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by G-Man
Mon Nov 21, 2016 2:39 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

A few final thoughts and tid-bits for you to wrap things up on my end:

1) The debate over the timing of replacements was impossible for me to answer while the game was going on. I didn't want to sway you guys one way or the other because that could have either implicated Quin or provided a shield from some of the scrutiny he faced. Let me explain how I replaced and when- Quin was the first vote for 'maybe/replacement' in the sign-up thread. Indiglo was the second. Glorfindel was given time to make up his mind as to whether he needed to tap out or not. He had at least arrived, read his role PM and posted in the thread. Sanmateo never read the role PM, so they were the first to be replaced once the mandatory replacement prerequisites were met. It actually had nothing to do with the fact that sanmateo was a baddie. Birdwithteeth11 and Glorfindel read their role PMs and showed up, so they got slack for that. Within an hour of putting Quin into the game, BWT requested to be replaced. BWT would have gotten an extra day had he not contacted me to tap out.


2) Except for the Beginning of the End posts, all of the day and night post titles were song titles. Back in the days of The Piano, I wrote my posts to match the mood or tone of a song and post that song as the soundtrack for the post. This time around, I got partial inspiration from the songs the posts are named after but I mostly picked song titles that sounded like they would fit a violent, pre-apocalyptic tale or the direction the post was going. They didn't always line up well.

Posts named after The Stooges songs:
DAY 0: Down on the Street
DAY 1: Not Right
DAY 2: No Fun
DAY 3: Dirt
DAY 4: Loose
DAY 5: I Wanna Be Your Dog
DAY 6: Death Trip
DAY 7: Gimme Danger
DAY 8: Your Pretty Face is Going to Hell
DAY 9: Beat That Guy
DAY 10: Shake Appeal
DAY 11: Little Doll
DAY 12: Search and Destroy
Posts named after AC/DC songs:
DAY 0: Riff Raff
NIGHT 1: Kicked in the Teeth
NIGHT 2: If You Want Blood (You've Got It)
NIGHT 3: Thunderstruck
NIGHT 4: High Voltage
NIGHT 5: Gimme a Bullet
NIGHT 6: Highway to Hell
NIGHT 7: Baptism by Fire
NIGHT 8: She's Got Balls
NIGHT 9: R.I.P. (Rock In Peace)
NIGHT 10: Night Prowler
NIGHT 11: Evil Walks
ENDGAME: Ride On

3) Had the baddies won, their victory post would have been titled "Hell Ain't a Bad Place to Be" after the AC/DC song. Bubba wrote 'HELL' on the town sign (a reference to High Plains Drifter), and the town would have become something of a hell to those townsfolk unable to escape from the gang.


4) At the beginning of the Mad Max movie (the video clip I played to start the game), you can hear one of the officers mention that the Nightrider killed a rookie cop while escaping from Sun City. In the 'old days,' hosts would write themselves as the baddies' first victim. That's why I wrote the pre-game posts in the sign-up thread about me as a rookie working alongside the Sun City MFP.


5) I didn't start the game with the MFP rookies in mind as characters in the narrative posts. At first, I just kept it vague about which MFP officers were wasting people in the lynch posts. As we started to run light on MFP characters, I just made the rookies a part of the story. Lazy storytelling but it worked out okay this time. I hope no one was insulted by me having them repeat some of the faulty logic or incorrect reasons for lynching some of the civvies.


6) Secrets and clues hidden in the narrative host posts include:
Night 1- Fifi Macafee was alive and failed to locate an MFP that night.
Night 2- Fifi started the night alive and struck out again.
Day 3- Max was still alive (I used a clip of the movie where Max kills Toecutter).
Night 3- May Swaisey and Commissioner Labatouche were still alive. Labatouche was successful that night.
Day 4- Silvertongue was still alive to do the pardoning.
Day 5- Jim Goose was still alive.
Night 5- Vague hint that Max was still alive. The post title and later posts confirm that MacDougall chose the bullet as his means of death.
Day 6- Jim Goose is still alive.
Day 8- Glorfindel revealed to be missing a hand is a reference to the film. Cundalini lost a hand trying to stop Jessie from getting away in her car.
Night 8- May Swaisey is still alive.
Day 9- Vague hint that Goose is still alive because his bike is still around.
Night 11- Outs LoRab as Barry and confirms that Jim Goose is the final civvie left.

7) Motel Room's death scene Night 6 was originally written for JaggedJimmyJay. The request for a helmet was to be Neil Hartley's way of ensuring his fans could hold an open-casket funeral for him. I read into the persona of Neil Hartley that he is a tad vain and wouldn't want his pretty face mangled anyway. The baddies suspected Jimmy was May at that point and had waited him out to try and catch him on a night when he wouldn't self-protect. They waited him out perfectly but changed the kill to Motel Room late, thinking that he had BTSC with another player. I had to edit out all the Neil Hartley references in favor of a vague unknown victim until the very end of the post. Regardless of who it was for, that was one of my favorite night posts to write all game.


8) The baddies were going to kill LoRab Night 7 but changed their minds near the end of the night once again. They tried for LoRab on Night 8 instead but Jimmy protected her. They did manage to block her that night though. That made her an ineligible block or kill target on Night 9, when LoRab gave Sloonei the protection that won the game for the civvies. If anything, Nights 6 and 7 lost the game for the baddies because they changed their minds on their kill targets.


9) Epignosis tried to draw out the kill as the Station Master because the longer that role was in the game to greater the advantage to the baddies. Epi voted for sanmateo (later replaced by Quin) on Day 1, leaving the Station Master's only vote in the game as one that was cancelled out.


10) Glorfindel's second lynch post title, "Your Pretty Face is Going to Hell," was one I was saving in case Jessie got lynched. In the film, Toecutter teased her by telling her she had a pretty face, but what good would she be if she lost her looks. Scotty 2.0 was Jessie and NK'd Night 7, freeing that title up for anyone else.


11) After the Night 3 post, which effectively cleared Jimmy as a civvie, I made a conscious effort to be more vague in the night posts. The baddies weren't happy about it because there was no way Jimmy would get lynched after that, forcing them into timing a kill on him to beat any other possible protections from May. In the 'old days,' posts were dripping with the comings and goings of the different characters still alive. From a process of elimination standpoint, I can see how that makes it a tad harder on the baddies. Not everybody pays as close attention to those details but I definitely learned where I need to adapt my style to fit this audience better.


12) I was a little surprised there was no in-thread discussion of how the Max and the MFP guys could coordinate their searches. Scotty getting lynched Day 1 rendered MP07 as vanilla civvie the rest of the game, but the other three players (Wilgy, Motel Room, and Mac) managed 13 searches between the three of them, which covered 13 players but nobody gained BTSC. I was surprised that nobody struck gold on that front.


13) My original Mad Max game was run on The Piano six or so years ago. It only had 12 roles in it. Roop & Charlie were trying for BTSC just like this game, as were Sarse & Scuttle. Max. I don't think Max was trying for BTSC with his family but he would have turned serial killer had Jessie and Sprog died. I think Fifi had the same ability, as did Goose (who survived a Day 4 lynch only to be killed by the baddies Night 4 to clinch the game). Cundalini wasn't part of the original game, so only Toecutter, Johnny, and Bubba were the baddies. That game was a total blowout for the baddies. The civvies mislynched four straight days and never caught a baddie. That game was plagued by missing votes. Out of 26 total votes cast all game, only 4 votes were for baddies.

