target whenever bad things happen. Eustace will randomly absorb any non-kill night power with which a player in his vicinity (meaning above or below him in a current poll) is targeted by a Mafia team member. The range will increase by 1 with every civilian mislynch and decrease by 1 with every mafia death (with the chance to drop to 0), regardless if he absorbs any power or not throughout a Night phase.
You have a weird fate of surviving even the most gruesome, mangling attacks imaginable. As long as civilians accomplish their overall wincon, should you be nightkilled by a non-civilian force, you may earn a win.
~~~
Computer
Has the answer to all your problems and the remedy to all your needs...you twits.
Each Night, Computer can help a player that has been afflicted or reward someone with a prize, but it will also challenge them first. The first players from each category (in need / seeking a prize) to PM the host with their requests, starting with the beginning of the Night phase, will get selected. Computer will give them a challenge to perform in the thread during the next Day phase; at the end of that phase, a winner will be declared. Winners cannot return with a new request on consecutive Nights. Computer will not be told the nature of the request from any participant involved.
Computer can, nonetheless, decide beforehand (on the Night he issues the challenge) the nature of the prize, in case it will be issued, such as:
⦁ an extra vote
⦁ a negative vote to start with
⦁ a power boost
⦁ a coin [powers unknown]
⦁ something else the Computer itself can invent (but it cannot be a lynch or kill immunity, a lynch or kill stop, any info-receiving powers, etc.)
Challenges will be theme-related. Computer can choose each Night between one of these, with the sole requirement not to choose the same challenge on consecutive phases:
⦁ Cajun Fox Recipes - The contestants must present in thread ideas for the most bizarre, absurd or disgusting food recipes. Computer will evaluate the best recipe or the best overall effort throughout the challenge.
⦁ "Freaky" Fred - The contestants must constantly post in rhyme throughout the phase, in a format in which the first three sentences [Host: tweaked to be at least three, but possibly more] must rhyme and the fourth [or last] is required to always end with "...naughty". Computer will evaluate the best poem or the best overall effort throughout the challenge.
⦁ Weremole - The contestants must alternate in poking ("tag"-style) via posts other players in the game until they find their respective "it" designated player. Once one of the contestant tags the right player, that contestant will earn a point, the other will earn none, and a new round will ensue. Game will unfold in a first-to-five-points format. If this result is not reached before the end of the phase, the contestant ahead in points will still be declared the winner. Computer will not actually be required to assess anything else during this challenge.
⦁ King Ramses' Music Box - The contestans must post samples of awful, cringeworthy or vexing music. Computer will evaluate the best choice or best overall effort throughout the challenge. NOTE: Under certain conditions, you may be informed by the Host when you cannot issue this challenge.
⦁ King of Flan - The contestants must spam the thread with advertisements to Fantasy Flan (or any other wacky product they can think of, if they want). The Host will periodically (three or four times during the phase) inquire the players if they want to buy the product. Contestants will earn a point for each successful purchase. If this challenge is decided based on earned points, then Computer will not actually be required to assess anything further. If the challenge ends with a tie or cannot be decided based on points, then Computer will evaluate the best overall effort.
⦁ Perfect - The contestants must make no mistakes during this challenge's phase. This would include criterias such as making no grammatical errors in their posts, behaving exemplary in the game, carrying through with any other non-challenge tasks or curses they might have to or landing their final vote on a non-civilian player (Computer can add further criterias, if it considers anything else to fit the theme of the challenge). The contestants' progress will be jointly monitored by the Host, Facilitator and Computer, inasmuch as the latter can do so in an informed manner (e.g. proofread the contestants' posts). At the end of the phase, the contestant with the least amount of penalties incurred for imperfections will be declared the winner. Computer will not actually be required to assess anything else.
⦁ DrWilgy - The contestants are required to thoroughly lick other players in the thread. They will each earn points in case any player openly expresses enjoyment over having been licked. Otherwise, Computer will assess the best effort throughout the challenge.
