Search found 276 matches

by Dragon D. Luffy
Sun Jun 25, 2017 4:32 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Oh nvm there are already people saying "fuck consensus" and sending their votes.
by Dragon D. Luffy
Sun Jun 25, 2017 4:30 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Or we can just shut up and follow jack's meta list. That works too and is easier. But we dont have long to reach that consensus either.
by Dragon D. Luffy
Sun Jun 25, 2017 4:28 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

sprityo wrote: Sun Jun 25, 2017 4:20 pm Why would we need a deadline for opinions? I mean I get deadlines force reads out of people but there's no way to enforce that without guaranteed consequences
We need to agree on the idea of lists. Then post them. Then count the votes. Then split the players who will vote on each person. Then getting everyone to come online and vote.

We have about 5-6 for all that by my count. If you want it to realistically work, we need to stop arguing and get it done.
by Dragon D. Luffy
Sun Jun 25, 2017 4:25 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

G-Man wrote: Sun Jun 25, 2017 4:17 pm
Dragon D. Luffy wrote: Sun Jun 25, 2017 4:10 pm Boo
Gman
Dizzy
Nutella
Speedchuck
DF

Thats my proposed list. You guys post yours. I propose we make a deadline for it and then everyone sends their votes. Is 3 hours before the end of N0 good enough?
It's currently 44 minutes until your 3-hour mark.
Doesnt the day end 8 pm est? It should be more than that.

Anyway early I said getting organized on day 0 was impossible. I'm still skeptical about it, but if thats where you guys are going you need to start putting your lists right now or this will just end with people comically screaming at each other at day end. Getting a 18 player consensus in a non-real time game isnt trivial.
by Dragon D. Luffy
Sun Jun 25, 2017 4:25 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

G-Man wrote: Sun Jun 25, 2017 4:17 pm
Dragon D. Luffy wrote: Sun Jun 25, 2017 4:10 pm Boo
Gman
Dizzy
Nutella
Speedchuck
DF

Thats my proposed list. You guys post yours. I propose we make a deadline for it and then everyone sends their votes. Is 3 hours before the end of N0 good enough?
It's currently 44 minutes until your 3-hour mark.
Doesnt the day end 8 pm est? It should be more than that.

Anyway early I said getting organized on day 0 was impossible. I'm still skeptical about it, but if thats where you guys are going you need to start putting your lists right now or this will just end with people comically screaming at each other at day end. Getting a 18 player consensus in a non-real time game isnt trivial.
by Dragon D. Luffy
Sun Jun 25, 2017 4:10 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Boo
Gman
Dizzy
Nutella
Speedchuck
DF

Thats my proposed list. You guys post yours. I propose we make a deadline for it and then everyone sends their votes. Is 3 hours before the end of N0 good enough?
by Dragon D. Luffy
Sun Jun 25, 2017 2:50 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

This is not about downside. I just dont want to see people going around saying all mafia roles are useless, because thats a downright terrible tactical mistake. We need to be taking them into consideration as we make those plans.

A cop among six players is hard to be blocked, so yeah its better. But reading you say a mafia roleblocker is useless is giving me shivers.
by Dragon D. Luffy
Sun Jun 25, 2017 2:44 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

From experience town roles are the ones that tend to be mostly useless.

Except info gathering roles.
by Dragon D. Luffy
Sun Jun 25, 2017 2:43 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

I dont disagree with the list, but I want to evolve too eventually (doesnt have to be now).
by Dragon D. Luffy
Sun Jun 25, 2017 2:41 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

speedchuck wrote: Sun Jun 25, 2017 2:06 pm Anybody disagree with "Fred, Tony, LC, Nutella, Speed" as the list of five preferred Evo's on Day 0?

I already threw my vote in there. If someone doesn't want me in there because I helped come up with the idea, swap me out for Sprityo maybe. But unless there are objections, this'll do for D0.

On N1, we can do public assigning.
Why five? Cant we buff six?
by Dragon D. Luffy
Sun Jun 25, 2017 2:40 pm
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Jackofhearts2005 wrote: Sun Jun 25, 2017 2:02 pm Not that scared of evolving baddies.

So many baddie powers are damn near wasted in almost vanilla. Block, misdirect, doctor, frame, power cop, janitor....who cares? Only silencing and vote manipulation is roughly as dangerous as a town cop or doc or block.
Block can be used to shut down one of those evolved town roles we are telegraphing to mafia.

Redirect is unrealiable but can be incredibly potent if it gets to redirect a kill.

Doctor depends if we have kills. But at the very least, it protects them from mewtwo.

Janitor is a key role in games where claiming is allowed (not the case).

Power cop is really good. It buffs the abilities mentioned above.