Of the players in the original game, familiar names around here include aapje, Black Rock, canucklehead, S~V~S, Tranq, and Typhoony. S~V~S was the only one to play both versions, which was pretty cool and special for me. There's a Gunslinger game of mine laying in suspended animation, waiting for a reboot. Hopefully she'll be up for revisiting that one too.
by G-Man
Sun Nov 20, 2016 6:42 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

Sloonei wrote:This is my first victory banner, I like it.
Victory looks good on you, sir. :nicenod:
by G-Man
Sun Nov 20, 2016 6:22 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

I don't have Photoshop these days, so I had to slap something pretty basic together. Here are the winner's and host banners:

Image

Image
by G-Man
Sat Nov 19, 2016 12:37 am
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

The big takeaway here is that none of the BTSC-eligible civvie roles ever obtained BTSC. A certain baddie (you know who you are) kept bringing up the issue of 'too much BTSC making too many civvies known to each other.' Oh, if only you knew how hard I had to bite my tongue!

Looking back on it now, do you feel that I revealed too much information through the lynch and night posts? My posting style is like the old days of Lostpedia and The Piano. I've found I need to adapt that style for the folks here just a little more for the next game. I still think a balance can be achieved.

Also, Max got lynched before he had the chance to go mad. I regret never integrating Max or his family into the narrative, as they are the focus of the film.

For now, I must go to bed. I'll post a few other random thoughts and observations tomorrow. Feel free to post your questions. I will answer them!

Thank you all again for playing. This game exceeded my expectations on quality, duration, and excitement. Games are great because the players make it great. Thank you!
by G-Man
Sat Nov 19, 2016 12:31 am
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

POWER USAGE:

MAX ROCKATANSKY-- DrWilgy
Night 1- a2thezebra (failed- neither Jessie nor Sprog)
Night 2- MovingPictures07 (failed- neither Jessie nor Sprog)
Night 3- NO SUBMISSION (also blocked by Quin)
Night 4- NO SUBMISSION
Night 5- MacDougall (failed- neither Jessie nor Sprog)

FIFI MACAFEE-- S~V~S
Night 1- Ricochet (not MFP)
Night 2- JaggedJimmyJay (not MFP)

SARSE-- MacDougall
Night 1- DrWilgy (not Scuttle)
Night 2- NO SUBMISSON
Night 3- JaggedJimmyJay (not Scuttle)
Night 4- Glorfindel (not Scuttle)
Night 5- Sloonei (not Scuttle and blocked by Quin)

SCUTTLE-- Motel Room
Night 1- Sloonei (not Sarse)
Night 2- LoRab (not Sarse)
Night 3- Dom (not Sarse)
Night 4- MovingPictures07 (not Sarse)
Night 5- Quin (not Sarse)
Night 6- Glorfindel (not Sarse)

ROOP-- MovingPictures07
Poor guy never got to search because his partner (Scotty was the first lynch)

CHARLIE-- Scotty
Poor guy got lynched first.

COMMISSIONER LABATOUCHE-- Birdwithteeth11/Indiglo
Night 1- NO SUBMISSION
Night 2- Checked for Roop (MP07)- still alive!
Night 3- Checked for Scuttle (Motel Room)- still alive!
Night 4- Checked for Sarse (MacDougall)- still alive!

BARRY, THE MFP MECHANIC-- LoRab
Night 1- Ricochet (ineligible target)
Night 2- MacDougall (success!- negative vote used up Day 5)
Night 3- Glorfindel (ineligible target)
Night 4- JaggedJimmyJay (ineligible target and blocked by Quin)
Night 5- Quin (ineligible target)
Night 6- Motel Room (eligible target but blocked by Quin)
Night 7- Dom (ineligible target)
Night 8- Epignosis 2.0 (ineligible target and blocked by Quin)
Night 9- Sloonei (success!- negative vote used up Day 12 to clinch the game)
Night 10- Dom (ineligible target)
Night 11- Quin (ineligible target)

SILVERTONGUE-- Insertnamehere
Pardoned himself Day 4

MAY SWAISEY-- JaggedJimmyJay
Night 1- Dom (successful but not needed)
Night 2- Sloonei (successful but not needed)
Night 3- JaggedJimmyJay (successful- thwarted a kill to amusing results)
Night 4- Sloonei (successful but not needed)
Night 5- JaggedJimmyJay (successful but not needed)
Night 6- Quin (successful but not needed)
Night 7- Epignosis 2.0 (blocked! but also not needed)
Night 8- LoRab (successful- thwarted a kill and also enabled LoRab to protect Sloonei the next night)
Night 9- Sloonei (blocked and also not needed)

TOECUTTER-- Elohcin
Night 1- Ordered sanmateo to kill Epignosis (successful)
Night 2- Ordered Quin to kill S~V~S (successful)

BUBBA ZANETTI-- Sanmateo/Quin
Night 1- NO SUBMISSION
Night 2- Blocked Sloonei (ineffective)
Night 3- Blocked DrWilgy (successful); Ordered a2thezebra to kill JaggedJimmyJay (failed- protection)
Night 4- Blocked LoRab (successful); Ordered Epignosis 2.0 to kill MovingPictures07
Night 5- Blocked MacDougall (successful); Ordered Epignosis 2.0 to kill MacDougall
Night 6- Blocked LoRab (successful); Killed Motel Room himself
Night 7- Blocked JaggedJimmyJay (successful); Killed Scotty 2.0 himself
Night 8- Blocked LoRab (successful); Ordered Epignosis 2.0 to kill LoRab (failed- protection)
Night 9- Blocked JaggedJimmyJay (successful); Killed JaggedJimmyJay himself
Night 10- Blocked Dom (ineffective); Killed Insertnamehere himself
Night 11- Blocked LoRab (successful); Killed LoRab himself
CUNDALINI-- Glorfindel
Survived his first brush with death on Day 7
by G-Man
Sat Nov 19, 2016 12:03 am
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

Fixed it for you, Sloonei! :rolleyes: :blush:
by G-Man
Fri Nov 18, 2016 11:46 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

Sloonei wrote:When did she protect me?
G-Man wrote:
Barry the Mechanic provided Jim "Sloonei" Goose with a protection Night 9 that Goose held onto until now. His -1 vote eliminated a 1-1 tie that would default to a baddie win.

The civvies have miraculously won the game!
by G-Man
Fri Nov 18, 2016 11:45 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

Official Winners:

Dom
DrWilgy
indiglo
insertnamehere
JaggedJimmyJay
LoRab
MacDougall
motel room
MovingPictures07
S~V~S
Scotty
Sloonei


Ricochet has to be alive at the end to win. Epignosis spent more time as a baddie but I'm willing to extend credit to him since he did work hard to get his role eliminated. The Station Master was a civvie who only benefited the baddies while alive.
by G-Man
Fri Nov 18, 2016 11:41 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

I was almost going to give the baddies the win due to the 1v1 lynch pairings but I had to let the civvies win. Had the win been due to a host mechanic, that would be different. But the -1 vote was the result of an intentional act by a player using her role. To deny the use of that -1 vote protection would amount to telling LoRab her role didn't count at the most important time. Quin and I talked over the ramifications and he was gracious in accepting this stunning defeat after busting his balls the last week or more to reach this point.

