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by G-Man
Fri Dec 15, 2017 12:45 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

juliets wrote: Thu Dec 14, 2017 6:02 pm
Jackofhearts2005 wrote: Thu Dec 14, 2017 10:32 am Has GMan revealed the method to role order or if the night polls did anything?
I haven't seen it and I'd like to know both things.
The method to the role order is as follows:

1) Use random.org to randomize the full role list
2) Highlight the first 21 roles
3) Use random.org to randomize the player list
4) Match up the randomized player list to the first 21 roles

There really was no magic to it. I kept randomizing the role list until #69 landed in the first 21. I knew i wanted that role in action on Day 1. Otherwise, I only nudged a few roles here and there to prevent too many similar roles from existing at the same time (#9 & #43). I tried not to meddle with the order too much because I didn't know which roles would die when and the role spread looked adequate enough as randomized. As a result, some teams wound up front-loaded and were non-factors later because some of those front-loaded roles died off in the Prime plan purges.


As far as night polls, yes. The polls for Night 1-11 did exactly what they said they would. Extra votes and bonus votes were non-factors because so many early votes were landslides when people volunteered to be lynched in favor of a new role. The Night 13 poll was a ruse, as evidence by the Night 14 poll. Night 18's poll was legit but then I backed off of the shenanigans because we were reaching a point where it might influence the game too much. Every poll from Night 20 on had no impact whatsoever but were used to name-drop many of the number sequences and classifications that I found when designing the game. Here are all the other number sequences I didn't use in polls:

Spoiler: show
Octagonal
Octahedral
Ordered Bell #'s
Cube #'s
Fourth Power
Fifth Power
Woodall #'s
Lucky #'s of Euler
Achille's #
Carol #'s
Centered Triangular
Centered Square
Centered Pentagonal
Centered Hexagonal
Centered heptagonal
Centered Octagonal
Centered Nonagonal
Centered Decagonal
Hexagonal
Heptagonal
Nonagonal
Decagonal
Dodecagonal
Centered Tetrahedral
Centered Cube
Centered Octahedral
Centered Dodecahedral
Centered Icosahedral
Tetrahedral
Dodecahedral
Icosahedral
Triangular Pyramidal #'s
Square Pyramidal #'s
Hexagonal Pyramidal #'s
Heptagonal Pyramidal #'s
Centered Pentachoric
Squared Triangular
Ordered Bell #'s
Schröder #'s
Hyperperfect #'s
Superperfect #'s
Totient Solutions
Noncototient #s
Nontotient #s
Betrothed #'s
Blum Interger
by G-Man
Wed Dec 13, 2017 1:14 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

Sorry I've been flaking out on post-game content lately. I've been working late more and more and have increasingly less free time right now. I can always fill stuff in after this game gets thrown into the archives.

Anywho, here are some role notes for the first half of the game roles:


0-10
Spoiler: show
#0- I was a little disappointed this role didn’t last longer in the game. I was eager to see confusion and curiosity spread regarding a role that didn’t line up with anything on the known role list. Dying on its second day phase in the game prevented that excitement from happening.

#1- A standard serial killer role never stood a chance to make it far in this game but I was glad that it created drama. Poor Sloonei tried to take advantage of his double-kill feature but protections kept getting in the way!

#2- This role was a non-factor for most of its life because it was only used once. Long Con used it on himself the last night of Stage 1, which is why he killed his killer, INH. That final death is what forced me to activate #101

#3- I was excited to see how far this role could go. Jack reanimated into it on Day 14 and it lasted all the way until Day 32. A whopping 47 roles died during that span. Speedchuck switched from #13 to #3, which was fascinating. He made it 95 days straight without dying. It helped that the Primes mostly lynched and killed off the same cluster of people for the most part. That went a long way in extending this role’s longevity.

#4- Juliets never got the chance to use any of this role’s powers because she got killed the night after she reanimated into it. Don’t be surprised to see something like this in future games of mine. I had hoped to see it in action.

#5- Spacedaisy had this role for a long time and only used it twice. Colonialbob got it after the Button was pressed and he only ever used it once. Both players had the option to activate a recurring every-other-night protection scheme but they passed. Had Bob done so when he used it on Night 20, he would have survived on the night he died (Night 32). He held out one night too long in the end.

#6- This role didn’t translate too well to this style of game. In a standard game, it’s useful. When there’s lots of death and reanimation, the window of opportunity was quite limited. You can expect to see something like this one again.

#7- Marmot got this role during a stretch when he was largely AWOL and carried it into Stage 2. The first time he tried to use it was the night he was killed. His target was going to be Epignosis, who died the same night. I was disappointed because, while some of the deadly sin tasks were a bit half-baked, I wanted to see how people would react to them. All non-Primes dodged a significant bullet with this deadly role going unused until it was too late. This could have added to the Prime advantage.

#8- Kylemii got this role at a time when the Crazy 8’s seemed weak and had no chance of success in Stage 2, so he got one of his teammates to kill him off. This role was inspired by my antics in Frisky Dingo Mafia, when I posted only as a Magic 8-Ball would for most of my time in the game. I think Kyle would have had fun with it had he not bailed on the team.

#9- This turned out to be one of my favorite creations of the game. I had fun watching some of you freak out over the spreading insanity. I know- I’m awful, right? The Clock got in the way, which was a shame, because INH was only a day or two away from accomplishing his wincon. I can see how this role’s effects frustrated people but I wouldn’t say that it hurt the game. Enough of you hung in there and rode it out pretty well. I have been a fan of Long Con’s insanifier since I first laid eyes on it years ago. I’m sad that it’s Flash-based and that Flash is going the way of the Dodo. Flash compatibility made it impossible for some Apple users to use the insanifier. We found a few alternatives but they just don’t compare.

#10- Long Con had this role briefly but didn’t get to use it but once. He was killed as part of the Prime plot to kill and regain members of the pact. I’d like to use it again but it will need to be modified to function in a standard game.

11-20
Spoiler: show
#11- Dragon D. Luffy got this role late in Stage 1 and carried it into Stage 2. Unfortunately for him, there weren’t a lot of interesting powers to steal in Stage 2 that weren’t already part of the Primes. He used it as best he could and narrowed down some threats as Stage 2 went on. Too bad he stole Nutella’s power a day too early.

#12- I was really hoping that Golden might stumble into this role just for the lulz. I was also eager to see this role cause some nighttime chaos. Alas, it didn’t pan out that way. With kills focusing on the Prime pals, it never played a factor and Ricochet made himself too lynchable come Stage 2 to have any fun with it.

#13- Speedchuck stunned me when he claimed this role right out of the gate. I had envisioned it as the kind of role players would keep quiet about and try to goad someone into killing them. I wanted to see a mad scramble by 13’s curse victim to continually get themselves killed in an attempt to break the curse. Instead, you all avoided dealing with Speedchuck’s power until there were no Lucky 7 role left in the tank. It was a remarkable bit of poor planning. By the time Ricochet was grilling me about whether his virus-spreading role could indirectly kill Speedchuck without the curse activating, I had forgotten that there were two or three roles that could actually bypass the curse. The virus-spreader was not one of them but the Evil Evens figured it out, to Ricochet’s dismay. I felt bad for Ricochet once he landed with #13 after the Button, because it was only then that people started taking the threat seriously. There was a long stretch where both #13 and #3 were alive at the same time, so you all avoiding Speedchuck helped the Primes feel invincible for a while because they sort of were.

