Search found 8 matches

by Glorfindel
Thu Oct 13, 2016 2:49 am
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

a2thezebra wrote:
G-Man wrote:Find me one more and this game begins Friday evening.
Bam.
:yay:
by Glorfindel
Fri Oct 07, 2016 1:46 am
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

Are we there yet? :P
by Glorfindel
Tue Oct 04, 2016 5:13 am
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

Can we please get this party started? :shrug:
by Glorfindel
Thu Sep 29, 2016 4:11 pm
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

a2thezebra wrote:I am in as a replacement!
:bighug:
by Glorfindel
Mon Sep 26, 2016 11:17 pm
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

Thanks for explaining that for me Epi - that helps a lot :)
Epignosis wrote:As a long time evildoer...
No, never... I don't believe a word of it :haha:
by Glorfindel
Mon Sep 26, 2016 5:21 pm
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

Metalmarsh89 wrote:
Glorfindel wrote:Also... Please forgive me for raising this here (if it's not the appropriate place) but this is the only site where I've played where (as a rule) the identity of NKs are not revealed. Will this game be the same? Can anyone explain to me why this is the case? I've never really understood that :shrug:
The Syndicate is a strange place that follows this general game strategy. It stemmed from some previous sites, and there are a few reasons for using it.

We also have a oft-used rule of no info-dumping or role-outing. This and the no reveals of nightkills would presumably hurt the civilian cause, but this is countered by a town-team with a lot of power roles. It is very uncommon to get a vanilla role on this site (outside of heist games).

It also pushes a different strategy for civilians. You can't rely on info by itself to uncover the baddies, but must rely on your own scumhunting abilities and analysis.



Each host is allowed to create their game and employ their own rules, but many people who have hosted here lately came from a mafia culture with this mindset.

What do you think of it Glorf? Like? Dislike?
I'm not sure to be honest, my friend :ponder: Thank you for explaining your perspective to me though - it certainly makes more sense looking at it that way. The one thing I kinda struggle with though is - if (as a Host) if you're not going to reveal the identity of the NKs why then, bother revealing the identity of the Day phase lynches? If you're only going to give out half the information, why bother at all? I'm not criticising this approach, simply trying to get my head around it... My apologies if I've derailed this thread too... :(
by Glorfindel
Fri Sep 23, 2016 6:47 pm
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

Also... Please forgive me for raising this here (if it's not the appropriate place) but this is the only site where I've played where (as a rule) the identity of NKs are not revealed. Will this game be the same? Can anyone explain to me why this is the case? I've never really understood that :shrug:
by Glorfindel
Fri Sep 23, 2016 6:41 pm
Forum: Previous Side Mission Sign-Ups
Topic: MAD MAX [sign-ups]
Replies: 116
Views: 5119

Re: MAD MAX [sign-ups]

I confess, I have less than zero interest in this theme but I will happily sign up to support my friend G-Man in hosting his game. Now that I think I'm getting the hang of this, I figure it might be good practice for bigger upcoming games...

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