Framer is situational, I agree.
by Dragon D. Luffy
Sun Jun 25, 2017 10:30 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Linki: yeah
by Dragon D. Luffy
Sun Jun 25, 2017 10:29 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Well if we can get universal coordination you are right. That gives us a small poll of scum if they choose to betray us.

I will join if such a coordination happens. Right now Im skeptical about it.
by Dragon D. Luffy
Sun Jun 25, 2017 10:21 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Actually 11h not 7. Screw timezones.
by Dragon D. Luffy
Sun Jun 25, 2017 10:19 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Another problem: phase ends in 7 hours. Are we sure we can get everyone to come online, agree with this system, agree on who to vote and then vote under that time? That sounds impossible, at least for this day 0.
by Dragon D. Luffy
Sun Jun 25, 2017 10:15 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

I have a question tho: how do we know mafia is keeping their side of the bargain? Are votes public?
by Dragon D. Luffy
Sun Jun 25, 2017 10:14 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

And 6 players sure is a lot. Mafia cant kill them at once.

But the second evo stage is a different matter. Id focus my kill on those if I were mafia.
by Dragon D. Luffy
Sun Jun 25, 2017 10:13 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Hmm you make a good point, that not doing the public votes will mean we have less powers altogether.

Now Im not sure.
by Dragon D. Luffy
Sun Jun 25, 2017 10:11 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Mafias biggest power is the kill and that is usually a constant regardless of night powers.

While town's biggest power in terms of abilities are the cop and other info roles.

We probably cant stop mafia from killing by denying them evolution, but they can stop us from investigating.
by Dragon D. Luffy
Sun Jun 25, 2017 10:08 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

@Dizzy

From experience, whatever night powers mafia gets from evolution will probably pale in comparison to the advantage of knowing what the town power roles are and killing them before they can act. So Id rather keep the votes secret.
by Dragon D. Luffy
Sun Jun 25, 2017 7:41 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Looking at the roles there isnt a single type that beats more than one mafia tho. So either the hosts used that table to balance or they got lucky.

Gastly is weak to ghost, dark, ground and psychic (though in some games it has an ability that makes it immune to ground).

Inkay is weak to fairy and bug (4x)

Meowth is weak to fighting.

If you count the indie too, Mewtwo is weak to bug, ghost and dark.

So bug, ghost and dark are probably the best types to use overall.
by Dragon D. Luffy
Sun Jun 25, 2017 7:11 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

Weird. My post kept getting linki with myself so the forum forced me to post it thrice.
by Dragon D. Luffy
Sun Jun 25, 2017 7:10 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

timmer wrote: Sun Jun 25, 2017 4:30 am
DrWilgy wrote: Sun Jun 25, 2017 1:14 am Interesting, anyone care to guess what type advantages/disadvantages do for someone?
The coolest choice would be to evolve whoever has Eevee because Eevee has 5 different ways to evolve whilst most others have just 1.

Also I will not be listing anyone in my pm who is clearly clamoring for votes.
Not 5. 8.
by Dragon D. Luffy
Sun Jun 25, 2017 7:10 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

timmer wrote: Sun Jun 25, 2017 4:30 am
DrWilgy wrote: Sun Jun 25, 2017 1:14 am Interesting, anyone care to guess what type advantages/disadvantages do for someone?
The coolest choice would be to evolve whoever has Eevee because Eevee has 5 different ways to evolve whilst most others have just 1.

Also I will not be listing anyone in my pm who is clearly clamoring for votes.
Not 5. 8.
by Dragon D. Luffy
Sun Jun 25, 2017 7:10 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

timmer wrote: Sun Jun 25, 2017 4:30 am
DrWilgy wrote: Sun Jun 25, 2017 1:14 am Interesting, anyone care to guess what type advantages/disadvantages do for someone?
The coolest choice would be to evolve whoever has Eevee because Eevee has 5 different ways to evolve whilst most others have just 1.

Also I will not be listing anyone in my pm who is clearly clamoring for votes.
Not 5. 8.
by Dragon D. Luffy
Sun Jun 25, 2017 7:08 am
Forum: Previous Side Missions
Topic: Pokemon Mafia [ENDGAME]
Replies: 1476
Views: 36589

Re: Pokemon Mafia [Day 0]

I'd like to get evo points. I think I'm pretty good with abilities. Probably.

Also not sure how it applies to this game but this is what the type chart looks like:

Image

Basically whenever a mon uses a move with a type corresponding to the left column, on a mon with a type from the upper row, damage will be multiplied by the number on the table. So a mon that uses Hydro Pump (a water type move) on a fire pokemon will see the damage being doubled.

If the defending mon has two types, the effect is calculated by multiplying the two numbers. I. e. a fairy type move on a dark/poison type will deal normal damage, because 2*0.5 = 1.

Not sure how this translates to mafia, or even if the hosts are using this table, but might make abilities work better or worse.

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