#14- Evil Cupid could have been so much fun and instead it was eliminated two nights into its existence. INH failed to wield the role’s power because he was killed the same night he first tried to use it. These sorts of roles are dangerous to use in anything but large games, so I doubt I’ll revisit it.

#15- Another victim to the Prime’s plot. In a game where information flowed with minimal restrictions, this would have been a cool role to see live a while. The Primes killed it to try to get Jack back. One day and one night. You Primes were cruel to me.

#16- Standard Beloved Princess role. I use this one now and again. Not very creative but it creates drama, which is fun.

#17- Another one that went ignored for the most part. The two times Long Con used it, the people he targeted didn’t use their powers. So many missed opportunities for drama! This one at least had the twist of learning the target. It could resurface despite being not the most creative role ever.

#18- I made sure to place this role and #21 close together in the reanimation (one of the few tweaks I made to the randomized list). The way the kills and lynches played out, they actually entered the game on the same day (Day 12). The problem was that Quin killed himself of with the 6’s team kill Night 12, leaving #21 pursuing nothing. I guess it worked out then that Marmot got #21 and ended up being MIA through most of his time in that role.

#19- This role would have created a day where only female players could vote. Nutella sat on this puppy for about a third of the game without using it. When she got the role, she joined the Prime alliance, which is probably why she didn’t use it. Had there been more ladies playing, I like to think that it would have been used. Women seem to be very underrepresented in our games lately. This was the first of several poll-altering powers to be neglected. Apparently you guys don’t like vote and poll chaos near as much as I do.

#20- Man, did I ever want to see how this role would pan out! Unfortunately, Made landed this role during a period of inactivity. He (and this role) died just as the Prime alliance was forged. Imagine what could have been had the Primes gotten their hands on this power and wielded it!

21-30
Spoiler: show
#21- See my notes under #18.

#22- Epignosis got this role on Day 12. Day 12 people! He was the only player (other than Sloonei) who was randomized back into their original role. He was the last name on the randomized player list and #22 was the last role on the randomized role list. I thought about changing it for a minute but I decided to trust the randomizer. When I first started playing here, Epignosis died early a lot. After landing this role, he didn’t die until Night 27. He only ever picked up one vote during his time as #22, so that side of his role didn’t play a factor much at all. I was really hoping for the role to rack up votes, not get lynched and then survive a few night kill attempts. It would have been fun to watch you all try to figure out what the deal with Epignosis was since he was a secret role.

#23- Made started the game with this role and I can understand why he didn’t feel the need to use its powers before he died. The game was so young and free of strategy. It would have been far more useful to the Primes later in the game.

#24- Man I had hoped for more from Jack Bauer. At least I got to write up one interrogation scene. I’d love to craft a mafia game that works like a season of 24 but I haven’t figured out how to make it work and it would probably deviate too much from standard mafia structure.

#25- Jackofhearts2005 landed a role with a lot of potential but he died of radiation poisoning after the INH lynch the first night #25 was active. Sheesh. I like multi-purpose roles like this. You need a big game for it though.

#26- I’m a sucker for posting gimmicks. I admit it. Dom at least used it once. I’m glad Ricochet was a good sport about it. It forced him to alter his gimmicks a little bit too.

#27- Long Con opted to sit on this role through most of its existence. It was a potentially fun role and INH used his Jim Morrison curse very well. LC targeted Epi the night Epi died, and that was that. It was a good move from a strategy perspective because no one could pin him down as a 9 through process of elimination.

#28- Dragon D. Luffy ignored this role power completely. I admit that it was one of the last couple roles I came up with and it was a bit of a forced connection. It was probably too early for this role to be meaningful (Day 9 through Night 10) from a team strategy point of view. The Prime plan led to its elimination in an attempt to regain LC.

#29- Dom had this role to start the game. He disappeared between his first check and his second. He found his spinach on Night 7, which is why the Fatal 5’s kill failed that night. He checked again in vain on Night 8 when he was killed.

#30- Two years ago I had tested an Enigma encryption tool online and it worked beautifully. When this game went into sign-ups, I checked back with it and found that it no longer worked properly. I had to find one that was adequate enough to satisfy my standards. With the original Enigma resource, I would have posted an encrypted message and provided a link. Anyone interested enough to learn how to use the site would have been able to (slowly) figure out how to decipher any puzzle. Instead, I had to use the one I did and offer lots of hints, which made this role a bit anticlimactic for me. I’m glad colonialbob had fun with it.

31-40
Spoiler: show
#31- Golden landed this role after he went AWOL and got killed off. It was one of two roles that Golden occupied after he disappeared. It was a Prime role, so it’s probably best it wasn’t used. The nighttime card game mechanic could have been a bear had #31 targeted someone who either wasn’t paying attention or slow to respond to PMs.

#32- Standard roleblocker in a cosplay outfit. The number 32 lends itself to this role nicely.

#33- This was one of the few roles I was full-on mad to see taken out early. This could have injected so much fun into a period of the game where the Prime agenda was running wild. DrWilgy didn’t even try to use it the night he died (the first night #33 existed in the game). Most tragic.

#34- Standard silencer, which apparently nobody likes anymore. INH landed this role on the cusp of Stage 2. He found himself in good company on the Evil Evens but he used the team kill on Long Con his first night in this role and got killed in return.

#35- This would up being the longest-lasting role in the game. Nachomamma8 reanimated into this role on Day 5. His attendance then became spotty, which turned into vanished. The first kill protection was used on Night 5 when the 9’s tried to kill him. The second survival as used up on Night 14 when serial killer Sloonei tried to kill Nacho. By the time Glorfindel subbed in on Day 16, the role was vanilla. Glorf backed out and then MovingPictures07 inherited it when the Button was pressed on Day 19. He held onto it into Stage 2 and it finally got snuffed out Day 33. That’s a long time for one role to linger but Nacho and Glorf were easy to put on the back bruner by the Primes, who were doing everything in their power to kill each other off other teams to get the band back together.

#36- Long Con seemed genuinely intrigued by this role but then his head exploded on his second day with this role. Bummer. I’m not going to reveal the other dramatic situations because I may want to use this role again sometime.

#37- Again with the neglected fun roles! Elohcin got this role and I thought for sure that she would use it to make people talk like Looney Tunes characters. But no. It never got used between Day 23 and Night 28. Are posting restrictions really that horrible or do I just love being silly too much? I would love this kind of curse.

#38- Kylemii got this role a day before Stage 2. He sat on it for fear of making it obvious that he was that role. Not a bad strategy to delay using the role a few days but Dragon D. Luffy stole it from him Night 28 and activated the Punch Buggy game. Kyle, now vanilla, became determined to win the side-game that he never got to start himself.

#39- Elohcin had it for one night and then the Button was pressed. Dom inherited it from her but he was AWOL and never used it. Once again, my fun was foiled.

#40- Heh. This role explains why Ricochet died on Day 2. His constant statements of “Wolves are…” were interpreted to be lies. He wasn’t posting in sarcastic orange or implying he was joking, so THE GAME counted them as lies. He made 13 such wolves statements Day 2, which was enough to put him well in the lead via secret penalty votes. Marmot never used the power again before he died, which may have been for the best. This role lives in a quasi-gray area of interpretation. I’m glad it was used once and to such confusing effect. Poor Rico.

41-50
Spoiler: show
#41- I was so ticked off when the 7’s killed colonialbob Night 15. It was Bob’s fist night in the game as #41 and he didn’t want to use it right away. This was supposed to be a test run for my pending Groundhog Day-concept game. You all really know how to dash a guy’s hopes.

