Search found 30 matches

by JaggedJimmyJay
Sat Nov 18, 2017 8:29 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

I'm not a huge fan of silencers either, but I don't fault hosts for throwing them in there once in a while. If the game is meant to be classically constructed, there are only a handful of other standard mafia-aligned power roles commonly employed (i.e. roleblocker, role cop, godfather, strongman). A silencer just adds a little spice and diversity.

I do agree though that it's not great to prevent someone from talking in a game designed around talking.
by JaggedJimmyJay
Sat Nov 18, 2017 3:19 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

In fact I prefer to disallow silencers from targeting any player twice period.
by JaggedJimmyJay
Sat Nov 18, 2017 3:18 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

Yes I can agree with silencing being a no-double-target role.
by JaggedJimmyJay
Wed Nov 15, 2017 2:38 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

I think anything that significantly hampers the civilian control over the lynch is a problem. I think anything that significantly hampers the mafia control over their night kills is a problem. Those are the fundamental means by which each faction progresses toward their win conditions, and screwing with them more than a little bit is not something I'm ever keen on as a host. Others differ, that's fine, it's a free planet. :p
by JaggedJimmyJay
Wed Nov 15, 2017 2:33 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

Sloonei wrote: Wed Nov 15, 2017 2:11 pm
JaggedJimmyJay wrote: Wed Nov 15, 2017 12:51 pm If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
It could make a watcher/tracker, or a roleblocker overpowered. They could all just plant themselves on a particular player and reap the results of whatever occurs.
Roleblocker agreed. Watcher/tracker meh. They have no unique insight about the value of targeting any single player, and if they do catch someone red-handed once by repeat targeting then they guarantee that their max utility is getting one catch -- something they're supposed to aspire to anyway with those roles. I think that'd be a silly strategic decision for any investigative role.
by JaggedJimmyJay
Wed Nov 15, 2017 2:18 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

Kylemii wrote: Wed Nov 15, 2017 2:06 pm
JaggedJimmyJay wrote: Wed Nov 15, 2017 12:33 pm Spacedaisy protects kylemii
Spacedaisy protects Kylemii
Awww thanks :daisy:
Yeah that's an error. I one of those should be someone else. I can't remember. :p
by JaggedJimmyJay
Wed Nov 15, 2017 12:51 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

If there aren't protective/blocking roles then I don't think there's even a reason to implement a rule against double-targeting. I think that's something that has just become typical or standard here over the years. There are sites that never have that rule. RYM rarely had it.
by JaggedJimmyJay
Wed Nov 15, 2017 12:33 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

It occurs to me that we haven't posted the actions, though they may be known now.

Day 1

DrWilgy lynched

Night 1

dunya watches Spacedaisy
Spacedaisy protects Long Con
SpankGangsta kills Long Con (failed)

Day 2

MovingPictures07 lynched

Night 2

dunya watches speedchuck
Spacedaisy protects kylemii
speedchuck kills Long Con

Day 3

Quin lynched

Night 3

dunya watches sig
Spacedaisy protects Kylemii
speedchuck kills dunya

Day 4

No lynch

Night 4

speedchuck kills Spacedaisy

Day 5

colonialbob lynched

Night 5

sig killed

End game
by JaggedJimmyJay
Wed Nov 15, 2017 12:10 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

The only reason I think a "no double targeting" rule has any value is to prevent protective roles from completely dictating mafia kill decisions (to permanently protect a single player, for example). I think that problem persists in a lesser form if the mafia team cannot double target between members.
by JaggedJimmyJay
Wed Nov 15, 2017 11:58 am
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

I agree with that ruling. If the entire mafia team isn't allowed to double-target (between differing members) with their night kills, then the purpose of the double-targeting rule is wasted. Otherwise you get this:

N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor

No thanks.
by JaggedJimmyJay
Tue Nov 14, 2017 12:03 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

Nobody singlehandedly lost this game. There were numerous factors which contributed to the end result:

~ The mafia team was active throughout (if considering Jack), and an active mafia team is by default more difficult to solve than an inactive mafia team.

~ The total civilian effort was fantastic through 90% of Day 1 and then it fell off of a cliff. The DrWilgy lynch was really bad from my perspective, and it was an unfortunate way to end one of the most active Day 1s we've ever had in a heist game here. It seemed like a great deal of hard work was forgotten at the last minute and the easiest lynch available (the guy being weird) was selected instead of one informed by the discussion.

~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.

~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.

~ At 4 vs 2, a no lynch actually would have made sense. Inactivity and a lack of team cohesion prevented it though, and left the door open for the endgame shenanigan vote switches.

I don't mean for this to be critical of anyone. Shit happens. Civilians grow with every loss. :beer:
by JaggedJimmyJay
Mon Nov 13, 2017 9:00 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [DAY 1]

Kylemii wrote: Wed Nov 01, 2017 6:03 pm
MovingPictures07 wrote: Wed Nov 01, 2017 5:57 pm
Kylemii wrote: Wed Nov 01, 2017 5:55 pm definitely not cool with the Wilgy train, what's this about?
Why aren't you cool with it?
a sudden surge of "lynch the guy who talks weird" after all the discussion we've had today? how could anyone be cool with that
Best civilian post in the game
by JaggedJimmyJay
Mon Nov 13, 2017 8:36 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [END GAME]

The 5 vs 2 no lynch was enough to inspire me to lay out all my present civilian philosophy in a video presentation.
by JaggedJimmyJay
Mon Nov 13, 2017 8:32 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [Day 5]

That's twice now Cap'n Sloonbeard has been thwarted by mutineers.
by JaggedJimmyJay
Sat Nov 11, 2017 8:07 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [Night 4]

SQUAAAWWWK walk the plank walk the plank scurvy landlubbers


Spoiler: show
Spacedaisy was killed. She was the town doctor.

