Voting Sprit for now. Vote data is a simplistic case but it’s a strong suggestion especially given how close the lynches were. Additionally while his posts haven’t particularly pinged me in the wrong way, they’ve given off the substance feel that scum would want without containing much content that could be incriminating.
Sprityo, convince me that someone else is maf.
You almost definitely won’t be able to do so on Jack.
Search found 201 matches
Return to “Fallout: A Post-Nuclear Mafia Game (END)”
- Thu Jun 27, 2019 12:40 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
- Thu Jun 27, 2019 11:08 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 3)
He was for about an hour before moving it to Colin which I criticized then too. It’s completely random to vote for someone you townread and then not vote for them and then vote for them again at the end of the day.
Now it resulted in us lynching scum but it also suggests some knowledge that a townie wouldn’t have.
Now it resulted in us lynching scum but it also suggests some knowledge that a townie wouldn’t have.
- Thu Jun 27, 2019 11:03 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
- Thu Jun 27, 2019 10:33 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Sloonei, you’ve probably answered this, but given this as your rainbow list just before EOD yesterday what compelled you to vote for Sabie over Creature?
- Thu Jun 27, 2019 10:28 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
he just isMacDougall wrote: ↑Thu Jun 27, 2019 1:42 amWtf why?TonyStarkPrime wrote: ↑Thu Jun 27, 2019 1:21 amTechnically I don’t examine ot content on principle but this is where I decided that Jack was town.Jackofhearts2005 wrote: ↑Wed Jun 26, 2019 2:17 pm That scene in the newest Halloween movie where Myers is in the house and you hear the baby cry and then he goes through the house and idr if he stops and looks at the baby or not but then he just leaves.
Fucking stupid.
If Myers is supposed to be evil personified, he would have no problem killing a baby. If you don’t want him to kill a baby in your movie, don’t put him in the same house as a baby.
Felt like the scene was written to make the audience go “oh no” and then to make everyone breathe a sigh of relief with no regard to plot or characterization. Basically a jump scare only less prevalent.
Rest of the movie was good though.
- Thu Jun 27, 2019 10:27 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 3)
I fell asleep before posting this.
That wasn’t that much new stuff which is concerning. I’m gonna ISO sprityo again, but I think that’s the best place to start today. Sprityo maintained a safe but not too dramatic distance from sabie and hasn’t seemed up for much town discussion outside of a few pokes in the right direction. Colin is also a suspect in my mind because I think his votes have seemed opportunistic but he had good town indicative interactions with Sabie so that’s a step in the positive direction.
As far as the recruit candidate goes I’d be looking at Jack, Mac, Sloonei, and Creature mainly with potential in theory for other options (Glorf seems like it’d be a cruel joke but maybe ). Jack and Mac both posted very little in phase 0 so they seem like unlikely choices for the recruit. Sloonei and Creature were both town read in phase 0 with top post counts but apparently Creature hasn’t played much around here? And I townread sloonei. I think best bet is to keep looking for the master and hope the recruit becomes more obvious over time.
That wasn’t that much new stuff which is concerning. I’m gonna ISO sprityo again, but I think that’s the best place to start today. Sprityo maintained a safe but not too dramatic distance from sabie and hasn’t seemed up for much town discussion outside of a few pokes in the right direction. Colin is also a suspect in my mind because I think his votes have seemed opportunistic but he had good town indicative interactions with Sabie so that’s a step in the positive direction.
As far as the recruit candidate goes I’d be looking at Jack, Mac, Sloonei, and Creature mainly with potential in theory for other options (Glorf seems like it’d be a cruel joke but maybe ). Jack and Mac both posted very little in phase 0 so they seem like unlikely choices for the recruit. Sloonei and Creature were both town read in phase 0 with top post counts but apparently Creature hasn’t played much around here? And I townread sloonei. I think best bet is to keep looking for the master and hope the recruit becomes more obvious over time.
- Thu Jun 27, 2019 1:26 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 3)
Has Creature not played much around here?Glorfindel wrote: ↑Wed Jun 26, 2019 10:57 pmCreature would (I think) be an odd choice as a recruit although the Mafia team wouldn’t have had anything to go on in terms of his play when they had to make their choice. Still, I think it’s unlikely. And I agree with you, I think you’ve been anything but useless since you’ve returned to us. I thought you’ve been most constructive in your comments and observations.birdwithteeth11 wrote: ↑Wed Jun 26, 2019 10:32 pmAnd there it is.
Between you and Creature, I feel like I've seen a bigger change with Creature's behavior. So I would be more inclined to think he is the potential recruit over you.
