Search found 23 matches

by Ricochet
Mon Nov 23, 2015 2:19 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Didn't 48 hours passed for Day 4? Did MP leave it deadline-less due to personal time issues? Otherwise, methinks lylo phases should still have a clock running.
by Ricochet
Sun Nov 22, 2015 1:52 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

JaggedJimmyJay wrote:Yeah this game has been over for a while. I hope this blowout doesn't turn people off to the setup -- a lot of the intrigue and balance is lost when the cop is immediately dispatched. A lot to learn from that.
Exactly, we should totally use these games to improve our skills...

...only to afterwards still send you as our representative at the 2016 Championship.
by Ricochet
Fri Nov 20, 2015 11:51 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Choutas wrote:Tbh I don't get Wilgy's posts. He throws lots of unexplained info and everybody just consider it townie behavior.

Town is fucked.
Maybe he misses his ACEO days at the office.

Also, :bighug:
by Ricochet
Wed Nov 18, 2015 9:26 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Is that why you're not playing Star Wars? :P
by Ricochet
Wed Nov 18, 2015 8:52 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

FZ. wrote:Just switch to the white background Rico, it's so much easier on the eye :srsnod:

And RIP MM. :hugs:
I don't like that one. :blush:
by Ricochet
Wed Nov 18, 2015 6:23 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Well maybe being crosseyed helps (and it's painless, too). :mafia:

The quote box influences it as well. All these impossible colors are even more impossible when put in a quote box (which is darker).
by Ricochet
Wed Nov 18, 2015 4:45 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

a2thezebra wrote:How about invisible violet?
I can actually see that better than taboo mauve.
by Ricochet
Wed Nov 18, 2015 3:40 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Mongoose wrote:
Ricochet wrote:
Mongoose wrote:Matt F!?!? Poop on a pinwheel, how long have I been gone?
Can that be answered in the amount of games I've won since? :grin:
How many? Am I derailing your game with my chatteR?
It's a spectator chat, how can you derail the game with anything?

Also, if anything, I'm the one not making any effort here to genuinely spectate. :grin:
Golden wrote:Hey, mongoose, you don't have to use NP blue here...

But perhaps we should mandate the use of spectator scarlet.
Too dark on a black forum canvas. Up there with taboo mauve.
by Ricochet
Tue Nov 17, 2015 9:01 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Mongoose wrote:Matt F!?!? Poop on a pinwheel, how long have I been gone?
Can that be answered in the amount of games I've won since? :grin:
by Ricochet
Tue Nov 17, 2015 8:59 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

A mongoose! :faint:
by Ricochet
Tue Nov 17, 2015 8:16 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

My games will have spectator threads, but they likely won't incorporate any lynch polls and I also wouldn't allow a dead cop or mafia that joins to spoil anything about how the game unfolds.
by Ricochet
Tue Nov 17, 2015 9:07 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

I knew zebra was good.

...mostly because I never expressed any thoughts on whether zebra is bad or not.

:noble:
by Ricochet
Sun Nov 15, 2015 6:38 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Golden wrote:
FZ. wrote:
Golden wrote:FZ, what is your first language? I had no idea.
It's a secret :P
It's ok, rico gave it away.
That easy to fool, ey? :shifty:

The only compatriot I found on mafia forums so far is someone on Jesus Toast Mafia (never played here).
by Ricochet
Sun Nov 15, 2015 6:29 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

FZ. wrote:
Epignosis wrote:
FZ. wrote:
Epignosis wrote:FZ.!

Why you not in Star Wars? There's only one spot left! :omg:
Is it a big crazy game?
Only the most awesome kind of big and crazy. :srsnod:
I can't keep up with those :sigh: Everything is just a mess in my head and it's so hard to catch up when all the real talking happens when I'm asleep. That's true for every game, but in the big ones I end up having to catch up on 10 pages (and I'm reminding you English is not my mother tongue).
Is it just the size of big, full games? Depending on the players on the roster, smaller games can also get intense lately. Unfortunately, I tend to contribute to that. :p
by Ricochet
Sun Nov 15, 2015 6:27 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Golden wrote:FZ, what is your first language? I had no idea.
I do. :nicenod:
by Ricochet
Sun Nov 15, 2015 4:38 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Meanwhile, your name turned to red, the traditional color of mafia. :eek:

JaggedJimmyJay

:mafia:
by Ricochet
Sun Nov 15, 2015 3:31 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

S~V~S wrote:I think it depends on the win conditions. If i am a civ that wins dead or alive, i am more of a team player. But if I have to be alive to win, yeah, I would have to agree with you. The place most of the Syndicate homgrowns came from had rules that said you had to be alive to win. That led to our culture being self centered for the most part, i think.

That is why i have civs win dead or alive with their team in every game I hosted. I think it gives the civs more ways to fles their group muscles.
This doesn't quite resonate with me, although it's probably on a personal level. If I'll have 20 civ trophies (wins), but, for instance, be killed early in half of those games and, say, end up in only 3 endgames, many of those 20 victories will feel pretty hollow. Also, the civilians are not a team, they are a faction. You can hardly ever describe a team as a large collective that is (except for lovers, civs with BTSC, civs with gradual info) uninformed, manipulable by outside forces, varied in mentality and in how much trust they place in other players, can also easily step on each other's toes more often than not.

