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- Mon Nov 23, 2015 2:19 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Didn't 48 hours passed for Day 4? Did MP leave it deadline-less due to personal time issues? Otherwise, methinks lylo phases should still have a clock running.
- Sun Nov 22, 2015 1:52 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Exactly, we should totally use these games to improve our skills...JaggedJimmyJay wrote:Yeah this game has been over for a while. I hope this blowout doesn't turn people off to the setup -- a lot of the intrigue and balance is lost when the cop is immediately dispatched. A lot to learn from that.
...only to afterwards still send you as our representative at the 2016 Championship.
- Fri Nov 20, 2015 11:51 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Maybe he misses his ACEO days at the office.Choutas wrote:Tbh I don't get Wilgy's posts. He throws lots of unexplained info and everybody just consider it townie behavior.
Town is fucked.
Also,
- Wed Nov 18, 2015 9:26 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Is that why you're not playing Star Wars? :P
- Wed Nov 18, 2015 8:52 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
I don't like that one.FZ. wrote:Just switch to the white background Rico, it's so much easier on the eye
And RIP MM.
- Wed Nov 18, 2015 6:23 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Well maybe being crosseyed helps (and it's painless, too).
The quote box influences it as well. All these impossible colors are even more impossible when put in a quote box (which is darker).
The quote box influences it as well. All these impossible colors are even more impossible when put in a quote box (which is darker).
- Wed Nov 18, 2015 4:45 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
I can actually see that better than taboo mauve.a2thezebra wrote:How about invisible violet?
- Wed Nov 18, 2015 3:40 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
It's a spectator chat, how can you derail the game with anything?Mongoose wrote:How many? Am I derailing your game with my chatteR?Ricochet wrote:Can that be answered in the amount of games I've won since?Mongoose wrote:Matt F!?!? Poop on a pinwheel, how long have I been gone?
Also, if anything, I'm the one not making any effort here to genuinely spectate.
Too dark on a black forum canvas. Up there with taboo mauve.Golden wrote:Hey, mongoose, you don't have to use NP blue here...
But perhaps we should mandate the use of spectator scarlet.
- Tue Nov 17, 2015 9:01 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Can that be answered in the amount of games I've won since?Mongoose wrote:Matt F!?!? Poop on a pinwheel, how long have I been gone?
- Tue Nov 17, 2015 8:59 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
A mongoose!
- Tue Nov 17, 2015 8:16 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
My games will have spectator threads, but they likely won't incorporate any lynch polls and I also wouldn't allow a dead cop or mafia that joins to spoil anything about how the game unfolds.
- Tue Nov 17, 2015 9:07 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
I knew zebra was good.
...mostly because I never expressed any thoughts on whether zebra is bad or not.
...mostly because I never expressed any thoughts on whether zebra is bad or not.
- Sun Nov 15, 2015 6:38 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
That easy to fool, ey?Golden wrote:It's ok, rico gave it away.FZ. wrote:It's a secret :PGolden wrote:FZ, what is your first language? I had no idea.
The only compatriot I found on mafia forums so far is someone on Jesus Toast Mafia (never played here).
- Sun Nov 15, 2015 6:29 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Is it just the size of big, full games? Depending on the players on the roster, smaller games can also get intense lately. Unfortunately, I tend to contribute to that.FZ. wrote:I can't keep up with those Everything is just a mess in my head and it's so hard to catch up when all the real talking happens when I'm asleep. That's true for every game, but in the big ones I end up having to catch up on 10 pages (and I'm reminding you English is not my mother tongue).Epignosis wrote:Only the most awesome kind of big and crazy.FZ. wrote:Is it a big crazy game?Epignosis wrote:FZ.!
Why you not in Star Wars? There's only one spot left!
- Sun Nov 15, 2015 6:27 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
I do.Golden wrote:FZ, what is your first language? I had no idea.
- Sun Nov 15, 2015 4:38 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Meanwhile, your name turned to red, the traditional color of mafia.
JaggedJimmyJay
JaggedJimmyJay
- Sun Nov 15, 2015 3:31 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
This doesn't quite resonate with me, although it's probably on a personal level. If I'll have 20 civ trophies (wins), but, for instance, be killed early in half of those games and, say, end up in only 3 endgames, many of those 20 victories will feel pretty hollow. Also, the civilians are not a team, they are a faction. You can hardly ever describe a team as a large collective that is (except for lovers, civs with BTSC, civs with gradual info) uninformed, manipulable by outside forces, varied in mentality and in how much trust they place in other players, can also easily step on each other's toes more often than not.S~V~S wrote:I think it depends on the win conditions. If i am a civ that wins dead or alive, i am more of a team player. But if I have to be alive to win, yeah, I would have to agree with you. The place most of the Syndicate homgrowns came from had rules that said you had to be alive to win. That led to our culture being self centered for the most part, i think.
