Search found 26 matches

by MartinGG99
Mon Sep 13, 2021 8:08 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - GAME END

MartinGG99 wrote: Sat Sep 11, 2021 5:20 pm Image

Well, here's a basic-ish winner banner I made. If you would like a different style or whatever feel free to bug me, otherwise it should do.

Spoiler: show
@Jackofhearts2005
@TonyStarkPrime
@Seanzie
Apologies for the ping again but Syn made a winner banners as well, if you would prefer them:

Image

Or you could have both of them! In which case I'm sure that wont be a problem unless someone makes a different "Smilies mafia" or if the site culture/tradition murders me for offering more than 1 banner rather than a single, "official", banner.

@Jackofhearts2005
@TonyStarkPrime
@Seanzie
by MartinGG99
Sat Sep 11, 2021 5:20 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - GAME END

Image

Well, here's a basic-ish winner banner I made. If you would like a different style or whatever feel free to bug me, otherwise it should do.

Spoiler: show
@Jackofhearts2005
@TonyStarkPrime
@Seanzie
by MartinGG99
Sat Sep 11, 2021 5:05 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - GAME END

Gavial wrote: Sat Sep 11, 2021 4:46 pm I’m still a bit salty because I KNOW Jack could have played well better and didn’t so I don’t think this win is well deserved.
So, uh, what do you think he deserved?

To lose? Kinda hard to not lose if you don't win, and yet the mafia have mechanically won.

I understand being salty but I don't understand deciding who deserves what for other players here, as a player yourself, nor do I really understand effort being related to "deserving" a win especially when it comes to being the Big-Bad-Evil-Guy(TM). If you're disappointed by the level of perceived overall level play (or perceived difficulty for one side or another) in this game, then I suggest that perhaps this is not really a suitable game to attach personal worth/meaning/value to winning or losing here.
by MartinGG99
Sat Sep 11, 2021 4:20 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - GAME END

Edited-in the mafia chat link. Both Jack and TSP gave their approval and Seanzie only had 8 messages of relatively little note so I presumed that it wouldn't be really any issue for me to put the link up.
by MartinGG99
Sat Sep 11, 2021 4:14 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - GAME END

Syn wrote: Sat Sep 11, 2021 4:12 pm Need a banner made?
I hadn't really gotten around to it. I could possibly make one but then I thought one with animated GIF's of two :srsnod: or something like that would be neat. Unfortunately I'm too stupid to achieve that so it would likely be a still image.

If you would like to do it though then I would really appreciate it!
by MartinGG99
Sat Sep 11, 2021 4:08 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - GAME END

Oh and 2 things:

1) I believe I had a balance oversight when Dyson sphere's ability fired and yet the mafia night-kill got blocked in the same night. Had everyone known or believed that Dyson could not have been lying nor could have been blocked (which was an implied possibility by the night-kill being prevented) this would have been almost if not completely deadly towards the mafia's chances of winning since that would soft-confirm 4 players as town. The only possibly counterract of that situation was Seanzie's commuter ability.....but that wasn't possible since he died day 1. I tried to counter-balance stronger abilities with a lack of information (such as forcing Rondo's ability to do both a protect and a block), and I suspect I did not do enough to Dyson's role and this game could've gone much worse for the mafia due in part to this oversight.

2) I forgot to mention and thank our wonderful MoDs for MoDding this game, @Hally and @Made.
by MartinGG99
Sat Sep 11, 2021 4:00 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - GAME END

Smilies Mafia has ended.


The following players have won, after Enderwiggin was chopped:
Spoiler: show
Jackofheats2005, TonyStarkPrime, and Seanzie. All of whom were part of the Mafia faction. The following night-kill was unavoidable and mandatory.

Please remember to be mindful of the community's culture of respect and site rules, as they apply post-game:
JaggedJimmyJay wrote: Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.

[Link] Rules and Guidelines on The Syndicate

Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.

[Link] A Syndicate Mafia Culture of Respect
Spec/dead chat link: https://discord.gg/wxYbYdVQuD

Mafia chat link: https://discord.gg/yHtpVqb6Ff

Neighborhood chat link: https://discord.gg/VHmEVhFyX9

The nature of fake-claims were hidden green-color suggestions on Mafia's role-cards that weren't shown upon flip. They were largely meant to prevent them from just being chopped based on claim in the event of an early mass-claim. I also offered to give mafia the benefit of having their alternate (whatever they could think of) fake-claim written in a way that I would write it if they so wished, though I would not guarantee to them however good that fake-claim was.