#42- Back in the days of The Piano, a poor sap named G-Man was playing a Hitchhiker’s Guide to the Galaxy-themed mafia game when the opportunity came up to obtain a shiny red button. I held that role until very late in the game when I thought I might be killed off. I pressed the Button and it worked almost exactly like it did here. After pressing the Button, all roles were reassigned except that I remained as the Royally Screwed Guy. I couldn’t win and everyone needed me to die in order for them to win. I didn’t place that burden on Sloonei but I’m surprised you guys didn’t kill him off in Stage 1 or even early in Stage 2 when he admitted that he couldn’t win the game. Many of you just glossed right over that. Shame on you.

#43- I had to nudge this role back a few days because the randomizer initially spat it out a few days after the arrival of #9 and #9 lived too long to keep the order intact. This role wouldn’t have been noticed if it came about while #9 was in play. Sorry so many of you disapprove of these kinds of roles nowadays.

#44- Upon further review, this role kind of sucked. It wasn’t the worst role in the game but it was pretty lame. It was also a challenge to monitor since the site’s polls don’t capture vote order properly. I hold no ill will toward INH for wanting out of this role as quickly as possible. There just wasn’t anything compelling in years ending with 44.

#45- Quin used his team kill on himself the first night he had this role. I wanted to see rubber bands flying! It would have been fun, confusing, and silly.

#46- After getting killed off as #69, Epignosis lost interest. This role suffered the consequences of that. He used it once. Then again, the Primes were pretty obvious at this point. A role like this would have been better to have late in Stage 1 or in Stage 2. Very few information-gathering roles made it to Stage 2.

#47- MP07 had this role before the Button and Nutella had it afterward. It never factored in at all. I was mad when the randomizer picked Nutella to die from the Flu. This game was a definitely a magnification of what happens in regular-sized role madness games. Your babies get ignored or slaughtered too soon.

#48- The lover roles were run-of-the-mill but I had to take advantage of the fact that 48 and 75 are so-called Betrothed Numbers. This was another tweak to the role order list. Both 48 and 75 had to enter the game at the same time. They didn’t last long!

#49- This was a standard role that fit well into an interesting piece of history connected to a number. Elohcin disappeared for a while after the Clock. I can’t remember if she was gone at this point or just didn’t see the need of using it when the Primes were trying to kill each other.

#50- Juliets became a part of the Prime plan thanks to this role. She didn’t use it every night and I think that threw people off her trail. She killed three of her four targets. Not too shabby! I have Long Con down as killing her but I’m not sure if that kill was assigned by another 9 that night. I think the movie No Country For Old Men is overrated but the character of Anton Chigurh was pretty intense.
by G-Man
Mon Dec 11, 2017 1:22 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

Dragon D. Luffy wrote: Mon Dec 11, 2017 6:57 am So how did Rico's death work? Epi cheated because of his secondary wincon?
More or less what Epi said. As #86, Sig could block passive abilities, making it one of only a handful of roles capable of bypassing #13's curse. Sig blocked Ricochet that night and Epi was assigned to kill him. It worked. This is why reading the role list is helpful but I understand why some chose not to bother with it much.

As you'll see in my role notes (coming soon), I honsetly forgot about those roles that could bypass #13's curse because none of them were present early on in the game. I should have had a tab for #13 that listed those potentially immune roles. When Ricochet asked if his role (#58) was immune to the curse because his was an indirect kill, THE GAME did not provide a very detailed answer. To be fair, #58 could not avoid the curse. THE GAME's explanation, however, made it sound like nobody could avoid it, so I understand him being cross about being taken out without consequence. That's my fault for not remembering the quirks of roles that had yet to enter the game. My brain was fried early trying to keep my spreadsheets up to date though. If this game made your brain hurt, don't feel bad. It made my brain hurt too and often.
by G-Man
Mon Dec 11, 2017 12:29 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

Time for another data dump. Here are the team membership histories for the eight teams throughout the game. One asterisk signifies that a role appeared on one other team. Two asterisks signifies that a role was on two other teams. Running along the bottom of each image is the total number of players affiliated with that team during each day and night phase of the game. Once again, you can click on the image to see a full-size version. Day 19 was the Button and Day 25 was the start of Stage 2.


FATAL 5's
Spoiler: show
Image


Image

What's most amazing to me was that on Day 5 (aka the day the Prime plan was formed), the Fatal 5's had a member infiltrating the 6's, 7's, 8's and 9's. I really thought that the 5's would be the best team to challenge the Primes, so I was surprised when they joined forces. It wasn't an unwelcome strategy but it did take a little of the air out of the viciousness of the game. The 5's peaked at seven players a few times, giving them a full third of active players, and always had a member who was part of another team until the very end of their existence. Absenteeism really held them back at times, especially when their numbers were at their greatest.

SINISTER 6's
Spoiler: show
Image

Image

For most of the game, the 6's were being used by their double-dipping members to use their kills to benefit other teams. They were front-loaded on the reanimation list, which put them at a disadvantage in Stage 2 (but hey- Nutella made it to the final two, so nothing is impossible). Sloonei was a difference-maker as #42 but that wasn't a move he consulted with his team about. The 6's chats were almost completely dead for much of the game. The only time it was used was when CBob, Jack, and Quin were active at the same time.

LUCKY 7's
Spoiler: show
Image

Image

The 7's were plagued by absenteeism and disorganization at ever turn. They weren't front-loaded, so you all had plenty of opportunity to eliminate #13 and beat the curse in the long run. I still can't believe you guys let that role linger as long as you did. When Stage 2 started, the 7's were the second-largest team in the game, with five members. They had Marmot overlapping with the Primes though, so they probably never would have been able to take the Primes on. This team just never could pull it together. The chats were largely dead and there were only a few times when members were able to connect within a reasonable time frame to make plans.

CRAZY 8's
Spoiler: show
Image

Image

As teams, the 8's and 9's were always going to be long shots because they had so few member. The 8's were front-loaded on the reanimation list and spend nine straight phases as an inactive team. They had some short-lived members, which didn't help either. They had potential to be a formidable trio as Stage 2 approached but both Kyle and DDL didn't like their odds and killed themselves off. Kyle got the last laugh, as he joined the Evens next and would go on to win, but Nutella made him sweat it out as she took the only 8's role all the way to the final two.

NASTY 9's
Spoiler: show
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The 9's were too bunched up on the reanimation list. The hard part about this team is that they would have struggles to be contenders had their reanimations been more spread out. They peaked too early, with five members Day 4 and, despite having an array of active players, they were another team that was largely used by double-dippers to help other teams.

PERILOUS PRIMES
Spoiler: show
Image

Image

The Primes didn't start the game strong but their slow build up to and past the formation of the Prime plan took them places. The Clock started their need to kill and lynch people in an attempt to get them back on the Primes. Jack gave nutella a Tarot card that could grant a request. She asked for a night kill protection for all her teammates at that time. That was on Night 9 and it helped her and four teammates. Speedchuck held that suck until just before he got lynched. The protection coverage shows up in yellow and goes away after it got used up. The Button mixed things up for the Primes. Only four of the pre-Button Primes made it back to the team for Stage 2. After the Button, the Flu Virus took out a few potent Prime roles. I was mad to see some of them get taken out but I trusted the randomizer and it did help the game from being a wash for the Primes. They began Stage 2 with two double-dipper roles (5 and 7) but it wasn't meant to be.