Furthermore, since there is no common mafia mentality to speak out (such as "mafia players will always punish the players who hunt them the most / put pressure on them the most / act supatown-iest / post the most / are marmots etc.), there should be no common fear among civilian players that, should they play in the spirit of the faction rather than self-centered, they'll consequently suffer more.

In Donner, my effort was all over the place but I also did something that helped the civs, yet my death was frankly caused more by civilians rather than by mafia. In Omerta, my effort was non-existent, and I was removed by civilians for being self-centered, lol. In Guess Who, I had the best reads I ever started a game with and was quickly killed by Mafia for it. In Watchmen, my effort was all over the place but participation was strong, and Mafia waited five Nights before trying to kill me for looking the civviest (luckily, I had a kill survival). In Recruitement, my effort was all over the place but participation was strong, and Mafia waited around the same amount of time to kill me (doing so probably because llama was on that team). In Teen Wolf on JTM, my effort was pretty decent, plus I was an outed civilian in short time, but the Mafia never bothered to remove me. In Talking Heads, my efforts varied but I gradually became the baddies' worst nightmare, yet they (collectively) never touched me via Night Kills.

If there's no real pattern on how mafia kills, there's no real pattern on how your survival odds will be throughout a game, either, really.

Of course, I'm no hypocrite to realise that, the more I'd progress into a game, the more a loss would hurt, should I get killed very short of achieving a win. In Watchmen, I practically begged the SK to not dispose of me, one Night or two away from lylo (although my survival win con was slighty nefarious back then :dark:). In Talking Heads, I was the last civilian killed and, if the win con would have not been DoA, my spirit would have been permanently crushed. But overall, I can accept losing some of the times, rather than winning as an early casualty on the back of others who carried the win till the end.

Besides, from experience, I've yet to see this "if I can win dead or alive, I am more of a team player" mentality fully manifest itself, regardless of alignment. In Syndicate, I was mafia and we had three lurkers/inactives in a team of seven that was gradually reduced (read: ripped apart) to just three masterminds. I'm sure other hosts can pitch in on how little, sometimes, the mafia in their games can act team-like (i.e. fully engaged, coordinated, etc.). In Talking Heads, despite what was ultimately a very powerful third act participation, we've had two civilian susbtitutions (to avoid modkilling) and then, alas, five civilians fall to modkill clauses or inactivity curses (No Compassion) nevertheless, compared to just one mafia member suffering the same fate. In Syndicate, three substitions were required to avoid modkills only for three modkills to still occur afterwards, compared to just two mafia suffering the same fate. Both games were dead-or-alive conditioned. Thus, I fail to see the team-work motivation happening, rather than to simply note how each player can (and ultimately will) play as much as he's able or willing to, every given time.

---

All this rant aside, lol :p , I agree that these games should aim to improve Syndicateers' (especially civilian-slotted ones) skills on operating with dead-or-alive tactics, such as the earlier mentioned fake peek, cop cover, etc.
by Ricochet
Thu Nov 12, 2015 5:20 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Golden wrote:Well, it was a coin toss that the town had a 96% chance of winning. That's some coin!
That would defy the concept of a "coin toss".

Also, wrong.
MovingPictures07 wrote:
Russtifinko -- 1 (LOST) -- LYNCHED
JaggedJimmyJay -- 1 (WON)

JJJ's range was 11 (-5, 0, +5) and his vote ended up on Metalmarsh89. A coin flip decides the game, sparing JJJ from death.
by Ricochet
Thu Nov 12, 2015 4:18 pm
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

MovingPictures07 wrote:
Ricochet wrote:Also, lol, it seems one can't edit his posts in a spectating thread either.
No shenanigans, mister. :mafia:
Mighty rich coming from the Host of a game decided on a coin toss, after a month and a half of gaming.
by Ricochet
Thu Nov 12, 2015 10:49 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

How fast do you want me to do reads on every player?
by Ricochet
Thu Nov 12, 2015 9:50 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

Also, lol, it seems one can't edit his posts in a spectating thread either.
by Ricochet
Thu Nov 12, 2015 9:49 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

S~V~S wrote:This is better in a thread than in a Chatzy.
Word. I so wish Talky Hed had one. :noble:

Also, I may or may not actually spectate - as in follow the game. For starters, what's a pet sounds? :ninja:
by Ricochet
Thu Nov 12, 2015 2:36 am
Forum: Previous Spectator and Mafia Chats
Topic: [SPECTATOR] Pet Sounds Mafia
Replies: 194
Views: 5877

Re: [SPECTATOR] Pet Sounds Mafia

JJJ doesn't have 100 spectator posts by now. Looks scummy to me. :mafia:
Golden wrote:
JaggedJimmyJay wrote:Thanks, Golden. Definitely feels good to finally win a dang game.
Yes, and being alive too, even with standard TS rules you were in.
Yeah, it's not like he was bulletproof to something. Standard, indeed. :P

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