Role list:
Spoiler: show
Town

Town 1 (Nanook)
:cloud9:
Your alignment is Town.
:coffee2:
Once per game, on any day phase, you can gift another player coffee. This will grant them an additional charge to a non-fatal ability of their choice. They will not receive it until the end of the day phase. The player who receives Coffee has the option of gifting it to someone else on the next day-phase if they do not decide to use it for themselves by the end of the night.
Day Processing
:doh:
You don't have any more abilities.
Town 2 (ilario)
:cloud9:
Your alignment is Town.
:zombie:
Three times per game at night, you can choose a player to visit. You must attempt to use all of your charges by the end of night 4.
Level 2 Processing
:disappoint:
You don't have any more abilities.
Town 3 (Gavial)
:cloud9:
Your alignment is Town.
:nicenod:
Once per game at night, you can neighborize any player publicly agreeing with any of your posts on the previous day. This will grant you a temporary non-anonymous BTSC chat with them. The neighborhood will last a full (Day + Night) cycle.
Level 4 Processing
:consoling:
Twice per game at night, you can send a player a message. Messages cannot exceed 200 words.
Level 2 Processing
Town 4 (Falcon45ca)
:cloud9:
Your alignment is Town.
:jail:
Once per game at night, you may arrest another player. They will be removed from the game for the next day phase only. They will not be able to vote nor be vote-able, nor will they be able to post or do anything.
Level 5 Processing
:wall:
If your action fails, then you will gain back the charge and be able to use it again.
Level 5 Processing
Town 5 (Dyson Sphere)
:cloud9:
Your alignment is Town.
:smoky:
On night 2 you may target 3 players at once. If all 3 are your alignment, your action will fail. If at least one of them is not your alignment, you will be informed of this. You may not self-target.
Level 4 Processing
:paranoid:
You don't have any more abilities.
Town 6 (Enderwiggin)
:cloud9:
Your alignment is Town.
:ninja:
Twice per game at night, you can detect how many people visit or target you in the night, not including yourself. This cannot be re-directed onto another player.
Level 5 Processing
:omg:
You don't have any more abilities.
Town 7 (RondoDimBuckle)
:cloud9:
Your alignment is Town.
:hug:
Twice per game at night, you can protect and role-block (prevent them from doing anything) a player. It is not possible for you to attempt the role-block or protection in part only.
Level 1 Processing
:beer:
You don't have any more abilities.
Town 8 (Lime Coke)
:cloud9:
Your alignment is Town.
:bounce:
Twice per game at night, any non-fatal night actions targeting you will instead target the player who targeted you. This does not work on abilities targeting more than one player. You must attempt to use this twice before Night 4, or you will die.
Level 2 Processing
:p
You don't have any more abilities.
Town 9 (Alison)
:cloud9:
Your alignment is Town.
:ohyeah:
Twice per game at night, you can discover if a player used any active abilities in the current and past phases. You do not learn what those abilities were or when exactly such abilities were used; only that they were used.
Level 5 Processing
:welcome:
You don't have any more abilities.
Town 10 (Scotty)
:cloud9:
Your alignment is Town.
:wiz:
Once per game at night, you may force a player to target another player. If they have multiple abilities, then only the first one (top-to-down) is chosen. This ability may fail subject to host interpretation of how this ability interacts with other abilities (such as multi-targeting abilities, where this ability will fail). Killing actions or abilities are never affected.
Level 1 Processing
:flamed:
You don't have any more abilities.
Mafia

