Search found 3 matches

by Ricochet
Tue Oct 20, 2015 10:11 am
Forum: The Drawing Board
Topic: Team-less (BTSC-less) Mafia?
Replies: 7
Views: 919

Re: Team-less (BTSC-less) Mafia?

Turnip Head wrote:
So yeah, if no BTSC, they at least need to know who each other are. The degree of difficulty would be high for both sides. I don't think I would want to play that game though :scared:
:feb:
by Ricochet
Tue Oct 20, 2015 9:21 am
Forum: The Drawing Board
Topic: Team-less (BTSC-less) Mafia?
Replies: 7
Views: 919

Re: Team-less (BTSC-less) Mafia?

Cripple the Mafia...game, I presume?

Does that mean that, in your opinion, every Mafia game starts as a game of luck until catching a first baddie and developing from there further hunts? How much is mafia hunting for you, in percentage even, about reading into a player's behaviour and how much reading into a player's interactions or links with other suspects or confirmed mafia?

As for the alternative, it's not only taking away the scheming, but the coordination of night power uses and other actions (unless you count that as scheming as well). I've had experiences already where a teammate went ahead with something and left the rest going "goddamnit, Marsh-...er, I mean 'teammate, you', why'd you go and did done that".

Incidentally, I remember the Championship game not allowing the mafia to have BTSC during the Day phase, only during the Night phase (when, instead, everyone was muted from writing in the thread). So what's the essence of Night BTSC then, so that the mafia always require it? Would it impact them too much not to have it?
by Ricochet
Tue Oct 20, 2015 7:58 am
Forum: The Drawing Board
Topic: Team-less (BTSC-less) Mafia?
Replies: 7
Views: 919

Team-less (BTSC-less) Mafia?

Is a regular game design (civs - mafia - indy) possible, in which the mafia "team" doesn't actually get BTSC priviledges? They'd rather be three or four villains that need to be hunted down. They would not be SKs, because only one would have the kill and it would be inherited by another one of them and so on, until total elimination.

Or would it be too damaging for the civ cause, by robbing them of some hunting tools such as judging interactions between potential or confirmed baddies, defending, distancing, bussing, etc.?

Alternative variant: a mafia team in which the villains know each other's identity, but still don't get to have BTSC. This would avoid the villain with the kill to develop SK-like qualities, by potentially affecting both factions (killing both civs and baddies).

I have no personal vision on this matter as of yet, I'm just asking and hoping for some feedback if it'd be doable.

Return to “Team-less (BTSC-less) Mafia?”