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by DrWilgy
Sun Mar 12, 2023 8:45 pm
Forum: Previous Heist Sign-Ups
Topic: Cosmere Mafia - Warbreaker - [SIGN UPS] [FULL]
Replies: 23
Views: 1028

Re: Cosmere Mafia - Warbreaker - [SIGN UPS] [10/13]

Wowee! We've hit cap.

Roles and discord will go out tomorrow.
by DrWilgy
Thu Mar 02, 2023 10:11 pm
Forum: Previous Heist Sign-Ups
Topic: Cosmere Mafia - Warbreaker - [SIGN UPS] [FULL]
Replies: 23
Views: 1028

Re: Cosmere Mafia - Warbreaker - [SIGN UPS] [4/13]

Sabiplz wrote: Thu Mar 02, 2023 9:22 pmI'm retired
But you don't have to be.
by DrWilgy
Thu Mar 02, 2023 12:30 pm
Forum: Previous Heist Sign-Ups
Topic: Cosmere Mafia - Warbreaker - [SIGN UPS] [FULL]
Replies: 23
Views: 1028

Re: Cosmere Mafia - Warbreaker - [SIGN UPS] [0/13]

dunya wrote: Thu Mar 02, 2023 12:22 pm MoD for Wilgy! <3
Woooo!!!

Dunya the real champ
by DrWilgy
Thu Mar 02, 2023 11:47 am
Forum: Previous Heist Sign-Ups
Topic: Cosmere Mafia - Warbreaker - [SIGN UPS] [FULL]
Replies: 23
Views: 1028

Re: Cosmere Mafia - Warbreaker - [SIGN UPS] [0/13]

Marmot wrote: Thu Mar 02, 2023 11:36 am Moved into the Heist Signups forum.

People should play this game. :nicenod:
lol, did I put it under heists? I was mid meeting multi tabbing on my phone.
by DrWilgy
Thu Mar 02, 2023 11:18 am
Forum: Previous Heist Sign-Ups
Topic: Cosmere Mafia - Warbreaker - [SIGN UPS] [FULL]
Replies: 23
Views: 1028

Cosmere Mafia - Warbreaker - [SIGN UPS] [FULL]

Warbreaker

A game for 13 players based on Brandon Sanderson's Warbreaker

9 Civs - Find the threats to town and remove them. You win once all non civilians are removed from the game.
3 Mafia - Deceive and survive the town's hunt. You win once you've hit vote parity.
1 Indy - *Win condition is only known to the Indy*
**Disclaimer!**
This game will contain information/names/concepts from the novel, but will not contain spoilers for the book. I'd think of this more of the aroma you get by walking near the restaurant rather than going inside and seeing the food for yourself. As a fan, I hope I can do these books justice.
On Nalthis, in the Nalthian system of the cosmere, all individuals are born with a single Breath, which can be willingly transferred or given away to another individual. A Breath can be thought of as a soul, or as the manifestation of the 'sixth sense'. A person with no Breaths is called a Drab.

With the threat of Hallandren’s invasion of Idris ever looming, several people have gathered to forestall what could be a great tragedy. Unknown to them, certain malefactors are currently working, and succeeding in raising tensions between the two peoples. Find those responsible and prevent calamity.


Within this game, during the day, players may willingly give all of their breaths to another player. Players who do this should do so by providing a DM to the host.

Certain magical boons will be granted to players with an allotment of breaths.

The first heightening (2 breaths)
Players who achieve the first heightening will be made aware of those who no longer have their breath upon reaching the first heightening.

The second heightening: TOWN (4 breaths)
Town who achieve the second heightening now have the capacity to protect themselves or others from a night kill. Attempting to do so will reduce the submitter's total breaths by one.

The second heightening: MAFIA (4 breaths)
Mafia who achieve the second heightening may choose at night to janitor next yeet as long as they have voted for the person yeeted. If this ability is used, the player will return to having a single breath. Further, if they submit to use this power and their vote does not land on the same player who is yeeted the power will not qualify as being used.

The third heightening (6 breaths)
Players who achieve the third heightening will now resist a nightkill or negative action taken against the player who has achieved the third heightening. If this ability is used, the player will return to having a single breath. Further, if they submit to use this power and a protection does not occur the power will not qualify as being used.



Power roles:

One for Town:
“Lightsong the Bold, the Returned God of Bravery” to the people of Hallandren.
Lightsong will begin the game with 4 breaths and the use of breaths for the second heightening will not decrease their total breaths. Lightsong is immune to poison. If Lightsong gives away their breath, their vote weight will become 0 until a breath is restored. Lastly Lightsong may not accrue more than 4 breaths at a time, excess breaths will be lost.
One for Mafia:
The Mafia Leader
The Mafia Leader will begin the game with 3 breaths. While the Mafia Leader is alive the Mafia are immune to poison.
And the 3p:
“Vasher, a grumpy man in ragged brown clothing. He wields a mysterious black blade.”
Vasher’s win condition will be made known to the player.
Vasher begins the game with 6 breaths and may not give breaths.
Vasher once per game at night may choose give his blade to another player, poisoning them. This power will not qualify as being used if the target is not yeeted by poison in the following end of day cycle.
*Secrets*
Ties will be decided at random.
Yeets will result in a flip, with the exception of a janitorial power being used.
Day/Night cycles are standard Heist 48/24.
Thread will be locked at night.
There will be no hammer enacted for this game.
No BTSC unless indicated otherwise via dm.
No angleshooting/excessive ATE.
  • This includes the use of discussion regarding communication with host and other non players.
Self-Voting will not count
No editing/deleting posts
Off topic discussion should use OT
Non players should use np
Dead players should use dead
Please refrain from using host color. I've called dibs.

Example Vanilla Civ message:
Congrats! You are a vanilla civilian! Eliminate the threats to the town!

**Keep in mind as games I host fall into the realm of experimentation, thus I have attempted to work the numbers to be balanced to the best of my ability, this however does not MEAN that this game is balanced.**

Please feel free to dm me regarding any questions on the setup.

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