Search found 14 matches

by Ricochet
Wed Feb 17, 2016 9:22 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

S~V~S wrote:If I played my ass off for 10 days, got NKed night 10, and my civs won day 11, I deserved to win.
Not the point I was making, but sure. (In fact, I myself noted that the emotional loss in such scenario would indeed be very high, under be alive rules.)

What about playing your ass off for 1 day, get NKd night 1, and your civs won day 11?

What about playing your ass off for 1 day, get lynched day 1, and your civs won day 11?

Also, "my" civs, heh. Always worth a chuckle when civs actually believe they're a team. Then they go shoot each other in the foot more often than not.
by Ricochet
Wed Feb 17, 2016 9:07 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

S~V~S wrote:
I think it is better to give a win to 10 people who did not deserve it than to deny it to one person in the winning faction who did, tbh.
While I must note beforehand that I have so far never expressed any opinion on whether any player "deserved to win" a game or not (although you know who you are), nor did I feel the need on even a handful of occasions to privately judge a player's performance in such words, if the hypothetical situation would be "I won a game together with 10 people who did not deserve it", I would profoundly dislike the 10 wins granted to those who did not deserve it. Civs, mafia, indies, no distinction. You don't play, I don't like. There's absolutely no variation to this, as far as I'm concerned.

On a personal level, if I would die on Day/Night 1 and win with the rest of the civilians after a 12-cycle confrontation or so, such victory would feel completely hollow. Granted, the further into a game I'd fall as a victim, the more losing would very likely start to ache.

I don't feel that Talking Heads is a pertinent example, because it was announced from the get go that it would be DoA - and it being a crossover game with RYM, it wasn't expected to be anything other than that. That beind said, yes, losing the game on Day Fifteen would have been devastating. Would losing the game have had the same impact for Epignosis, a Night 9 victim, though? Dunno, maybe? Would losing the game have had the same impact for a Night 4 victim? How 'bout Night 1?

Epignosis's point of view is quite good. Come to think of it, I've still witnessed cases, even in "survive to win" games, in which civs or neutrals cracked under lynch pressure, getting as close as rolehinting as "legally" possible. Which faction never does that? The one that can always wins as a team. Mafia.

Anyway, for new or conservative players, I could suggest perhaps embracing at least one game that's designed in this fashion (whether you participate or you design it yourself), to get a sense if the disentchantment of losing a game in such way is real or not. For instance, have we actually had civilian complaints or bitter afterthoughts about losing the game due to being killed?

Otherwise, I actually feel the dead-or-alive format is gaining serious ground on the Syndicate, so supporters of this should feel positive about the outlook, they're kinda winning with their cause.

One last factor that I consider relevant to this is the Hall of Fame rankings, which, for some reason, I still value [I'm undergoing therapy to get over it, though]. I have 5 wins, each and every one having absolute sentimental value for me. Instead, I have 7 losses [not sure if Arrested Development counts as an eighth, and I frankly hope not] out of which only one do I consider to have been out of bad luck / bad odds [hint: I was mafia] and six don't stack up one bit to any great performance or legacy in my books. Technically, the civilian faction never actually won a single game of these six I myself lost, so I can't really build a statement of how me not winning with them would have felt disappointing, lol.

But back to the Rankings, they probably require to be slowly devalued by the increase in wins that Heists and Dead-or-Alive formats will influence - which is, again, already happening. I project that in another year or so, the overall leaders will have like 30 wins to their name, at which point these rankings themselves will lose any meaning they had, for instance, during the two-three years in which the victors were few and the ranks were tight.
by Ricochet
Wed Jan 27, 2016 6:42 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Metalmarsh89 wrote: Of course, the JTM method isn't bad either, creating a vote tag for votes, and having an alternate account track votes. This wouldn't be easy to implement, and has potential for shenanigans.
Vote registered for It is currently the night phase.
by Ricochet
Wed Jan 27, 2016 6:36 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Dragon D. Luffy wrote:
Ricochet wrote:
Dragon D. Luffy wrote:I've played games with recruiters (called cults), but they usually come with restrictions that balance them. The cult is independent from mafia, and can't recruit members of mafia, as well as some of the civs.
Yeah, guess which faction got smoked and burned once for not being able to be recruited by the cult, which also had night kills every two nights. The mafia.
Cults should NEVER have kills, unless they are lucky enough to recruit a vigilante.
Well, the game was still very fun to play (at least for me), even if not fully sound as a design - and even if we got Leo-Revenant-style rekt, as mafia, with such flaws very slightly weighing in on that endresult.
by Ricochet
Wed Jan 27, 2016 6:33 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Turnip Head wrote:
Ricochet wrote:Hey wait, remember that Recruitment game where I was rezzed and everyone suss'd me even more? Some rezzcruiting bullsuit, something... Good times. "Pro town", uh-huh. :evileye:
Well okay, recruitment games are different. No one knew if the role that rezzed you was civ, bad, or indy, and you died at night, and there were more obvious rezz targets.