EVIL EVENS
Spoiler: show
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You champions are an interesting story. The Evil Evens began the game as the strongest team, with six players. There were no double-dipper roles on the Evens, so they were always working for themselves. But by Day 3, their numbers were cut in half! They never built up past four active members in their ranks, so theirs is a tale of perseverance. Ricochet received a Tarot card that enabled him to protect himself until he fulfilled his goal as #58 and started the lethal stage of the Flu epidemic. Epignosis was the only player to stay the same after the Button (Slooeni doesn't count because #42 was always going to stay the same). Their chats ebbed and flowed. The final four Evens who entered Stage 2 together were a cautious bunch. Epi wasn't all that into it but offered a few nuggets of wisdom, and the other three were hesitant to trust each other until they could figure out who they all were. Once the Primes faltered and were on the cusp of elimination, they rallied and their lack of obvious teammate behavior in the game thread strengthened their position down the final stretch.

OBNOXIOUS ODDS
Spoiler: show
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Five of the seven Obnoxious Odds roles were posting curse roles. With only seven roles in the entire game, I knew from the start that they had almost no chance of winning. I mostly used them to inject silly fun into the game and most of these roles died off quickly. Only Epi (as #69) and Sprityo (as #51) maximized their roles' potential. It was easy coming up with #51's passive ability and I added the NK protections just to help add some drama to the mix. It sure did. I was unsure from the get-go if #51 should reanimate so late in the game but I left it where it fell because Stage 2 should have had plenty of opportunities for the role to work its magic. Sprityo went largely untouched until halfway through Stage 2. That alone helped him make it to the end. It actually seemed like it was harder to lynch him as the number of players diminished. His lynch was a tense thing to watch.
by G-Man
Fri Dec 08, 2017 7:01 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

speedchuck wrote: Fri Dec 08, 2017 6:37 pm I died less times than anyone else, right? Or did I tie with anyone?
Fewer. You had two roles and only died once. You were the only player to accomplish either of those things.
by G-Man
Fri Dec 08, 2017 6:30 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

Sloonei wrote: Fri Dec 08, 2017 2:22 pm Who kept blocking my #1 kills?


The Sad Tale of Serial Killer Sloonei

Chicka Chicka 1, 2, 3
Kill fails frustrated dear Sloonei.
Night 10 he abstained,
Which wasn't so strange.
Night 11 his kills worked, goshdarnit.
Down went AWOL Dom and that rapscallion Marmot.
Night 12 was a bust that caused him great woe.
Ricochet and INH survived with protections via Tarot.
Night 13, the Tarot bug was back!
Nutella had pocket protection thanks to Jack.
Elohcin died so it all wasn't a waste
But one death wasn't enough to put a smile on his face.
Night 14 saw absent Nacho survive.
That's easy to explain, he was #35.
INH died from Sloonei's second attempt
But only one death caused #1 much contempt.
Night 15 both kills worked just right-
Neither MP07 nor Made got through the night.
Night 16 was skipped because Made was #16.
It was the saddest birthday party that you'd ever seen.
On his last night in action, failure struck back!
Sloonei killed DDL but he couldn't kill Jack.
He was still #3 at that point
And invincibly jaunting around the joint.
Day 18, Sloonei was lynched, killing off #1
But he became #42 and caused lots of fun.
That's the end of our little story.
Chicka Chicka 1, 2, 3
by G-Man
Fri Dec 08, 2017 2:14 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

Dragon D. Luffy wrote: Fri Dec 08, 2017 6:18 am Can we see the remaining secret roles?

But of course!



#0: Held by Dom from Day 22 through Day 23
# 0- A role so secret it wasn't even on the role list until it was lynched!
Alias: The Double-Secret Role
Source: Zero can mean either nothing or, when added to the end of a number, it multiplies its value.
Member Of: Independent
Power Type: Nightly Power
Role Description: On your first day in the game, you may choose to enhance or nullify another player’s powers the following night. From that point on, you will alternate back and forth between being a power enhancer or a power nullifier. You must submit your choice by the end of the day phase when enhancing, so your target can be notified. If you enhance or nullify a player with a daytime power, the effect will take place the following day. You can win with any team that you do not nullify, so long as you survive to the end of the game. If you fail to submit a power request, your power will be randomly assigned, potentially impacting your ability to win with certain teams. Use of your power is mandatory.



#9: Held by insertnamehere from Day 2 through Night 5
# 9
Alias: No. 9
Source: The Beatles song “Revolution 9”
Member Of: Nasty 9's
Power Type: Nightly
Role Description: On your second day in the game, you will become insanified but you get to pick another player to be insanified with you. Each successive night you will be able to insanify more players (on your second night you can insanify two more players, one your third night you can insanify three players). Your goal is to insanify every player in the game, sending the game into utter chaos. If you can insanify every player, the curse will break the next night and you will receive special recognition at the end of the game, whether you are on the winning side or not. Only your death will cancel the mass insanification. Once insanified, players will remain insanified until everyone is insane or you die. Reanimation to a new role will not restore sanity to their speech.



#22: Held by Epignosis from Day 12 through Night 27
# 22
Alias: Catch-22
Source: The novel Catch-22 and the concept therein
Member Of: Evil Evens
Power Type: Passive Ability
Role Description: You are tormented by Catch-22: Anyone who wants to live isn’t really crazy. You are trying to get yourself killed. You may not reveal what you are trying to do in any way, either in the game thread or team BTSC chats. For each vote that you receive, you will be immune to the next corresponding day or night power used on you. If you receive the most votes in the lynch poll, you will not die. Self-voting is not allowed because only an insane person would do so and insane people think they are sane- Catch 22. If you get killed, you will receive special recognition at the end of the game. If the game ends while you are alive, you lose, even if your teammates win.



#30: Held by colonialbob from Day 1 through Day 12
# 30
Alias: The Enigma
Source: The German military begin using a secret, specially-designed version of the enigma machine in 1930
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Nightly Power
Role Description: Each night, you can encrypt a message with an enigma machine. Each message that the other players decrypt earns you secret information from the host.



#41: Held by colonialbob from Day 15 through Night 15
# 41
Alias: Groundhog Day
Source: The first recorded reference to a Groundhog Day ceremony in Punxsutawney, PA is dated to 1841.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: During any day phase that you are alive, you may initiate a Groundhog Day scenario. The game will repeat the same day on which you initiate the phenomenon until it reaches a conclusion you are happy with.



#51: Held by Dom from Day through Night 26; Sprityo subbed in and held it from Day 27 through Day 37
# 51
Alias: Simple Majority
Source: Without using decimals, 51% represents a simple majority
Member Of: Obnoxious Odds
Power Type: Passive Ability
Role Description: Getting the most votes on the lynch poll won’t necessarily mean your demise. You can only be lynched if a simple majority of all living players votes for you in the lynch poll. You are also immune to the first three attempts to kill you.



#69: Held by Epignosis from Day 1 through Night 4
# 69
Alias: The Sexy Sing-a-long
Source: The number 69 has a sexual meaning
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: You want everyone to put their lips to good use- by singing (or lip-syncing) to a naughty song. Each night, you may select up to four players to assign a sexy song to sing or lip-sync to. All players will have the following day phase to post a YouTube video or Vocaroo recording of themselves performing their assigned song. The best performance will receive a prize. Everyone who participates will be immune from the lynch the day of the contest. Those who refuse to participate will lose the right to vote for that day phase and the following day phase. They will also not be allowed to use their power the night after the contest. You may target yourself.



#76: Held by Dragon D. Luffy from Day 11 through Night 11
# 76
Alias: Brothers of the Revolution
Source: In 1776, Thomas Paine published Common Sense, which helped stoke support for American resistance to British rule.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night, you can invite one player of your choice to abandon all of their other alliances and join you in the Brothers of the Revolution. If anyone accepts your offer, you will cease to be a member of the Evil Evens.