~~~
Shirley the Medium
Cannot be lynched. Can curse or aid a player during every Night.
Shirley's curses or aids will depend on the role of the player she targets. She will not be informed which role she targeted. She can only target a player once in the game. In terms of receiving an aid, any player with the exception of Courage will be required to pay a small fee and sell their vote to Shirley during the subsequent Lynch phase.
⦁ Courage: Power boost.
⦁ Muriel: Cumulative negative vote at the start of each subsequent Lynch phase, until Muriel happens to vote on a civilian mislynch. The extra votes will disappear thereafter.
⦁ Eustace: Cumulative extra vote at the start of every subsequent Lynch phase, until Eustace happens to vote on a mafia lynch. The extra votes will disappear thereafter.
⦁ Policeman: Double use of his power, but with the second use having only 50% accuracy (in correspondence to the Policeman's general rate of success during the respective phase).
⦁ Dr. Vindaloo: Double use of his power, but with the second use having only 50% rate of success.
⦁ Professor Frith: Double use of his search power.
⦁ Courage's Parents: One lynch pardon or one early Night end (one time uses). However, the Parent using either of these at any time will start the subsequent Day phase with 3 votes.
⦁ Shirley: She can target herself and choose one of two aids, to be used at any time of her choice: one time use of a Night Kill immunity or one time use of a kill, vigilante style. After using either of these, however, she will make herself vulnerable to lynches during the next three Lynch phases.
Any other role not mentioned will simply get insanified starting with the subsequent Day phase. Unbeknownst to any player with which a trade will be involved, any player refusing to pay the fee will also get insanified starting with the subsequent Day phase.
EXTRA WINCON: You count towards the civilians' numbers, but you do NOT share any faction's wincon and you do not need to be alive to win. In order to win, any surviving player at the end of the game needs to have been targeted by you. You do NOT have to target yourself, in order to achive this win condition.
~~~
Snowman
Snowman must target a human target to extract its anti-melting gene and cure his melting condition. He can target nightly and afflict multiple subjects, if successful in doing so. If any target of his is not cured by the end of the third Day after it has been afflicted, it will melt and Snowman's condition will be cured (only one victim will melt; any other potential subject will no longer be cursed afterwards). Otherwise, if Snowman is repeatedly unsuccessful, he will melt at the end of Night 5. If by Night 5, a remaining victim of his is still in the process of melting, Snowman will be granted a lifeline to complete his cure - for this, however, the process must have started on Night 4 at the latest. Past Night 5, if the remaining victim is cured at any point, Snowman will die right away.
Snowman will be made aware if his target was a successful lock on a human or if and when a victim has been cured.
Snowman will survive one attempt on his life until he is cured of his condition. The one-time survival will not longer be in effect afterwards.
Snowman will be fourth in line to inherit the kill, if he'll ever be able to.
EXTRA WINCON: The civilians must be defeated, but you must also cure your melting condition. If you die from melting, you cannot win together with the rest of the villains.
~~~
King Ramses
Cannot be night killed.
King Ramses will search for the player who holds his slab using his three plagues. The sequence of plagues can be initiated on any given phase (Day or Night) and thus unfold and conclude on any given phase (Day or Night)
⦁ Flood - on the first phase in the sequence, Ramses creates a flood which randomly splits the current field in two (rounded up, if necessary); Ramses will receive a list of the potential candidates
⦁ Obnoxious music - on the second phase in the sequence, Ramses starts playing loud music which will drive two thirds of the players from his first list of potential candidates - rounded up if necessary (but no less than 3, if late stages of the game are reached) - visibly insane (i.e. they'll be forced to temporarily react to any such musical cues); Ramses will thus have a second list of potential candidates
⦁ Locusts - on the third phase in the sequence, Ramses will summon a locusts swarm to devour one potential candidate (from the second list) of his choice
If Ramses' chosen victim held the slab at that time (i.e. without having discarded it on the very Night of his death), Ramses receives the slab back and exits the game, victorious. If not, he must start over with its search, going again through all three stages of plagues.
