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by JaggedJimmyJay
Thu Feb 18, 2016 5:18 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

In addition to what Sloonei and Law have already stated...
thellama73 wrote:I have a question for the group. I always hear people attack the "you have to be alive to win" condition on the grounds that it keeps the civilians from playing like a team and encourages every man for himself tactics. My question is his: what does "playing like a team" look like for civilians? How, specifically, is it different than what we see now? How can you play like a team when you don't know who your teammates are?

I don't think I've ever heard this explained.
1.) Transparency -- A town team with players who are willing to state their reads clearly and frequently is going to have a much easier time locating like-minds and also utilizing process of elimination. Two things that seemed to spring onto The Syndicate (as far as I can tell given the general reception I witnessed) close to the time of the RYM influx were rainbow lists and plainly broadcasted town reads (sometimes these happen together). No townie without special information can ever be 100% certain that he/she is coordinating with someone else on the same team, but a little trust goes so far in Mafia. I have been burned a few times by placing trust in the wrong people, but far more many times have I been a part of a trust relationship that has played a key role in winning a town game.

........A.) "But doesn't this help the Mafia team(s) determine who they should kill?" -- It may, but that's simply not a big enough drawback to cancel the advantages that can be enjoyed. Mafia teams kill people for a thousand different reasons. Hell, if a town team can literally dictate their opponents' kill choices in any way then that is a meaningful advantage.

........B.) "I don't see how broadcasting town reads is beneficial to anyone but the bad guys." -- This is an argument I've seen repeatedly, and I think it is very misguided. All reads are important, whether town reads or mafia reads, and all of them have the potential to influence voting behavior and lynch results. I don't know how many times I've watched players get mislynched because a faulty case was built against them (either manipulatively or honestly) when it could have been avoided if a dissenting perspective was voiced more loudly and consistently. If I state "I am reading Player X as town", and anyone else thinks Player X reads more like mafia; then my stating that read is automatically justified. A discussion can then be had, and both players will be able to better qualify and substantiate their reads based upon the perspective offered by the dissenter. This is teamwork, even without the ability to have total faith in each other as being townies.

I don't mean to suggest those counterarguments are yours, llama -- I've just seen them before.

2.) Cover -- Sometimes townies know things that mafia do not know, or maybe they have strong hunches. Maybe a townie strongly suspects that another player is also a townie with a powerful role (more powerful than his/her own role). Laying down cover for that other townie is a crucial means of protecting them from night kills, and it might even mean self-sacrifice. This was a definitive characteristic of the Arrested Development game that just took place.

3.) Coordinated voting -- This is much less applicable in a game without vote changes, because those games dictate that players must vote when they must and not when they want. In a game with vote changes, players are able to work alongside those they trust most to ensure a tally is compiled that suits what they believe to be most likely in town's best interest. Recent games around here have seen more changeable votes, and one result has been highly mobile late-day tallies -- mass exoduses from one player and mass pile-ups on another. CFDs. Whirlwind posting rates in the final hour. These are all characteristics I associate with a teamwork-oriented town trying to use pressure and communication to mount the best lynch possible.