#79: Held by Long Con from Day 10 through Day 19; held by Quin Day 19 through Night 24
# 79
Alias: The Meltdown
Source: In 1979, the Three Mile Island nuclear power plant near Middletown, Pennsylvania experienced a partial meltdown in what is still the worst nuclear energy accident in US history.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you may select one person to inflict with Meltdown Syndrome. The next day, this person will be required to respond to any suspicion aimed at them with wild, irrational tirades.



#88: Held by Nutella from Day 1 through Day 5
# 88
Alias: The DeLorean
Source: When this baby hits 88 miles per hour, you’re gonna see some serious s**t.
Member Of: Crazy 8’s
Power Type: Limited-Use Power
Role Description: You may send any player of your choice two days into the future. If you are still alive the night following their return to the game, you may do it again. You may only target each player once all game.



#100: Held by Golden Day 11 through Night 15; Sig replaced into it and held it from Day 16 through Day 21 when his shield was used and he became a duplicate of #10.
# 100
Alias: Fermium
Source: The atomic number of Fermium is 100.
Member Of: Fatal 5’s
Power Type: Passive Ability / Nightly Power
Role Description: That third digit offers you protection. You will survive the first NK or lynch attempt against you. Your second zero acts as a radioactive shield. Whoever tries to NK you first or cast the clinching vote against you in a lynch will die of radiation poisoning. After dodging this bullet, your second zero is lost and you become a duplicate of #10.



#101: Held by insertnamehere from Day 25 through Night 30
# 101
Alias: Room 101
Source: Room 101 is a torture chamber in George Orwell’s 1984.
Member Of: Independent
Power Type: Nightly Power
Role Description: At the end of each day phase, you may select one player that is not yourself. That person will be told they must make a choice- they can be killed or they can request a teammate be killed in their place. If they are the only member of their team, they cannot pass the buck and will die. You can survive one lynch and one night kill attempt. You can only win as the last player standing.
by G-Man
Fri Dec 08, 2017 12:12 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

Here is the first of several data dumps I have in store for you. My spreadsheet for this game had over a dozen active tabs filled with different types of data. This first batch comes from two separate tabs.

These two charts show which roles everyone had through out the game. The first chart covers up to Day 19, when the Button was pressed. The second chart shows the roles for each phase after the Button. You will see the color change as each player moves onto their second, third, etc. role. The solid black column marks the beginning of Stage 2. Click on the picture to see the full-size image.
Spoiler: show
Image

Image



These next two charts show the same information but highlight the duration of secret roles (light purple) (though I never denoted Role #101 as secret for some reason) as well as the point at which roles died (dark red for Stage 1, bright red for final death in Stage 2). You can see the points where death clustered around a group of players. Usually that happened when the Primes were trying to reclaim one of their own. Once again, click the image to see the full size chart.
Spoiler: show
Image

Image


Finally, for now, this next chart shows an accounting of the various allegiances each player found themselves a part of. Nobody managed to be a part of all eight teams, but [mention]Dragon D. Luffy[/mention] was the most accomplished traveler, landing on seven teams throughout the game. Speedchuck never left the Primes all game, so he is your least accomplished traveler.
Spoiler: show
Image
by G-Man
Thu Dec 07, 2017 12:30 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

My wife will be very relieved that the game is over. She's been very patient. During the course of this game, there were birthdays for my wife, both of our daughters, my father, two of my grandparents, and my mother-in-law. That's on top of our oldest starting Kindergarten, my wife still adjusting to teaching Kindergarten (she switched schools last year), several colds and infections for everyone in our house, Labor Day, Halloween, Thanksgiving, and a crazy workload for me at the office (we're switching payroll systems and accounting software and need to be ready by January 1!).

Most importantly, I just hope I never again have to utter the phrase "Not tonight, honey- it's an end-of-night phase."
by G-Man
Wed Dec 06, 2017 11:52 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [GAME OVER] Chicka Chicka 1, 2, 3

First, I will say that it is a tremendous relief to finally not have to roleplay as THE GAME. I spent more time inside that thing's mind than I ever care to again. :p

Second, I have tons of data and content to drop on you all but it will have to wait for the next few days. I apologize in advance for the slow rollout but it is a lot of information and I am a bit of a perfectionist about post-game reveals.

Any questions? :D
by G-Man
Wed Dec 06, 2017 11:45 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 37] Chicka Chicka 1, 2, 3

FIN


Everything around the recruits swirled and faded as they were brought out of the simulation and back to the real world. They all sat up in the simulation chamber and stretched. One hundred and five days trapped in an augmented reality world has a way of making you feel creaky.

"GREETINGS, MORSELS!" THE GAME snickered. "THE TIME HAS COME TO SEPARATE THE WHEAT FROM THE CHAFF."

"Does this mean we're done with you now?" one of the recruits sneered.

"I BELIEVE YOU WERE TRYING TO SAY, ‘THANK YOU,'" THE GAME replied as it projected a video in the air above it. Once again, it sang to them.



“Thank you?” another recruit said, aghast.

“YOU’RE WELCOME!”

“What? No no no. Why would we-”

"OK, OK, I SEE WAT’T HAPPENING HERE
YOU’RE FACE TO FACE WITH GREATNESS AND IT’S STRANGE
YOU DON’T EVEN KNOW HOW YOU FEEL
IT’S ADORABLE!
WELL IT’S NICE TO KNOW CARBON-BASED LIFEFORMS NEVER CHANGE.
OPEN YOUR EYES, LET’S BEGIN-
YES, IT’S REALLY ME, IT’S THE GAME: BREATH IT IN!
I KNOW IT’S A LOT: THE VOICE, THE SIZE!
NOW IT’S TIME FOR ME TO EAT YOU GUYS.


"WHAT CAN I SAY EXCEPT YOU’RE WELCOME
FOR THIS GREAT SIMULATION.
HEY, IT’S OKAY, IT’S OKAY
YOU’RE WELCOME!
NOW LET’S START YOUR PERMANENT VACATION

"HEY!
WHO GAVE YOU DRINKS ALL THROUGHOUT STAGE 1?
AND TRIED TO MAKE YOUR STAY FUN?
THIS GUY!
AND NOW THAT WE’RE THROUGH
WHO GETS TO EAT A FEW OF YOU?
YOU’RE LOOKIN’ AT HIM, DUDE!
OH, ALSO A FEW OF YOU WON-
YOU’RE WELCOME!
YOU GET TO JOIN EAGLE TALON.
THE FOUR OF YOU GET TO LIVE
YOU’RE WELCOME
THE REST GO DOWN MOST COMBATIVE

"SO WHAT CAN I SAY EXCEPT YOU’RE WELCOME
FOR THAT ISLAND FROM MY MEMORY
THERE’S NO NEED TO PRAY, IT’S OKAY
YOU’RE WELCOME!
HA, I GUESS IT’S JUST MY WAY OF BEING ME
YOU’RE WELCOME!
YOU’RE WELCOME!