If the player holding the slab discards it at any point during the first and second stage, the slab will be randomly sent to another person within the potential candidates list. Ramses will not be informed of any such ownership changes. On the Night of the Locusts, however, if Ramses' chosen victim discards the slab, it will be randomly sent to any player currently alive. Furthermore, Ramses's chosen victim, should it have discarded the slab, then has a 50% chance to evade the kill.
Additionally, Ramses can appear as himself in the thread, but his writing will be strictly limited to posting warnings (the character's two catchphrases in the show: "Return the slab..." / "Return the slab... or suffer my curse.") and giving musical cues throughout the second cycle of his plagues. Alternatively, he can delegate the Host to do this and inform him when or how often should he post the cues.
If Professor Frith happens to find, successfully hold on to the slab and meet his own specified win condition, King Ramses will become afterwards an SK with nightly kills and an LMS wincon.
WINCON: Find the slaaaab. Or suffer the curse of the LMS wincon.
He just knows something bad is going to happen, or his name is Quad Rabbitpunch. And it's not.
Courage can choose during each Night one of four actions:
⦁ Protect Muriel throughout the respective Night and subsequent Day from being lynched or being targetted with any night action.
⦁ Flee in fear instead during the respective Night, making himself untargettable during that phase.
⦁ Heal himself or another player of his choice of any curse or affliction he or that player might currently suffer from.
⦁ Sling his yoyo until it slips off his finger and randomly hits a non-civ-alligned player, blocking its action during that Night. Courage will not be informed which player it hit or what power was blocked.
Courage must use all these powers once before he can use them again in a new sequence.
Courage's chances of activating any of his night powers will be affected throughout the game. With every civ-alligned lynch, the rate of success will worsen by 20%, whilst every non-civ alligned lynch will improve it by the same percentage (maxing at 100%). If Muriel dies, the rate's variation will increase to 25%.
Optionally, he can appear as himself in the thread during a Day phase, but his writing will be limited to several, unintelligible patterns - in the style of his dialogue in the cartoon (screaming, trying to say something, but coming off incoherent [click on links] etc.)
If Courage votes for Muriel during a lynch phase, his vote is worth 0.
EXTRA WINCON: While the Dead-or-Alive wincon is in effect, an extra win condition of yours will be for Muriel to survive the game OR, if she doesn't, for Eustace to be also dead by the end of the game.
~~~
Muriel
Muriel can use her rolling pin each Night to smack a player and block that player from targeting anyone. She knows Courage's identity. If she does ever choose to vote for Courage during a lynch phase, her vote will be worth 0.
EXTRA WINCON: While the Dead-or-Alive wincon is in effect, an extra win condition of yours will be for either Courage or Eustace to have survived the game.
~~~
Eustace Bagge
This stubborn, grumpy farmer is always a quick, easy target whenever bad things happen. Eustace will randomly absorb any non-kill night power with which a player in his vicinity (meaning above or below him in a current poll) is targeted by a Mafia team member. The range will increase by 1 with every civilian mislynch and decrease by 1 with every mafia death (with the chance to drop to 0), regardless if he absorbs any power or not throughout a Night phase.
You have a weird fate of surviving even the most gruesome, mangling attacks imaginable. As long as civilians accomplish their overall wincon, should you be nightkilled by a non-civilian force, you may earn a win.
~~~
Computer
Has the answer to all your problems and the remedy to all your needs...you twits.
Each Night, Computer can help a player that has been afflicted or reward someone with a prize, but it will also challenge them first. The first players from each category (in need / seeking a prize) to PM the host with their requests, starting with the beginning of the Night phase, will get selected. Computer will give them a challenge to perform in the thread during the next Day phase; at the end of that phase, a winner will be declared. Winners cannot return with a new request on consecutive Nights. Computer will not be told the nature of the request from any participant involved.
