Search found 19 matches

by JaggedJimmyJay
Wed Nov 29, 2023 8:47 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [END]

katze wrote: Wed Nov 29, 2023 8:42 pmdid i win
Yes, one of your alts was mafia.
by JaggedJimmyJay
Wed Nov 29, 2023 3:38 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [END]

Oops, I had meant to unlock the other threads. That's done now.
by JaggedJimmyJay
Wed Nov 29, 2023 3:29 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [END]

I'm going to migrate all three threads to the Jobs forum now so we can move these subforums.
by JaggedJimmyJay
Wed Nov 29, 2023 3:27 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [END]

DarlingMonroe wrote: Wed Nov 29, 2023 2:42 pm Amazingly played Mafia. Town did okay. Proud of me & Jack leading 2 out of the 3 wolf lynches (him with Ilario me with Lime Coke). It was fun.
It was an excellent first game for you, DM. Glad to have you around!
by JaggedJimmyJay
Tue Nov 28, 2023 10:48 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

This list is probably outdated, but there's a good chance @leetic hits the top 15 from this game.
by JaggedJimmyJay
Tue Nov 28, 2023 10:45 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

Some of the private teamwork was spectacular, and it made me proud as the host. Even if the teams weren't always aligned, it was really cool to see folks trying.

Also major nod to nutella and Mac who really talked it out a lot on Night 1 knowing full well they might never get the chance to post as a pair.
by JaggedJimmyJay
Tue Nov 28, 2023 10:38 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

leetic wrote: Tue Nov 28, 2023 10:36 pm If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?
Understandable, and I did consider that. I ended up determining it would be broken to reveal that publicly, since it'd end up implicitly outing players' alignments given the game not ending on a flip.

Bereft was vanilla town killed by a janitor.
by JaggedJimmyJay
Tue Nov 28, 2023 10:35 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

I do kind of regret barring everyone from quoting the previous threads in this merge. I didn't want it, because it seemed antithetical to *the point of the game* (and the theme), but it probably would have been more fair if I'd have just allowed that.
by JaggedJimmyJay
Tue Nov 28, 2023 10:34 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

Also to clarify when the merge occurred:

The game was designed to merge as soon as either thread reached a point where it could be "resolved" the next day (so either one mafia member is alive or the thread is headed to an endgame phase). This was because the game fundamentally breaks if one thread is allowed to play to completion, given that if town wins one and mafia wins the other, we end up with nonsense.
by JaggedJimmyJay
Tue Nov 28, 2023 10:31 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

To expand on a few obvious questions:

The two extra kills entering the merged thread were granted to the mafia team as a planned mechanic. Merging the threads is, on its own power, a town-sided mechanic (and potentially very town-sided). This was meant to counteract at least these two issues:
1) If town enters the merge with one mafia alive from either or both threads, then the elimination of that mafia member implicitly confirms every other player from that thread as town. That is incredibly powerful.
2) The flat numbers are town-sided in that, essentially, a "new" game begins at the merger with numerous cycles of information already gather prior. This provides the town with a handicap.
The two kills were meant to offset these issues.

Also, this Day Five was a "pseudo-endgame" phase. This is also a planned mechanic based upon the numerical game states in each thread at the time they merge. The Lumon thread town had one miss left before an endgame phase (5v1). The Home thread town had already reached an endgame phase (3v2). The merger was meant to reflect the "average" of those two states, which would be "one half miss left before endgame". Obviously "half of a mischop" is not possible, but a conditional game-ending chop that isn't guaranteed was the best approximation in my view. And thematically, the innie-outie dynamic just made it all fit nicely.

In the end, I am not entirely satisfied by my own balance. This was a weird one, clearly, and if I were to do it all again I'd do some things differently. But all in all, it was a thrill to see the game play out and the effort that both teams put forth to get the win. @Delta was awesome too.
by JaggedJimmyJay
Tue Nov 28, 2023 10:16 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

I have opened access to all threads for everyone. Let me know if you can't see something.
by JaggedJimmyJay
Tue Nov 28, 2023 10:14 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