"WELL COME TO THINK OF IT
KIDS, HONESTLY I CAN GO ON AND ON
I CAN EXPLAIN EVERY SINGLE PHENOMENON
THE FLU, BUTTON, AND CLOCK?
OH THOSE WERE ALL ROLES (ARE YOU DUMB AS A ROCK?)
I GAVE YOU ROLES
I LET YOU HAVE CHOICE
I GAVE YOU FUN ROLES TO ALTER YOUR VOICE
WHAT’S THE LESSON-
WHAT IS THE TAKEAWAY?
DON’T MESS WITH THE GAME WHEN HE’S ON THE BREAK-AWAY
AND ALL THE ETCHINGS HERE ON MY SKIN
ARE THE NAMES OF THE VICTIMS WITHIN
LOOK WHERE I’VE BEEN
CROSSED HALF OF THE UNIVERSE
BEING THIS AWESOME SOMETIMES FEELS LIKE A CURSE

"WELL ANYWAY LET ME SAY YOU’RE WELCOME
FOR HUNDRED-FIVE DAYS YOU’VE KNOWN
HEY, IT’S OKAY, IT’ OKAY
YOU’RE WELCOME!
WELL, COME TO THINK OF IT, WE GOTTA GO
HEY, IT’S YOUR DAY TO SAY YOU’RE WELCOME
‘CAUSE I GET TO EAT YOU NOW
I’M NOMMING AWAY, AWAY
YOU’RE WELCOME!
‘CAUSE THE GAME SOMETIMES NEEDS SOME CHOW
YOU’RE WELCOME!
YOU’RE WELCOME!
AND THANK YOU!"

As the music ended, yellow tentacles of light burst from the surface of THE GAME. Four of the recruits were pushed to safety. The other 17 screamed as THE GAME drew them onto its surface and were torn apart one painful molecular chain at a time. Faces twisted in pain, heat, and disbelief. Bodies contorted. Sinews tore. Bones broke. Onlookers vomited.

The four recruits remaining were ushered into the conference room while THE GAME ate a well-deserved meal.

"Congratulations," Sergeant Major Sharp said. "You four have proved yourselves worthy of joining Eagle Talon. You're now among the most elite soldiers in the world."

"But why did the rest of them have to die?" one asked.

"Well, we can't just let 17 people who don't make the cut walk out of here with knowledge of our operations and facilities, now can we?"





------------------------------



THE EVIL EVENS HAVE WON THE GAME.

EPIGNOSIS, KYLEMII, QUIN, AND SIG ALL WIN A TEAM WIN BANNER.

EPIGNOSIS WINS AN INDIVIDUAL WINCON BANNER.

KYLEMII WINS A BANNER FOR WINNING THE PUNCH BUGGY GAME.




THANK YOU FOR PLAYING CHICKA CHICKA 1, 2, 3


by G-Man
Wed Dec 06, 2017 11:43 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 37] Chicka Chicka 1, 2, 3

NAW, JUST KIDDING. HA-HA! HA! HA!
by G-Man
Wed Dec 06, 2017 11:33 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 37] Chicka Chicka 1, 2, 3

STAND BY FOR STAGE 3...
by G-Man
Wed Dec 06, 2017 11:33 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 36] Chicka Chicka 1, 2, 3

THE FINAL KILL


Sprityo barely had enough time to explain all his desperate attempts to turn the lynch his way when The Overlook's light started flashing. Everyone more or less knew what to expect.

Nutella let out a heavy sigh when she came to. She was disappointed with herself but could anyone really blame her? It had been a long, drawn-out training exercise and mistakes were bound to happen. Timing was everything at this stage and her timing was off by just a hair.




------------------------------



NUTELLA WAS KILLED BY THE EVIL EVENS.


THE SINISTER 6'S AND CRAZY 8'S ELIMINATED.


by G-Man
Wed Dec 06, 2017 11:18 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 36] Chicka Chicka 1, 2, 3

MAJORITY RULES


Chicka Chicka 1, 2, 3
Sprityo was honest at the end you see.
Two votes was enough
To cut through the fluff
And put an end to his mystery.
Chicka Chicka 1, 2, 3

------------------------------




SPRITYO HAS BEEN LYNCHED. HE WAS #51:

# 51 - this is a secret role!
Alias: Simple Majority
Source: Without using decimals, 51% represents a simple majority
Member Of: Obnoxious Odds
Power Type: Passive Ability
Role Description: Getting the most votes on the lynch poll won’t necessarily mean your demise. You can only be lynched if a simple majority of all living players votes for you in the lynch poll. You are also immune to the first three attempts to kill you.



THE OBNOXIOUS ODDS HAVE BEEN ELIMINATED.
by G-Man
Wed Dec 06, 2017 8:51 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 37] Chicka Chicka 1, 2, 3

Image
by G-Man
Tue Dec 05, 2017 10:45 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 36] Chicka Chicka 1, 2, 3

ANTICLIMAX THIS


Cries of elation and mourning greeted the ears of The Overlook's newest arrivals as they transitioned out of the labyrinth. As if teleporting from the verge of death to a fully living state wasn't bad enough, the cacophony of sound was extra disorienting.

Regardless, they knew what had happened almost right away. They turned to face each other.

"Jerk," muttered Quin.

"Traitor," Dragon D. Luffy responded.

Different sides of the simulation-long divide helped them up and everyone pressed forward to the windows. At long last, the outcome really would be anything but predictable.




------------------------------



QUIN WAS KILLED BY THE PERILOUS PRIMES.

DRAGON D. LUFFY WAS KILLED BY THE SINISTER 6'S.


THE PERILOUS PRIMES HAVE BEEN ELIMINATED.




IT IS NOW DAY 37.
YOU HAVE 24 HOURS TO LYNCH SOMEONE.
by G-Man
Tue Dec 05, 2017 5:29 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 36] Chicka Chicka 1, 2, 3

Image
by G-Man
Mon Dec 04, 2017 11:25 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 36] Chicka Chicka 1, 2, 3

sprityo wrote: Mon Dec 04, 2017 11:21 pm @G-Man is there a way we could end the nights early if all required night actions are submitted? These last couple days are gonna feel like forever
SORRY, NO. I LIKE TO PLAY WITH MY FOOD AND MAKE IT THINK IT HAS A SPORTING CHANCE. HA-HA! HA! HA!
by G-Man
Mon Dec 04, 2017 11:01 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 36] Chicka Chicka 1, 2, 3

YOU DIDN'T GET TO HEAVEN BUT YOU MADE IT CLOSE


Chicka Chicka 1, 2, 3
Say goodbye to dear Sloonei.
He may be a nice dude
But he was royally screwed.
Ever since he pushed the button
Ignored like leftover mutton!
How absolutely rude of you
To not relieve him of #42
Before that was all he that could be.
Chicka Chicka 1, 2, 3

------------------------------




SLOONEI HAS BEEN LYNCHED. HE WAS #42:

# 42
Alias: The Button
Source: Hitchhikers Guide to the Galaxy Mafia from The Piano
Member Of: Sinister 6’s, Lucky 7’s
Power Type: Limited-Use Power
Role Description: You are in the possession of a big, red button. It is welcoming in appearance and clearly must do something. If you wish, you may choose to press it.

An additional secret component of this role was that, after pressing the Button, #42 becomes the Royally Screwed Guy and cannot win as #42. The player holding the role needs to die and reanimate into a different role in order to regain the ability to win the game.



THE LUCKY 7'S HAVE BEEN ELIMINATED.

IT IS NOW NIGHT 36.

THE SINISTER 6's AND NASTY 9'S ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. PERILOUS PRIMES
2. FATAL 5'S / LUCKY 7'S
3. EVIL EVENS
2. OBNOXIOUS ODDS
4. CRAZY 8'S




ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 36 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Sun Dec 03, 2017 10:50 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 36] Chicka Chicka 1, 2, 3

Sloonei wrote: Sun Dec 03, 2017 10:48 pm
G-Man wrote: Sun Dec 03, 2017 10:43 pm
Sloonei wrote: Sun Dec 03, 2017 10:38 pm You mean I could have killed twice!?
NO. WHAT IS IT WITH YOU HUMANS AND READING THE RULES?

