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by Owner of a Lonely Heart
Sun May 20, 2018 1:24 pm
Forum: The Basement
Topic: The Dead Will Rise [Incomplete Speed]
Replies: 10
Views: 765

Re: The Dead Will Rise [Incomplete Speed]

Charlie Blackmon wrote: Fri May 18, 2018 7:15 pm It isn't that I hate the tag feature.

It's that it screws with my ability to reply.
Why or how does it do that?
by Owner of a Lonely Heart
Fri May 18, 2018 10:42 am
Forum: The Basement
Topic: The Dead Will Rise [Incomplete Speed]
Replies: 10
Views: 765

Re: The Dead Will Rise [Incomplete Speed]

I like the idea of having a different approach to the game or just getting players to think differently but to provide an equal playing field for various skill levels of players. Also, creating this game is a potential setup fix for the type of players who feel like they die early all the time. "Oh, you die early a lot? Guess what? Everyone starts dead."
by Owner of a Lonely Heart
Thu May 17, 2018 10:48 pm
Forum: The Basement
Topic: The Dead Will Rise [Incomplete Speed]
Replies: 10
Views: 765

The Dead Will Rise [Incomplete Speed]

The Dead Will Rise


The Dead Will Rise is a game idea that I've been playing around with over 3 or 4 years, but haven't gotten around to modding such a setup.

It is a 16 player game.

4 mafia
1 3p/indie
11 townies

Everyone starts out dead. Each player is randomly placed into 4 separate graveyards. Each graveyard will be given a set amount of action points to use throughout the game.

What I'm iterating on, is the process of players becoming alive. Originally, I had a bidding system in place, where the action points would be strategically used in the card game "War" like fashion, but that's not really mafia or has a feel to it that is okay, but I don't think it is what I'm looking for.

So with phases being 24/24, I'm thinking during the day phase, the ghost players would interact in a neutral zone. The top 4 players to meet a predetermined goal would be alive during the night phase to vote which of the 4 of them should remain alive. I feel like each graveyard would submit their own predetermined goal for each day, so each graveyard feels like they have a shot at becoming alive.

I'm also still working on how the wincons would work. I was thinking that there would be powers gained by the points that could prevent someone from reviving. Thus this would help make sure the game ends.

I have more ideas about this it is just hard to place words on all of it.

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