Town or Mafia Vacationer
Once every three nights, you may take yourself and someone else on a vacation. Both you and them will effectively commute; becoming untargetable and rendering most (if not all) actions and/or kill targets on them or you useless for that night.
The player you go on a vacation with will also be role-blocked. You are role-block immune and cannot be prevented from using your vacation ability. Your ability starts the game on cooldown; it cannot be used before the third night.
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Return to “Syndicate's Grand Idea Thread”
- Thu Aug 12, 2021 4:09 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
- Tue Aug 03, 2021 10:51 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Role-card Self-Swapper
You may, at night, self-swap your role for your target's role.
If the role you attempt to self-swap with can only be held by an alignment that is not your alignment, or if they are an independent alignment, then you will die and the swap will not occur. (Two examples: if the target is an independent role you will die. If they are town and you are mafia, when they have a town-only role, you will die.)
You may, at night, self-swap your role for your target's role.
If the role you attempt to self-swap with can only be held by an alignment that is not your alignment, or if they are an independent alignment, then you will die and the swap will not occur. (Two examples: if the target is an independent role you will die. If they are town and you are mafia, when they have a town-only role, you will die.)
- Thu Jul 29, 2021 8:40 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town Distraction
Every night a random night-ability that is being used in the same night will be re-directed unto you.
The person who had their ability re-directed will be informed that they were relentlessly annoyed and distracted during the night.
If there is no night-ability to re-direct, then any factional kill will be forced to target you.
Every night a random night-ability that is being used in the same night will be re-directed unto you.
The person who had their ability re-directed will be informed that they were relentlessly annoyed and distracted during the night.
If there is no night-ability to re-direct, then any factional kill will be forced to target you.
- Wed Jul 21, 2021 3:02 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Martin's Author
You have the power of plot-kills.
By the end of the first day phase, submit a list of all of the players in the game. On the first night, if the first player on your list is alive, they will be killed (ignoring doctor, bodyguard, or jail-like protects and immunity). On the second night, if the second player on your list is alive, they will be killed (again, ignoring doctor, bodyguard, and jail-like protection and immunity). This continues until the the list has been completed.
Your kills cannot be redirected, nor can they be role-blocked. HOWEVER, if the person is dead by the time you attempt to kill them, your ability will instead do nothing and you will wait until the next night to kill the next person.
You have a one-time automatic night-immunity vest that protects against all but immunity-ignoring kills.
You win and immediately leave the game (you won't kill anymore) if you have successfully killed 4 players when they were alive. You do not win if this becomes no-longer possible, or if you are eliminated by then.
You have the power of plot-kills.
By the end of the first day phase, submit a list of all of the players in the game. On the first night, if the first player on your list is alive, they will be killed (ignoring doctor, bodyguard, or jail-like protects and immunity). On the second night, if the second player on your list is alive, they will be killed (again, ignoring doctor, bodyguard, and jail-like protection and immunity). This continues until the the list has been completed.
Your kills cannot be redirected, nor can they be role-blocked. HOWEVER, if the person is dead by the time you attempt to kill them, your ability will instead do nothing and you will wait until the next night to kill the next person.
You have a one-time automatic night-immunity vest that protects against all but immunity-ignoring kills.
You win and immediately leave the game (you won't kill anymore) if you have successfully killed 4 players when they were alive. You do not win if this becomes no-longer possible, or if you are eliminated by then.
- Wed Jul 14, 2021 7:29 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Role Tinkerer
Every night you may tinker with someone's role-card, giving them a random positive or negative effect from the following:
Possible Positive effects (upon use of next ability):
-Protection on themselves from a standard kill.
-Protection on their target from a standard kill.
-Role-block on their target.
Possible Negative effects (upon use of next ability):
-Standard kill attempt on the target.
-Standard kill attempt on themselves.
-Role-block on themselves (doesn't prevent other tinkering effects).
If you are Mafia, then the chance for negative effects is doubled (so 1/3rd of the time a random positive effect will occur). If you are Town, then the chance of positive effects is doubled (so 1/3rd of the time time a random negative effect occurs).
Tinkering can occur multiple times; it's possible to stack more than 1 effect on a player's ability. Once they use their ability, however, it will consume and remove all current tinkering effects. Effects only last for the phase that they are used in.