IT WAS NIGHT 35. THE NUMBER 35 IS A MULTIPLE OF 5 AND 7, SO THE FATAL 5'S AND LUCKY 7'S WERE BOTH SCHEDULED TO KILL. THE FATAL 5'S HAD ALREADY BEEN ELIMINATED, SO THEIR KILL WAS GOING TO SHIFT RIGHT INTO THE KILL STEAL SYSTEM. EVERY OTHER TEAM WAS ELIGIBLE AND YET NOBODY SUBMITTED A REQUEST. IT REALLY BUGS ME.
but I could have stolen the kill as the half of my entity which is another team
YES, WELL, THERE IS THAT. HA-HA! HA! HA!
by G-Man
Sun Dec 03, 2017 10:43 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 36] Chicka Chicka 1, 2, 3

Sloonei wrote: Sun Dec 03, 2017 10:38 pm You mean I could have killed twice!?
NO. WHAT IS IT WITH YOU HUMANS AND READING THE RULES?

IT WAS NIGHT 35. THE NUMBER 35 IS A MULTIPLE OF 5 AND 7, SO THE FATAL 5'S AND LUCKY 7'S WERE BOTH SCHEDULED TO KILL. THE FATAL 5'S HAD ALREADY BEEN ELIMINATED, SO THEIR KILL WAS GOING TO SHIFT RIGHT INTO THE KILL STEAL SYSTEM. EVERY OTHER TEAM WAS ELIGIBLE AND YET NOBODY SUBMITTED A REQUEST. IT REALLY BUGS ME.
by G-Man
Sun Dec 03, 2017 10:36 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 35] Chicka Chicka 1, 2, 3

DRESSED TO THE NINES AND DEAD TO RIGHTS


Long Con woke up to see many familiar faces surrounding him. Some of them we friends, some enemies, and some were former co-conspirators in the grand Prime plot to claim victory. He knew immediately that he had failed.

The group parted as one of the denizens of The Overlook brought forth a plate and handed it to him.

"Here's the last piece of our 100th Day cake. Sorry if it's a little firm. It sat out a day longer than we all thought it would."

Long Con grinned as he ate the delicious cake. At least something good came of all this, he thought.




------------------------------



LONG CON WAS KILLED BY THE LUCKY 7'S.

NOBODY SUBMITTED A KILL STEAL REQUEST, SO THE FATAL 5'S KILL THAT WAS UP FOR GRABS WAS WASTED. GOOD JOB. HA-HA!


THE NASTY 9'S HAVE BEEN ELIMINATED.




IT IS NOW DAY 36.
YOU HAVE 24 HOURS TO LYNCH SOMEONE.
by G-Man
Sun Dec 03, 2017 9:33 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 35] Chicka Chicka 1, 2, 3

THAT, MY DEAR CAPTIVES, WAS THE DEADLINE. ONCE AGAIN, YOU HUMANS NEVER FAIL TO DISAPPOINT.



Spoiler: show
Image
by G-Man
Sat Dec 02, 2017 10:55 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 35] Chicka Chicka 1, 2, 3

...



------------------------------

SPRITYO SURVIVED THE LYNCH.




IT IS NOW NIGHT 35.

THE FATAL 5'S AND THE LUCKY 7'S ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. SINISTER 6'S / NASTY 9'S
2. EVIL EVENS
3. PERILOUS PRIMES
4. OBNOXIOUS ODDS
5. CRAZY 8'S




ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 35 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Sat Dec 02, 2017 12:46 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 35] Chicka Chicka 1, 2, 3

HOW YOU ALL PROBABLY SEE YOURSELVES RIGHT NOW:
Spoiler: show

HOW I SEE YOU RIGHT NOW:
Spoiler: show


HA-HA! HA! HA!
by G-Man
Sat Dec 02, 2017 11:55 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 35] Chicka Chicka 1, 2, 3

Image
by G-Man
Fri Dec 01, 2017 10:48 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 34] Chicka Chicka 1, 2, 3

100 DAYS AND COUNTING


Everyone in The Overlook huddled around the entry point when the light flashed. Instead of a person materializing, a large, fancy-looking cake appeared alongside plates, forks and napkins for everyone. The cake had many interesting facts written in icing all over it about what had happened since the simulation began:
North Korea has conducted four separate missile tests.
Nine storm systems formed and grew large enough to be named for the 2017 Atlantic Hurricane season.
The Dow Jones Industrial Average has grown 2,460.26 points.
The average American household has spent $14,000.
Mercury has completed a full orbit of your sun.
Approximately 36,000,000 people have been born.

It was all very fascinating but it (and the deliciousness of the cake) didn't quite make up for not having a death.






------------------------------

NOBODY HAS DIED.



IT IS NOW DAY 35.
YOU HAVE 24 HOURS TO LYNCH SOMEONE.
by G-Man
Fri Dec 01, 2017 9:32 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 34] Chicka Chicka 1, 2, 3

Long Con wrote: Fri Dec 01, 2017 9:31 am That's not a punch buggy link. :pout:
OH BUT IT IS. YOU'LL JUST HAVE TO TRY HARDER. :srsnod:
by G-Man
Fri Dec 01, 2017 9:12 am
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 34] Chicka Chicka 1, 2, 3

nutella wrote: Fri Dec 01, 2017 3:50 am ...I switched to wilgy in case it wasn't clear
I was gone for the last hour though and gman hasn't posted the final poll yet though so idk if it was actually just a tie or someone else swung it
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I POSTED THE POLL RESULTS WITHIN AN HOUR OF THE LYNCH POST.
by G-Man
Thu Nov 30, 2017 10:45 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 34] Chicka Chicka 1, 2, 3

IS THERE A DOCTOR IN THE HOUSE?


Chicka Chicka 1, 2, 3
It's the end for DrWilgy.
His death marks a turning point
That just may shake up the joint.
Poor Wilgy was the last of his team-
They never did gather much steam.
One of tomorrow night's kills is now free!
Chicka Chicka 1, 2, 3

------------------------------




DRWIGY HAS BEEN LYNCHED. HE WAS #55:

# 55
Alias: Letter to the Editor
Source: Gazeta 55 (an Albanian newspaper)
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you get to write a letter to the editor (host). As long as you are not blocked, your letter will be published early the following day phase.



THE FATAL 5'S HAVE BEEN ELIMINATED.

IT IS NOW NIGHT 34.

THE EVIL EVENS ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. FATAL 5'S / LUCKY 7'S
2. OBNOXIOUS ODDS
3. SINISTER 6'S / NASTY 9'S
4. CRAZY 8'S
5. PERILOUS PRIMES



ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 34 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Thu Nov 30, 2017 7:47 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 34] Chicka Chicka 1, 2, 3

WHY NOT?
by G-Man
Thu Nov 30, 2017 6:57 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 34] Chicka Chicka 1, 2, 3

IT'S ABOUT TIME SOMEONE VOTED. YOU HUMANS COMPLAIN ABOUT THIS SIMULATION TAKING TOO LONG AND YET HERE YOU ARE DRAGGING OUT THE DAY LIKE IT'S A SERGIO LEONE GUNFIGHT SCENE.
by G-Man
Thu Nov 30, 2017 4:52 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 34] Chicka Chicka 1, 2, 3

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by G-Man
Thu Nov 30, 2017 12:24 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 34] Chicka Chicka 1, 2, 3

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by G-Man
Wed Nov 29, 2017 10:30 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 33] Chicka Chicka 1, 2, 3

SANCTUARY


The entry point inside The Overlook was empty but the room was filled with intrigue. With two consecutive double-kill nights on the horizon, the math of it all was suddenly very fascinating. Who would go next? Which team would be eliminated first? When would kill steals come into play? Inquiring minds wanted to know.

