I know it's not counted as Message Boards/Forums. A couple years ago, before I became self-employed, I couldn't access any forums in my workplace but QT was never an issue.Golden wrote:I'm going to see if that functions at work, which is my basic problem with Chatzy.
Before we came across QT (about 4-5 years ago), BTSC used to be done only via PMs. So, we never got into the whole "real-time" aspect. It seems cumbersome to me which is probably because I'm used to the forum format. Our BTSC threads are pretty much the same as the game threads, in the way people "chat" with each other.MovingPictures07 wrote:Thanks for the suggestion! I do remember now that a QT was used for last year's Champions game on Turnip Head's team. I started playing mafia nearly 6 years ago now on Lostpedia-based mafia communities and chatzy was the go-to service for chatrooms by that time already, so it's stuck around for familiarity and because people like the real time chat feel of it.
Recently we've done some on-site private threads, as Jay mentioned, and some people like them but some people really don't because you have to be logged in to the site and it doesn't have the real time aspect.
Pretty much the same. Until about 2 years go (when I discovered Epicmafia), the only "small" games I played were in RL. And I still find larger role madness games more appealing. I really love the tactical aspect of them which one can't find in "generic" games. When I say generic, I don't mean that everyone is a generic. Just that the majority of roles will be generic, or the opposite of role madness.That's actually the norm historically here as well, though the largest game I've ever seen on an LP-based site I think was 50 players, so our games don't get quite as high. Over the past year we added the Heist format for simpler games; other than that, I played predominantly 20-40 player role madness games for most of my career without even knowing of anything else.Marco wrote:Not to mention, multiple mafia factions are the norm. And it's also very common to find Masons, cultists, etc. It also lets the Host have a tight leash on everything and make sure everything goes perfectly.
Yeah, our Mafia board has had a very eventful history with some of the staff members. We actually didn't have a section of our own until 3-4 years ago. It was made just so post counts could be disabled for the entire board. Definitely made us a lot more organized but it's made it harder to attract fresh blood.Zexy wrote:Can't agree more, I can relate to the higher staff part a lot. I even use QTs as notepads when hosting.Marco wrote:Private threads would be great, but mafia is just a small part of the website I come from and some of the higher staff like to keep us on a tight leash, so we don't have any such options. QT's are the perfect alternative. They're really convenient for role madness games as there's so many abilities, players, roles, gambits, etc to keep track of.
At least we got "conversations" which are PMs in XenForo software and look like threads, that's good enough stuff.
[qupte]
I can't really relate to this, though, 20 player games are considered pretty big for us. 2-3 abilities with GF is commonplace for our role madness games as well, though. And if you think chat rooms are inconvenient in big scum teams... have you checked the MU mashes? 85-man, 57-man... scum teams of 15-21 people using SKYPE. There's some madnessOn our board, 20 player games are considered small and there're usually 2-3 60+ player games each year (average game size is around 25-30 players, and the preferable size is generally ~40). And most mafia teams usually have each member with 2-3 abilties with a Godfather (and maybe Backup) having 4-5. And a lot of games go beyond this. So you can see how chatrooms would be a big inconvenience.

MU has giant games like this?? I thought there were into the whole "pure" vanilla mafia philosophy.
QTs are pretty convenient in this regard. You can make as many threads as you want and they're all private, so only the people with the direct link can access them. And once you sign up, all the QTs you've ever visited are neatly organized on your home page.Metalmarsh89 wrote:The only downside I've come across is if there is a role in the game that gains nightly BTSC with a different player each night. It makes much more sense to create Chatzy rooms each time rather than a new private thread.Marco wrote:Private threads would be great, but mafia is just a small part of the website I come from and some of the higher staff like to keep us on a tight leash, so we don't have any such options. QT's are the perfect alternative. They're really convenient for role madness games as there's so many abilities, players, roles, gambits, etc to keep track of. On our board, 20 player games are considered small and there're usually 2-3 60+ player games each year (average game size is around 25-30 players, and the preferable size is generally ~40). And most mafia teams usually have each member with 2-3 abilties with a Godfather (and maybe Backup) having 4-5. And a lot of games go beyond this. So you can see how chatrooms would be a big inconvenience.