- Thu Jun 27, 2019 1:21 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Technically I don’t examine ot content on principle but this is where I decided that Jack was town.Jackofhearts2005 wrote: ↑Wed Jun 26, 2019 2:17 pm That scene in the newest Halloween movie where Myers is in the house and you hear the baby cry and then he goes through the house and idr if he stops and looks at the baby or not but then he just leaves.
Fucking stupid.
If Myers is supposed to be evil personified, he would have no problem killing a baby. If you don’t want him to kill a baby in your movie, don’t put him in the same house as a baby.
Felt like the scene was written to make the audience go “oh no” and then to make everyone breathe a sigh of relief with no regard to plot or characterization. Basically a jump scare only less prevalent.
Rest of the movie was good though.
- Thu Jun 27, 2019 1:19 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)
Spoiler: show
I ran similar analysis and came up with different results but the general agreement is sprit looks bad. 2 mafia on the day 1 trains could explain why that was weird. Esp. with sprit gone at EOD. Sabie still would’ve wanted to vote BWT though.
- Thu Jun 27, 2019 1:13 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Hmm.
NAI?
I’d normally say maf but also 1) that’s meta dependent and 2) spirtyo posted this very early
- Thu Jun 27, 2019 1:11 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
What’s your continued thoughts on this with the LC kill? Who do you think would kill Epi and LC?birdwithteeth11 wrote: ↑Wed Jun 26, 2019 10:33 amI mean, it wouldn't be the first time I've seen a mafia team try to quash discussion as much as possible by killing off the people who are talking/contributing the most. It lets them lead the civvies like lemmings if the civ team isn't super active/engaged through the whole game to an easy baddie victory.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 2:17 pmInteresting idea. Can you elaborate?birdwithteeth11 wrote: ↑Tue Jun 25, 2019 2:15 pmThe night 1 kill reads to me as a very active candidate that the mafia team is trying to eliminate. So the stifling worthwhile discussion route might be in play here?TonyStarkPrime wrote: ↑Sun Jun 23, 2019 8:01 pmDay 1 creature: I don’t like this too boring
Day 2 creature: I don’t like this it got boring
But it was just a hunch and I would need more evidence than just one nightkill to confirm this idea.
- Thu Jun 27, 2019 1:10 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
I’m with Glorf on this. Possible? Yes. Probable? No.Glorfindel wrote: ↑Wed Jun 26, 2019 9:42 amI’m not saying that your theory is beyond the realm of possibility but that’s one train I think I’ll refrain from jumping aboard for now, Colin. Realistically, it’s rather likely it will be a decision that will be taken out of my hands before very long.ColinIsCool wrote: ↑Wed Jun 26, 2019 9:16 am Wild Wasteland tinfoil mode engaged. You are invited to come along
- Thu Jun 27, 2019 12:52 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 3)
Wait is today 48 hours? At the beginning it was 24
- Thu Jun 27, 2019 12:50 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 3)
Okay time for the nightly analysis.
- Wed Jun 26, 2019 7:17 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Thanks it’s no big deal just a very minor quality of life thing for all of us (I’m sure others exist somewhere) who use light background on phoneSloonei wrote: ↑Wed Jun 26, 2019 6:52 pmsorry. will make a note of it. i forget that not everyone's on the black background.TonyStarkPrime wrote: ↑Wed Jun 26, 2019 6:42 pm Sloonei could you stop highlighting stuff in lime green? It doesn’t show well at all in my screen settings.
- Wed Jun 26, 2019 7:15 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
John 3:19Sloonei wrote: ↑Wed Jun 26, 2019 6:52 pmsorry. will make a note of it. i forget that not everyone's on the black background.TonyStarkPrime wrote: ↑Wed Jun 26, 2019 6:42 pm Sloonei could you stop highlighting stuff in lime green? It doesn’t show well at all in my screen settings.
- Wed Jun 26, 2019 6:42 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Sloonei could you stop highlighting stuff in lime green? It doesn’t show well at all in my screen settings.
- Wed Jun 26, 2019 6:27 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
I think it’s you.
- Wed Jun 26, 2019 5:53 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Oh apparently my Apple emojis don’t transfer well
- Wed Jun 26, 2019 5:53 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Maybe she knew she wasn’t actually in lynch contention? Not sure how but like maybebirdwithteeth11 wrote: ↑Wed Jun 26, 2019 2:54 pmMaybe she was planning to set me/BWT 1.0 up later on. It's the only conclusion that makes any sense to me there.Jackofhearts2005 wrote: ↑Wed Jun 26, 2019 1:47 pm Sabie was around at EOD and “suspected” BWT and Sprityo, who ended the day tied with her at 2 votes each. She voted me to make it a 4 way tie instead of picking who dies between 2 players she suspected.
