Ok @SVS and @Juliets
Ima try and break this down.
And here's the thread for reference:
http://www.mafiathesyndicate.com/viewto ... =28&t=1051
So the Process is a separate team irrespective of civs and mafia. Let's call them "independent". The Process has no killing power, but it does have little 'tendrils' in the form of sock puppets that it can summon once a night. Last night, it summoned the Cheerleader, a Process Element, which has no voting power but can protect a Process element from night actions. If we lynch the Cheerleader, we will remove that role/element/tendril from the game. But tonight, and every night thereafter, the Process can summon another one of its possible tendrils either way (including Fetch, Man, Snapshot, etc.)
As the game Transistor game dictates,
The Process itself is immune to Kill ( ), and must be lynched to die. If The Process is lynched, all residual processes will die.
So when doing the GTH read and listing Cheerleader as BAD or GOOD is just not true. It's on its own team. It is neither bad or good. Whoever the Process is, will probably need to be lynched later rather than sooner. If process elements start piling up without us lynching them, and they're causing havoc in the thread, then we should probably hunt for the player playing the Process.
Does that better explain things?
What makes me slightly weirded out is: if all of this is a reflection of Transistor, why would the Process summon the Cheerleader first? There are no other elements to protect, and there is already an element that is even more benign than this: (Operator). I'm unsure that if I were the Process, I would be using the doctor at the get-go. Really has me second guessing if JJJ and Daisy accounted for people like me to expect something from this Process when in reality, maybe the Process is a mafia team after all, and the Cheerleader in this game has voting power.
I want to see what happens tomorrow with an extra summoned tendril before making any more assumptions.