Had Quin tried to kill Sloonei, LoRab's protection would have been used instead of Goose's survival ability. That would have thrown us into a full Day 12, with three people left. Quin would have had a chance but it would have been an uphill battle.

The baddies were a phenomenal and it's a shame they couldn't have won. Thank you all for making this a wild and unpredictable game!
:clap:
by G-Man
Fri Nov 18, 2016 11:31 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

Sloonei wrote:So self-protection was legal?
Yes. And it made for a hilarious post. 3J's role and alter ego made love. I couldn't help myself. :haha:
by G-Man
Fri Nov 18, 2016 11:29 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

Sloonei wrote:Did Quin know he wasn't gonna win?
At the very end, yes. I gave him the choice of dragging it out or just letting me end it tonight.
by G-Man
Fri Nov 18, 2016 11:28 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: GAME OVER

MAD MAX SPEED MAFIA


CAST:


MAIN FORCE PATROL
MAX ROCKATANSKY-- DrWilgy
FIFI MACAFEE-- S~V~S
JIM GOOSE-- Sloonei
SARSE-- MacDougall
SCUTTLE-- Motel Room
ROOP-- MovingPictures07
CHARLIE-- Scotty
COMMISSIONER LABATOUCHE-- Birdwithteeth11/Indiglo

CIVILIANS
JESSIE ROCKATANSKY-- Sprityo/Scotty 2.0
SPROG ROCKATANSKY-- Dom
BARRY, THE MFP MECHANIC-- LoRab
SILVERTONGUE-- Insertnamehere
MAY SWAISEY-- JaggedJimmyJay
STATION MASTER-- Epignosis
GREASE RAT-- Ricochet

SKAGS
TOECUTTER-- Elohcin
BUBBA ZANETTI-- Sanmateo/Quin
CUNDALINI-- Glorfindel
JOHNNY THE BOY-- a2thezebra/Epignosis 2.0
by G-Man
Fri Nov 18, 2016 11:17 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 12

RIDE ON


That evening, the rest of Toecutter's gang assembled on the edge of town. They were confused. They saw Bubba's handiwork on the town's 'welcome' sign, renaming it 'HELL' in red paint. But something was obviously wrong, because Bubba's corpse was hanging from the sign with a note pinned on it:

You lose, skags. The next one of you steps into this town gets it between the eyes. We're armed, determined, and ready.

Cheers,

Commissioner Jim Goose
The gang knew better than to wage war on a town without a firm leader guiding them. Instead, they headed east in search of more fruitful pursuits.
--------------------------------


Barry the Mechanic provided Jim "Sloonei" Goose with a protection Night 9 that Goose held onto until now. His -1 vote eliminated a 1-1 tie that would default to a baddie win.

The civvies have miraculously won the game!
by G-Man
Fri Nov 18, 2016 11:09 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 12

SEARCH AND DESTROY


Quin rounded the corner and ducked behind a stack of lumber. He panted as his brain tried to figure out what to do next. This last-minute reversal of fortune had him desperate and fearing for his life. The MFP and everyone else left in town was looking for him and he was running out of places to hide. If he could only get to his motorcycle, he might be able to get out of this jam. But there were still three blocks separating him and his ride.

How could it all go so wrong? He killed the MFP mechanic and that just left Jim Goose. It was one on freaking one! How did this happen?

----------------------------


It happened like this:

Quin finished with his paint can and strolled into town like he owned the place. He expected a challenge from Jim "Sloonei" Goose because everyone knew he had a knack for surviving the impossible. Knowing that a tie vote would result in no lynch, Quin toyed with Goose by offering to head over to the Halls of Justice to place their votes, fair and square.

"Why don't we just cast our votes right here?" Goose asked. "Here's a hubcap and two scraps of paper. We both know who we're voting for but let's write the names down anyway. Why go all the way to the halls for that? Besides, there's a few witnesses around. Let them count the votes and make it official."

"Fair enough," Quin said.

Goose wrote Quin's name on his scrap, placed it in the hubcap, and hopped on his motorcycle. He kicked the motor on, revved the engine, and flashed a cocky grin. Quin hated that smirk. He wrote Goose's name on his scrap and tossed it toward the hubcap. Just as Quin's vote was about to reach the hubcap, Goose revved his engine one more time. This one had a surprising amount of oomph to it. The extra blast of exhaust blew Quin's vote wide of the hubcap and the breeze blew it away.

"That's cheating!" Quin yelled as the townspeople closed in. "Where's my vote? Somebody find it and pick it up."

But no one could find Quin's vote against Goose. It was almost as if it had never existed.

"I told 'em Barry takes good care of us. I guess that was a parting gift from my old chum," Goose said as he winked.

"What?" Quin gasped. "No. No, I voted!" He pointed at the townspeople. "You saw it! I was casting my vote. I wrote his name down. You all saw it!"

"Yeah," one man said, "but I only see one vote in the hubcap. If it's not in there, it doesn't count. You lose 1-0."

Before the news sank into the minds of the townsfolk, Quin took off running. If he could get to his motorcycle, he might be able to flee to the safety of the gang.

----------------------------


His cold demeanor shattered by fear, Quin saw a chance to make a break for it across the street and he took it. His head darted back and forth as he ran up the next alley. No one was following him just yet but they were out there looking for him. Two more blocks, he told himself.

He almost stepped out onto the next street when he heard a car approaching. Ducking behind a trashcan at the last second, he evaded detection once more. He peered around the corner to make sure the car was gone. As he jogged across the street a voice cried out.

"There he is! Quin's over here!"

His plan foiled and his cover blown, Quin launched into an all-out sprint. His arms pumped with fury and his legs assaulted the ground as he made his way down one final alley. Up ahead, he could see his motorcycle. Escape was in sight. Freedom was still a possibility.

But in his focus on surviving, Quin forgot to check his peripheral vision. Had he done so, he might have avoided the MFP Interceptor that plowed into him just ten feet from his bike.

"Not bad, rookie babies!" Jim Goose cheered as he arrived on the scene. "Not too bad at all."


---------------------------------------------


QUIN has been lynched. He was BUBBA ZANETTI.


by G-Man
Fri Nov 18, 2016 10:42 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 11

EVIL WALKS


Jim Goose and Barry the Mechanic sat in the MFP garage, drinking beers and telling stories. The town was close to getting rid of these biker freaks once and for all. But they were also close to having the town fall apart. Drinking and chatting were their best coping mechanisms, so that’s what they did. As the moon came out from behind a cloud, the rookies pulled into the garage, their Interceptor making an awful racket.

“Rookie babies!” Goose teased. “Taking top-notch care of your wheels again, are we?”