4.) Leadership -- It isn't essential that a town team have someone playing in a "leader" role, but it can be very good. This worries people in Mafia games because they can't shake the fear that their leader(s) is/are duping them as baddies. Sometimes that's true, but it usually is not -- and a willingness to trust players who are trying to lead, especially those who are otherwise not suspicious, is a huge component of the kind of town teamwork I pride myself in pursuing. And that back-of-mind concern can always be applied by checking the content of leaders against thread evidence; it is the job of any town to make that decision wisely.

~~~

Some of these might not be totally absent from stay-alive-to-win games, but I do think they're significantly less prevalent. I do think it's harder for the civilian faction to win the game if not all of them are promised the win together, and that any game with that rule in place needs to acknowledge that and have counterbalances to weaken the baddie teams and/or otherwise strengthen the town.
by JaggedJimmyJay
Thu Feb 18, 2016 4:51 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Sloonei wrote:
Turnip Head wrote:This debate is why I'm a big proponent of MVP awards or (something I haven't tried yet) alternate win conditions. MVP can recognize someone who didn't make it to the end but was a vital part of the winning team. Conversely if the game allows dead civilians to win it can recognize the player who was most instrumental in that victory.

Alternate win conditions would be cool in a situation where a civilian dies but the team still won, and this player was able to accomplish such and such, so they still win.

As The Syndicate evolves I think we'll see more stuff like this.
We used to have MVP voting after every game on RYM. Not sure why it stopped. I liked it, it was a fun way to recognize players who did exceptionally well in a game.
I think it stopped primarily because it often caused people to beef with the decision -- it usually wasn't popular vote, it was purely decided by the moderator(s). I wouldn't mind seeing it return, though I think it should be separate MVPs for town and mafia in each game. If nothing else, that'd be helpful for Maffies voting.
by JaggedJimmyJay
Wed Feb 17, 2016 9:26 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Ricochet wrote:Always worth a chuckle when civs actually believe they're a team.
That's probably the center of this philosophical disagreement.

I think civilians are as much of a team as any other faction (though they wouldn't be a team in a survive-only win condition since they'd have to compete with one another to survive). In my experience, towns that play like they're a team win a whole lot more often than towns filled with people trying to solve the game on their own.
by JaggedJimmyJay
Wed Feb 17, 2016 9:20 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

I've never really perceived wins and losses to be highly indicative of a player's skill level. I remember a guy on RYM who played a lot when I was new (RedMosquito to those who would know); he influenced me a lot then with his style and approach to the game. I believe he started his Mafia "career" 0-13.

At the risk of sounding like I'm full of crap, the joy of winning for me is always in the teamwork -- whether I'm town or bad. I love to share the glory with everyone and don't really take much personal pride in it. Nothing in Mafia makes me feel better than knowing I was on a team that worked together, played with respect, and found a way to win against a tough group of opponents. I think that's why I'm always playing the role of cheerleader or coach and annoying everyone. :P

I've never won a game with an independent role before so I don't really know how that feels; in my few opportunities I was more interested in just having fun and screwing around than actually winning.
by JaggedJimmyJay
Wed Feb 17, 2016 6:40 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Metalmarsh89 wrote:
JaggedJimmyJay wrote:
S~V~S wrote:I think it is better to give a win to 10 people who did not deserve it than to deny it to one person in the winning faction who did, tbh.
:clap:
Agreed. Could you imagine if you and I were the only winners at the end of Talking Heads Mafia? We were the only two players to survive. That would have been devastating to many who did deserve it.
I probably wouldn't accept the banner because my role would be a literal cheat code with that rule in place. :P

To be fair, if I were to play in such a game my methods would be very different. I would be much more selfish and probably a lot less useful, but I'd still want to win the game -- even if at the expense of people who think they're aligned with me.
by JaggedJimmyJay
Wed Feb 17, 2016 5:43 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

S~V~S wrote:I think it is better to give a win to 10 people who did not deserve it than to deny it to one person in the winning faction who did, tbh.
:clap:
by JaggedJimmyJay
Wed Feb 17, 2016 5:34 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

I honestly don't think the civilian faction exists in a game where only living players win. It's mafia vs. a ton of independents, even if the rolecards say otherwise.
by JaggedJimmyJay
Wed Feb 17, 2016 5:06 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Epignosis wrote:
Law wrote:I will never host a game where Townies or Mafiosos need to be alive in order to win.

That type of win-condition belongs in 3rd party/Independent faction, not the main two. Sometimes sacrificing yourself is the smart play, and you should win with your team.

I'd rather take wins away from players who stayed alive but didn't deserve to win than those who played hard for their team, but got killed for it.
That depends on the setup. In an open setup in which information is in play (role checker, lie detector, civilian BTSC, etc.), having to be alive in order to win keeps civilians from getting Mafia lynched just because they dump info into the thread. There's an art to lynching Mafia without drawing the Night kill yourself. It's one I myself have not mastered and probably never will, but I think it keeps blabbermouth civilians from ruining the game for the Mafia.

No info or a closed setup? That's different.
I think this is an interesting clash of culture, because prior to coming here I'd never encountered the same sort of disdain for revealed information. I've always felt that, as a mafia-aligned player, being subject to information-based accusations is the result of a misplay on my part (even in otherwise strong performances) and not just bad luck or cheap townie tactics. Cops choose their ID targets for reasons; trackers track people for reasons, watcher watch people for reasons. I think there's an art to being conscious of those things and maneuvering around them to prevent being found out by a night action.

That's not to say I hate the concept of a game with no info-dumping though. I do think it's a very good practice for a complex, role-heavy open setup (as is common on The Syndicate). I don't think it's necessary in vanilla-heavy open setups though, and I agree that it's not necessary in a closed setup.
by JaggedJimmyJay
Wed Feb 17, 2016 3:30 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

I don't like lie detectors either regardless of their publicity. I've seen hosts try to limit them by restricting them from checking statements that are conclusively alignment-indicative (like "I'm a civilian"), but even that leaves room for loopholes. I'd prefer just not have them.