Computer can, nonetheless, decide beforehand (on the Night he issues the challenge) the nature of the prize, in case it will be issued, such as:
⦁ an extra vote
⦁ a negative vote to start with
⦁ a power boost
⦁ a coin [powers unknown]
⦁ something else the Computer itself can invent (but it cannot be a lynch or kill immunity, a lynch or kill stop, any info-receiving powers, etc.)
Challenges will be theme-related. Computer can choose each Night between one of these, with the sole requirement not to choose the same challenge on consecutive phases:
⦁ Cajun Fox Recipes - The contestants must present in thread ideas for the most bizarre, absurd or disgusting food recipes. Computer will evaluate the best recipe or the best overall effort throughout the challenge.
⦁ "Freaky" Fred - The contestants must constantly post in rhyme throughout the phase, in a format in which the first three sentences [Host: tweaked to be at least three, but possibly more] must rhyme and the fourth [or last] is required to always end with "...naughty". Computer will evaluate the best poem or the best overall effort throughout the challenge.
⦁ Weremole - The contestants must alternate in poking ("tag"-style) via posts other players in the game until they find their respective "it" designated player. Once one of the contestant tags the right player, that contestant will earn a point, the other will earn none, and a new round will ensue. Game will unfold in a first-to-five-points format. If this result is not reached before the end of the phase, the contestant ahead in points will still be declared the winner. Computer will not actually be required to assess anything else during this challenge.
⦁ King Ramses' Music Box - The contestans must post samples of awful, cringeworthy or vexing music. Computer will evaluate the best choice or best overall effort throughout the challenge. NOTE: Under certain conditions, you may be informed by the Host when you cannot issue this challenge.
⦁ King of Flan - The contestants must spam the thread with advertisements to Fantasy Flan (or any other wacky product they can think of, if they want). The Host will periodically (three or four times during the phase) inquire the players if they want to buy the product. Contestants will earn a point for each successful purchase. If this challenge is decided based on earned points, then Computer will not actually be required to assess anything further. If the challenge ends with a tie or cannot be decided based on points, then Computer will evaluate the best overall effort.
⦁ Perfect - The contestants must make no mistakes during this challenge's phase. This would include criterias such as making no grammatical errors in their posts, behaving exemplary in the game, carrying through with any other non-challenge tasks or curses they might have to or landing their final vote on a non-civilian player (Computer can add further criterias, if it considers anything else to fit the theme of the challenge). The contestants' progress will be jointly monitored by the Host, Facilitator and Computer, inasmuch as the latter can do so in an informed manner (e.g. proofread the contestants' posts). At the end of the phase, the contestant with the least amount of penalties incurred for imperfections will be declared the winner. Computer will not actually be required to assess anything else.
⦁ DrWilgy - The contestants are required to thoroughly lick other players in the thread. They will each earn points in case any player openly expresses enjoyment over having been licked. Otherwise, Computer will assess the best effort throughout the challenge.
~~~
Shirley the Medium
Cannot be lynched. Can curse or aid a player during every Night.
Shirley's curses or aids will depend on the role of the player she targets. She will not be informed which role she targeted. She can only target a player once in the game. In terms of receiving an aid, any player with the exception of Courage will be required to pay a small fee and sell their vote to Shirley during the subsequent Lynch phase.
⦁ Courage: Power boost.
⦁ Muriel: Cumulative negative vote at the start of each subsequent Lynch phase, until Muriel happens to vote on a civilian mislynch. The extra votes will disappear thereafter.
⦁ Eustace: Cumulative extra vote at the start of every subsequent Lynch phase, until Eustace happens to vote on a mafia lynch. The extra votes will disappear thereafter.
⦁ Policeman: Double use of his power, but with the second use having only 50% accuracy (in correspondence to the Policeman's general rate of success during the respective phase).
⦁ Dr. Vindaloo: Double use of his power, but with the second use having only 50% rate of success.
⦁ Professor Frith: Double use of his search power.
⦁ Courage's Parents: One lynch pardon or one early Night end (one time uses). However, the Parent using either of these at any time will start the subsequent Day phase with 3 votes.
