This statement is all that I need to know that I would never host a game where you had to be alive to win. It's all anyone should need, to understand why it's a terribly flawed notion.Dragon D. Luffy wrote:
The prize itself doesn't matter much, but my wincon while I'm still playing the game does.
It's not about winning and losing, it's about incentive and intent. If your townies aren't playing properly, then it's not the same game anymore. If I enroll in a game and I'm later informed that I need to be alive to win, even if I am technically a Town role-- as far as I'm concerned, I'm a survivor Indie. And like it or not, that's how the majority would think, whether they talk about it or even realize it. That's basic human psychology at work.
I've not seen one person here refute this most basic detractor from that style of hosting. I've seen some people try, and ultimately fail.