Mafia 1 (Seanzie)
:mafia:
Your alignment is Mafia.
:Uhh:
Twice per game at night, you can commute to become nontargetable, causing nearly all abilities to fail if they target you.
Level 2 Processing
Fake Claim: Make it "Once per game". Even with that, you may want to exercise caution claiming this. If it is not suitable then replace with "You have an automatic bullet-proof vest. This will protect you from a single kill. You won't know if your vest was used up at any point." and make it "Level 5 Processing".
:bored:
Once per game at night, you can throw a ball at a player. If it returns to you, then that player was targeted by 2 or more players (not including yourself). Additionally, if the ball is returned, you can throw the ball again. Note that players who self-target with an ability, or don't use an ability, are considered to have targeted themselves.
Level 5 Processing
Fake Claim: As-is. If this is not suitable, then replace with "You don't have any more abilities".
Mafia 2 (TonyStarkPrime)
:mafia:
Your alignment is Mafia.
:rolleyes:
Twice per game, you can learn the name of the first player to visit you in the night (if any). In the event that multiple players have visited you, only the visiting player(s) with the highest level of processing in their ability will be shown.
Level 5 Processing
Fake Claim: As-is.

:workit:
Once per game, you may enhance the mafia kill to ignore any and all protection abilities.
Level 3 Processing
Fake Claim: You don't have any more abilities.
Mafia 3 (Jackofhearts2005)
:mafia:
Your alignment is Mafia.
:evileye:
Make a list of the players by the end of night 1. You will then learn, each night in order, the smilies and abilities (but not alignment) of those you visit. Night 1 you will visit the first player on the list, unless the first player is dead in which case you will visit the second player, and so on. This will occur until the end of night three; presuming no interference or deaths, you would have checked the top three players of the list you submitted on night 1.
Level 4 Processing
Fake Claim: Twice per game at night, you can detect a player's abilities, but neither alignment nor similes.
:noble:
If you die, your role-card reveal is never shown.
Level 5 Processing
Fake Claim: You don't have any more abilities.


(@ mention list)
Spoiler: show
@NANOOKTHEGREATANDFEARSOME
@Scotty
@falcon45ca
@EnderWiggin
@Lime Coke
@TonyStarkPrime
@Alison
@ilario
@Gavial
@Dyson sphere
@Jackofhearts2005
@RondoDimBuckle
@Seanzie
by MartinGG99
Thu Sep 09, 2021 4:00 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 6

ilario has died!

They had the following smilies:
Spoiler: show
:cloud9:
Your alignment is Town.
:zombie:
Three times per game at night, you can choose a player to visit. You must attempt to use all of your charges by the end of night 4.
Level 2 Processing
:disappoint:
You don't have any more abilities.


Day 6 has begun and ends in about 48 hours. [Countdown Link]
by MartinGG99
Wed Sep 08, 2021 4:08 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 5

Once again, if you would like to shorten the next day phase to just 24 hours then PM me yes. Only votes on this night, by anyone who isn't killed, will be counted and all must be in agreement.

Otherwise it will be 48 hours.
by MartinGG99
Wed Sep 08, 2021 4:06 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 5

EoD5 poll img, took ~4pm est
Spoiler: show
Image


TonyStarkPrime has been eliminated!

They had the following smilies:
Spoiler: show
:mafia:
Your alignment is Mafia.
:rolleyes:
Twice per game, you can learn the name of the first player to visit you in the night (if any). In the event that multiple players have visited you, only the visiting player(s) with the highest level of processing in their ability will be shown.
Level 5 Processing
:workit:
Once per game, you may enhance the mafia kill to ignore any and all protection abilities.
Level 3 Processing

Night 5 begins, and ends in about 24 hours from now. [Countdown Link]
by MartinGG99
Mon Sep 06, 2021 4:00 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 5

RondoDimBuckle has died!

They had the following smilies:
Spoiler: show
:cloud9:
Your alignment is Town.
:hug:
Twice per game at night, you can protect and role-block (prevent them from doing anything) a player. It is not possible for you to attempt the role-block or protection in part only.
Level 1 Processing
:beer:
You don't have any more abilities.


Day 5 has begun and ends in about 48 hours. [Countdown Link]
by MartinGG99
Sun Sep 05, 2021 4:08 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Night 4

Please remember that tonight you may PM me a vote of "yes" if you want to shorten future day phases down to 24 hours. Only if everyone (except anyone who dies) agrees will the time be shortened.


Spoiler: show
@falcon45ca
@EnderWiggin
@Lime Coke
@TonyStarkPrime
@ilario
@Jackofhearts2005
@RondoDimBuckle
by MartinGG99
Sun Sep 05, 2021 4:06 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 4

EoD4 poll img, took ~4pm est
Spoiler: show
Image


Gavial has been eliminated!