Jack is town and a prize mislynch but why didn’t she vote BWT or Sprityo? BWT was town.
- Wed Jun 26, 2019 5:44 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
He’s taking it seriously.birdwithteeth11 wrote: ↑Wed Jun 26, 2019 2:58 pmI don't feel like Jack is taking this game that seriously. Can anyone who's played with him before confirm or deny this?Sloonei wrote: ↑Wed Jun 26, 2019 2:24 pmI do not feel like you are even trying to read me.Jackofhearts2005 wrote: ↑Wed Jun 26, 2019 2:19 pmSloonei wrote: ↑Wed Jun 26, 2019 2:15 pmThanks for ignoring the part where I told you I'm town reading him.Jackofhearts2005 wrote: ↑Wed Jun 26, 2019 2:11 pmHe’s posted like twice as much. You may not mislynch him, you fuzzy wuzzy wolf you.
- Wed Jun 26, 2019 2:24 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Also a very good look on Epi (who doesn’t need that because he’s dead) which might shed light on why mafia would want to make that kill.
- Wed Jun 26, 2019 2:23 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Not quoting anything for first half of day two and I’ll leave EOD to more specific review when I’m a little more awake, but I’ll note that LC townreads Sabie in a few posts with a fair amount of explanation. Good look because it was looking like a sabie lynch was in the cards for most of the day and maf would want to distance to some extent. More telling would be people putting Sabie on middle places on rainbow lists and then not talking about the case for most of the day. That’s also half of everyone left. There aren’t any that really throw me off in that bunch.
Overall I’d say it’s the worst look for sprityo and Creature with a meh look for LC and Glorf and a good look for Colin and Mac with a nearly null look (surprisingly) on Sloonei.
Overall I’d say it’s the worst look for sprityo and Creature with a meh look for LC and Glorf and a good look for Colin and Mac with a nearly null look (surprisingly) on Sloonei.
- Wed Jun 26, 2019 2:07 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
This was my night one analysis of how the day went down.TonyStarkPrime wrote: ↑Sun Jun 23, 2019 1:19 am Okay time to analyze EOD. This looks like it's going to be a nightmare.
Early thoughts before reread: I'm not sure what sloonei is doing but I'm still leaning town there. Sloonei put the 2nd/3rd? vote down on BWT which means that it could have been a jump to save a mafia teammate but it had been placed earlier than almost any of the other EOD votes (Mac on sabie being the first placed) which means that it was a stable choice and not, as it has been portrayed, an odd last second decision.
Sabie is scum or I can't read Sabie but given no meta knowledge seems scummy to me.
Weird that she didn't self pres vote but considering none of them did I'm gonna chalk it up to errors around the board.
Creature is either w/w with sabieor is being a knowingly stubborn town member. I'll take whatever participation I'm given though and I'm not going to lynch a top poster with no evidence on principle in the early game.
Not sure where JOH is. Buddy?
Epi and Mac are town.
Everything else I'll catch on review.
- Wed Jun 26, 2019 2:02 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)
The constant pairing of Jack and sprityo is ~~interesting~~. Instinct says it’s 1 of each. Sloonei talks about this with his analysis of the first main Sabie post and suggests it’s more likely Jack IIRC. I’m not so sure but I’ll review. There being two mafia trains first day with a mafia member missing EOD or not knowing they were mafia yet could explain the nightmare that was day 1.sabie12 wrote: ↑Sat Jun 22, 2019 6:49 pm I'm sorry BWT RIP! I agree this lynch was difficult because I felt I had some town reads but I was unsure about some of the less active players. I felt like it was out of character of Jack and spirityo to not be as involved as they usually are hopefully they'll come in and participate more. I'm still iffy on them. I think the shorter than usual day phase may have also caught some people off guard.
And to answer epis question mac has definitely been wrong about me before.
- Wed Jun 26, 2019 1:56 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)
Relevant post read as you willCreature wrote: ↑Sat Jun 22, 2019 5:41 pmUgh, not sure I like this.sabie12 wrote: ↑Sat Jun 22, 2019 7:44 am As of right now I don't know for sure. I have such a hard time making reads day 1. The exchange between creature and epi was interesting but I thought that about creature and another player before and everyone was like oh that's not weird and they weren't bad so I don't know. Could they be teammates? Maybe but I feel like they wouldn't be that obvious about it.