I don't like dead baddies being allowed to continue BTSC with their team. I guess the same goes for BTSC in any faction.
by JaggedJimmyJay
Wed Feb 17, 2016 9:20 am
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Anything that corrupts voting or lynch results for either faction.
by JaggedJimmyJay
Wed Jan 27, 2016 6:13 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

I think resurrection is extremely pro-whatever-team-enjoys-its-benefits. If a game is going to feature it, a significant counterbalance must be in place.

Recruitment and resurrection happening together just sounds like too much to ask of any civilian team to me.
by JaggedJimmyJay
Wed Jan 27, 2016 6:08 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Golden wrote:What about non-role-related mechanics? Triggered events, prizes, contests, night polls? What about Day zero or night zero?
Those are interesting ones. I haven't dabbled in them as a host so it's harder for me to get a fair gauge. I think Day/Night Zero is pretty much null, it's either a time for having fun or a slight extension on Day 1. No big deal.

Day/Night 0 polls and night polls that have a significant effect on the game though -- that's tricky. I think it depends entirely upon what roles are affected by those polls. I do think though that they need to be at least relatively legible within game context, because forcing townies to figure them out along with all of the other nonsense they already have to deal with is a bit troubling.

Prizes/contests I don't really like because they just take focus away from the game and reward factions for things that aren't relevant -- but that's not necessarily imbalanced. I'm just a party pooper. :p
by JaggedJimmyJay
Wed Jan 27, 2016 6:04 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

They're not on the list, but I think anything related to recruitment and resurrection is extremely hard to balance (and most of the time they just aren't balanced).
by JaggedJimmyJay
Wed Jan 27, 2016 5:57 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Turnip Head wrote:
JaggedJimmyJay wrote:Has The Syndicate ever had a game with hammer voting?
We've had games where votes weren't changeable, so a lynch post could come early if the result was a foregone conclusion. But no hammer in the traditional sense that I know of.
Maybe I can bring that beautiful mechanic into a future heist game for experimentation. :dark:

For those who may not know, hammer voting refers to a majority-based lynch. Lynches aren't decided by the player who has the most votes at the deadline -- they're decided when a player reaches a requisite number of votes (usually half of the living players plus 1 or rounded up). When that hammer vote is dropped to secure the lynch, the day phase ends immediately. A lot of sites that employ hammer votes don't even implement deadlines into their day phases -- they are perpetual until a hammer is reached.

I probably wouldn't go that far, deadlines are usually necessary for sanity. But I love me a hammer vote.
by JaggedJimmyJay
Wed Jan 27, 2016 5:52 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Has The Syndicate ever had a game with hammer voting?
by JaggedJimmyJay
Wed Jan 27, 2016 5:50 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Golden wrote:Actually, thinking deeply, I might disagree that 'multiple mafia teams' is slightly anti-town. I'd call that more null, as it potentially increases the number of baddies but also increases the likelihood that baddies will nk or cast lynch votes for other baddies.
My thinking here is based on two points, the second more important than the first:

1.) Another anti-town faction inherently decreases town's chances to win (and every other faction). Town vs. two factions has a 33% chance to win in a perfectly balanced game with perfectly balanced player performance. Town vs. one faction is 50/50.

2.) In a game with multiple mafia teams, members of both mafia teams enjoy the luxury of genuine baddie hunting. I think that's a significant thing -- one of the most fundamental ways for townies to find baddies is to identify who's presenting b/s or insincere reads. With confirmation in a game of multiple mafia teams, there's really no reason for insincere reads to exist. I think that makes life pretty tough for townies.
by JaggedJimmyJay
Wed Jan 27, 2016 5:47 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Turnip Head wrote:
Ricochet wrote:Why is the issue of not revealing night kill roles slightly anti-town? We've had players who joined TS complain about it, but I've only played a game on JTM in which the players actively (and to often good result; like holy shit I'm glad I rolled civ in that one, because the mafia team was utterly steamrolled) made deductions based on who got night killed and what their role might say about that. Otherwise, I still have to witness a game here in which the players actively disseminate a night kill reveal (beyond the usual cop / sometimes hider / etc. mechanics that are prone to post-death clues or leads).
I think the alignment is the useful information, not necessarily the role's power. Especially in games with two mafia teams or more than one nightly killer.
This root vegetable here and I are on the same page. :beer:
by JaggedJimmyJay
Wed Jan 27, 2016 5:45 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Ricochet wrote:Why is the issue of not revealing night kill roles slightly anti-town? We've had players who joined TS complain about it, but I've only played a game on JTM in which the players actively (and to often good result; like holy shit I'm glad I rolled civ in that one, because the mafia team was utterly steamrolled) made deductions based on who got night killed and what their role might say about that. Otherwise, I still have to witness a game here in which the players actively disseminate a night kill reveal (beyond the usual cop / sometimes hider / etc. mechanics that are prone to post-death clues or leads).
The "role" is less important than the "alignment". When a player is night killed and nothing about that player is revealed, it severely inhibits townies from getting substantive reads out of interactions. This is doubly troubling in a game with multiple mafia teams, vigilantes, or night killing rogues.

In a straight-forward game with just one mafia team, no independent roles, and no vigilantes it's not so bad.
by JaggedJimmyJay
Wed Jan 27, 2016 5:36 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

Note that I only think a role heavy open setup is strongly pro-town if roleclaiming is allowed. A no infodumping rule is a great way to offset that problem.

I agree with Turnip Head and would probably call any role that manipulates a lynch moderately or strongly anti-town. Even town roles that screw with the votes are often anti-town favored, IMO.
by JaggedJimmyJay
Wed Jan 27, 2016 5:34 pm
Forum: The Drawing Board
Topic: What is Your Least Favorite Mafia Game Mechanic and Why?
Replies: 154
Views: 5369

Re: What is Your Least Favorite Mafia Game Mechanic and Why?

A few months ago I started making a chart for my own reference when designing games which shows my perspective of balance and imbalance in setups. I actually don't agree with my prior self on all of these, but a lot of it holds. It'd be cool to build upon this with this discussion.

Keep in mind this was made with a mindset for RYM-styled games and certain Syndicate norms aren't acknowledged.

Image

I'm sure there'll be some disagreement with certain things here. :p

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