They had the following smilies:
Spoiler: show
:cloud9:
Your alignment is Town.
:nicenod:
Once per game at night, you can neighborize any player publicly agreeing with any of your posts on the previous day. This will grant you a temporary non-anonymous BTSC chat with them. The neighborhood will last a full (Day + Night) cycle.
Level 4 Processing
:consoling:
Twice per game at night, you can send a player a message. Messages cannot exceed 200 words.
Level 2 Processing

Night 4 begins, and ends in about 24 hours from now. [Countdown Link]
by MartinGG99
Sat Sep 04, 2021 11:56 am
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 4

I have decided upon request that during the next night phase players may PM a vote of yes if they want all future day phases to be cut down to 24 hours instead.

Only if everyone agrees (except for anyone who dies the same night) to cut down the day phase length will I shorten it. I will make a reminder of this announcement at EoD.

Please do not discuss this announcement.
by MartinGG99
Fri Sep 03, 2021 3:00 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 4

Scotty has died!

They had the following smilies:
Spoiler: show
:cloud9:
Your alignment is Town.
:wiz:
Once per game at night, you may force a player to target another player. If they have multiple abilities, then only the first one (top-to-down) is chosen. This ability may fail subject to host interpretation of how this ability interacts with other abilities (such as multi-targeting abilities, where this ability will fail). Killing actions or abilities are never affected.
Level 1 Processing
:flamed:
You don't have any more abilities.


Day 4 has begun and ends in about 49 hours. [Countdown Link]
by MartinGG99
Thu Sep 02, 2021 4:05 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 3

EoD3 poll img, took ~4pm est
Spoiler: show
Image


@Dyson sphere has been eliminated!

They had the following smilies:
Spoiler: show
:cloud9:
Your alignment is Town.
:smoky:
On night 2 you may target 3 players at once. If all 3 are your alignment, your action will fail. If at least one of them is not your alignment, you will be informed of this. You may not self-target.
Level 4 Processing
:paranoid:
You don't have any more abilities.

Night 3 begins, and ends in about 23 hours from now. [Countdown Link]
by MartinGG99
Wed Sep 01, 2021 10:59 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 3

Please note that Night 3 will be an hour shorter (end an hour earlier) and Day 4 will be an hour longer as a result (ending at the normal time). Apologies, but this is due to my own time/scheduling constraints.


Spoiler: show
@Scotty
@falcon45ca
@EnderWiggin
@Lime Coke
@TonyStarkPrime
@ilario
@Gavial
@Dyson sphere
@Jackofhearts2005
@RondoDimBuckle
by MartinGG99
Tue Aug 31, 2021 4:00 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 3

Day 3 has begun.

No one died.

It ends in 48 hours.
[Countdown Link]
by MartinGG99
Mon Aug 30, 2021 4:06 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Night 2

EoD2 poll img, took ~4pm est
Spoiler: show
Image


@NANOOKTHEGREATANDFEARSOME has been eliminated!

They had the following smilies:
Spoiler: show
:cloud9:
Your alignment is Town.
:coffee2:
Once per game, on any day phase, you can gift another player coffee. This will grant them an additional charge to a non-fatal ability of their choice. They will not receive it until the end of the day phase. The player who receives Coffee has the option of gifting it to someone else on the next day-phase if they do not decide to use it for themselves by the end of the night.
Day Processing
:doh:
You don't have any more abilities.
Night 2 begins, and ends in about 24 hours from now. [Countdown Link]
by MartinGG99
Sat Aug 28, 2021 4:31 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 2

In the response to question of whether your ability shots/charges are used up if you are told that your abilities failed:
It is expended. Otherwise one would be able to tell if they were blocked or if it was the result of their ability's limitation.
It should also be clarified that if you were hypothetically blocked but were not using an active ability at the time, you would not be told that your abilities failed.

Please don't discuss these publicized answers for anything other than the mechanics that they are discussing.
by MartinGG99
Sat Aug 28, 2021 4:10 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 2

Apologies. Had to remove Seanzie from the poll, you'll have to re-vote.

It's now 100% accurate.
by MartinGG99
Sat Aug 28, 2021 4:03 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 2

Apologies for the few-minutes delay. Had a last-minute issue, please do not discuss this delay.