- Wed Jun 26, 2019 1:52 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)
Creature takes this route. I’m not doing this analysis again but it’s important to note that Creature throwing a temper tantrum disagreeing with the play style of the town ends up probably saving Sabie on day 1 and probably killing her on day 2. I’ll call both in conjugation a wash. Worth noting that Creature was the other one in lynch contention on day 2 (not that anyone needed to be reminded).
- Wed Jun 26, 2019 1:49 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)
Here’s the follow up on the Glorf post which suggests intent with the original. I didn’t remember this when i read the first post. I’ll call it a wash between the two. Also Glorf was the one who put a vote on Sabie and then moved it off by EOD.Glorfindel wrote: ↑Sat Jun 22, 2019 5:01 pmMafia Sabie says in the post that Epi quoted above that she has a lot of experience with JackofHearts and that in that game she thought that he was Town on the basis that he was posting “lots of random stuff” and that when he’s Mafia, he is more “calm and reserved”. I find it interesting that she is making the same reference this game but framing* JackofHearts in the context of the paucity of his posts this game.
*I’ve not used this word in a way that suggests any deliberate attempt to mislead.
sabie12: I’m sorry, I understand your position and I’d hate to mislynch you but please understand that there is no malice at all in my vote on you, I’m simply applying my best judgement to what I’ve read here. I’m open to being convinced otherwise and I would certainly be interested at this stage to hear more from you in respect of your suspicions of JackofHearts.
- Wed Jun 26, 2019 1:44 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)
Spoiler: show
- Wed Jun 26, 2019 1:36 am
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)
Day 1 review:
Up to this point LC and Sprityo both discuss the Sabie case but don’t interact with sabie which is mildly suspicious but it’s not like there was much interacting to be done. Sloonei also discusses the case but at least links to the Sabie post. Colin on the other hand at least tries for discussion. Good look for Colin.
- Tue Jun 25, 2019 7:02 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Okay some cursory vote analysis.
Mac was on Sabie for most of day 1 and all of day 2
Creature switched to Sabie at the end of day 2 (10 minutes left, I'm not sure if his vote switch was before or after mine)
Sloonei switched to Sabie at the endish of day 2 and then switched back to Sabie at the end of the end of day 2
Colin switched to Sabie with 3 hours left in day 2 (notably only other vote at this time was Mac)
LC voted for Sabie during day 1 but switched off after Epi's post and then didn't return to the case at all day 2
I think someone else voted for Sabie but switched off at some point? nothing serious
good luck for Mac my top town read, worst look overall for LC but I think he's town. That might need to be revisited.
Creature gets the most townie points for this in my opinion of the other 3 voters today but it could have been calculated distancing
Colin voted when Sabie wasn't in Lynch contention
Sloonei voted, then switched off, then came back when it looked like Sabie was very likely to get lynched. Props for making it a decisive vote though.
Mac was on Sabie for most of day 1 and all of day 2
Creature switched to Sabie at the end of day 2 (10 minutes left, I'm not sure if his vote switch was before or after mine)
Sloonei switched to Sabie at the endish of day 2 and then switched back to Sabie at the end of the end of day 2
Colin switched to Sabie with 3 hours left in day 2 (notably only other vote at this time was Mac)
LC voted for Sabie during day 1 but switched off after Epi's post and then didn't return to the case at all day 2
I think someone else voted for Sabie but switched off at some point? nothing serious
good luck for Mac my top town read, worst look overall for LC but I think he's town. That might need to be revisited.
Creature gets the most townie points for this in my opinion of the other 3 voters today but it could have been calculated distancing
Colin voted when Sabie wasn't in Lynch contention
Sloonei voted, then switched off, then came back when it looked like Sabie was very likely to get lynched. Props for making it a decisive vote though.
- Tue Jun 25, 2019 6:26 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
- Tue Jun 25, 2019 6:20 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
- Tue Jun 25, 2019 6:19 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 2)
Sloonei can now see the future
- Tue Jun 25, 2019 6:19 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
- Tue Jun 25, 2019 6:16 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Deep sigh of relief
- Tue Jun 25, 2019 6:10 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Fair.Long Con wrote: ↑Tue Jun 25, 2019 6:08 pmYes. When they're faking.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 6:06 pm Is mafia ever that unaware of how their powers work? Maybe I guess but I wouldn’t bet on it.
- Tue Jun 25, 2019 6:06 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Is mafia ever that unaware of how their powers work? Maybe I guess but I wouldn’t bet on it.
- Tue Jun 25, 2019 6:03 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
- Tue Jun 25, 2019 6:00 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I’d rather Sabie than Creature if that’s what it’s gonna be. As much as I want to punch creature sometimes.
