Search found 232 matches

by KZA
Thu Apr 01, 2021 8:37 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

maybe I should just automatically kill outed 3P after the traumatic events of Shadow Corridors
by KZA
Thu Apr 01, 2021 8:26 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Well that makes more sense because I forgot Allison had a night vig too and couldn't prove it wasn't used up
by KZA
Thu Apr 01, 2021 8:11 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm always kill alison there smh
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm it's mechanically correct
Care to elaborate?

It doesn't feel mechanically correct to chop someone who 100% isn't Mafia
by KZA
Thu Apr 01, 2021 7:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

obligatory

GG WP thx for host JJJ
by KZA
Thu Apr 01, 2021 7:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

shooting me cost the game tbh
by KZA
Mon Mar 08, 2021 7:58 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 7:57 pm
KZA wrote: Mon Mar 08, 2021 7:55 pm
Marmot wrote: Mon Mar 08, 2021 7:52 pm
Made wrote: Mon Mar 08, 2021 7:45 pm I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.

I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
Well, townies only have one role to keep track of whereas mafia have fakeclaims to keep track of, meaning two sets of enemies.
Huh?
by KZA
Mon Mar 08, 2021 7:57 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

I'm tunnelling Marmot for the rest of the game if Made flips town
by KZA
Mon Mar 08, 2021 7:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 7:52 pm
Made wrote: Mon Mar 08, 2021 7:45 pm I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.

I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
by KZA
Mon Mar 08, 2021 7:49 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Mon Mar 08, 2021 7:49 pm
KZA wrote: Mon Mar 08, 2021 7:47 pm Can we just get rid of ChopChop

Made are you gonna send your inventor package if you survive?
I mean i'm damned to a night kill or two even if I do live if i'm getting the mechs right, but If I can get it through, I'll send it out, yeah
Why would you get nightkilled?
by KZA
Mon Mar 08, 2021 7:48 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

[shoot]ChopChop[/shoot]
by KZA
Mon Mar 08, 2021 7:47 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Can we just get rid of ChopChop

Made are you gonna send your inventor package if you survive?
by KZA
Mon Mar 08, 2021 7:42 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Urist wrote: Mon Mar 08, 2021 7:31 pm My vote is cursed, i've decided i'm not using it anymore
Oh.

:kadaj:
by KZA
Mon Mar 08, 2021 7:41 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Flash wagon KZA so I don't have to think anymore?
by KZA
Mon Mar 08, 2021 7:21 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

@Urist what's going on here
by KZA
Mon Mar 08, 2021 7:13 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Mon Mar 08, 2021 7:07 pm @MacDougall why is there always a baddie between Marmot and LC?
have you formulated any reads
by KZA
Mon Mar 08, 2021 7:11 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 7:08 pm
Made wrote: Mon Mar 08, 2021 7:07 pm @MacDougall why is there always a baddie between Marmot and LC?
:ponder:

This is a good take, but Mac does tend to speak in absolutes.
yes

Will you move your vote to a more pertinent wagon if LC doesn't take off?
by KZA
Mon Mar 08, 2021 7:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Like I'm pretty sure Chop is just banging this slaver drum over and over to waste time and stay alive and try to make his Brotherhood of Steel claim look legit
by KZA
Mon Mar 08, 2021 7:02 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Chop also put out feelers for a Grogu wagon by claiming that Grogu and Made are teammates

Yet now he's voting me because suddenly he's decided to sheep Mac instead

okay
by KZA
Mon Mar 08, 2021 6:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

[VOTE: ChopChop] aubergine
by KZA
Mon Mar 08, 2021 6:53 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

ChopChop wrote: Mon Mar 08, 2021 3:15 pm @Alison
There’s 101 posts, I ain’t going back to find the entire signalling but it was a soft signal and I know you did it with Tony by that weird way of Scum Reading them.
ChopChop wrote: Mon Mar 08, 2021 6:11 pm
Made wrote: Mon Mar 08, 2021 3:31 pm
Made wrote: Mon Mar 08, 2021 3:31 pm
Made wrote: Mon Mar 08, 2021 1:28 pm
Alison wrote: Sun Mar 07, 2021 8:24 am
Sloonei wrote: Sun Mar 07, 2021 3:49 am Although I should ask @Alison why it was the optimal play to shoot c4 on Day 1?
because I thought he was a wolf and everyone in the thread thought he was a wolf so I shot him to take him out of the POE. I have to use my daykill asap because I could be nightkilled n1 given my position on d1

Also i have asked chop to explain his signalling tinfoil 3 times now and he's dodged the question so im just assuming he's making it up
Let’s try this game:
[VOTE: Chopchop] aubergine
Hi! Can you stop dodging this please?
forgot the @ChopChop
ChopChop wrote: Mon Mar 08, 2021 3:15 pm @Alison
There’s 101 posts, I ain’t going back to find the entire signalling but it was a soft signal and I know you did it with Tony by that weird way of Scum Reading them.
ChopChop wrote: Mon Mar 08, 2021 3:15 pm Like some other stuff you said didn’t feel right with me and felt like you were trying to see if Tony is on your team or not.

