Letting people live an extra day because they are silenced or because they are new has never, in the games I have played, led to a change in who ultimately wins. It just allows for a bit more respect and actually, I think, better decision making (newbies are liable to make themselves look bad when good on day one anyway, silenced people I'm ok lynching if they are clearly bad or have clearly had an opportunity to otherwise defend themselves and haven't been convincing, but if not you are lynching based on an incomplete picture). But ultimately SVS point is about 'what makes other people feel respected'.thellama73 wrote:I don't. I think it's name calling, condescending attitudes, and general hatefulness that makes games unfun, not trying to win. If you say "I won't lynch silenced players" you encourage people to fake being silenced. I don't see how that make things more fun, and I don't see why civilians should have to let baddies live out of courtesy (but not the other way around) when baddies already win a majority of games on the site.Golden wrote:I really agree with these things.S~V~S wrote:Like not lynching the incapacitated, or not killing total nubs during the first cycle. Those were the norm, and done out of courtesy. Now those things seem to be seen as some sort of a weakness.
I do agree that your examples are far more to blame, and honestly my view on not lynching silenced players depends on the place in the game - you know we had this philosophical debate in Biblical, but I just think there is usually time to let a game breathe.
BUT - what you have put your finger on, llama, is one example of exactly why this problem can never be 'solved'. What burns one person out, another person will feel is an unfair criticism.