“Nice to see you too, Goosey,” Rookie One said. “Barry, the transmission is shot and the brakes are spent. Think you can fix them for the morning shift?”

“Can Barry fix it?” Goose declared. “You boys really are green. Barry here can fix any problem, so long as we’ve got the parts, right Barry?”

“That’s right Goose,” Barry said. “But I could use a hand on this one. There's only one backup Interceptor left. Gotta get this baby back in running condition before we let them wreck the only other thing that works tomorrow.”

“I can help,” Rookie Two chirped.

“No, no, no,” Goose said with a wave of his hand. “You've done plenty of damage already for one day. Besides, you rookie babies need your beauty rest, so off with you now. You need to be back here at oh-six hundred. Barry, I’ll run down to the mini-market and grab another six pack. Back in a few, mate.”

As Barry jacked up the Interceptor and took off the front tires, he could hear Goose bragging about his automotive skills.

“You rookie babies will learn fast that Barry is a godsend. Without him, why we’d be duct taping our cars together. I can’t tell you how many times he’s bailed me out of a jam.”

Their voices faded into the night and Barry got to work. He swapped out the brakes in a matter of minutes and started to work his way underneath to look at the transmission. He heard boots walking in from the outside and called out for assistance.

“Hey Goosey,” he said, “can you jack her up a little more. We’ll need extra space under here to get her out.”

He saw the boots walk to the front of the car. He heard the floor jack groan as the car raised up almost another full foot in the air.

“Perfect!” Barry cheered.

What happened next was the exact opposite of perfect, though. The wearer of the boots kicked the bottle jacks out of the way and the floor jack was released with a hiss. The Interceptor’s slammed down on Barry’s torso, crushing everything inside. The pain was so sudden and immense that Barry couldn’t even muster a full cry for help.

Content with one final kill, Bubba Zanetti grabbed a can of paint and a brush from the maintenance cabinet. He had an idea. Something he saw in a movie years before joining Toecutter’s roving band of misfits. He took one last look at the scene and walked off into the night, leaving his handiwork for Jim Goose to discover.


--------------------------------------


LORAB has been killed.


It is now Day 12.


by G-Man
Fri Nov 18, 2016 10:34 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: Mad Max: Polls

DAY 11

Image
by G-Man
Fri Nov 18, 2016 7:43 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 11

LoRab wrote:For what it's worth, if I'm still alive at the end of this night, I'm really not sure where to vote. I'm also curious:

@GMan: If there are 2 people left in the game, will a tied lynch still end in no lynch?
If there are two people left after the Night Post, then the baddies will win automatically. They have to tie or outnumber the civvies.

Possibly.
by G-Man
Fri Nov 18, 2016 2:00 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 11

A few people asked me if Sprog really is a toddler in the movie. The answer is yes. Here is a picture of Sprog and Jessie just before they get run down by Toecutter's gang (the catalyst for making Max go mad):
Image
by G-Man
Thu Nov 17, 2016 10:12 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 11

On a side note, I want to make it clear that the content of the lynch post is something I had planned for Sprog's potential lynch for most of the game. It is in no way a swipe at Dom.
by G-Man
Thu Nov 17, 2016 10:10 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 11

LITTLE DOLL


Everyone in the gallery could barely stay in their seats. Rapt with anticipation, they took in every question by the prosecution. Dom took the stand but was fumbling in grand fashion.

"You make a lot of assumptions in trying to prove your innocence. How do you expect the jury to jump through all those hoops to believe you?" the prosecutor asked.

Dom gave the man a confused look and babbled something unintelligible. The prosecutor sighed and rephrased his question.

"Are you able to understand why all these assumptions create a path that is difficult for the jury to follow and trust?"

Dom blew a raspberry and giggled as saliva ran down his chin. The prosecutor scowled.

"I will remind the witness that he is under oath, necessitating honest and direct answers to the people's questions."

Dom smiled as he passed gas loud enough for everyone in the courtroom to hear.

"Your honor," the prosecutor bellowed, "the witness is clearly hostile. We're getting nowhere. I move for the jury to render their verdict."

Dom scrunched his face in frustration and growled at both the prosecutor and the judge.

"Movement granted," the judge said. He looked at Dom, "You should have behaved yourself and tried harder."

The scolding struck a chord with Dom. His face melted into a pout and tears welled up in his eyes. He wailed a sharp, piercing cry that skirted the line of cultivating sympathy and annoyance. He flailed his arms and writhed on the floor in anger. All parties present were shocked by his behavior.

But that's what happens when you put a toddler on trial.


-------------------------------------------------


DOM has been lynched. He was SPROG ROCKATANSKY.


It is now Night 11. Role PMs are due by 8:00 pm US Eastern.
by G-Man
Tue Nov 15, 2016 10:16 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 10

NIGHT PROWLER


The tensile yield strength of stainless steel is 31,200 pounds per square inch. At this point, the pressure being applied causes permanent deformation of the metal. The tensile ultimate strength of stainless steel is a whopping 73,200 pounds per square inch. At this point, the metal will fracture or shatter, depending on thickness and form.

In contrast, human skin will tear when 100 pounds of force per square inch (give or take) is applied to it. But that's just the epidermis. The dermal layer is thicker and fuller, requiring more force, pressure, or torque to puncture. Not a whole lot more but enough to make a difference. Subcutaneous tissue is dense, adipose tissue in particular, and varies in thickness. Adipose tissue becomes firmer where more and more of it gathers. Depending on the individual, this layer could be as soft as room temperature butter or or as stiff as canvas. Muscle fibers are stronger yet, though the amount of resistance they provide depends on the quantity present, the fitness of the area being penetrated, and any tension exerted to that muscle group at the time.

Bones are another thing entirely. At the weakest point on small bones like fingers and toes, only 25 pounds of pressure is required to cause a fracture. The larger and denser the bone, the more force it takes to break. The average human femur requires 1,700 pounds per square inch to generate a clean, all-the-way-through break.

While this all may sound like the human body is no match for stainless steel, consider that all of these pressure ratings are per square inch. The smaller the puncturing object, the more magnified the pressure becomes on the tip. The sharper the knife and the finer the point, the more susceptible it is to breaking.

Breaking a knife inside a human body depends on a number of factors. Some we've already discussed- body mass, density of adipose tissue in relation to the puncture point, fitness and tension of the muscle fibers, the presence of any bones in the path of the blade. Other factors includes the movement of the body being stabbed, the size and form of the blade being used, and the experience of the attacker with stabbing people.

Bubba Zanetti was better with a pistol than he was with a knife but it was a useful exercise nonetheless (no need to draw attention to yourself with a gunshot after all). Insertnamehere was lean, fit, and struggled mightily. Bubba managed ten successful strikes in the side and back before his victim's twisting cause the knife to break across one of his ribs. By that point, however, the damage was done.

He suffered but not for too long.

--------------------------------------------


INSERTNAMEHERE has been killed.


