Search found 5 matches

by Dragon D. Luffy
Tue Aug 28, 2018 11:12 am
Forum: The Basement
Topic: Cracking Idea [Burglary]
Replies: 13
Views: 947

Re: Cracking Idea [Burglary]

Hey [mention]Spacedaisy[/mention] you asked me to host this game after you finished your move.

I assume you are still too busy for this but when you're ready let me know. It's a Burglary so I can host whenever.
by Dragon D. Luffy
Sun Apr 22, 2018 11:14 am
Forum: The Basement
Topic: Cracking Idea [Burglary]
Replies: 13
Views: 947

Re: Cracking Idea [Burglary]

JaggedJimmyJay wrote: Sun Apr 22, 2018 12:20 am One alignment I have definitely never experienced before is "goo".
https://wiki.mafiascum.net/index.php?title=Goo
by Dragon D. Luffy
Sat Apr 21, 2018 5:21 pm
Forum: The Basement
Topic: Cracking Idea [Burglary]
Replies: 13
Views: 947

Re: Cracking Idea [Burglary]

Hey [mention]Epignosis[/mention]
Epignosis wrote: Sun Sep 17, 2017 9:52 pm I had fun, sure, but that was just giving JJJ shit.

My problem with this is that the setup isn't guaranteed to be balanced, and civilian roles generally aren't useful.

For example: I searched for serial killers.

There were no serial killers in this game...

...except there were two of them, since there was no mafia BTSC, only two independent killers.

I think this would work much better if you killed the werewolf / alien factions and worked it out to where there would be a balanced Mafia / Civilian game.
I think this game addresses some concerns. No serial killer, for example.
by Dragon D. Luffy
Mon Apr 16, 2018 6:36 pm
Forum: The Basement
Topic: Cracking Idea [Burglary]
Replies: 13
Views: 947

Re: Cracking Idea [Burglary]

speedchuck wrote: Mon Apr 16, 2018 4:16 pm
Golden wrote: Mon Apr 16, 2018 3:28 pm I hope that you'll longer term host a bigger game based on one of these.
Or someone else could. I think it's a great format for a side mission.
I'd love to play it.

And I don't wanna replace the game I already have in the queue. :shrug2:
by Dragon D. Luffy
Mon Apr 16, 2018 8:27 am
Forum: The Basement
Topic: Cracking Idea [Burglary]
Replies: 13
Views: 947

Cracking Idea [Burglary]

The British version of Greater Idea.

https://wiki.mafiascum.net/index.php?ti ... Idea_Mafia

For those new to the concept, in this game, there are 100 roles, and every player, before the game starts, receives two. Then they must pick one to be their role, and discard the other. The list of roles discarded by each player will be revealed when the game starts, creating some WIFOM. This setup doesn't guarantee balance at all, but it can be very fun, and is easy to pay multiple times.

There are many versions of Great Idea setups. This one is my favorite. It is a more balanced and streamlined version of GI, which eliminates some more bastard roles like the Black Goo, and some roles that make the game harder to decipher, like Strongmen and normal Roleblockers, making the setup less "opaque", according to the MafiaWiki. It also adds some cool new roles.

Spoiler: show

Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Doctor
Doctor
Coroner (can target a dead player to discover which role(s) killed them, but not the player who owns it; can also target a living player, succeeding if they die that night)
Coroner
Coroner
Coroner
Bodyguard
Bodyguard
One-shot Commuter
Cop
Cop
Ascetic Cop
Backup Cop (becomes a Cop if a Cop, Ascetic Cop, Traitor Cop or Jack Of All Trades dies)
Watcher
Tracker
Hider (dies if successfully targets a Mafia, Alien or Goo, or a player that died that night; immune to night actions if successfully targets a player otherwise.)
Ascetic Hider
Area 51 Detective (target is roleblocked if Alien)
Area 51 Immunologist (permanently renders target immune to any kind of death by Aliens, except lynching)
Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Conspiracy Theorist
Compulsive Roleblocker
Jailkeeper
Jailkeeper
Jack Of All Trades (cop/doc/roleblock abilities, all one-shot)
Mason
Mason
Mason
Ascetic Mason
Mason Compulsive Bodyguard
Mason Reflexive Doctor
One-shot Vigilante
Miller Vigilante
One-shot Day Vigilante
Nymphomaniac (compulsively chooses a lover on night 1; the other lover is not informed)
Excellent Sense of Smell Townie (immediately informed how many of each Goo roles are in the game)
Excellent Sense of Smell Townie
Ugly Townie (immediately informed how many of each goo roles are in the game; can win with the goo survivor-style; investigates as Alien)
Ugly Townie
Clairvoyant (immediately informed how many factions there are; lyncher/pseudojester count as factions)
Clairvoyant
Clairvoyant
Clairvoyant
Treestump
Lynchbait (guaranteed to be the target of the Lyncher, if one exists)
Macho One-shot Kingmaker (cannot be protected)
Macho Death Kingmaker (cannot be protected; kingmaker action activates publicly upon death, applies to the next day)
Supersaint
Vengeful Townie
One-shot Unlynchable Townie
Universal Backup (acquires current abilities of first killed town player)
Universal Backup
Mafia Goon
Mafia Goon
Mafia Goon
Mafia Goon
Ascetic Mafia Goon
Ascetic Mafia Goon
Bulletproof Mafia Goon
Bulletproof Mafia Goon
Mafia Tracker
Mafia One-Shot Role Cop
Mafia One-Shot Role Cop
Mafia Traitor Cop (initially unaware of teammates, and vice-versa)
Mafia Conspiracy Theorist (immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
Mafia Conspiracy Theorist
Mafia Clairvoyant (immediately informed how many factions there are; lyncher/pseudojester count as factions)
Mafia Clairvoyant
Mafia One-shot Day Vigilante
Mafia Godfather
Alien Avenger (supersaint)
Alien Avenger
Alien Vanillerizer
Alien Vanillerizer
Alien Psychotrooper (while alive, all roles which expect a result receive 'no result' as if role blocked)
Alien One-Shot Psychomagnet (all night actions are redirected to the target)
Alien Monarch (bulletproof unlynchable day-vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
Baby Alien Monarch (on the dawn of Day 4, becomes an Alien Monarch; at that point, the town is publicly informed of the presence of this role; until then, cannot perform Alien factional kills)
Baby Alien Monarch
Lyncher (game ends if lyncher wins; lyncher becomes vanilla townie if target is killed; mod personally selects a town lynchee target after all players have chosen their roles)
Pseudojester (one-shot unlynchable; converts to the alignment of the hammering player when lynched; cannot win otherwise)
Red Goo (goo-aligned; targeted player unstoppably dies, even if bulletproof etc; one-shot; cannot be redirected/blocked; mod announces the death being due to a Red Goo)
Red Goo
Grey Goo (goo-aligned; anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. The goo faction gains immediate knowledge of this. Immediately after night 2, Grey Goo (unblockably) dies)
Chameleon Goo (same as grey goo; also a mason)

This setup has 4 factions. The regular civ faction, as well as the Mafia, Aliens and Goo. Mafia is your regular baddie faction, with the weakest roles, but the ability to make kills every night. Aliens have considerably stronger roles, but a lower number of kills, proportional to the number of players. Finally, Goo has a low number of roles, but some of them have passive recruitment abilities, while others have 1-shot kills. Finally, there are a few third party roles.

This is meant to be a Burglary. I also want to host a bigger version of it, but I already have games for the Full and Speed queues so I'll likely do it in another site. But because it is modular, we could host it multiple times.

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