If a player uses an ability that triggers the tinkering effects, they will be notified of it. They will not be notified if their role had been tinkered with, but never used an ability. They will not know what tinkering effect had occurred.
Every night you may tinker with someone's role-card, giving them a random positive or negative effect from the following:
Possible Positive effects (upon use of next ability):
-Protection on themselves from a standard kill.
-Protection on their target from a standard kill.
-Role-block on their target.
Possible Negative effects (upon use of next ability):
-Standard kill attempt on the target.
-Standard kill attempt on themselves.
-Role-block on themselves (doesn't prevent other tinkering effects).
If you are Mafia, then the chance for negative effects is doubled (so 1/3rd of the time a random positive effect will occur). If you are Town, then the chance of positive effects is doubled (so 1/3rd of the time time a random negative effect occurs).
Tinkering can occur multiple times; it's possible to stack more than 1 effect on a player's ability. Once they use their ability, however, it will consume and remove all current tinkering effects. Effects only last for the phase that they are used in.
If a player uses an ability that triggers the tinkering effects, they will be notified of it. They will not be notified if their role had been tinkered with, but never used an ability. They will not know what tinkering effect had occurred.
- Sat Jul 10, 2021 2:07 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Copyright Infringer
Every night you may copy a player's ability and target another player with it. If there are multiple abilities, you randomly pick one. If the abilities consume charges (or a similar mechanic), you are assumed to have the necessary charges. If you copy a day-only ability, you will automatically use it in the next day phase (conditional day abilities may not work within reason; subject to host interpretation).
You will learn about the ability that you have copied once it has been used. The player you copied from will learn about your infringement by the end of the next day, and you will not be able to copy their abilities again.
Every night you may copy a player's ability and target another player with it. If there are multiple abilities, you randomly pick one. If the abilities consume charges (or a similar mechanic), you are assumed to have the necessary charges. If you copy a day-only ability, you will automatically use it in the next day phase (conditional day abilities may not work within reason; subject to host interpretation).
You will learn about the ability that you have copied once it has been used. The player you copied from will learn about your infringement by the end of the next day, and you will not be able to copy their abilities again.
- Thu Jul 08, 2021 7:59 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Martin's Methodical Tracker
By the end of the first day, you will submit a list of the players to the host.
On the first night, you will attempt to track the first living player on the list. You will then learn who they visited or targeted, if successful.
On the second night, you will attempt to track the next living player on the list. And this repeats for every future night until you have tracked all living players on the list.
The information you gain from tracking is guaranteed to be reliable (ignores tracking immunity and redirection). You can still be role-blocked or otherwise, however.
By the end of the first day, you will submit a list of the players to the host.
On the first night, you will attempt to track the first living player on the list. You will then learn who they visited or targeted, if successful.
On the second night, you will attempt to track the next living player on the list. And this repeats for every future night until you have tracked all living players on the list.
The information you gain from tracking is guaranteed to be reliable (ignores tracking immunity and redirection). You can still be role-blocked or otherwise, however.
- Sun Jun 27, 2021 3:32 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Martin's Politician
(Note: Host may adjust VP values for better balance according to game size)
The first time you are eliminated by vote, you will instead live.
You gain 1 "vote point" (VP) per vote (secret or not) that is on you at the end of a day phase. You have the following abilities, all of which cost VP:
2 VP: During night, add one secret vote against someone else for the next day phase only.
4 VP: During night, remove someone else (not yourself) from the poll for the next day phase.
6 VP: During night or day, prevent a player from doing anything for a phase (including voting; their vote will count for 0).
10 VP: Assassinate someone either during the day or night when you use this. If it is successful, you will be revealed to be responsible for it a phase later (Ex: assassinate on day 3, revealed to be responsible at start of day 4).
12 VP: Skip the next day or night phase of your choosing. Nothing will happen during the phase that is skipped.
The 2, 4, and 6 VP abilities cannot be role-blocked, and can be repeated more than once in a single phase. If you use the 10 or 12 VP abilities, you can't use any other ability at the same time.
(Note: Host may adjust VP values for better balance according to game size)
The first time you are eliminated by vote, you will instead live.
You gain 1 "vote point" (VP) per vote (secret or not) that is on you at the end of a day phase. You have the following abilities, all of which cost VP:
2 VP: During night, add one secret vote against someone else for the next day phase only.
4 VP: During night, remove someone else (not yourself) from the poll for the next day phase.
6 VP: During night or day, prevent a player from doing anything for a phase (including voting; their vote will count for 0).