Alison has died!

They had the following smilies:
Spoiler: show
:cloud9:
Your alignment is Town.
:ohyeah:
Twice per game at night, you can discover if a player used any active abilities in the current and past phases. You do not learn what those abilities were or when exactly such abilities were used; only that they were used.
Level 5 Processing
:welcome:
You don't have any more abilities.


Day 2 has begun and ends in about 48 hours. [Countdown Link]
by MartinGG99
Fri Aug 27, 2021 4:06 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Night 1

Poll img, took ~4pm
Spoiler: show
Image


@Seanzie has been eliminated!

They had the following smilies:
Spoiler: show
:mafia:
Your alignment is Mafia.
:Uhh:
Twice per game at night, you can commute to become nontargetable, causing nearly all abilities to fail if they target you.
Level 2 Processing
:bored:
Once per game at night, you can throw a ball at a player. If it returns to you, then that player was targeted by 2 or more players (not including yourself). Additionally, if the ball is returned, you can throw the ball again. Note that players who self-target with an ability, or don't use an ability, are considered to have targeted themselves.
Level 5 Processing

Night 1 begins, and ends in 24 hours. Please don't send any actions in the last hour. [Countdown Link]
by MartinGG99
Fri Aug 27, 2021 12:35 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Day 1

I should have thought of this sooner, but I have attached a public list to the bottom of the OP showing the order of who posted first in the game so you don't need to make a list yourself. Presuming I did it correctly, @falcon45ca has the arbitrary misfortune of losing any ties that they find themselves in, while @Scotty will find themselves winning any ties. This mechanic for resolving ties was noted in signups and in the OP:
MartinGG99 wrote: Mon Aug 23, 2021 8:27 pm ~~~Day Elimination/Execution/Chop (EEC):
[...]
-Any ties for EEC will be determined arbitrarily by whoever posted first in the game. The person who posted last will be the day's EEC.
by MartinGG99
Wed Aug 25, 2021 4:00 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Re: Smilies Mafia - Pregame

Day 1 has begun.

It ends in 48 hours. [Countdown Timer Link]

As a small sidenote, thanks for playing! I hope this game turns out well for everyone.
by MartinGG99
Mon Aug 23, 2021 8:27 pm
Forum: Previous Jobs
Topic: Smilies Mafia - GAME END
Replies: 3132
Views: 42140

Smilies Mafia - GAME END

:srsnod: Smilies Mafia :srsnod:

A role-madness-like game for 13 players


SETUP INFORMATION SPOILER
Spoiler: show
~~Public Setup Information:


-General:


Each player gets two completely unique smilies, and an additional alignment smilie. Here are the alignment smilies for the Mafia and the Town:
:cloud9:
Your alignment is Town.
:mafia:
Your alignment is Mafia.
There may or may not be a third party.

Most non-alignment smilies have abilities or effects/passives. Aside from a smilie that doesn't give an ability or effect, there are no duplicate abilities. Anyone with a smilie that doesn't give an ability for that smilie will have this written:
You don't have any more abilities.
All active abilities have limited shots or something to that effect. Some may have more limitations. All abilities, active or not, are at least somewhat inspired by the smilie that has it. Additionally, for player & host convenience, all active or passive abilities have an assigned "Processing Level" to it to give you an idea as to when your ability occurs. See the spoiler for full details.
Spoiler: show
Ability Processing:

First to last

Day Processing (End of Day)
Level 1 (Typically Interference)
Level 2
Level 3 (Typically Killing; Factional Kill)
Level 4
Level 5 (Other)

For example, if your abilit(ies) take effect on Level 2, then they only occur AFTER Level 1 has been processed. Level 5 is a special level if the ability is passive; in rare cases will a passive at level 5 affect actions or events processed before it. All abilities or passives on the same level occur simultaneously with each other. In the event of a interference conflict (likely due to being on the same level & targeting each other), abilities that tend to prevent ability use or target the smallest amount of players go first.