- Tue Jun 25, 2019 5:26 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
This game needs ranked choice voting.
- Tue Jun 25, 2019 5:20 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I’m not sure how that’s different from what I did but okay I’ll accept that people who I trust know how to use this for reading.Sloonei wrote: ↑Tue Jun 25, 2019 5:18 pmThis is a list of reads. Lists of reads are A Nice Thing. Player Salad is when somebody is just meandering through a post and arbitrarily throws out some names like, "I could lynch X, Y, & Z. Maybe W." without clearly articulating a reason to lynch any of those people, usually just lumping them in under one blanket suspicion.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 5:15 pm
Also is this player salad someone explain why or why not before an angry crocodile attacks me
- Tue Jun 25, 2019 5:18 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I’m not correcting the numerous word errors in that it’s readable.
To clarify I’m most willing to lynch from top to bottom for those who are bad at comprehension.
To clarify I’m most willing to lynch from top to bottom for those who are bad at comprehension.
- Tue Jun 25, 2019 5:15 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
I’m not up for rainbows right now (phone) but I’ll make a people I think we should lynch in order up of willingness to lynch them:
Colin
Sprit
Sabie
gap
Sloonei
Creature
gap
Glorf
Jack
Dragomir
For a game that started off with so many town reads it’s weird that I’m down to two town reads and a guy who just joined two hours ago on my do not lynch list. I’ve iso’ed most of the top of this list recently and no one really sticks out to me as significantly more mafia than the others. I’ll follow this list in voting. If you don’t like this place on the list you have about a half an hour to convince me that it’s wrong.
Also is this player salad someone explain why or why not before an angry crocodile attacks me
Colin
Sprit
Sabie
gap
Sloonei
Creature
gap
Glorf
Jack
Dragomir
For a game that started off with so many town reads it’s weird that I’m down to two town reads and a guy who just joined two hours ago on my do not lynch list. I’ve iso’ed most of the top of this list recently and no one really sticks out to me as significantly more mafia than the others. I’ll follow this list in voting. If you don’t like this place on the list you have about a half an hour to convince me that it’s wrong.
Also is this player salad someone explain why or why not before an angry crocodile attacks me
- Tue Jun 25, 2019 4:25 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
- Tue Jun 25, 2019 4:23 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
No I’m not saying it’s suspicious because you switched your vote if you wanted to involve Sabie more in the conversation that’s a fine reason but 1) that’s something mafia would do and 2) you gave a weird excuse about Creature complaining
Unrelated:
aubergine vote Colin
Unrelated:
aubergine vote Colin
- Tue Jun 25, 2019 4:13 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Also I don’t think Creature needs excuses to rattle.TonyStarkPrime wrote: ↑Tue Jun 25, 2019 4:12 pmFair. It looked opportunistic to me, allowing for more options to protect against being lynched. But I’ll hold suspicion.Sloonei wrote: ↑Tue Jun 25, 2019 4:08 pmwhy not?TonyStarkPrime wrote: ↑Tue Jun 25, 2019 4:01 pm That said don’t feel comfortable with Sloonei switching to Sabie
my primary motive was to take Creature's rattle away. I don't consider my sabie vote to be anything like a final vote. But I do maintain a light, if somewhat unsubstantiated, suspicion against her. I'll be more confident one way or the other once I've ISO'd her.
- Tue Jun 25, 2019 4:12 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Fair. It looked opportunistic to me, allowing for more options to protect against being lynched. But I’ll hold suspicion.Sloonei wrote: ↑Tue Jun 25, 2019 4:08 pmwhy not?TonyStarkPrime wrote: ↑Tue Jun 25, 2019 4:01 pm That said don’t feel comfortable with Sloonei switching to Sabie
my primary motive was to take Creature's rattle away. I don't consider my sabie vote to be anything like a final vote. But I do maintain a light, if somewhat unsubstantiated, suspicion against her. I'll be more confident one way or the other once I've ISO'd her.
- Tue Jun 25, 2019 4:10 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
Jack is coasting. I think that’s NAI? Both town and maf Jack would theoretically be more involved. And he’s done less to that extent today though he still hasn’t been giving as much energy as I’d expect. Typically from maf Jack I’d expect coasting later but he’s smart enough to know that he could get by with it in this game if he’s maf.
- Tue Jun 25, 2019 4:01 pm
- Forum: Previous Side Missions
- Topic: Fallout: A Post-Nuclear Mafia Game (END)
- Replies: 1372
- Views: 33912
Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)
That said don’t feel comfortable with Sloonei switching to Sabie