10 VP: Assassinate someone either during the day or night when you use this. If it is successful, you will be revealed to be responsible for it a phase later (Ex: assassinate on day 3, revealed to be responsible at start of day 4).
12 VP: Skip the next day or night phase of your choosing. Nothing will happen during the phase that is skipped.
The 2, 4, and 6 VP abilities cannot be role-blocked, and can be repeated more than once in a single phase. If you use the 10 or 12 VP abilities, you can't use any other ability at the same time.
- Sun Jun 27, 2021 2:06 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Watchman
Every night you may watch someone. You will learn whoever visits them for that night. However, if they are targeted by any sort of kill, it will be redirected unto you and you will die regardless of protection.
Every night you may watch someone. You will learn whoever visits them for that night. However, if they are targeted by any sort of kill, it will be redirected unto you and you will die regardless of protection.
- Sun Jun 27, 2021 1:09 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Bouncy Ball
All kills targeting you, except for factional kills and kills by day vote, will be randomly redirected onto someone else.
This can be role-blocked for a single phase at a time.
All kills targeting you, except for factional kills and kills by day vote, will be randomly redirected onto someone else.
This can be role-blocked for a single phase at a time.
- Sun Jun 27, 2021 12:50 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Elimination Vigilante
(note: You can change "Elimination" to whatever you like such as Chop)
Once per game you can select for someone to be eliminated during the day. This will occur at end-of-day, counts as if it was a usual elimination, and does not consume the town's normal day elimination. Day-kill immunity does not prevent this from occurring unless such immunity includes elimination immunity or protection.
(note: You can change "Elimination" to whatever you like such as Chop)
Once per game you can select for someone to be eliminated during the day. This will occur at end-of-day, counts as if it was a usual elimination, and does not consume the town's normal day elimination. Day-kill immunity does not prevent this from occurring unless such immunity includes elimination immunity or protection.
- Sat Jun 26, 2021 4:04 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Martin's Witch
Every night you may manipulate a player into targeting another player with their role's ability, regardless of requirements unless it makes no sense (ex: using a daytime vote-based killing ability during the night). You can force self-targets.
Anyone you manipulate will be informed that they were manipulated. If you manipulate a player who is committing a factional kill, you will manipulate the factional kill instead.
You are immune to any and all investigation checks (producing no result) except for alignment checks (in which case you will be revealed to be a third party). You will not be seen visiting or targeting anyone, ever.
Your day vote is almost always worth 2. It may be affected by vote-altering abilities.
You win if the Town loses either while you are alive or a full cycle (day + night phase) after your death.
Every night you may manipulate a player into targeting another player with their role's ability, regardless of requirements unless it makes no sense (ex: using a daytime vote-based killing ability during the night). You can force self-targets.
Anyone you manipulate will be informed that they were manipulated. If you manipulate a player who is committing a factional kill, you will manipulate the factional kill instead.
You are immune to any and all investigation checks (producing no result) except for alignment checks (in which case you will be revealed to be a third party). You will not be seen visiting or targeting anyone, ever.
Your day vote is almost always worth 2. It may be affected by vote-altering abilities.
You win if the Town loses either while you are alive or a full cycle (day + night phase) after your death.
- Sat Jun 26, 2021 3:43 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town Martin's Coroner
Each night you may investigate any dead player. You will learn:
-What their role and alignment was at the time of their death.
-Whether their death was intentional or not (If the killing ability or effect was not redirected onto them, then it was intentional)
-Whether the killer's alignment was Town, Mafia, or otherwise.
If you investigate a player that died due to end-of-day votes: You will instead learn whether any of the votes against them had counted for more than 1 and which votes those were. You will still learn their true role and alignment if the role flip was altered.
If you are for some reason forced to target a living player with your ability, you will kill them and then be turned into a Vanilla Town.
Each night you may investigate any dead player. You will learn:
-What their role and alignment was at the time of their death.
-Whether their death was intentional or not (If the killing ability or effect was not redirected onto them, then it was intentional)
-Whether the killer's alignment was Town, Mafia, or otherwise.