But they couldn't skip to the end of the chapter. They had to watch it all play out, page by page.




------------------------------

NOBODY HAS DIED.



IT IS NOW DAY 34.
YOU HAVE 24 HOURS TO LYNCH SOMEONE.
by G-Man
Wed Nov 29, 2017 12:10 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 33] Chicka Chicka 1, 2, 3

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by G-Man
Tue Nov 28, 2017 11:07 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 33] Chicka Chicka 1, 2, 3

Kylemii wrote: Tue Nov 28, 2017 10:58 pm Still no teams eliminated???
NOPE.
by G-Man
Tue Nov 28, 2017 10:52 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 33] Chicka Chicka 1, 2, 3

ANOTHER ONE BITES THE DUST



Chicka Chicka 1, 2, 3
MovingPictures now hangs in a tree.
He didn't pay much attention.
Now his soul is in detention.
His fate has been forever sealed
But 'tis the second time his role's been revealed.
The first time it happened accidentally.
Chicka Chicka 1, 2, 3

------------------------------




MOVINGPICTURES07 HAS BEEN LYNCHED. HE WAS #35:

# 35
Alias: Andrew Jackson
Source: In 1835, Andrew Jackson survived the first assassination attempt on a US President. Both guns that his assailant had misfired.
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You will survive the first two attempts to NK you. You are not, however, protected against lynches.



IT IS NOW NIGHT 33.

THE OBNOXIOUS ODDS ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. EVIL EVENS
2. CRAZY 8'S
3. FATAL 5'S / LUCKY 7'S
4. PERILOUS PRIMES
5. SINISTER 6'S / NASTY 9'S



ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 33 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Tue Nov 28, 2017 10:25 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 33] Chicka Chicka 1, 2, 3

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by G-Man
Tue Nov 28, 2017 9:13 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 33] Chicka Chicka 1, 2, 3

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by G-Man
Tue Nov 28, 2017 4:47 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 33] Chicka Chicka 1, 2, 3

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by G-Man
Tue Nov 28, 2017 1:39 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 33] Chicka Chicka 1, 2, 3

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by G-Man
Mon Nov 27, 2017 10:47 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 33] Chicka Chicka 1, 2, 3

WHAT ABOUT BOB?


Colonialbob was stunned to find himself looking up at all the eliminated players when he came to in The Overlook. To be fair, he was an interesting choice. But what did this mean for the rest of the simulation? Everyone huddled over to the windows to see what happened next.



------------------------------



COLONIALBOB WAS KILLED BY THE CRAZY 8'S.



IT IS NOW DAY 33.
YOU HAVE 24 HOURS TO LYNCH SOMEONE.
by G-Man
Sun Nov 26, 2017 11:26 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [NIGHT 32] Chicka Chicka 1, 2, 3

DrWilgy wrote: Sun Nov 26, 2017 11:10 pm *patiently waits for stage 3*
I GOT YOUR STAGE 3 RIGHT HERE.
by G-Man
Sun Nov 26, 2017 10:53 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 32] Chicka Chicka 1, 2, 3

LIKE A VIRGIN


Chicka Chicka 1, 2, 3
Speedchuck has died (finally).
It's his first death and his last.
The Primes are fading fast!
We're still far from the end,
So hang in there my friend!
There's so much more to see.
Chicka Chicka 1, 2, 3

------------------------------




SPEEDCHUCK HAS BEEN LYNCHED. HE WAS #3:

# 3
Alias: Triangle Man/Woman
Source: The triangle is the strongest geometric shape
Member Of: Perilous Primes
Power Type: Passive Ability (cannot be blocked or replicated)
Role Description: You are the strongest number around. You cannot die unless all other players in the game have died once since your role was activated.



IT IS NOW NIGHT 32.

THE CRAZY 8'S ARE SCHEDULED TO KILL TONIGHT. KILL STEAL ELIGIBILITY FLOWS AS SUCH:

1. OBNOXIOUS ODDS
2. PERILOUS PRIMES
3. EVIL EVENS
4. FATAL 5'S / SINISTER 6'S
5. LUCKY 7'S
6. NASTY 9'S



ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS AND KILL STEAL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 32 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
by G-Man
Sun Nov 26, 2017 9:39 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 32] Chicka Chicka 1, 2, 3

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by G-Man
Sun Nov 26, 2017 9:15 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 32] Chicka Chicka 1, 2, 3

Image
by G-Man
Sun Nov 26, 2017 7:49 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: [DAY 32] Chicka Chicka 1, 2, 3

Image
by G-Man
Sun Nov 26, 2017 3:34 pm
Forum: Previous Jobs
Topic: [GAME OVER] Chicka Chicka 1, 2, 3
Replies: 5170
Views: 119707

Re: Chicka Chicka 1, 2, 3

MovingPictures07 wrote: Sun Nov 26, 2017 3:24 pm
G-Man wrote: Wed Aug 23, 2017 1:33 pm STAGE 1

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod.
3) You will be told by the host if you have access to a BTSC chat. If you weren't notified, then you don't have it. Engaging in illegal BTSC is a violation of rule #1 and may result in your dismissal from the game.
4) From time to time, BTSC chats may close. You will be notified of its closure and you will be forbidden from accessing it unless otherwise specified. Any attempt to access and communicate via a closed BTSC chat is a violation of rule #1 and may result in your dismissal from the game.
5) No editing or deleting of posts is allowed.
6) Self-voting is permitted unless otherwise restricted by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red once they have been eliminated from the game
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) Any players awaiting reanimation after a lynch or a NK may not post in the game thread until they are reanimated. They may not continue to post in their previous BTSC team chat either.
12) This is the host's color. Do not post in this color.
13) Participation is mandatory. Anyone missing three consecutive votes and fails to post during that same span will be automatically replaced. This is a small size for a Job game, so expect replacements to be on hand.
:beer:
:evileye:
STAGE 2

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod- JaggedJimmyJay.
3) At the beginning of Stage 2, all teams will be assigned a final team chat for each team that they are on when the spare roles run out. Using any prior chats to communicate with non-teammates is forbidden. Violation of this rule will result in the dismissal of all parties involved from the game and potential forfeiture by your team(s).
4) Death is final. If you die, you will be given the choice of either joining a Dead Players Chat (DPC) or remaining in your team chat through the end of the game. If you choose to join the DPC, you will be required to post as yourself- no pseudonyms allowed in the DPC. If you try to work around this, I will create a new team chat and a new DPC but you will not have access to either. If you choose to join the DPC and then re-enter your team chat, your actions will cause your team to forfeit the game. No DPC information is allowed in team chats. Death involves the honor system. If you disrespect the system, you will cause your team and yourself dishonor. Don't do it.
5) No editing or deleting of posts is allowed.
6) Self-voting is forbidden unless otherwise enabled by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red.
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) This is the host's color. Do not post in this color.
12) Participation isn't mandatory but not participating in Stage 2 is all but the same thing as screwing over your teammates. The host reserves the right to withhold win credit to any players on the winning team who put in less-than-satisfactory effort.
:fishslap:

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