JaggedJimmyJay wrote: ↑Thu Jan 11, 2018 3:30 am
Strongly pro-civilian
• Open setup heavy in unique roles (if reveals are legal)
I want to talk about this because you said, in your Greece sign-up thread, that it doesn't work. I agree that it doesn't work by itself. However...
speedchuck wrote: ↑Thu Dec 07, 2017 11:56 am
Soup Kill: At night, instead of making the group Night Kill, a witch (mafia) may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies.
A successful Match will only give the 'so and so died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [incorrect role], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [incorrect role], but failed'.
This is the counter. This is possibly my favorite mechanic in any mafia game ever, this and things like it. I've played 4 games with the 'soupkill' mechanic, and not only does it allow for awesome multi-kills, but it provides options for claiming should the players think it worth it and natural consequences for when it wasn't worth it.
I've got a game with this mechanic lined up as a side-mission, but it'd be really cool to see stuff more like it. From a balance perspective, what do you think of it?