If you investigate a player that died due to end-of-day votes: You will instead learn whether any of the votes against them had counted for more than 1 and which votes those were. You will still learn their true role and alignment if the role flip was altered.
If you are for some reason forced to target a living player with your ability, you will kill them and then be turned into a Vanilla Town.
- Fri Jun 25, 2021 6:12 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia ¯\_(ツ)_/¯
(shrug)
By the end of the first day phase, you may select to be either:
-Permanently immune to any and all night abilities, including beneficial ones. Exception is given for abilities that only protect and factional night-kills.
-Permanently immune to any and all day abilities, including beneficial ones. Votes against you will always count for one regardless of vote-based abilities.
(shrug)
By the end of the first day phase, you may select to be either:
-Permanently immune to any and all night abilities, including beneficial ones. Exception is given for abilities that only protect and factional night-kills.
-Permanently immune to any and all day abilities, including beneficial ones. Votes against you will always count for one regardless of vote-based abilities.
- Fri Jun 25, 2021 5:09 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Psychopathic Bus Driver
Every night you may bus/switch two players. Actions targeting your first and second targets will instead be redirected onto the other (ex: a protection ability on target A will be redirected to target B and vice versa) for that night.
If you self-bus onto another player, and that player either:
-Voted you in the last day phase (Only votes at end-of-day count)
-Used any sort of day ability directly onto you in the last day phase
-Is using any sort of night ability onto you in the same night you are self-busing
they will die (regardless of redirection abilities) as well as causing the usual swap/redirection effects.
You win and immediately leave the game if you either:
-Kill at least 5 players via self-bussing under the conditions above.
-Are alive when the game has 5 or less players and having killed at least 2 players.
Every night you may bus/switch two players. Actions targeting your first and second targets will instead be redirected onto the other (ex: a protection ability on target A will be redirected to target B and vice versa) for that night.
If you self-bus onto another player, and that player either:
-Voted you in the last day phase (Only votes at end-of-day count)
-Used any sort of day ability directly onto you in the last day phase
-Is using any sort of night ability onto you in the same night you are self-busing
they will die (regardless of redirection abilities) as well as causing the usual swap/redirection effects.
You win and immediately leave the game if you either:
-Kill at least 5 players via self-bussing under the conditions above.
-Are alive when the game has 5 or less players and having killed at least 2 players.
- Fri Jun 25, 2021 11:27 am
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Mafia (╯°□°)╯︵ ┻━┻
(Tablefipper)
Once per game during the day, randomly re-assign all items currently held in the game.
(Tablefipper)
Once per game during the day, randomly re-assign all items currently held in the game.
- Thu Jun 24, 2021 12:55 am
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town Or Mafia Coinflip
Once per game during night, you may give all night-actions a 50/50 of failing.
You decide any and all day elimination ties with a list (of priority) that you submit to the host. The host will use the last one you submitted if there's ever a tie.
Once per game during night, you may give all night-actions a 50/50 of failing.
You decide any and all day elimination ties with a list (of priority) that you submit to the host. The host will use the last one you submitted if there's ever a tie.
- Wed Jun 23, 2021 3:51 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Town or Mafia Hero
Once per game, you may either:
-Kill someone during day or night. This ignores protection.
or
-Survive a day-kill or night-kill. This is automatic, but can be ignored by abilities that ignore protection.
In any case, the host will post what happened (such as you surviving a night-kill or you killing a person during the night) as you are a Hero. You cannot be prevented from using these abilities.
Once per game, you may either:
-Kill someone during day or night. This ignores protection.
or
-Survive a day-kill or night-kill. This is automatic, but can be ignored by abilities that ignore protection.
In any case, the host will post what happened (such as you surviving a night-kill or you killing a person during the night) as you are a Hero. You cannot be prevented from using these abilities.
- Wed Jun 23, 2021 12:51 pm
- Forum: The Drawing Board
- Topic: Syndicate's Grand Idea Thread
- Replies: 125
- Views: 4215
Re: Syndicate's Grand Idea Thread
Guillotine wrote: ↑Tue Jun 22, 2021 12:08 am Similar to MS and MU versions. Create a role or write a known standard one and post it here.
Sometime in the future, I'll host a game with roles taken from this thread only.
Town or Mafia Jack-In-the-Box
The first player to target you with anything (factional kill or not) will die upon completing their action. This doesn't work if they were prevented from completing their action.