It is now Day 11.
by G-Man
Mon Nov 14, 2016 10:45 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: Mad Max: Polls

DAY 10

Image
by G-Man
Mon Nov 14, 2016 10:36 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 10

SHAKE APPEAL


It was a knock-down, drag-out battle of words. Quin vs. Dom, Dom vs. Quin. Back and forth they went. LoRab and Sloonei turned their heads to the left and to the right as if spectating at a verbal tennis match. Sides had to be taken. Stances had to be made. Lines had to be drawn. Votes had to be cast.

At the end of it all, there was a tie. There hadn't been a tie before now.

"Well now what?" someone asked.

"Flip a coin!" someone shouted.

"Nah, too random."

"Kill them both!" another declared.

"Nah, too barbaric."

"Why don't we all just shake hands and pick this up in the morning?" asked a sensible voice.

"Sure, why not."

Dom and Quin shook hands and everyone walked away for the evening. But would they all make it to the morning? Only time would tell.


---------------------------------------------


There was a tie. Nobody was lynched.


You have until 8:00 pm US Eastern to send in your role PMs.
by G-Man
Mon Nov 14, 2016 9:39 am
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: Mad Max: Polls

DAY 9

Image
by G-Man
Sun Nov 13, 2016 12:00 am
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 9

R.I.P. (ROCK IN PEACE)


It was a small crowd but that didn't mean the Sugartown Cabaret didn't deserve Neil Hartley's best. He gave it his all and they loved him for it. He belted out some old standards as well as some fresh tunes like "I Can't Believe They Haven't Tried to Kill Me Again," "Old Lady's a Sex Machine," and "Why Do They Still Call it Toecutter's Gang if Toecutter is Dead?" He finished his set and they demanded more.

"Ladies an gents," Neil said with his usual swagger, Neil Hartley has poured his heart and soul into every performance this past week and he needs to give it a rest." Neil saw a sour-faced blonde-haired man sneering at him from the back of the crowd. Somehow he understood. "But I'd be remiss to skip out on one last encore."

It was only a three-song set but by God the man still found a way to bring the house down. He tore around the stage, engaging each patron separately. Like one of the all-time greats that he was, Neil Hartley made each and every person feel like the most important person in the room. There were chills. There were thrills. There was passion in his eyes and sweat glistening on his brow and manly chest.

When the final encore tune had ended, Neil Hartley had only just gotten a 'thank you' out to the standing ovation before him when the lights went out. A gunshot rang out in the darkness. People screamed in terror and scrambled for cover.

When the lights came back on, a great sadness descended on the Sugartown Cabaret. No one could believe their eyes at first, but there was Neil Hartley, dead on the stage. Fittingly, he died the way he lived- clutching a microphone and surrounded by adoring fans.

------------------------------------


NEIL HARTLEY/JAGGEDJIMMYJAY has been killed.


It is now Day 10.
by G-Man
Sat Nov 12, 2016 11:14 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 9

Baby's long since in bed and my niece just got picked up. Time to get writing. I also need to eat dinner.
by G-Man
Sat Nov 12, 2016 5:52 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 9

FYI- the night post may be late tonight. I am babysitting my niece and playing Mr. Mom for the baby on my own tonight while my sister and her husband have a date night and while my wife goes to a girls night. Me and two 1-year olds. Let that sink in and hopefully you'll understand what I'm up against.
by G-Man
Fri Nov 11, 2016 10:05 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 9

BEAT THAT GUY


In the wake of exposing Cundalini, the townspeople were encouraged. That May Swaisey bailed them out last night, they were ecstatic. There was a real sense of momentum, something they hadn't felt since the biker gang invaded their otherwise quaint town.

Today, that momentum pointed them in the direction of Epignosis. He argued, he rationalized, he snarked, and then he gave up.

As the remaining townsfolk (because let's be honest- there weren't enough people left to call it a mob) led him toward the Halls of Justice, Epignosis saw an MFP-issue motorcycle parked on the street. He had one last crafty idea.

"You folks really want to pluck out all my feathers, do you?"

"What are you talking about?" someone asked him.

"Who's going to ride my bike when I'm gone?" Epi said, pointing to the motorcycle.

"You're saying that you're Jim Goose?"

"Yeah, I am."

"Prove it."

"Excuse me?" Epi asked.

"You heard me. If you're Jim Goose, you go get on that souped-up motorcycle and let her rip."

"Fine," Epi snapped. He walked over to the bike and mounted it like someone familiar with the contours of a two-wheeled machine. With one confident motion, his foot brought the bike to life. Showing off a little, he held the front brake tight and played with the throttle. He could feel the power of the engine between his legs. It was amazing, intoxicating even. With a nod and a wink to the townspeople, Epi released the brake and opened the throttle up full bore.

But he wasn't ready for the full capacity of the motorcycle he straddled. It reared up on its back wheel, dumped Epi off the back, and fell on top of him. At that point, everyone knew that, while Epignosis knew his way around a motorcycle, he was no Jim Goose.

"Now I know how Motel Room felt," Epi moaned as he rolled the bike off his chest.

Upon hearing Epi's words, the townspeople seized him and exacted equivalent revenge for the handsome Motel Room. They bludgeoned Epignosis to death with whatever tools they had available. It was savage yet cathartic.

-----------------------------------------

EPIGNOSIS has been lynched. He was JOHNNY THE BOY.

It is now Night 9. Role PMs are due by 8:00 pm US Eastern.
by G-Man
Wed Nov 09, 2016 11:12 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 9

JaggedJimmyJay wrote:The needle is dangling limply below the scale.
I believe there's a pill that can fix that problem for you. :D
by G-Man
Wed Nov 09, 2016 10:43 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: Mad Max: Polls

DAY 8

Image
by G-Man
Wed Nov 09, 2016 10:15 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 9

Back in business folks. Play on.
by G-Man
Wed Nov 09, 2016 10:05 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 9

Experiencing technical issues with the polls. I'll try to sort it out. Not sure why it's acting up.
by G-Man
Wed Nov 09, 2016 10:02 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 8

SHE’S GOT BALLS


May Swaisey wasn’t some weak little old lady. No, she was a country girl, full of grit, spit, and take-no-shit. She loaded her shotgun and set out for the night. She had an address in mind and paid the occupant a visit.

Hours later, after a few card games, small talk, and a couple of stiff drinks, her host went to bed. Not May, though. She had a job to do, so there she sat. With the dust storm long gone, she could see out every window on the first floor. To gain the advantage, she turned out all the lights and allowed her eyes to adjust to the night.

Lampposts from the street cast their light through the open shades. Hearing a sound outside, May rose from her seat and traversed the room. She crept around furniture, making sure not to cross into any of the light and giving away her position.

The person casing the house outside was not as careful. May saw his silhouette heading for the front door and she took up her position in the entryway. She saw the unlocked doorknob turn slowly. The door moved inward centimeter by centimeter, as if the intruder expected a chain lock to catch and make noise. But there was no chain lock, nor anything else to impede his violation of this home.

May clenched her teeth and tightened her grip on the shotgun. Not yet, she thought. Let him come inside.

The door drifted further and Johnny the Boy leaned his head in the entryway. At that moment, May drove the butt of her shotgun into Johnny’s forehead. He collapsed in a heap and looked up at the woman towering over him.