You are informed if your abilities fail, including abilities that may not normally generate feedback. If your night abilities fail for whatever reason, either due to interference or due to ability limitation or otherwise, you would receive something like this as feedback:
:huh:
Your ability/night-action failed.
You may claim abilities/smilies in this game. You may mass-claim too, but if you do then I would begin to wonder whether you're a player or rather an agent of Chaos. In other words, there is no strict soup-kill or rule preventing claiming. There is no guarantee of negatives or benefits from mass-claiming BUT it could back-fire in a number of ways in varying degrees. Probably even more ways than I can think of. Or someone just straight soul-reads me and my past few month's occasional work into this setup and throws all non-town into oblivion.

I will not be commenting on the nature of fake-claims for non-towns.

-Rules:

Firstly, a reminder of the site/community rules:
JaggedJimmyJay wrote: Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.

[Link] Rules and Guidelines on The Syndicate

Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.

[Link] A Syndicate Mafia Culture of Respect
Please remember that there is always a game "Moderator On Duty" (MoD) or "Game Facilitator" assigned to every game on The Syndicate. They are there to listen to your problems during the game and can potentially assist you if you have any issues with another player or the host. Their purpose, in that aspect, is to make the game more enjoyable for everyone involved while also more respectful if need be.

Secondly, here are my personal game rules. If you break these, you likely won't get administrative action from staff (outside of maliciously disrespecting the host and/or other players when doing so) but you may suffer in-game consequences if I deem it reasonable.

You don't *have* to read my personal rules, as most of it is just the unwritten rules of Forum Mafia written down, but if you want to make sure you don't step on any toes then read it. It also contains my definitions of angle-shooting and bastardry (towards the end of it) which may be relevant to you even if you knew all the rules.

Link: Martin's General Setup Rules & Clarification

-Mechanics/Other:

~~~Phases:
Day 48h / Night 24h
-SoD/EoD will be at 4 PM (EST).
-There is no night 0; the game begins on day 1.
-During the night, the thread will be closed.
-Actions are submissable up to 1 hour prior to an EoD/SoD.
-There may be temporary slight adjustments to SoD/EoD/Day/Night times or lengths if I run into a very unexpected scheduling issue. When I host for a set time, I expect myself to be there and able.

~~~Day Elimination/Execution/Chop (EEC):
-There is no single term I use when referring to EEC's. I may end up even using the word "Deletion/Deleted" instead at times on a whim.
-EEC's are done by vote in a poll at the top of the page. It will be in a plurality-based format.
-The very moment the EoD time hits :00 on my computer is when I will refresh the page, screenshot the poll, and then post it + lock the thread. Role flip(s) after death will be posted soon after as well processing as any day actions.
-Any ties for EEC will be determined arbitrarily by whoever posted first in the game. The person who posted last will be the day's EEC.
-There will be an option to skip. However, the number of players voting to skip must be greater than the total players voting to chop anyone (Ex: 2 votes on A and 1 vote on B means 4 votes are needed to skip).
-Votes are never locked unless you were forced to vote by an ability. This doesn't mean that there is a vote-forcing ability in the game.
-It is recommended that you make a post with the [VOTE: ] aubergine tag whenever you do vote in the poll. It is not required, however.

~~~Factional kill Mechanics:
-Members of a faction that can kill may vote who to kill each night.
-In the event of a tie among the votes, the voter with the longest Syndicate name arbitrarily wins the vote.
-Factional kills are mandatory. If there are no votes, the kill will be randomized among non-faction players.
-Factional kills are assigned to be done by a faction member. If there are no volunteers, this is randomized.
-Factional kills don't cost a player their night-action. If they used one of their abilities and did the kill in a night, a typical tracker role could see them visiting two targets at the same time.

The game beings on Wednesday, at 4 PM EST.

ISO Links:

Alison
Dyson sphere
EnderWiggin
falcon45ca
Gavial
ilario
Jackofhearts2005
Lime Coke
NANOOKTHEGREATANDFEARSOME
RondoDimBuckle
Scotty
Seanzie
TonyStarkPrime
(Host) Martin

Night Phase Links:

Night 1
Night 2
Night 3
Night 4
Night 5
Night 6/GAME END

Who-Posted-First: (The bottom-most player in this list gets chopped if they are part of a tie)
Scotty
Lime Coke
TonyStarkPrime
RondoDimBuckle
Jackofheats2005
Enderwiggin
Alison
Seanzie
Gavial
NANOOKTHEGREATANDFEARSOME
ilario
Dyson Sphere
falcon45ca

Return to “Smilies Mafia - GAME END”