Day 5 begins. It'll last 48 hours. Give me a moment to throw up a poll.
by JaggedJimmyJay
Fri Nov 10, 2017 8:10 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [Day 4]

Day 4 poll:

Spoiler: show
Image
by JaggedJimmyJay
Fri Nov 10, 2017 8:07 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [Day 4]

SQUAAAWWWK walk the plank walk the plank

Or don't.

Nobody was lynched.

Night 4 begins and will last 24 hours. Get your actions in to both hosts.
by JaggedJimmyJay
Fri Nov 10, 2017 7:57 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [Day 4]

Note: NewTraditionalist's vote in the tally will not be counted. colonialbob's will be counted.
by JaggedJimmyJay
Wed Nov 08, 2017 8:09 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [Day 4]

Please welcome colonialbob, stepping in for NewTraditionalist!
by JaggedJimmyJay
Wed Nov 08, 2017 8:06 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [NIGHT 3]

SQUAAAWWWK woman overboard woman overboard
Spoiler: show
dunya has been killed. She was the civilian watcher.
DAY 4 WILL LAST 48 HOURS.
by JaggedJimmyJay
Wed Nov 08, 2017 1:24 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [NIGHT 3]

*JJJ the parrot suddenly starts speaking like a human with complex thoughts and language*

If you have night actions, be sure to send them to both Sloonei and I. It is likely that I will be turning over the phase after the deadline this time. There's a chance it'll be a bit late, but not much. Thanks, mateys.

*goes back to squawking*
by JaggedJimmyJay
Tue Nov 07, 2017 8:22 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [NIGHT 3]

Sloonei wrote: Tue Nov 07, 2017 8:12 pm If he be the evildoer ye all seek, I've got no reason not to feed him to the sharks. Let's see what ye all came up with then...
SQUAAAWWWK feed 'em to the sharks feed 'em to the sharks hoist the sales walk the plank filthy scab filthy scab
by JaggedJimmyJay
Mon Nov 06, 2017 11:48 am
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [DAY 3]

speedchuck wrote: Mon Nov 06, 2017 11:20 am MP is still on the poll. I reckon we should lynch him again.
SQUAAAWWWK fix the poll fix the poll walk the plank hoist the sails scandalous scandalous
by JaggedJimmyJay
Sat Nov 04, 2017 7:03 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [DAY 2]

SQUAAAWWWK walk the plank walk the plank!

MovingPictures07 has been lynched. He was:

Spoiler: show
Vanilla mutineer

Night 2 begins and will last 24 hours.
by JaggedJimmyJay
Sat Nov 04, 2017 6:41 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [DAY 2]

SQUAAAWWWK twenty minutes twenty minutes walk the plank
by JaggedJimmyJay
Sat Nov 04, 2017 2:35 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [DAY 2]

sig wrote: Sat Nov 04, 2017 2:33 pmthen have a date so I'll be in and out all day
SQUAAAWWWK scandalous scandalous scandalous
by JaggedJimmyJay
Thu Nov 02, 2017 7:03 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [NIGHT 1]

Sloonei wrote: Thu Nov 02, 2017 7:00 pm Play nice, lads, and make sure you put a filthy scab in the water at the end of the day! Arr!
SQUAAAWWWK filthy scab filthy scab walk the plank
by JaggedJimmyJay
Tue Oct 31, 2017 11:26 am
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [DAY 1]

Dragon D. Luffy wrote: Tue Oct 31, 2017 9:30 am When does the poll lock? I'm not seeing a time here.
SQUAAAWWWK when does the poll lock when does the poll lock
Sloonei wrote: Mon Oct 30, 2017 2:55 pmThe deadline for Day 1 will be 6 PM EST on Wednesday, the 1st. Remember that all votes must be cast in the poll to officially count.
SQUAAAWWWK deadline at 6 deadline at 6 hoist the sails walk the plank
by JaggedJimmyJay
Mon Oct 30, 2017 4:07 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [DAY 0]

Sloonei wrote: Mon Oct 30, 2017 2:55 pmSo hoist the sails and get to work, sing a shanty and keep one good eye out for any shady dealings that go on on me ship. Shadier than the usual, I mean. Yarr.
SQUAAAWWWK hoist the sails walk the plank
by JaggedJimmyJay
Sun Oct 29, 2017 6:56 pm
Forum: Previous Heists
Topic: Pirate Mafia [END GAME]
Replies: 1531
Views: 29274

Re: Pirate Mafia [PREGAME]

Sloonei wrote: Sun Oct 29, 2017 2:17 pmThose who be deemed guilty shall walk the plank. Arrr!
SQUAAAWWWK walk the plank walk the plank

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