And hey, ultimately you weren't lynched there. Llama was rezzed too, and we lynched him for it, and he was bad. Pro town :srsnod:
I think he was actually both lynched and devoured by a Dragon at the same time mwahahaha. :D
by Ricochet
Wed Jan 27, 2016 6:28 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Hey wait, remember that Recruitment game where I was rezzed and everyone suss'd me even more? Some rezzcruiting bullsuit, something... Good times. "Pro town", uh-huh. :evileye:
by Ricochet
Wed Jan 27, 2016 6:26 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Turnip Head wrote:No, I'd say rezzes are either pro-town or null. Nothing like bringing back a confirmed civ, especially if you have a protection plan in place. At worst the mafia has to waste a kill on them.
Yep. It happened, we did waste that kill, we still won (in a near lylo that was kinda mafia 1 vs mafia 2). Suck it town. XD
by Ricochet
Wed Jan 27, 2016 6:09 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Resurrections must be anti-town, surely. Two times, I think, a civ got rezzed and the mafia team(s) endured the drawback. One time, the mafia got rezzed (though he was also a seemer, so he fooled the rezzer's perception) and the team almost endured through to near lylo situation (well, not exactly, but still like two-three phases close to it).
by Ricochet
Wed Jan 27, 2016 5:49 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

JaggedJimmyJay wrote:
Turnip Head wrote:
Ricochet wrote:Why is the issue of not revealing night kill roles slightly anti-town? We've had players who joined TS complain about it, but I've only played a game on JTM in which the players actively (and to often good result; like holy shit I'm glad I rolled civ in that one, because the mafia team was utterly steamrolled) made deductions based on who got night killed and what their role might say about that. Otherwise, I still have to witness a game here in which the players actively disseminate a night kill reveal (beyond the usual cop / sometimes hider / etc. mechanics that are prone to post-death clues or leads).
I think the alignment is the useful information, not necessarily the role's power. Especially in games with two mafia teams or more than one nightly killer.
This root vegetable here and I are on the same page. :beer:
Understood, but again, I see little "mafia team/rogue killer cleaning out the other mafia team/rogue killer" around here. Baddie / indy faction eliminations are usually announced, too. So it mostly doesn't weigh in much for me, because what I expect is usually for a civilian to be a night victim.
by Ricochet
Wed Jan 27, 2016 5:42 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Why is the issue of not revealing night kill roles slightly anti-town? We've had players who joined TS complain about it, but I've only played a game on JTM in which the players actively (and to often good result; like holy shit I'm glad I rolled civ in that one, because the mafia team was utterly steamrolled) made deductions based on who got night killed and what their role might say about that. Otherwise, I still have to witness a game here in which the players actively disseminate a night kill reveal (beyond the usual cop / sometimes hider / etc. mechanics that are prone to post-death clues or leads).
by Ricochet
Wed Jan 27, 2016 5:27 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

All this talk is making me anxious that I'll get burned at stake this year for the games I plan to host. :scared:
by Ricochet
Wed Jan 27, 2016 5:05 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Dragon D. Luffy wrote:I've played games with recruiters (called cults), but they usually come with restrictions that balance them. The cult is independent from mafia, and can't recruit members of mafia, as well as some of the civs.
Yeah, guess which faction got smoked and burned once for not being able to be recruited by the cult, which also had night kills every two nights. The mafia.
by Ricochet
Wed Jan 27, 2016 12:22 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Epignosis wrote:An unlimited recruiter, whose recruitment power passes to the recruited players upon the recruiter's death. Unless the recruiter is lynched Day 1 (or blocked Night 1 and lynched Day 2), the recruiter wins. This mechanic is inherently game-breaking.
And yet, you snatched a victory by being recruited in the last minute. :p
by Ricochet
Wed Jan 27, 2016 12:04 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5493

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

I'd go with seemer, based on bad experience - although, more accurately, seemers who flip and then get resurrected is the source of "holy shit hold on to your butt and try to survive this one".

I've grown used with spreadsheeting changeable votes.

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