@Made
Read the thread or GTFO.
Can you also elaborate why you refuse to read the thread to find these "signals" but tell people to fuck off and read the thread when they ask you a question?
by KZA
Mon Mar 08, 2021 6:40 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

@ChopChop exactly what faction is Tony if Alison is slaver and "signalling" to him
by KZA
Mon Mar 08, 2021 6:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

MacDougall wrote: Mon Mar 08, 2021 6:23 pm But I do believe Chopdog's claim.

Thing is I also kinda not feeling the Made wagon. And KZA went from saying he could clear me to voting for me for no apparent reason so imma vote there.
that was just low level bait tbh I'm not ending the day on you
by KZA
Mon Mar 08, 2021 5:21 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

[VOTE: Mac] aubergine

what you gonna do
by KZA
Mon Mar 08, 2021 2:05 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

alright keep this here slaver and mech questions talk short I don't want to read it for the 15th time
by KZA
Mon Mar 08, 2021 1:50 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Kylemii wrote: Mon Mar 08, 2021 1:47 am what exactly does chops thing do? does it make sense that they would holster now but not holster with... falcon alive?
He can check someone and learn if they have targeted the slaver on any previous night. He seems pretty set on Alison being the slaver.
by KZA
Mon Mar 08, 2021 1:41 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 12:31 am People voting for MacDougall, what do you make of KZA claiming she has a chance to clear Mac?
I can clear both if my theory is correct
by KZA
Sun Mar 07, 2021 9:39 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

I did not shoot Wilgy. That was not me.
by KZA
Sun Mar 07, 2021 9:37 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Wilgy claimed doc and fooled the silly enclave duh
by KZA
Sun Mar 07, 2021 6:22 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

TonyStarkPrime wrote: Sun Mar 07, 2021 6:19 pm as in "I cannot imagine that anyone would ever play autumn leaves in e minor"
Made wrote: Sun Mar 07, 2021 6:20 pm I think someone has a John Bishop against me and is using it to knock out loveable California man. Gun to head its Urist
stop speaking in code wtf

only reference things that KZA knows about

:keys:
by KZA
Sun Mar 07, 2021 6:21 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

We should probably still not chop Made and force him to give me a power because I'm simply the towniest lad around
by KZA
Sun Mar 07, 2021 6:20 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

k fine Tony isn't lock scum
by KZA
Sun Mar 07, 2021 6:17 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

and yes I've lost my mind over the course of this game

I even regained it a couple times and lost it again
by KZA
Sun Mar 07, 2021 6:16 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made + TSP booommmm1mm1m1m2mk2 god reads
by KZA
Sun Mar 07, 2021 6:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

TonyStarkPrime wrote: Sun Mar 07, 2021 12:06 am
Dom wrote: Sun Mar 07, 2021 12:04 am
NANOOKTHEGREATANDFEARSOME wrote: Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”

I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know 🤷‍♀️
Just bc I don't get all the claim stuff bc I haven't fully read the roles...

Wouldn't BTSC help him or do you think this is a play beyond that.
depends on how on top of it the wolves are. my general feel is the answer to that question is "not very"
pretty sure TSP has echoed this sentiment more than once but now he thinks the wolves would've had a claim ready for Made
by KZA
Sun Mar 07, 2021 6:13 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

TonyStarkPrime wrote: Sun Mar 07, 2021 6:11 pm i cannot imagine a wolf team where made's claim was not prepared before made entered the thread tbh
This is mafia boys
by KZA
Sun Mar 07, 2021 6:12 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

TonyStarkPrime wrote: Sun Mar 07, 2021 6:09 pm
KZA wrote: Sun Mar 07, 2021 6:08 pm Wait I'm an idiot Made is just the Enclave inventor lol
tbh I had penciled in "w/w?"
wait what

I'm w/w with Made or Urist is or you are
Urist wrote: Sun Mar 07, 2021 6:10 pm
KZA wrote: Sun Mar 07, 2021 6:08 pm Wait I'm an idiot Made is just the Enclave inventor lol
he doesn't even have to be the inventor, someone else on his team could be the inventor and send a package for him.
i'm more inclined to believe this is the case because it would explain why he needed to coordinate with his team and take so long for his claim lol.
this tbh
by KZA
Sun Mar 07, 2021 6:08 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Wait I'm an idiot Made is just the Enclave inventor lol
by KZA
Sun Mar 07, 2021 5:59 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 5:55 pm Also, did y’all really kill off all the players who hard claimed
gay this game!?