⦁ Shirley: She can target herself and choose one of two aids, to be used at any time of her choice: one time use of a Night Kill immunity or one time use of a kill, vigilante style. After using either of these, however, she will make herself vulnerable to lynches during the next three Lynch phases.
Any other role not mentioned will simply get insanified starting with the subsequent Day phase. Unbeknownst to any player with which a trade will be involved, any player refusing to pay the fee will also get insanified starting with the subsequent Day phase.
EXTRA WINCON: You count towards the civilians' numbers, but you do NOT share any faction's wincon and you do not need to be alive to win. In order to win, any surviving player at the end of the game needs to have been targeted by you. You do NOT have to target yourself, in order to achive this win condition.
~~~
Snowman
Snowman must target a human target to extract its anti-melting gene and cure his melting condition. He can target nightly and afflict multiple subjects, if successful in doing so. If any target of his is not cured by the end of the third Day after it has been afflicted, it will melt and Snowman's condition will be cured (only one victim will melt; any other potential subject will no longer be cursed afterwards). Otherwise, if Snowman is repeatedly unsuccessful, he will melt at the end of Night 5. If by Night 5, a remaining victim of his is still in the process of melting, Snowman will be granted a lifeline to complete his cure - for this, however, the process must have started on Night 4 at the latest. Past Night 5, if the remaining victim is cured at any point, Snowman will die right away.
Snowman will be made aware if his target was a successful lock on a human or if and when a victim has been cured.
Snowman will survive one attempt on his life until he is cured of his condition. The one-time survival will not longer be in effect afterwards.
Snowman will be fourth in line to inherit the kill, if he'll ever be able to.
EXTRA WINCON: The civilians must be defeated, but you must also cure your melting condition. If you die from melting, you cannot win together with the rest of the villains.
~~~
King Ramses
Cannot be night killed.
King Ramses will search for the player who holds his slab using his three plagues. The sequence of plagues can be initiated on any given phase (Day or Night) and thus unfold and conclude on any given phase (Day or Night)
⦁ Flood - on the first phase in the sequence, Ramses creates a flood which randomly splits the current field in two (rounded up, if necessary); Ramses will receive a list of the potential candidates
⦁ Obnoxious music - on the second phase in the sequence, Ramses starts playing loud music which will drive two thirds of the players from his first list of potential candidates - rounded up if necessary (but no less than 3, if late stages of the game are reached) - visibly insane (i.e. they'll be forced to temporarily react to any such musical cues); Ramses will thus have a second list of potential candidates
⦁ Locusts - on the third phase in the sequence, Ramses will summon a locusts swarm to devour one potential candidate (from the second list) of his choice
If Ramses' chosen victim held the slab at that time (i.e. without having discarded it on the very Night of his death), Ramses receives the slab back and exits the game, victorious. If not, he must start over with its search, going again through all three stages of plagues.
If the player holding the slab discards it at any point during the first and second stage, the slab will be randomly sent to another person within the potential candidates list. Ramses will not be informed of any such ownership changes. On the Night of the Locusts, however, if Ramses' chosen victim discards the slab, it will be randomly sent to any player currently alive. Furthermore, Ramses's chosen victim, should it have discarded the slab, then has a 50% chance to evade the kill.
Additionally, Ramses can appear as himself in the thread, but his writing will be strictly limited to posting warnings (the character's two catchphrases in the show: "Return the slab..." / "Return the slab... or suffer my curse.") and giving musical cues throughout the second cycle of his plagues. Alternatively, he can delegate the Host to do this and inform him when or how often should he post the cues.
If Professor Frith happens to find, successfully hold on to the slab and meet his own specified win condition, King Ramses will become afterwards an SK with nightly kills and an LMS wincon.
WINCON: Find the slaaaab. Or suffer the curse of the LMS wincon.