Alexy wrote: Tue Nov 28, 2023 10:13 pm
JaggedJimmyJay wrote: Tue Nov 28, 2023 10:10 pm
Alexy wrote: Tue Nov 28, 2023 10:10 pm Why was there a difference between role descriptions for myself and Ted @JaggedJimmyJay ? The first part seems the same or nearly so
You had different roles. You were a standard Watcher, and tedxtr was a "limited" Watcher (could not detect night kills).
So I would have been able to detect night kills?
Yep!
by JaggedJimmyJay
Tue Nov 28, 2023 10:10 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

Alexy wrote: Tue Nov 28, 2023 10:10 pm Why was there a difference between role descriptions for myself and Ted @JaggedJimmyJay ? The first part seems the same or nearly so
You had different roles. You were a standard Watcher, and tedxtr was a "limited" Watcher (could not detect night kills).
by JaggedJimmyJay
Tue Nov 28, 2023 10:07 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

Day Five has ended. DrWilgy was voted out. He was:

Spoiler: show
You're a severed employee working at Lumon Industries (town).

You have no special abilities.

tedxtr, DrWilgy's outie, dies with him. He was:

Spoiler: show
You’re a severed employee working at Lumon Industries (town).

Twice during the game during any separate Night phases, you may select a player. You will be told who else visited that player that night if anyone. This ability does not function to detect fatal night actions.

Night Five begins and ends immediately. Alexy was retired. She was:

Spoiler: show
You’re a severed employee working at Lumon Industries (town).

Twice during the game during any separate Night phases, you may select a player. You will be told who else visited that player during the night phase if anyone.

pyxxy has been removed from the game.


The management team at Lumon Industries has restored order on the severed floor and eliminated all re-integrated troublemakers. The mafia team has won the game! Congratulations to:

Spoiler: show
@Cape90, @ilario, @Lime Coke, @Ranmilia, @RondoDimBuckle, and @TonyStarkPrime

Banners are prepared, and this Music Dance Experience is well earned.


Image


Thanks to everyone for participating. I hope you had a good time.
by JaggedJimmyJay
Tue Nov 28, 2023 10:00 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

LOCKED
by JaggedJimmyJay
Sun Nov 26, 2023 10:17 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

Clarification: It is fine to report votes from your prior thread. Don't copy-paste or screenshot poll results, but you may compile them on your own.
by JaggedJimmyJay
Sun Nov 26, 2023 10:14 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

I have added role flips to two players in the entry post. Apologies for the delay. Please refrain from discussing the delay. You may discuss the flips.
by JaggedJimmyJay
Sun Nov 26, 2023 10:00 pm
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Re: Severance [Day Five]

Living Players

@Alexy - posts
@Cape90 - posts
@DrWilgy - posts
Dubz / @RondoDimBuckle - posts
@leetic - posts
@potentialsheltervet - posts
@☆Princess Abigail☆ - posts
@Ranmilia - posts
@tedxtr - posts


You're alive. Please review the new rules in the first post before proceeding.

@DarlingMonroe has been removed from the game.


Spoiler: show
You’re a severed employee working at Lumon Industries (town).

You begin the game knowing that [redacted] is also aligned with the town. You may share a separate behind-the-scenes chat space in the Discord Hub provided by the host.



@Bereft has been removed from the game.

@tutuu has been removed from the game.


Spoiler: show
You're a severed employee working at Lumon Industries (town).

You have no special abilities.



Day Five will is underway. You have 48 hours to vote someone out.

NOTE: While this is not technically an "endgame" phase in the classical sense, it is possible for the game to end this cycle. The only certain path to continuation is by voting out a mafia member.
by JaggedJimmyJay
Sat Nov 25, 2023 12:50 am
Forum: Previous Jobs
Topic: Severance [END]
Replies: 753
Views: 37182

Severance [END]

Image

Consciousness has merged. The severance procedure is undone. You now play together. All rules for gameplay from the previous threads still hold in this thread. You may access your previous thread (and only your previous thread) to review the rules if you need.

The Moderators on Duty remain @S~V~S and @Quin.


New Rules to Be Aware Of

1) While you may look back at your previous thread, you may NOT directly copy-paste content from that thread into this one OR directly quote posts from that thread in this one (no screenshots either). Any discussion you have about the previous thread should be paraphrased in your own words.

2) Any players who had died but were granted limited posting privileges in either prior thread may NOT post in this thread. Only fully living players may post in this thread. This is permanent.

Return to “Severance [END]”