Smfh
hardclaiming bi
by KZA
Sun Mar 07, 2021 5:56 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

TonyStarkPrime wrote: Sun Mar 07, 2021 5:55 pm are other people having gifs load
Image
by KZA
Sun Mar 07, 2021 5:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Anyway Made has claimed a role that can be proven by the 1-shot inventor ability so we shouldn't chop there today right?

[VOTE: unvote] aubergine
by KZA
Sun Mar 07, 2021 5:54 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 5:53 pm
KZA wrote: Sun Mar 07, 2021 5:44 pm
Made wrote: Sun Mar 07, 2021 5:43 pm
KZA wrote: Sun Mar 07, 2021 5:37 pm
Made wrote: Sun Mar 07, 2021 5:18 pm
KZA wrote: Sun Mar 07, 2021 4:54 pm Why is Mac a wagon that's so fucking lazy
Why is the Mac wagon lazy but the “Moom has a mech claim” wagon isn’t? Do you read Mac as town?
Well the first 2 chops were on players not trying very hard and both flipped town so yeah I'm a little concered that the wolves are snatching up mischops in that manner
Intentionally Miss chop town doesn’t make sense in a multiball tho. Mafia should want mafia dead above all else as they pose a threat to each other’s win cons.
I disagree I think the wolves would think "anyone but us" is a good chop

And I don't know what this argument will accomplish so I'm dropping it :hugs:
If we’re looking for scum in players who want anyone but themselves dead, we aren’t hunting players who are scum hunting scum. There’s more agenda so more opportunities to out alignment. Do you need anyone dead beside mafia to win?
I need one of the green teams to lose a few members yeah but I'm not gonna go around trying to solve that when we have 0 dead enclave
by KZA
Sun Mar 07, 2021 5:52 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 5:49 pm Okay so I’m black guy from high school musical who likes to bake

Now what happens?
okay great reference

you're the beast titan
by KZA
Sun Mar 07, 2021 5:44 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 5:43 pm
KZA wrote: Sun Mar 07, 2021 5:37 pm
Made wrote: Sun Mar 07, 2021 5:18 pm
KZA wrote: Sun Mar 07, 2021 4:54 pm Why is Mac a wagon that's so fucking lazy
Why is the Mac wagon lazy but the “Moom has a mech claim” wagon isn’t? Do you read Mac as town?
Well the first 2 chops were on players not trying very hard and both flipped town so yeah I'm a little concered that the wolves are snatching up mischops in that manner
Intentionally Miss chop town doesn’t make sense in a multiball tho. Mafia should want mafia dead above all else as they pose a threat to each other’s win cons.
I disagree I think the wolves would think "anyone but us" is a good chop

And I don't know what this argument will accomplish so I'm dropping it :hugs:
by KZA
Sun Mar 07, 2021 5:42 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 5:40 pm Still trying to wrap my head around mechs, different groups need subsets of pure town dead, but we never need each other dead correct?
Trust me it's better for your brain if you just think of it as all the blue and green teams are town, there's 1 indie role, and 2 mafia teams
by KZA
Sun Mar 07, 2021 5:40 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 5:34 pm Okay, hard claiming New California man. I and doom also haven’t used any night action. Is more info here helpful or is more needed to make things make sense?
okay which New California man
by KZA
Sun Mar 07, 2021 5:37 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 5:18 pm
KZA wrote: Sun Mar 07, 2021 4:54 pm Why is Mac a wagon that's so fucking lazy
Why is the Mac wagon lazy but the “Moom has a mech claim” wagon isn’t? Do you read Mac as town?
Well the first 2 chops were on players not trying very hard and both flipped town so yeah I'm a little concered that the wolves are snatching up mischops in that manner
by KZA
Sun Mar 07, 2021 4:59 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 155898

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

KZA wrote: Sun Mar 07, 2021 4:58 pm Whoever blocked Mac should come clean. I have important mech info on this subject
***pretty sure I can clear you

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