“You again?” she hissed. “You get the hell out of here and never come back. You hear me?”

Johnny stumbled through an affirmative response and took off running into the night. May’s host came out to see what all the commotion was about. The little old woman said it was nothing. Her host went to bed but May planted herself back into the easy chair to stand watch until the sun came up.

------------------------------------------


MAY SWAISEY has protected the gang’s target.


It is now Day 9. Lock and load.
by G-Man
Wed Nov 09, 2016 1:28 am
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 8

Sorry folks. Between election night and the mini-game, I'm burned out. I'm locking this thread until 9:00 pm tomorrow night. We'll start Day 9 then. Thank you for your patience.
by G-Man
Tue Nov 08, 2016 5:26 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 8

Just an FYI- between Election Night coverage and the mini-game I'm co-hosting with Epi tonight, the night post might be running a tad behind.
by G-Man
Mon Nov 07, 2016 10:03 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 8

YOUR PRETTY FACE IS GOING TO HELL


After Scotty 2.0's remains were removed from little Timmy's doorstep and the dust storm gone, the townsfolk got right back to work. There was some discussion about other options and strategy but that didn't last long. No one felt inspired to take their eyes off the prize. Glorfindel wasn't accustomed to being viewed as a prize of the masses, so the repeat attention was new for him.

They came for him quickly and he put up the scantest of fights when taken into custody. He was marched into the Halls of Justice for another trial (or kangaroo court, depending on your perspective). Evidence was laid out before the jury, with particular emphasis on his survival the previous day. Only a few people seemed capable of such a survival and the prosecution did not believe Glorfindel to be Jim Goose. They were so confident that they called the accused to take the stand.

When asked to raise his right hand, however, the court descended into chaos. For Glorfindel did not come out of the previous lynch entirely unscathed as was previously thought. He raised his right arm but his hand was missing. All pleasantries flew right out the window. Jim Goose would not lose a hand, so it was clear that Glorfindel was up to no good. The judge ordered the guards to seize this obvious criminal.

Glorfindel didn't have time to repent for his sins. He didn't have time to explain how a broken home led to his turning to a life of crime, violence, and borderline insanity riding around the desert with the likes of Toecutter. No, the MFP rookies gave him no time to speak on his own behalf. After even the slightest struggle with the guards, one of the rookies pistol-whipped him just as happened with Commissioner Labatouche. With a similar crunch, Glorfindel's life was extinguished.

-----------------------------------------

GLORFINDEL has been lynched. He was CUNDALINI.

It is now Night 8. You have until 8:00 pm US Eastern time to send me your role PMs.
by G-Man
Mon Nov 07, 2016 9:12 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 8

Ninja'd by the Daylight Savings Switch. Fancy that. Lynch post in 50 minutes or so.
by G-Man
Sun Nov 06, 2016 9:24 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 8

Sloonei wrote:
G-Man wrote:
Sloonei wrote:Simply by process of elimination, I am feeling more confident that Dom is one of the baddies. If two of Epi, Quin, and LoRab are bad then they've both played excellent games.

Linki: a mislynch still works against us in terms of numbers. I don't know, would we lose if it became 3 vs. 3 if one of the three skags is a useless Cundalini? Mr. Host?
Baddie strength in numbers wins this game if said numbers can tie or win all remaining lynch polls.
I am interpreting this to mean that we don't necessarily need to lynch Cundalini/Glorfindel right now. I would still like to, but I am open to any objections. Regardless, it's most prudent to continue sussing out who his teammates are. I apologize for not being more involved today.
:shifty:


:feb:


:ninja:
by G-Man
Sun Nov 06, 2016 9:19 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 8

Sloonei wrote:Simply by process of elimination, I am feeling more confident that Dom is one of the baddies. If two of Epi, Quin, and LoRab are bad then they've both played excellent games.

Linki: a mislynch still works against us in terms of numbers. I don't know, would we lose if it became 3 vs. 3 if one of the three skags is a useless Cundalini? Mr. Host?
Baddie strength in numbers wins this game if said numbers can tie or win all remaining lynch polls.
by G-Man
Sat Nov 05, 2016 9:49 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 7

BAPTISM BY FIRE


Though the forecast called for it to be gone in another 12 hours, the dust storm was unrelenting. Lampposts and security lighting cast eerie orange glows amidst the gritty blackness. The occasional car would go past, driven by some fool who didn't have the sense to stay at home and wait a few more hours for the food or supplies that they felt they had to have right this minute.

To little Timmy, those headlights resembled the orb-like eyes of monsters coming to eat him in his bed. Hiding under the covers was no help. Between what little light snaked in through his bedroom window, the groaning of the house fending off the tempest outside, and the wheezing of cars trying to make their way through the storm, little Timmy's mind ran a little too wild. No, if there was a monster coming to eat him, he'd at least like to see it coming.

So there he was, perched at his bedroom window, all night long, waiting for some beast of the night to come for him. His father always told him to face his fears, so he might as well die brave. And yet, by four in the morning, he vigil for bravery wore him out. Just as he was on the verge of dozing off, a new sound rang out in the night. Somewhere nearby, something was wailing a most frightful sound.

He looked out his window, to the left and to the right, but nothing moved in the glow of the lampposts dotting his street. He had almost convinced himself the sound was just a change in the wind when he saw it. Something passed through the light of the lamppost on the corner and it was moving in his direction. His throat tightened, his breath came in gasps, and his heart raced inside his chest.

A flaming beast from Hell lurched up the middle of the street, crying out in the incomprehensible language of the damned. Timmy's adrenal glands were on full flow as the monster came to a stop outside his house and turned to face him. At that moment, Timmy's parents burst through his bedroom door and whisked him away to the safety and security of their bedroom, which faced the back yard. If this creature was going to get little Timmy, it would now have to go through his mommy and daddy first.

-----------------------------------------


In the morning, little Timmy's parents didn't want to talk about the monster that attacked their house in the night. That didn't stop him from asking questions.

"Did you know that monsters smelled that bad?" he asked his father. "Boy was it stinky!"

"Mm-hmm," his father murmured. He wanted to deflect any and all questions as long as he could until the coroner made it all go away. As long as he thought what he saw was a monster, all the better. But Timmy's father knew that was no monster. He recognized that smell from when he had a mole removed from his shoulder. No, it was no monster, alright. The real monsters were responsible for the charred body laying outside their door. Whoever it was, they couldn't possibly have deserved a death like that.

-----------------------------------------


SCOTTY 2.0 has been killed by Toecutter's gang.


It is now Day 8. Light 'em up.
by G-Man
Sat Nov 05, 2016 9:25 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 7

Just got back to the house. Working on the night post.
by G-Man
Fri Nov 04, 2016 9:35 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: Mad Max: Polls

DAY 7

Image
by G-Man
Fri Nov 04, 2016 9:22 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 7

GIMME DANGER


The dust storm descended upon the town without mercy. Visibility was nonexistent. Outdoors, everything was just a haze of orange and brown. You could almost imagine any horrible thing crawling out of a nightmare and appearing in the shadows of a storm like this. But the townsfolk were already living in a nightmare. And they were working on an escape plan.