- Sun Jul 01, 2018 7:14 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
Scotty - Courage
juliets - Muriel Bagge
Dom - Eustace Bagge
nutella - Policeman
speedchuck - Dr. Vindaloo
Kylemii - Nowhere Newsman
insertnamehere - Professor Frith
Vompatti - Ma Bagge
lapluie Dom 2.0 - Courage's Mother
Dragon D. Luffy - Courage's Father
Marmot - Floyd
ColinIsCool - Computer
Turnip Head - Shirley the Medium
Lunalee - Space Dino
Long Con - Katz
novaselinenever Golden - Chicken from Outer Space
Fractal - Dr. Le Quack
nijuukyugou - Snowman
sig - King Ramses
Sock accounts:
Courage - Scotty
King Ramses - sig / Ricochet (Ghost Writer, Music Consultant)
- Sun Jul 01, 2018 7:12 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: Courage the Cowardly Dog Mafia [THE END]
I have an early wake up, so I'll post the facts and stats shortly and leave other comments for tomorrow.
- Sun Jul 01, 2018 7:07 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Courage the Cowardly Dog Mafia [THE END]
[mention]Fractal[/mention], [mention]Golden[/mention], [mention]Long Con[/mention], [mention]nijuukyugou[/mention],
congratulations!
Thanks for playing!
- Sun Jul 01, 2018 7:06 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Sat Jun 30, 2018 7:00 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Fri Jun 29, 2018 7:26 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [NIGHT 6] Courage the Cowardly Dog Mafia
*
22h and a half (6pm EST*)- Fri Jun 29, 2018 7:18 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Fri Jun 29, 2018 7:07 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [DAY 6] Courage the Cowardly Dog Mafia
Technical difficulties, please hold.
- Thu Jun 28, 2018 7:01 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [DAY 6] Courage the Cowardly Dog Mafia
Nowhere Newsman wrote: bing bong ding dong!
welcome to the season finale of The News!
the game may be closer to ending than you think. treat every single lynch like it's mylo. establish a town core. do your best. eat something with fried onions in it.
lynch marmot. lynch epignosis.
goodnight and i love you
- Thu Jun 28, 2018 7:00 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Thu Jun 28, 2018 4:42 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Thu Jun 28, 2018 3:09 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Thu Jun 28, 2018 5:32 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Wed Jun 27, 2018 7:04 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Wed Jun 27, 2018 7:01 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Wed Jun 27, 2018 9:05 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [Day 5] Courage the Cowardly Dog Mafia
Attention thread. Some of you are not complying with a certain task you've received. Consider this a warning, next time there will be sanctions applied.
- Tue Jun 26, 2018 7:01 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [DAY 5] Courage the Cowardly Dog Mafia
Nowhere Newsman wrote: *bing bong DING DONG* what's up? it's News! thank you for joining us for our penultimate episode!
the greatest burden in life is never knowing when or where you're going to die. how can you make plans if you could get killed by the mafia at any moment? it's absurd. it's stupid. i want to always live like im dying, and do all the things I know I'd regret never doing if I didn't get to do them. right now lynching marmot is near the top of that list.
see ya later, News fans
- Tue Jun 26, 2018 7:00 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Tue Jun 26, 2018 5:16 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Tue Jun 26, 2018 3:30 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [NIGHT 4] Courage the Cowardly Dog Mafia
*two and a half
[mention]insertnamehere[/mention], you are again within hours of missing the Participation Score posting requirement
[mention]insertnamehere[/mention], you are again within hours of missing the Participation Score posting requirement
- Tue Jun 26, 2018 11:18 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Mon Jun 25, 2018 7:30 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [NIGHT 4] Courage the Cowardly Dog Mafia
speedchuck wrote: ↑Mon Jun 25, 2018 7:22 pm @Ricochet Will we be told if/when we enter "Survival Mode"?