That is why i have civs win dead or alive with their team in every game I hosted. I think it gives the civs more ways to fles their group muscles.
Furthermore, since there is no common mafia mentality to speak out (such as "mafia players will always punish the players who hunt them the most / put pressure on them the most / act supatown-iest / post the most / are marmots etc.), there should be no common fear among civilian players that, should they play in the spirit of the faction rather than self-centered, they'll consequently suffer more.
In Donner, my effort was all over the place but I also did something that helped the civs, yet my death was frankly caused more by civilians rather than by mafia. In Omerta, my effort was non-existent, and I was removed by civilians for being self-centered, lol. In Guess Who, I had the best reads I ever started a game with and was quickly killed by Mafia for it. In Watchmen, my effort was all over the place but participation was strong, and Mafia waited five Nights before trying to kill me for looking the civviest (luckily, I had a kill survival). In Recruitement, my effort was all over the place but participation was strong, and Mafia waited around the same amount of time to kill me (doing so probably because llama was on that team). In Teen Wolf on JTM, my effort was pretty decent, plus I was an outed civilian in short time, but the Mafia never bothered to remove me. In Talking Heads, my efforts varied but I gradually became the baddies' worst nightmare, yet they (collectively) never touched me via Night Kills.
If there's no real pattern on how mafia kills, there's no real pattern on how your survival odds will be throughout a game, either, really.
Of course, I'm no hypocrite to realise that, the more I'd progress into a game, the more a loss would hurt, should I get killed very short of achieving a win. In Watchmen, I practically begged the SK to not dispose of me, one Night or two away from lylo (although my survival win con was slighty nefarious back then ). In Talking Heads, I was the last civilian killed and, if the win con would have not been DoA, my spirit would have been permanently crushed. But overall, I can accept losing some of the times, rather than winning as an early casualty on the back of others who carried the win till the end.
Besides, from experience, I've yet to see this "if I can win dead or alive, I am more of a team player" mentality fully manifest itself, regardless of alignment. In Syndicate, I was mafia and we had three lurkers/inactives in a team of seven that was gradually reduced (read: ripped apart) to just three masterminds. I'm sure other hosts can pitch in on how little, sometimes, the mafia in their games can act team-like (i.e. fully engaged, coordinated, etc.). In Talking Heads, despite what was ultimately a very powerful third act participation, we've had two civilian susbtitutions (to avoid modkilling) and then, alas, five civilians fall to modkill clauses or inactivity curses (No Compassion) nevertheless, compared to just one mafia member suffering the same fate. In Syndicate, three substitions were required to avoid modkills only for three modkills to still occur afterwards, compared to just two mafia suffering the same fate. Both games were dead-or-alive conditioned. Thus, I fail to see the team-work motivation happening, rather than to simply note how each player can (and ultimately will) play as much as he's able or willing to, every given time.
---
All this rant aside, lol , I agree that these games should aim to improve Syndicateers' (especially civilian-slotted ones) skills on operating with dead-or-alive tactics, such as the earlier mentioned fake peek, cop cover, etc.
- Thu Nov 12, 2015 5:20 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
That would defy the concept of a "coin toss".Golden wrote:Well, it was a coin toss that the town had a 96% chance of winning. That's some coin!
Also, wrong.
MovingPictures07 wrote:
Russtifinko -- 1 (LOST) -- LYNCHED
JaggedJimmyJay -- 1 (WON)
JJJ's range was 11 (-5, 0, +5) and his vote ended up on Metalmarsh89. A coin flip decides the game, sparing JJJ from death.
- Thu Nov 12, 2015 4:18 pm
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Mighty rich coming from the Host of a game decided on a coin toss, after a month and a half of gaming.MovingPictures07 wrote:No shenanigans, mister.Ricochet wrote:Also, lol, it seems one can't edit his posts in a spectating thread either.
- Thu Nov 12, 2015 10:49 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
How fast do you want me to do reads on every player?
- Thu Nov 12, 2015 9:50 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Also, lol, it seems one can't edit his posts in a spectating thread either.
- Thu Nov 12, 2015 9:49 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
Word. I so wish Talky Hed had one.S~V~S wrote:This is better in a thread than in a Chatzy.
Also, I may or may not actually spectate - as in follow the game. For starters, what's a pet sounds?
- Thu Nov 12, 2015 2:36 am
- Forum: Previous Spectator and Mafia Chats
- Topic: [SPECTATOR] Pet Sounds Mafia
- Replies: 194
- Views: 5877
Re: [SPECTATOR] Pet Sounds Mafia
JJJ doesn't have 100 spectator posts by now. Looks scummy to me.
Yeah, it's not like he was bulletproof to something. Standard, indeed. :PGolden wrote:Yes, and being alive too, even with standard TS rules you were in.JaggedJimmyJay wrote:Thanks, Golden. Definitely feels good to finally win a dang game.