Inside the Halls of Justice, the MFP and citizens alike were building something. Using whatever scrap materials they could muster before the dust storm chocked the sun out of the sky, they constructed makeshift gallows. With the storm preventing people from seeing anything coming toward them, it was easy to gather them all up in the courtroom for a day of discussion, debate, democracy, and death.

With their contraption assembled to their liking, the votes were read. Glorfindel protested in elegant prose until his voice gave out on him. Few, if any, were swayed. The townspeople were confident, almost overconfident perhaps. They were so proud of their death machine and proud of their votes. How easily they forgot that pride cometh before a great fall.

The MFP rookies marched Glorfindel onto the platform. It swayed and creaked beneath their feet. They exchanged nervous glances.

"Any last words?" Rookie One asked. Glorfindel opened his mouth and motioned to the dolt. "Oh, right. Your voice gave out."

They put the noose around Glorfindel's head and left the platform. Rookie Two pulled the lever to open the floor beneath the condemned man's feet. As the mechanism engaged, something cracked, another thing popped, and the whole blasted contraption collapsed in on itself before their very eyes.

Everyone just stared at the heap of lumber, rigging, and other miscellaneous parts. A minute later, Glorfindel crawled out from the wreckage, not a scratch on him.

-----------------------------------------------


GLORFINDEL survived the lynch.


It is now Night 7. You have until 8:00 pm US Eastern time to send in your role PMs.
by G-Man
Wed Nov 02, 2016 9:04 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 6

HIGHWAY TO HELL


Another night, another tent, another prisoner. Bubba Zanetti walked in and set a piece of plywood in front of a frightened man. Bubba drew a circle on the side closest to himself and placed two items on the plank.

"MacDougall did you no favors," he sneered. "He left two very unpleasant options for you to choose from."

"What do you mean?" the prisoner asked. He looked at the two items again. A match and a cricket ball. It didn't make sense.

"Move one of those items into the circle to tell us how you'd like to die. By fire or as batting practice."

Without hesitation, the prisoner moved the ball into the circle. He looked up at his captor.

"On one condition," he said.

Bubba listened to the man's request and nodded. "That can be arranged."

"Thank you," the prisoner replied.

------------------------------------------------------


As dawn approached, Toecutter's gang gathered several miles outside of town. Their bikes lined both sides of the highway, a stolen car from town idling in the middle of the road. The wind howled as the dust storm approached from the northwest. The prisoner was led to the rear of the car. Bubba dropped a bag at his feet.

"Strip," he said.

"What?" the prisoner gasped. "You didn't say anything about this earlier."

"You make demands, we make demands. Now strip."

The prisoner removed his shoes, socks, and shirt as the biker howled with menacing glee. He paused with his hand hovering over his belt buckle.

"All the way," Bubba insisted.

Humiliated, the prisoner complied. The swirling wind assaulted his naked body with dirt and bits of desert scrub.

Bubba handed him a motorcycle helmet. "As you requested." The prisoner put the helmet on. and signaled that he was ready.

Two gang members placed him on the roof of the car, strapping his arms to the front pillars and his legs to the back pillars. It was not quite a Christ-like pose but this was no holy sacrifice, more sadistic than sanctifying.

Several gang members mounted their rides as others scrambled for a bludgeon. Some had genuine cricket bats, while others had to settle for pieces of lumber and pipe. It didn't have to be elegant; it just needed to get the job done. They climbed aboard the bikes as passengers, hungry to carry out their task.

The lone remaining gang member slid through the open window of the car and into the driver's seat. He feathered the throttle, eliciting howls of delight from the rest of the gang. The bikes closed in on each side of the car and the passengers began rapping their weapons against the car. The prisoner flinched with every sound of wood and metal against the car, each time expecting the next blow to connect with his body. But the bikers kept beating on the car but not him.

Faster and faster the blows came, in an almost primal rhythm. The prisoner was grateful for the helmet because it deprived these animals from seeing the tears streaming from his eyes. The car lurched beneath him as the driver put the vehicle into gear and slammed on the accelerator. The breeze blowing across his body had a calming effect. In his final moments of clarity, the prisoner prayed for mercy and forgiveness from God, for he knew neither would be offered to him here on Earth.

As the car pulled away, the riders revved their throttles but remained in place while Bubba held his fist in the air.

"Make sure he doesn't reach town alive!" he shouted.

With the drop of his fist, the bikers took off in pursuit, like sharks to a feeding frenzy.

------------------------------------------------------


The savages left few bones unbroken on the poor man's body and left him in the center of town, still attached to the roof of the car. The townspeople quickly discovered the gang's handiwork in the morning. It was shocking, it was gruesome, and it was senseless. Horrible as it all was, the townspeople were gracious that they were still able to hold an open-casket funeral for Motel Room.

------------------------------------------------------


MOTEL ROOM has been killed by Toecutter's gang.


It is now Day 7. Batter up.
by G-Man
Wed Nov 02, 2016 9:31 am
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: Mad Max: Polls

DAY 6

Image
by G-Man
Tue Nov 01, 2016 10:00 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 6

DEATH TRIP


"You hear the weather report this morning?" one of the rookie cops asked his partner.

"Naw, what's the forecast?"

"Major dust storm forming in the Outback. Looks like it might hit us tomorrow night. Going to be a bad one."

"Bloody hell," the second rookie said. "Like we really need a dust storm on top of all these psycho biker bastards running around."

"Good afternoon, rookie babies!" a voice hailed over the radio.

"Yeah, Goose," the first rookie said into his microphone, "what's up?"

"You ladies are doing a bang-up job so far," Goose gibed. "Yesterday you snuffed Labatouche and today you left the garage unlocked when you went out on patrol."

"You rubbing it in or something? What's your point?"

"My point is that our biker friends just made off with one of our Interceptors. Keep an eye out for it, would you? It was last seen heading toward Anarchie Road. Be good boys and clean up your mess. Max is on patrol too. Call him for backup if you need it."

"Got it, Goose. Over and out." The first rookie turned off the radio.

"What did you do that for?" his partner asked. "What if we need to call Max?"

"We're going to redeem ourselves on our own. Besides, those skags are listening on the radio now. Why tip them off?"

------------------------------------------


When the rookies got to Anarchie Road, they saw an Interceptor on the horizon. The hunt was on. They floored the accelerator and gained ground. Their prey slowed down a little as they approached.

"Slowing down, eh?" the rookie behind the wheel asked. "Get your scattergun ready. He's up to something."

His partner pulled out a sawed-off shotgun and steadied himself in the passenger window. Closer, closer, closer they approached. The other Interceptor gave them room on the driver's side. He was definitely going to pull something. The rookies' brows poured sweat as the tension grew. As they came up alongside the stolen car, the driver saw what they were up to.

"Blast him!" the rookie driver shouted.

The gun went off just as the other driver hit the breaks. He was too late though. Lead pellets met his face and skull with extreme prejudice, making one hell of a mess on the car's interior. The car lurched off the road and rolled down an embankment.

Victorious, the rookie driver sprinted from the car to take a look at his first kill. The Interceptor was a total loss but it was worth it to have one less skag on the highways. His partner also jumped out of the car but ran back and turned on the radio to share the good news.

