Search found 93 matches

by DrWilgy
Sun Mar 06, 2016 1:17 am
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

Dragon, why am I in specific civ? We are all discussing this yes? But usually civs who come up with these crazy plans early tend to be civ from my experience. It's too much of a gambit to fake that, I believe. You clearly underestimate me. Good game, wilgy, but your pride was your downfall :clap: Wilgy Got me! Wilgy you knew perfectly well that your voting plan wasn't going to work before you posted it. So why did I do it...
by DrWilgy
Sat Mar 05, 2016 3:54 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

Dragon, why am I in specific civ? We are all discussing this yes? But usually civs who come up with these crazy plans early tend to be civ from my experience. It's too much of a gambit to fake that, I believe. You clearly underestimate me...
by DrWilgy
Sat Mar 05, 2016 3:52 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

I don't want there to be a misinterpretation of what the promblem at hand is so here's the points. 1. Each team has a traitor. 2. traitors are a threat to the Dons if we don't play smart. 3. We should try to unlimit both the Dons while we can. 4. We are not traitor hunting. They are our teammates. This is also implying that both of our teams are not initially out to off each other and would rather work to cop smash 1st....
by DrWilgy
Sat Mar 05, 2016 3:48 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

I don't want there to be a misinterpretation of what the promblem at hand is so here's the points. 1. Each team has a traitor. 2. traitors are a threat to the Dons if we don't play smart. 3. We should try to unlimit both the Dons while we can. This is also implying that both of our teams are not initially out to off each other and would rather work to cop smash 1st...
by DrWilgy
Sat Mar 05, 2016 3:39 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

I will bet my [hopefully] unborn child that the 30 person coordinated vote will not work out. There will be too many no-shows. There always is in these games. No-shows could get replaced. I see no harm in trying Wilgy's plan. For science! You need all players to be involved in the voting cycle for it to draw out the traitor. So... This won't work for day 1, at least, unless everyone's here. We aren't trying to draw out the traitors, rather see if there's an efficient way to deal with them. I'm starting to think LC is right though, efficiency is damn near impossible unless we can all agree. Dragon, why am I in specific civ? We are all discussing this yes? Hi Diiny. Why are voting plans not good ...
by DrWilgy
Sat Mar 05, 2016 8:35 am
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

Enrique... You do you m8y, you oink do you. @LC I'm oink -ing? oink...
by DrWilgy
Fri Mar 04, 2016 11:41 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

I wonder if the traitor is oink made aware of thier conversion :...
by DrWilgy
Fri Mar 04, 2016 8:40 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

Can we oink get a 29 player bandwagon on Enrique oink if he doesn't come explain his vote...
by DrWilgy
Fri Mar 04, 2016 8:35 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

DrWilgy Or this we can discuss this. I can't control oink what the don does, but if I can hinder what the cops do I would like to. An alternative I thought of, we could all vote everyone just one by one activating both the traitors right away and dispose of that hindrance. I don't know how much the hosts would like that though. I don't think that I'd like to see a role design like that go to waste if I were the hosts. That little pink part you see there. I don't maybe fully understand. I read the Traitor and I get that but do you mean hiding the Don within the votes therefore protecting him from the cops? Don doesn't want to activate traitor yes? meaning they won't vote very much yes? we shouldn't allow the cops to watch who's voting alot and who's voting alittle and pick between them. Also, if the traitor does activate, he will know who the opposing don is, making potential easy killing for the rival teams here. I say in order to weaken potential traitors we work together and at least try to assign two to a vote. This is not always possible I understand, but I think it's best we all fully understand how much voting affects our teams in this game...
by DrWilgy
Fri Mar 04, 2016 8:05 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

DrWilgy Or this we can discuss this. I can't control oink what the don does, but if I can hinder what the cops do I would like to. An alternative I thought of, we could all vote everyone just one by one activating both the traitors right away and dispose of that hindrance. I don't know how much the hosts would like that though. I don't think that I'd like to see a role design like that go to waste if I were the hosts...
by DrWilgy
Fri Mar 04, 2016 7:32 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

Turned on! Er... I'm a Doctor! So, general rule I would like everyone to follow. Treat your vote as if it isn't changeable. Our Don's don't want to vote around very much because of the traitor yes? Let's not make it easy for the police to spot who is hesitant to vote. DrWilgy https://media.giphy.com/media/l0NwOkgTYRi30mT4Y/giphy.gif...
by DrWilgy
Fri Mar 04, 2016 7:24 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

I find it kind of silly that even our own Don doesn't know who the police are. I mean, they got badges and blue costumes and such. Why is this so hard? Because the Rookie Cop is actually a Wookie Cop in hiding. How many cookies could a Rookie Cookie Wookie Cop cook if a Rookie Wookie cookie cop could cook cookies? Ok, hear me out Scotty, The year is 20XX. Formerly used strictly by military, the police are now being outfitted with H.I.P.S.T.R. suits or, Hide in Plain Sight Technical Recon Suits. These "Hipster Suits", as people call them, deploy camouflage so advanced that the police can even hide just about anywhere. The camouflage makes them look like anyone they want. Me, you, even Marmot or SVS, we could go on all day. There is one flaw though in the hipster suits. If used for a prolonged period of time, the user will gain a dangerous attraction to edgey music, stupid haircuts, and skinny jeans...
by DrWilgy
Fri Mar 04, 2016 7:12 pm
Forum: Previous Jobs
Topic: [END] Turf Wars: Battle of the Hosts
Replies: 9293
Views: 187100

Re: Turf Wars: Battle of the Hosts

Turned on! Er... I'm a Doctor! So, general rule I would like everyone to follow. Treat your vote as if it isn't changeable. Our Don's don't want to vote around very much because of the traitor yes? Let's not make it easy for the police to spot who is hesitant to vote...

Return to “[END] Turf Wars: Battle of the Hosts”