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by Soneji
Mon Jan 09, 2017 1:41 pm
Forum: Previous Job Sign-Ups
Topic: Phenon Mafia [SIGNUPS]
Replies: 195
Views: 6226

Re: Phenon Mafia [SIGNUPS]

Long Con wrote:LOL Soneji. Recruitment Mafia 4. *drops mic*
I checked it over and while it is complex in its own way, its not on the level of NF role madness. It is not really a competition though, as I have enjoyed the more global mechanics and event focused games on here. My Majora's Mask game has been influenced by the way things are done here.
by Soneji
Mon Jan 09, 2017 12:03 pm
Forum: Previous Job Sign-Ups
Topic: Phenon Mafia [SIGNUPS]
Replies: 195
Views: 6226

Re: Phenon Mafia [SIGNUPS]

Metalmarsh89 wrote:
Soneji wrote:
Long Con wrote:
Soneji wrote:This is the closest I've seen on this site to the level of role madness I'm accustomed to. Will be interesting to see how those here handle it.
What do you mean by "role madness"?

Also, I signed up, forgot to earlier.
What Spirityo referrred to as a clusterfuck, a game type where the majority or all roles have abilities. The site I come from has the highest level of role madness in possibly the entire mafia community. We have more role madness games a year then generic/vanilla and a good deal of those role madness games have 40+ players with a good portion of roles having three or more abilities. Our Godfathers and Independent roles especially are over the top.

We like playing ability chess alongside playing detective or the deceiver. This has caused the more casual of our community to become ability reliant at times(which hosts have designed their games to punish with trickery abilities) but there is still those that can balance the core game and the added layers.
I don't think we've ever had a game of 40+ players here at the Syndicate, except perhaps the Annual Game of Champions. Other than that, role madness is a thing here, just in a different capacity perhaps. But you'll see it mainly in our Full games. Our Heists are designed to be simple and vanilla-heavy, and our Speed Games are meant to be quick.

Just curious, has a NF host ever put a blanket-ban on info-dumping for a game?
I know you have role madness, just not on the same level. This game is the closest I've seen to even the moderate NF role madness. We've had multiple 50+ and 60+ player role madness games.

Not to my remembrance, maybe DDL in one of his latest since he has adopted the no double-targeting rule from here as have I. We prefer to make our games to have roles that can falsify info rather than ban info dumping. Misinformation is more entertaining than no info and there have been some great plays made by anti-town roles to exploit town being too confident in the info they have.

As an example of this and of NF level of role madness(though this is one of the more powerful/complex roles) would be the Darth Traya role in the upcoming Clash of the Hosts game, currently in sign-ups:

Darth Traya

[Wounds In The Force]- Traya is able to traverse unseen, utilizing wounds in the force to mask her presence. Her skill with this is such that she can even cloud the memories of others so they'd forget her presence or even existence. She is immune to Trackers, Watchers and will scan Town or as a town role of her choosing upon investigation. Furthermore, if a player votes to lynch her or targets her with a negative action, she will be immune to any further actions or votes from them for the next cycle. This ability cannot affect a player twice in a row. (For example, if they vote for her three days in a row, she will only be immune to their vote on the second day.)


If five or more players die in a single phase, she will become completely immune to actions for the next cycle.

[Memory Alteration]- The first time an investigation on one of her teammates would give a guilty result or return their true role, Traya will modify the investigator's memory to getting a result of her choice.

[Lord Of Betrayal] : Any player that uses a positive action on Darth Traya or votes alongside her begins to fall under her spell. After two votes alongside her or one positive action used on her, a players vote counts for half against her. After three votes alongside her/one positive action+one vote, their vote counts for zero against her and they cannot target her with negative actions. After four votes alongside her, two positive actions or two votes/one action, their vote is controlled by her. For someone to be considered voting alongside Traya, they must make note of her vote and vote for the same person after her, not before.

[Telekinesis]- Traya can wield three lightsabers through telekinesis. If she performs the Faction Kill, she is immune to Role-Block and hits the target three times.

-[Shatterpoints]- Traya can notice the fractures in an opponents armor. If a faction kill of Traya's fails because the target is bulletproof, she will be notified of this. If she uses the faction kill on that player again, it will be a super-kill.

[Dark Healing]- One-Shot. Darth Traya may revive a player.
by Soneji
Mon Jan 09, 2017 11:44 am
Forum: Previous Job Sign-Ups
Topic: Phenon Mafia [SIGNUPS]
Replies: 195
Views: 6226

Re: Phenon Mafia [SIGNUPS]

My latest experiments have been playing around with generic roles in otherwise role madness games. My Zootopia game was a low level role madness game and I included a Mammal Initiative mechanic which allowed the generics to pick a different standard role type each cycle(vig, doctor, roleblocker, cop) as long as Lionheart was alive. Only one of each role could be in the game at the time, so there was never four vigs at once or anything, I had them put a preference list and went by that, RNG'ing any disputes. The one that did the best at their roles could be permanently promoted to one of those standard roles.
by Soneji
Mon Jan 09, 2017 10:33 am
Forum: Previous Job Sign-Ups
Topic: Phenon Mafia [SIGNUPS]
Replies: 195
Views: 6226

Re: Phenon Mafia [SIGNUPS]

Long Con wrote:
Soneji wrote:This is the closest I've seen on this site to the level of role madness I'm accustomed to. Will be interesting to see how those here handle it.
What do you mean by "role madness"?

Also, I signed up, forgot to earlier.
What Spirityo referrred to as a clusterfuck, a game type where the majority or all roles have abilities. The site I come from has the highest level of role madness in possibly the entire mafia community. We have more role madness games a year then generic/vanilla and a good deal of those role madness games have 40+ players with a good portion of roles having three or more abilities. Our Godfathers and Independent roles especially are over the top.

We like playing ability chess alongside playing detective or the deceiver. This has caused the more casual of our community to become ability reliant at times(which hosts have designed their games to punish with trickery abilities) but there is still those that can balance the core game and the added layers.
by Soneji
Mon Jan 09, 2017 2:18 am
Forum: Previous Job Sign-Ups
Topic: Phenon Mafia [SIGNUPS]
Replies: 195
Views: 6226

Re: Phenon Mafia [SIGNUPS]

This is the closest I've seen on this site to the level of role madness I'm accustomed to. Will be interesting to see how those here handle it.

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