"Gosling One, this is Rookie Two. Over"

"Rookie babies! Glad to hear from you finally. Let me guess, your partner decided to go stealth and shut the radio off."

"Roger that."

"Well I'm glad you've got more sense than he does. I've been trying to reach you for five minutes. We got our Interceptor back. Skags wrecked it on the East side of town."

The rookie stood wide-eyed and aghast at the news. As his partner was laughing at the dead body hanging upside down in his driving harness, Rookie Two wondered who they had just run off the road.

"Max should still be in your area," Goose said. "If you run into him, slug him one for me if you have the guts. He cheated me out of $20 at cards last night."

Rookie Two walked slowly to the top of the embankment and looked at the wrecked Interceptor. Even though it was on its roof, he could make out the name on the side and it made him sick to his stomach.

------------------------------------------



DRWILGY has been lynched. He was MAX ROCKATANSKY.


It is now Night 6. You have until 8:00 pm US Eastern to send me your role PMs.
by G-Man
Tue Nov 01, 2016 9:30 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 6

JaggedJimmyJay wrote:I won't, however, feel bad for lynching people who post Linkin Park videos. I effing hate Linkin Park. :noble:
Neil Hartley's just jealous because Linkin Park makes more money than he does. Post coming soonish.
by G-Man
Sun Oct 30, 2016 9:38 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Night 5

GIMME A BULLET


The prisoner sat alone in a makeshift tent somewhere outside of town. He could hear someone coming toward the tent but was powerless to do anything about it. His hands were tied behind his back and a sack was over his head. He heard the tent flap lift and the person sat down across from him. The sound of a match being lit made him flinch.

"Relax," Johnny the Boy laughed. "I ain't going to hurt you just yet."

The prisoner heard the sound of a propane lantern catching alight and he breathed easier. The bag was removed and his eyes fought to adjust to the light. His captor set a piece of plywood on the ground in front of him. The prisoner watched as the lunatic placed three items on the plywood- a match, a bullet, and a cricket ball. Johnny then drew a circle on the side closest to him.

"Here's how it works," Johnny sneered. "You bend over and nudge one of these items into the circle. That'll be how we kill you, 'kay?" He pointed at each item one by one. "The match means we burn you alive. The bullet means we shoot you in the head. The ball means we practice our cricket skills on you."

The prisoner looked at the items as if it were a joke.

"Think it's an easy decisions, do you?" Johnny said. "Consider this- whichever two you don't choose will be the two means of dying our next victim has to choose from."

The prisoner's eyes lit up in fear an fury. Should he suffer so that someone else might have a quick and painless death?

"I'll be back in five minutes. Think it over," Johnny said as he left the tent.

The prisoner looked at the three items. These bastards could be bluffing but he wouldn't put it past them to tell the truth about such savagery. He weighed his options, made his decision, and nudged one of the items into the circle.

----------------------------------------------

At dawn, the town came to life with the discovery a body in the town square. A note was pinned to his chest. It read, 'We want those responsible for the deaths of the Nightrider and Toecutter or else we keep on killing.' The townsfolk wondered if it was that simple. They had heard all kinds of stories of other towns being torn apart by biker gangs. What assurance could they have that this note told the truth?

The crowd dispersed, pondering this strange communication. Some cried in fear, others cursed the bikers, while a few said a prayer for MacDougall's soul.


----------------------------------------------



MACDOUGALL has been killed by Toecutter's gang.


It is now Day 6. Have at it.
by G-Man
Sun Oct 30, 2016 4:34 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: Mad Max: Polls

DAY 5

Image
by G-Man
Sat Oct 29, 2016 9:56 pm
Forum: Previous Side Missions
Topic: MAD MAX: GAME OVER
Replies: 4518
Views: 119626

Re: MAD MAX: Day 5

I WANNA BE YOUR DOG


Two rookie MFP officers pulled into the station at the end of their shift. All the veterans were running solo but rookies were required to roam in pairs. Safety in numbers, after all. As they parked, an APB was announced over the radio.

"Attention all officers! This is an all points bulletin. Be on the lookout for the person going by the name of Indiglo. This suspect has been determined to be a threat by today's meetings at the Halls of Justice. Consider this suspect armed and dangerous. Proceed with caution. Use force if necessary but keep the paperwork clean."

"Damn paperwork," one of the rookies mumbled. Just then he noticed someone around walking around the side of the station. "Come on," he said to his partner. "Let's have a look."

When they rounded the corner of the building, they saw Indiglo standing on top of a trash can, trying to open a window.

"Hold it right there!" the first rookie shouted, drawing his firearm. Indiglo lost her balance and toppled over the trash can.

"Just what do you think you're doing?" the second rookie barked.

"It's alright boys," Indiglo said, "I'm Commi-"

"Committing a crime," the first rookie said. "Yeah, I can see that plain as day. Not only are you trespassing but you're attempting to break into a police station. Not very bright, are you?"

"Hold up," the second rookie said. "This ain't no ordinary trespasser. Fits the description of that Indiglo they're looking for."

"You're right. Hands in the air, scum!"

"Look, you boys must be mistaken," Indiglo explained. "Friends call me Indiglo but my real name is-"

"Using an alias?" the first rookie balked. "Sounds like something those skag bikers do. And you'd best respect me, chump. I'm an officer, mind you."

"Now you listen to me," Indiglo fumed, "I am Commi-"

"Committing a crime," the first rookie interrupted. "Yeah, yeah, we've established that. See what happens to these skags when they're all hopped up on drugs?" he said to his partner. "They end up repeating themselves over and over. Annoying as hell but sad in a way."

"Now see here!" Indiglo shouted.

"Outbursts, no respect for authority, and completely uncooperative," the second rookie condescended. "That sort of behavior is what we call 'alignment indicative' and compatible with unfriendly status. Hands on your head!"

"Absolutely not!" Indiglo yelled. She raised her arm and pointed at the officers as they closed in. As she did so, one of them grabbed her arm and twisted it behind her back. The other brought his pistol down on the crown of her head with a dull crack. She went limp and they carried her into the station, laying her in one of the holding cells.

"Crikey," the first rookie said. "I think she's dead."

"Hit her too hard, did I?" the other replied. "She made an aggressive motion though, so the paperwork should be clean. Right?"

"G'day rookie babies!" a voice called out as the station door opened. It was Jim Goose. "Say, what's Labatouche doing in that cell? Taking a nap is he?"

"Labatouche?" the rookies asked in tandem, dumbfounded.

"Yeah," Goose replied. "Commissioner Labatouche. He's our watchdog. Makes sure we aren't spending too much money. He left his keys here last night so I could stay late to finish my paperwork. I told him I'd leave a window open around back in case no one else was here when he came in to look over the day's files."

"Bloody hell," the first rookie mumbled.

Commissioner Labatouche was indeed their financial watchdog. But now he was a dead dog.


---------------------------------------------------


INDIGLO is has been lynched. She was COMMISSIONER LABATOUCHE.


It is now Night 5. You have until 8:00 pm US Eastern to send me your night PMs.

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