- Mon Jun 25, 2018 7:11 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Mon Jun 25, 2018 7:09 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Mon Jun 25, 2018 3:00 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [Day 4] Courage the Cowardly Dog Mafia
Socky'dnijuukyugou wrote: ↑Mon Jun 25, 2018 2:44 pmLOL I'm both amused reading the thread but also imagining everyone taking the mike from everyone else, except I don't have a good idea of what anyone looks like so I just imagine an ice cream sandwich taking the mike from Scotty and handing it off to a wildcatnutella wrote: ↑Mon Jun 25, 2018 2:37 pm Guys I'm starting to think in rhyme talk, this game has ruined my brain stalk, I can't help but make verse like a word doc, I kinda don't want the day end clock cause I feel like a talented word jock. My meter's so on point it's a cake walk and I think that I really do rock. Don't like NAUGHTY
- Sun Jun 24, 2018 7:05 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [DAY 4] Courage the Cowardly Dog Mafia
Nowhere Newsman wrote: *bing bong bang BONG* it's the news, daddy.
speedchuck is town
fractal is town
kyle is... town
golden is..... town?
lunalee is town.
i think nutella is town too probably
inh is town I think?
sig seems good, tone read
nijuu seems..... okay?
turnip head seems maybe possibly good
colin looks better than he used to. his efforts seem real to me. maybe that's his goal maybe he sees the potentiality of his lynch and is working to prevent it by big-towning but also maybe not. I don't know, there's a lot of meat here to chew on.
Marmot and Turnip Head are in similar boats where their physical contributions are less than their fluff contributions, but what they've posted when they've posted has looked good. I think marmot looks a little worse than turnip head though. despite his star system most of his observations could be made by any alignment.
i could see Scotty as being a mafia team member who might have bussed long con, based on the way his vote rolled out. I guess a lot depends on whether or not nutella was also mafia during that lynch. a few people im seeing only really look good because of their votes for long con
Lapluie's posting history is a desert. This is me, the news, calling you out. please say some words. someone please @ Lapluie so she sees this.
Colin.
Marmot.
Scotty.
Lapluie.
I think there's at least one baddie in that list of 4. It's probable there's a mistake in my townreads but I think this list is a decent jumping off point.
Anyway, this has been The News. Bye.
- Sun Jun 24, 2018 7:04 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Sun Jun 24, 2018 2:55 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: ♫♫♫ [Night 3] Courage the Cowardly Dog Mafia
- Sun Jun 24, 2018 2:11 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Sun Jun 24, 2018 8:44 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [Night 3] Courage the Cowardly Dog Mafia
My Host Post Videos over the past two cycles have had no views (except by me when previewing them before posting). Each one is two minutes long tops.
Should I not bother anymore?
- Sun Jun 24, 2018 8:41 am
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [Night 3] Courage the Cowardly Dog Mafia
[mention]insertnamehere[/mention] & [mention]lapluie[/mention]: You are in danger of missing your one-post-per-Cycle minimum for the Participation Score / win acknowledgement. Contact me in private if there are extraneous circumstances for your absence, otherwise please try to post by end of Night 3.
- Sat Jun 23, 2018 7:15 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Sat Jun 23, 2018 7:11 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
[NIGHT 3] Courage the Cowardly Dog Mafia
Well woopty doo, I didn't prepare a video for a final-30-minute vote switch on Vompatti, either. Enjoy this shitty short YouTube clip, instead.
Linki: No I don't Scotty!!
Linki: No I don't Scotty!!
Spoiler: show
- Fri Jun 22, 2018 7:10 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
- Fri Jun 22, 2018 7:09 pm
- Forum: Previous Side Missions
- Topic: Courage the Cowardly Dog Mafia [THE END]
- Replies: 2710
- Views: 67094
Re: [Day 3] Courage the Cowardly Dog Mafia
Nowhere Newsman wrote: *DING ding bing BONG* it's the morning news, baby!!!
long con was bad, so nice work.
i want juliet, colin, nijuu, sig, and inh to get looked at tomorrow, please.
i don't think they're *all* mafia or anything but i think it would be important to analyze the motive behind their votes.
i don't think nutella should be completely let off the hook either. she kept the focus on her and long con, instead of introducing or pursuing alternative suspicions. that may have been her way to deal with being on the block with a teammate, so that way no matter who gets lynched one of them survives with civ credit. just something to think about
that's all folks, see you tomorrow.